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Shefford Friday night games

This is a short description of the games we play at our Friday night game group.

Archive for Sharon Khan

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Friday 4th November 2016

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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We started with 9 of us, needing to split into two tables. I suggested Chronology and found four people to join me, while upstairs started Ra. I had a terrible start, while Colin to my left managed to get most of his cards in the 1960s - by the end he nearly had every year in that decade. John got off to a great start early on, but later it all went wrong and he ended up last, Colin winning, with Gill and I in joint second place.

We finished and Sami was due to get back from his delayed train, so we played two hands of Spyfall. Both games the spy was caught fairly quickly.

We then split into two tables of three - Sami, Richard and I played Acquire. I had a very lucky start, having four hotel founding tiles early on, being involved in all the early mergers, as well as being able to control which way they went. Sami in particular was struggling to get any cash at all after the early game, although he did manage to build up minority control in both the two safe chains, both of which I had majority control in. All the others hotel chains gradually merged in, and I was a clear winner, with Richard just beating Sami for second by a few hundred pounds.

At this point the other table had also finished, so we were merging and splitting again. Colin suggested Urban Sprawl, which I was a bit sceptical would finish in time as it can be a 3 hour game, and it was already after 9pm, but John was keen to try it, so I joined them. Actually we zipped through the game - and I had my usual disaster, although this time it was definitely the game that didn't like me - after the 12 money token was put on the board Colin had the majority in that row, with John second, and the deck kept drawing 12 cash payouts over and over again, until Colin had about 90 cash, and John about 40, while I was struggling to get into double figures! Colin had so much power with that much cash that he was able to get all the most valuable buildings, while I was struggling even to get anything on the board! I was lapped at end game, with John just avoiding that, but comfortably in second.

We managed to draw the end-game scoring card while the other tables were still discussing what to play next, so they held on while we scored up, and we merged and split again. As Gill was here Sami suggested Time's Up!, despite the late hour. Again I protested on length, but we tried it anyway, and I joined them with Hannah. It definitely overran past midnight - we had only just started the second round at that point, as it was a terrible selection of cards - most of the names we hadn't heard of, and not easy to describe either - Kareem Abdul-whatever it was being the worst, but a few others almost as bad!
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Mon Nov 7, 2016 1:45 pm
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Friday 28th October 2016

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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We started with a couple of games of A Fake Artist Goes to New York while people were arriving. I kept being chosen as the Fake Artist - grrr! The first time was clearly a face, but Sami threw me off with some odd additions. The second time it was Arnold Schwarzenegger, and Ellie not knowing who he was saved me from being exposed, although I had a fair idea who it was.

After that we split into two tables, with one table taking Terra Mystica downstairs, while upstairs we played Power Grid (having already played TM that day, I chose Power Grid). It was the Central Europe map, and the mixed power plant deck, and it produced a ridiculous number of oil and coal plants, and early on we had some quite valuable ones, and then in the mid-game the really useless plants came out that no-one wanted. I picked up a uranium plant early, but it turned out not to be such an amazing buy when everyone else got good plants too, and it put me a good two houses behind everyone else for the early game, which even with my reduced costs, did start to bite eventually. Marion was clearly doing really well, and on the turn we hit phase 3 was able to buy to 17 houses, powering more than anyone else. Sami was the only person who could have blocked her, but chose not to buy houses as he was already powering more than anyone but Marion. I was safely in third, as James had been lagging all game in power plant productivity.

I then suggested Himalaya, as the other table was still only halfway through their game. I had a great start, getting down a few stupas, and so many men that I actually ran out on turn 8, and from then on was just collecting yaks! Marion had the best board position in people, and tons of yaks, but unfortunately had hardly any stupas, and was eliminated first due to that. With her removed from the board, I did just manage to squeak through on board position, but it was close (I was the only person not competing with her, so Sami and James had both had a bonus and I hadn't!). Sami was hoping that James would have eliminated me, but it turned out that James also had more yaks than Sami, so he was doomed to second either way!

We then merged and resplit with the other table, with me suggesting Agricola for our table, which Marion and Sami joined me for, the others taking Lords of Waterdeep downstairs with James's new expansion. I had lots of cards that helped me feed, so went for an early stone house so that then I didn't have to worry about food, but then was slightly behind on actions compared to the other two, which hurt me a little at end-game, as I wasn't able to grab as many late-game points.

We then played Grand Austria Hotel, where I was able to get a nice line of scoring rooms for the in-game bonuses, but then ran out of cash and struggled in the late game scampering for cash to do what I needed to do, while Sami opened a ridiculous number of rooms and flew past me at end-game scoring as a result.

We all joined together for an Apples to Apples at the end - although Colin and I didn't actually manage to win any apples!
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Tue Nov 1, 2016 2:06 pm
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Friday 21st October 2016

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday started a bit more messily than usual. Seb was very surprised to find he was the first to arrive, and the only person for the first ten minutes or so. We played a game of Timeline: Music & Cinema, my new MathTrade acquisition, and then I was introducing Seb to Vitrail when James arrived. Colin and Sami arrived just as that finished, and we played a hand of Red7 while they quickly grabbed some food. Then we set up Power Grid and started to explain the rules to Seb, just in time for a text to arrive from Marion saying she was on her way with Ellie - which meant we had to pack Power Grid away and split into two threes instead.

I wanted to try my "new" Flash Point: Fire Rescue expansion, having still not tried it despite owning it for a few weeks, and Ellie and James opted to join me, while Seb tried his new game with Sami and Marion. We won fairly comfortably in the end, although it looked quite scary at the start, with fire in two very large clumps - luckily it didn't take out too many supporting walls. One person died early on, but then I, as Rescue Specialist, ran around saving the rest while CAFS firefighter Elli did great work getting the fire under control, and James, after a few varied attempts at sprinklers, waded in and dealt with the other side, then presented me with a few victims to carry out, while also keeping my path clear. Fun new map.

James then took Ellie home, and Colin and I went upstairs to find the others had also finished, so Seb introduced us to a quick game of Happy Salmon while we waited for James to return. It was a game I could imagine would be quite fun with the kids, but was a bit painful on my first - I must learn to fist bump less violently!

I then suggested Galaxy Trucker, which Colin and Seb joined me for, while the others played Agricola. It was new to Seb, but he did remarkably well for a first game - not losing any of his three ships. Sadly in the last round he lost all the cubes he accumulated, thanks to some smugglers, and this didn't help his score. I seemed to be living a charmed life, collecting lots of goods each round, getting lots of cash from beating up pirates, and ended up with an impressively high score.

Both games finished simultaneously again, so we merged and split again. This time I suggested Fauna, with Marion and James were keen to play too. We rolled the hard deck, which I am definitely not as good at! First round and I got three points, while the others both got about 17. I did manage to mostly catch up in the next few rounds, but then had a disaster round when I didn't score anything, and James got more than 20 points, and Marion nearly as many, and then James had another good round, which was enough to win him the game. We then played Splendor, which I won by the skin of my teeth - Marion dithered on the last turn, then bought a card from the middle which was good for her, but no different from the one she had in hand, but actually turned out to make the difference for James between first and second place, as it would have given him one of the 3 point bonus tiles and put him one point ahead of me.

I then suggested Ausgebremst as a variant on Ave Caesar, but also a game I hadn't played in a while. Sami decided to take the two fast decks, and spent the first two laps screaming round outside bends at high speed! He assumed he was no longer finishing, so then did the same in the third lap, but was closer to the line than he expected at the end. I meanwhile went for a safer strategy, but was overtaken by James at the end - my collection of 4s wasn't quite as fast, and unfortunately I had to overtake him so he could play his remaining 6. Neither Seb or Sami managed to get past the finish line.

We then finished with a final hand of my Timeline: Music & Cinema, which Sami proved to be rather better at than the other version we had, and won comfortably, while Colin who had groaned at the topic when he saw it, was easily second. The remaining three of us finished all in the same round after them.
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Mon Oct 24, 2016 5:01 pm
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Friday 14th October 2016

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday we were just 5, so just one table. We started with Outpost, which was new to Seb. He got the gift start of over 30 income, combined with very good income for the next few turns, which certainly gave him a good boost as a rookie in the game. Meanwhile I was consistently getting 2 under average every turn, and Sami's income was truly awful, and Marion's not much better - Simon however also produced a few 10 waters from hand! I picked up an early nodule, and then concentrated on getting 4 water factories to get a mega, and used that to buy a Heavy Equipment. Marion bought the Heavy Equipment first, but then missed out on a nodule, and was struggling to increase her income. Sami got the third Heavy Equipment, while Seb got two data libraries and Simon one, and both also picked up Nodules. Simon mis-timed the end of Phase 1, assuming it would end a turn earlier than it did, and spent the last turn in Phase 1 buying a Warehouse to help him save his money. Sami meanwhile was just hoarding case, while I was going on an income ramp, but being hampered rather by my numbers for buying men (just could not make any multiples of ten!). Phase 2 hit, and Seb's income and data libraries got him the first scientist. No Outpost turned up for Sami, so instead Simon and he had a big battle for the lab - which Simon desperately wanted, and Sami didn't really care about but had to spend his money on something, and Sami won it. Simon at this point was really stuck for useful things to buy. Marion got the first Outpost, but I picked up one soon after, along with an Orbital Lab, and it was fairly clear by this point that Seb and I had so much greater income than everyone else and the game was really between the two of us. Seb was consistently ahead of me, having had a way better start with his higher income. Phase 3 hit, and Seb and I picked up the first two Planetary Cruisers. The next turn I had more income and was able to outbid him, but the turn after he was able to outbid me and I had to drop down. We ended the game both on 82 points, but with me having spent more than a hundred more on buildings during the game, so I won the tie-break. Sami meanwhile had managed to claw himself back to third place by saving and buying two Moon Bases in Phase 3, which put him comfortably ahead of the other two.

I then suggested Evo, which turned out to be new to both Seb and Simon! A quick rules explanation and we were off. Simon bought the early horn, but everyone just ran away from him, so it was a fairly peaceful game - when later a couple more horns appeared players were bidding for them heavily, often to stop their neighbours getting them, but actually there were only a handful of attacks all game. It was a slightly strange game because all the mutation genes came out early, so minimum bids were rarely zero, and people weren't paying much for genes. An unexpected quiet eon scuppered Sami mid-game, and a sudden change of weather the wrong way took out quite a few dinosaurs, whereas I seemed to be leading a charmed life, and it wasn't until the middle of the game that I lost my first dino to climate (I'd lost the odd one to other causes - such as Sami taking a walk through my area with two extra horns one turn!). I won again, with Simon and Marion tied in second place just behind - it was a very close game.

Next choice was David & Goliath, a older trick taking game. Marion and I seemed to have all the high numbers in the first three rounds, while Seb and Sami seemed to be always able to just tactically win what they wanted, and by the end of three hands they were both considerably ahead of the rest of us, Seb in particular, who were all within a few points of each other. The fourth round Marion had a complete disaster, gaining only 16 points, whereas a typical score in this game is usually in the 30-50 range. In the last round Seb had an amazing round, getting 71(!!!) points, a record for the day, which safely kept him in first pace. No-one really challenged Sami for second.

Next came two hands of The Resistance. The first had to rank as one of the most boring games of it ever. Marion picked her and Simon. Mission went ok. Simon picked the two of them and me. Mission went ok. Sami tried a different combination, was outvoted. I picked Simon, Marion and I, we voted it through and completed our mission. Not much double bluff and deception needed there! Second game was only marginally more successful. Sami and I were the spies, but unfortunately it became obvious a bit too early on that it was us, so the others were easily able to vote in themselves for missions and safely win the game.

We finished with three hands of Abluxxen. The first round I ran the deck out, for an unexpectedly early finish, and Simon being the only person not to go negative - he was on zero, I was at least less negative than everyone else. Sami, who'd had to pick up a large group of cards near the end, was on an impressive -16!!!! Second round was fairly flat, with almost everyone getting similar scores, and the game was then decided by the last round, in which Marion streaked into the lead for the win, with me just behind, while Seb and Simon both had terrible last rounds, Seb's so bad that he even ended up behind Sami.
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Mon Oct 17, 2016 8:21 am
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7th September 2016

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Last Friday there were 9 of us. We started with just 7 and played a few hands of A Fake Artist Goes to New York while people were arriving, with our new app that selects the word. Then we split into two tables. I suggested The Princes of Florence, which appeared to be quite popular, and Pompeii went downstairs on the other table. Lisa needed a quick rules refresher and then we were off. Colin started off very much playing a 5 player strategy in a 4 player game. Enticement cards were not popular, and 4 of the 5 went for 200, and the other one only a couple of hundred more. Colin went for a multi-work, multi-jester strategy, but with very few matches on other things, so that my 18 basic, which I got to quite rapidly, was higher than most people for the early part of the game and I picked up quite a few +3 bonuses at turn ends for the largest work each turn. Lisa meanwhile went buildings. At game end I managed to stop just one point behind Colin unfortunately, with Lisa a bit behind, and James having had his worst score ever at the game!

The last two had arrived just as we finished, and the other table finished at a similar time. Colin suggested a 5 player Battlestar Galactica, which he's been trying to table for a while, but with little success - either the wrong player count, or not able to find 5 willing to play. Sami and I were happy to play, and after a bit of discussion John and Simon joined us. John was new to the game. I was dealt a Cylon from the start, and did a few minor things to make sure we either overdid or failed a few early skills checks, but without being overly Cylonish, and also hoarded green cards, which, given that everyone was green, meant the green deck ran out. And the game wasn't doing us any favours, with Cylon ships all over the place! I was Admiral but couldn't do much at jumps, as both times I drew two very similar 2 distance cards. At the mid-point I had one turn where I was a bit more obviously Cylon, but Simon and Colin were also being very Cylonish, so Sami in particular was quite vocal that they were the Cylons. Colin then revealed, and I followed him the same turn. Then it all started to go wrong for the humans - two heavy raiders managed to get on board, followed by two more. With Sami in the brig, the other two could only shoot one before they advanced and the Cylons had a very early win - only 4 distance.

The other table had finished just before the heavy raiders boarded, and I told the other table we would either be 5 minutes or an hour, so they had picked a filler in case it was the former, so again we merged and split. I was ready for party games now, so suggested Cro-Magnon, which was sounding popular and like we might have too many for it, until James suggested Ave Caesar on the other table, at which point it balanced out a bit. John and Seb joined Sami and I for Cro-Magnon. I was the first to evolve to every stage, with John and Sami just behind, but Seb always being just a second behind in his guesses - he was like an echo!! I managed to sprint for the end before anyone else got to do the drawing section, and we gave Seb one turn on the word section, which is easily the most fun, so he could see what it was like.

I then picked the next party game down on my list, which was Mad Gab. Here our team seemed to do rather better, as I seemed to be able to hear them better than everyone else, so got a steal from Sami almost every time, and those extra points seemed to add up. We then finished with three rounds of Sorry! Sliders for a fun finish to the evening - in which I proved to be terrible in the first round, even more terrible in the last round (I kept falling in the hole!), but won the middle one very quickly!
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Mon Oct 10, 2016 12:51 pm
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Friday 30th September 2016

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This Friday we were 8, but the Carpenters were running a bit late, so we played a couple of hands of Linko! while we were waiting. I had a good first round, but then in the second round Sami bounced a 6-size collection of mine just before the end, and this knocked me into joint second place with John, while Sami himself went into first place, by one point.

We then split into two tables. Simon suggested Trickerion: Legends of Illusion, which instantly found a number of takers, but some players were wanting lighter fare, and after a bit of discussion the Carpenters and Seb took Grand Austria Hotel downstairs, while the remaining four of us sat down to a game of Trickerion, only the second play for John, and the first time he'd played the full game. My cards set me up for a nice cash strategy, and after Simon put some valuable goods in the market, looked which 36 tricks I could buy, and found that the cash one was very doable for me, so went all out for that. It got slightly tricky towards the end, as I was rather light on actions compared to the others, but I did manage to get it, and also even put it on once (but failed to do it twice, thanks to forgetting to go to Dark Alley to take another Performance card, so didn't have enough actions!). I had amassed over 40 cash by end game, so although Simon had been leading all game, getting an early 16 trick and putting it on regularly, I was able to jump past both Sami and him at end-game, although it was fairly close.

The other table had finished just before us, and the two younger Carpenters had gone home, so we were left with 6, and as John had to leave in half an hour we decided to go for a party game - Knowing Me Knowing You. Seb was worried he'd be at a disadvantage, being newer to the group, but actually it was Marion who lost, and Seb came joint third behind Sami or I - for once we had an advantage for being married, as Sami's had his usual drink, his waist size, and his preferred TV option from three (none of which he'd usually watch!), all of which were easy for me, and I was asked similarly easy questions for Sami to answer, such as whether I'd prefer to play a ukelele, bagpipes or didgeridoo.

At that point John had to leave to pick up his daughter, and took Seb home at the same time, leaving us with 4 people for Breaking Away. Simon looked like his start wasn't going to be great on the first turn, as he picked up a few threes, but then his next few turns he was at the back of the pack and picking up some large numbers, which he managed to keep until the rest of us were heading for the second sprint with nothing greater than about 6, and he went pacing past us. I picked up the most sprint points at the first sprint (all four bikes getting points), and Simon the most at the second sprint, with neither Sami or Marion picking many at all. Then going into the final sprint Marion lost her second bike, and Sami managed to lose a pair, trying to use one to save the other and losing both instead! Simon managed to get the most points off the final sprint, as he actually still had some decent numbers left, and finished in both first and second place, but I again managed to score with all four of my bikes, but ended up overall just one point behind Simon, with an impressive score of 62 to my 61. As you might imagine with us having huge scores like that Sami and Marion had not done well, Sami just holding on to third place with 17 points ahead of Marion's 16.
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Sat Oct 1, 2016 11:03 am
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Friday 23rd September 2016

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This week we were 7, and Simon suggested Terra Mystica. There were immediately 6 yesses, and the 7th was also happy to play - but Simon hadn't brought his copy - grrr - so we couldn't double up with it on both tables. Instead we suggested games until Hannah chose Grand Austria Hotel, and then rolled to see who was in which game, and Colin and I joined Hannah. There was a bonus at end game for each card you had played, and Colin was definitely going all out for that, with lots of cheap cards in his starting hand, and drawing several more over the game from guests. I meanwhile tried to get the quests, but although I managed all three I was beaten by Colin to the red/yellow one because there was a complete lack of red/green guests coming out, and despite paying 3 for two green guests to get them before Colin, he managed to get the ones he needed before I did. Hannah meanwhile played a fairly solid game, but wasn't quite quick enough to any of the quests.

Colin won and chose Shipyard next. I just dealt myself one green and one blue contract from my selection, as I couldn't choose which to do. Hannah then looked like she was going the fast ship contract, which confused Colin as he had that one in hand, but it turned out she was going for as many canals as possible - and she really did melt through them, ending with 6 at end game, as well as a good bonus from having a large number of ships, her other contract. This, combined with the score during the game, was enough to put her in first. I had a good end-game score, but every ship just got me 5 points, with 1 speed, a cannon and a soldier on. Colin got more points during the game than me, but his end-game contracts didn't get him points, so he was just behind me.

Hannah didn't know what to choose so I read from the top of my list until she found one she liked (and recognised!), which was Macao. Colin went all out for cash and a double buying from the bar bonus, Hannah went very much for goods and a large area in the city, and I spent ages getting out a card that meant I could buy a card for free each turn afterwards as long as I had the cubes, and then made sure that the few goods I shipped all went for maximum points, one lot with a doubler. I was ahead going into the last turn, just a few points ahead of Colin, but then all VP cards came out, and Colin picked up one worth 8VPs for him, while I only got 4VPs from mine, and that put him just 1 VP ahead at final scoring - grrr!

We merged and split with the other table at this point, with us gaining Sami for a game of Gnadenlos!. Hannah got ravened on the first debt call-in, then Colin ran out of people, and decided that he was better off going for second place and just not buying any more. I was just able to hold on to first place, but it was a close thing, as competition for the "card" event was quite fierce! I then managed to tip my glass of water over Colin and some bits of the game as I picked up the box to pack it away - this game seems to attract water accidents!!
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Mon Sep 26, 2016 1:11 pm
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Friday 16th September 2016

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This week we were just 8. We started with just 4 of us and a hand of Codenames. I was with Simon, who was doing great work at guessing exactly what I was aiming for. Lisa was giving clues to Colin, and ended up with a bonus "extra" after a pause when he chose something she wasn't expecting for computer, so he realised there was another one and went for it! It looked like they were safe for the win after that, but their final clue didn't go to plan, and we were left with 2 to find, a leftover clue for one of them, and one more word. It was Opera, so I said Sydney, thinking of the opera house. Simon however went straight for Capital - noooooooo!!!! It was easy for Lisa to give Colin a clue for the final word after that!

Trickerion: Legends of Illusion was naturally suggested next for one table, and the other table were looking for lighter fare, and settled on Galaxy Trucker. We dice rolled for who got to play Trickerion, and it was Marion, Simon, Colin and I, playing the full game - the first time for both Colin and Marion, and including some expansion elements that Simon hadn't come across either. It took everyone some brainwork, and we had problems interpreting some of Colin's cards (we realised after the game that we'd given him rather a bonus by misinterpreting one to his advantage). Colin was the only person to manage to get a 36 trick out, and this, combined with other end-game points and lots of in-game scoring from a power card that scored him for lapsed people, and his 36 trick, meant he was safely in the lead. I managed to hold onto second, with my huge amount of money and bonuses for having it. Marion rather scuppered Simon's final turn by playing a card that meant everyone's tricks scored at the end of the penultimate turn - which cost him rather more than everyone else, as it happened, and pushed her into third place ahead of him.

The other table had finished shortly before and played a filler while waiting for us, and so we merged and resplit, now down to six as the two youngsters went home. I suggested Amun-Re, which proved easy to table, and Marion and Sami joined me. I did terrible in the first epoch, choosing not to block Marion from sharing largest pyramid bonus on my side but going for income instead, and she then turned over two power cards too, and was a long way ahead. However, this gave me a huge money bonus in the second round, and this, combined with the way the bidding worked, gave me a good position, and I managed to get more pyramid sets than the others, and hold onto the most on one side, while the others were fighting for majority on the other side, which cost Sami most cash at end-game, although as it happened it wouldn't have affected the positions. I was just ahead of Sami at end-game, with Marion a little way behind, her second epoch not having gone as well as her first.

I then chose Peloponnes for the next game. I was very lucky on the last turn, as I'd lost most of my population from an earlier resupply and plague combination, and was struggling to build them up, and there was only one tile with three people on, but Sami couldn't place it (it was a land tile), and Marion had her eye on something with more points, as people weren't her limiting factor. This just put me ahead of Sami at the end, whereas if Marion had outbid me for it I would have been comfortably in last place!!

It was getting late now, so fillers were the order of the day. I chose It's Mine!, which I think I must have been too tired for, as I didn't do much in the way of grabbing, instead missing out to the other two and taking the remainder of the deck for the first two rounds. Sami was just a couple of points ahead of Marion after two rounds, but then in the third round I finally woke up, and Marion seemed to be the one who lost out as a result. However I still only started the round with half the number of points the other two had, so there was no danger of me coming anywhere other than last!

Sami chose High Society to finish with, and it caused the usual amusement. First tile - x2, bought by Sami for 20. Second tile x2, also bought by Sami for about 20. Third tile a 6, bought for Marion, for about 15ish I think. Fourth tile, another x 2, bought by Marion for about 25. Fifth tile - the Thief!!! Which Sami ends up taking, for about 10. So at this point they both have huge x2 bonuses, but not much in the way of assets, and I have lots more cash, and they're both wary of spending more and ending up in last place. But the game could go on an unknown amount of time. So I buy up every points card I can - Sami is reluctant to go high, because of the thief, and Marion is reminded about the money end-game rule and also doesn't want to spend too high, plus was initially ahead anyway so could afford to drop out. I buy a selection of items, but so many come out that I have to let them get some, and they both have more points than me, so I assume I'm second, with whichever of them has spent most losing and the other winning. End-game tile turns up, we count cash, and they both have precisely 38 cash left!!! They both get eliminated and I win!!!
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Mon Sep 19, 2016 3:55 pm
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Friday 9th September 2016

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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This Friday we were 10. We started with an initial 6 nimmt! with the early arrivals, which I won by miles, everyone else having got a score in a single round higher than my total score of 18 (I only got one in both the first two rounds!). Then we split into tables. Colin suggested Trickerion: Legends of Illusion, and after an amazing pause Simon suddenly realised what he had said and it got the expected reaction "You've got Trickerion?!?". He obviously was keen to play, and John is always up for a new game. I was going to join them too, but with Marion still enroute it was decided to play two 3-player games on the other two tables, and I started a game of Grand Austria Hotel with Carrie and Richard, while the other table played Stone Age. Carrie picked it up well, and although I nearly lapped Richard, who didn't appear to have a good game, she was about halfway round the board between the two of us.

Then Ellie left, and Trickerion still being a way off finishing, we set up a Time's Up! Title Recall! on the other table. Then Marion didn't return, so we had to do some shuffling around of teams, and ended up playing 2 vs 3 - not ideal, but it worked out, with Gill and Sami just beating me with Carrie and Richard by two points. They were helped rather by Carrie's big fat zero score in round 2 for describing - somehow whatever she said we just couldn't work out what she was aiming at, or there were two options and we picked the wrong one! The star clue of the day also has to go to Carrie though in the third round. Bending over to give a clue for The Simpsons, she inadvertently farted, which gave a way better clue for The Simpsons that she had planned, but unfortunately wasted the rest of the time as we all fell about laughing. Gill also caused amusement with her Star Wars clue "Luke, you are my father". Sami, having guessed Star Wars easily without really listening to the details of what she had said, moved on to the next clue, but Richard and I were a bit distracting as we were laughing so hard!

Trickerion finished shortly before we did, so we then merged and split again, one table playing my new Flash Point: Fire Rescue expansion, while I was downstairs playingKingsburg with Simon and John - very surprised to find John hadn't played this before. John had absolutely atrocious dice rolling - the number of times he rolled 4 and 5 was very impressive, and he was first almost every turn. And when he rolled three 2s and had the opportunity to reroll one of them, he rerolled and got.... a 2! By comparison Simon was rolling amazingly, and one turn he had four dice from having least buildings and rolled more than 18! I just managed to beat Simon by one point, but it was a close thing!

We had a bit of time before the others finished (they'd already lost by cremating too many people but were playing on to see how many people they could rescue), so we played a quick hand of Take Two, and while I had far too many Is, Es and Ss, and was working out how to dispose of all of them, Simon was sitting there with a pile of consonants and no vowels. John managed to nearly catch me up at one point, but I was the only person to say Take Two all game, and even with the other table coming over to help Simon towards the end, he still had an impressive score of 88 at end-game!

Gill then left and the remainder of us joined together for a 6 player 7 Wonders game, which John won, with what is the joint second highest score I've ever seen in a 7 Wonders game, of 71. (The highest ever was a score of 74 by Marion with Colossus B for those who are interested, and I am the only other person to have managed a score over 70 - quite a few people have reached 70).
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Sat Sep 10, 2016 10:54 am
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Friday 2nd September 2016

Sharon Khan
United Kingdom
Shefford
Bedfordshire
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Games, games and more games!
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This Friday there were just 7 of us. We started with a 4 player game of Boggle, with Marion joining in the second round. The first round we rolled just one vowel - an O - but with the letters around it we decided to go with it anyway, and there really were a surprising number of words we could make with just that O. Colin managed to get 3 points, me 1 and Gill an impressive 7, thanks to two 5 letter words we'd missed (I'd neglected to add an S on two of my four letter ones!). Marion joined in the second round and both she and I scored zero from another unimpressive letter selection, with Colin netting just 1.

By then others had arrived, and Seb had A Fake Artist Goes to New York, so we played two hands of that. The first round was a bit of a disaster, as Seb chose Gary Oldman, and we all just drew a person, no-one really knowing who he was. Gill however was drawing an Artist, not realising that "Fake Artist" meant she was the "Spy" - partly because the Fake had been badly scrubbed out. She then chose a word for the next round, which was a Clown, and I managed as the Fake Artist to guess what they were drawing and draw a nice flower on the hat to convince people I wasn't the fake.

We then split into two tables. James was keen to try his new games, but I was also keen to try my new game too - Trickerion: Legends of Illusion - and that was the one that tabled, with James and Marion joining me. I won, as it was my fourth play, and it was very much a learning game for the other two, playing the short version, but James got going nicely in the final round to pull away from Marion and narrow the lead on me.

The other table had been playing Mysterium, and Seb was keen for another go. Colin was also happy to play again, so James and I joined them. I played the Ghost, and they got off to a good start, taking just two nights to guess their people, another night had most of them guessing the right room, but then they stalled badly on the implements, pretty much doing it by elimination in the end. My repeated hints to James that his was round were hampered by other connections I hadn't spotted, and I was getting a terrible selection of cards to indicate an iron to Seb. Then in the final round James only saw one card for the final selection, having not been bidding much, and the other two, even with the full three, managed to vote for different people, so that all three had voted for different things!! And Colin, as tie-breaker, was not the one to get it right. Ah well.

The other table had finished as well, so we merged and resplit, with my Vikings suggestion proving very popular and easy to table. Marion and Hannah joined me, for what was one of my more amusing games of it in a while. Hannah went very aggressively for start island tiles in the first round, and in the second round bought the only one for a large amount of money too. This meant that by the end of round 3 Marion had just two start island tiles, and me three, and Marion was completely blocked in until she could get one. Round 4 started, and four start tiles appeared. Hannah and I scooped up the first two before Marion's turn, she couldn't take one as it was the 0 tile, and the final one was too expensive for her!! And then of course the tile she did take (and threw away as useless) unlocked the other two for Hannah and I, so by her next turn she was in the same position - and in fact ended up throwing away three tiles in a row!!! She was able to unlock herself in round 5, just, but her final board position just before shipping and final scoring was something I have never seen before for sheer quantity of unplaced men:

Unsurprisingly she did not net a good score from this. The only plus for Marion was that, as she had been aggressively going for black people while Hannah was going for the start tiles, Hannah was incredibly short of them, and this meant that although she had a good board and lots of people placed on it, a large number of them were lying down!! Winning all the end-game bonuses helped her score rather though!

We then finished with a Roll for the Galaxy game, which was still a bit of a learning experience for Hannah, who had only played once before. Despite that she set up a nice produce/ship combo along with me, while Marion's military dice/building strategy went off in a different direction (with the amusing roll of 8 development dice sides on a turn when she had no developments to build!). I won with 40 points, with both the others tied behind me on 30 points from their two very different strategies. The other table finished about half an hour later thanks to a very long game of P.I..
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Sat Sep 3, 2016 10:39 am
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