Surya's game blah blah

My initial impressions on games I recently played for the first time

Archive for Surya Van Lierde is pure Eurosnoot and proud of it!

[1]  Prev «  2 , 3 , 4 , 5 , 6  Next »  [26]

Recommend
26 
 Thumb up
 tip
 Hide

Railroad Revolution, Arboretum and Mille Bornes

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
badge
Avatar
mbmbmbmbmb
Railroad Revolution
tl;dr: the designers of African Park do it again!

This highly regarded team of designers that previously brought us African Park... OK, to be fair, that might not be the game they're highly regarded for, but that's not the point.
In any case, they team up with What's Your Game? again, and again the result is very much in line with what people have come to expect from this publisher.
The rules are on the less complex side for them, but the game is still more than deep enough for any lover of these kinds of games. That comes mainly from the interesting action selection mechanism where the color of the worker used determines what bonus you get with your action. Very cool indeed.
I must say I'm very happy again. If WYG keeps on going this way, they'll shoot to the very top of my favorite publishers.

Initial rating: 7.5/10
BGG scale: 8/10

Arboretum
tl;dr: I think I like this

This is a bit of a weird game. The way it approaches scoring is very tricky. You have to try to optimize your scoring potential while also making sure that you do well in the majority part at the end of the game or your work will be for naught. It's not easy, but it's a fun challenge.
I was at times frustrated though. If you're trying to do well at something and you simply can't get hold of the cards you need, you're screwed.
So I think I like this, I just don't have any idea how much.

Initial rating: 7/10
BGG scale: 7/10

Mille Bornes
tl;dr: why is this popular?

Is this popular you might ask. Well, everyone I know that speaks French knows this game. And most of them tell me they like it. And I have not a single clue why. This is just a stupid crap fest and with some bad luck you might not be able to do anything. If you get one of those 'screw you, you can't do anything' cards and just fail to draw the correct counter card, you'll just have to skip turn after turn. Great fun, I tells ya!
No, this is just a horrible game. Horrible.

Initial rating: 2/10
BGG scale: 2/10
Twitter Facebook
1 Comment
Sun Jan 1, 2017 3:27 pm
Post Rolls
  • [+] Dice rolls
Recommend
18 
 Thumb up
 tip
 Hide

In the name of Odin, Kanagawa and Camel Up Cards

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
badge
Avatar
mbmbmbmbmb
In the Name of Odin
tl;dr: good, but nothing new

The theme of this game has something to do with vikings. And there's a board with a map. And there are plastic figures. But this certainly is not a dudes on a map game. It's not even a fighting game. No, the plastic figures could just as well have been wooden meeples (I would have preferred that actually) and the board is just a place to hold cards and has lots of dead space.
So this game is overproduced, but it is just a resource gathering game with a building element. The main source of points is doing raids. Raids is paying resources for points. You can be more efficient by having the right boat, buildings and or leader. So managing all that is what the game is all about.
There's nothing new here. It works fine, but it doesn't stand out for me. None of the elements is done better than any other generic resource euro.
So it's worth playing, but you don't HAVE to play this.

Initial rating: 6.5/10
BGG scale: 6/10

Kanagawa
tl;dr: light but enjoyable

This game is a bit lighter than what I usually prefer, but I found this game surprisingly enjoyable. It's all about doing the most with the fewest resources. If you're constantly investing in more paint and colors and what not, it will make your next turns easier, but you're not really adding to your score.
I'm not sure why I prefer this game over other, similar games. I guess it just works well and gives choices that are just hard enough.

Initial rating: 6.7/10
BGG scale: 7/10

Camel Up Cards
tl;dr: chaosfest

Camel Up was a hit, so of course we get variants. This card variant retains most of what the base game has, but the problem remains: this is just way to chaotic for me. It can lead to some amusing situations, but that's not enough to hold my interest.

Initial rating: 5.8/10
BGG scale: 6/10
Twitter Facebook
3 Comments
Fri Dec 30, 2016 4:26 pm
Post Rolls
  • [+] Dice rolls
Recommend
11 
 Thumb up
 tip
 Hide

24!

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
badge
Avatar
mbmbmbmbmb
My H-index just increased to 24. A play of Uptown at work during lunch is what took me over the edge. 23 seemed like much more work, but 25 seems a while away. I have a few smaller games at 24 that could go up to 25 pretty quickly, but after that it'll take some work to get there.
Twitter Facebook
2 Comments
Wed Dec 21, 2016 12:25 pm
Post Rolls
  • [+] Dice rolls
Recommend
15 
 Thumb up
 tip
 Hide

Coal Baron The Great Card Game, Quantum and Single Card Game

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
badge
Avatar
mbmbmbmbmb
Coal Baron: The Great Card Game
tl;dr: similar but different

I quite liked the board game this is based on, and this didn't seem like a watered down version. It's not. I think it's probably about the same weight and complexity as the board game. There are clear similarities (the worked placement part most of all) but it's also suitably different.
The board game was just a very good rendition of elements we had seen before many times, and this game does the same. It doesn't bring anything new, but it works as it should. It's not just an OK game that reuses known elements it reuses them not in a way where you get the feeling 'oh, this mechanism again', but it all feels very natural and the game play almost comes naturally by just looking at the components.
A very solid game again, but don't expect anything earth shattering.

Initial rating: 7.2/10
BGG scale: 7/10

Quantum
tl;dr: clean design

This game has been on my 'to try' list since it came out. It always looked really cool to me, but I never felt confident it was something for me, so I never got a copy for myself.
I finally got to try it. The rules where short and very efficient. This game does quite a bit with very few and very straight forward rules. Yes, a very nice and clean design.
The game is far too aggressive for my taste though. The playing area is very small so the game is just getting started and players are already pushing and pulling against each other. And we only played with 2! I can't imagine how aggressive this is with 4. But I wouldn't recommend playing this with 2, it must be better with more, probably best with 4 as I can see the 3 player game have that '2 players fight, the 3rd player wins' thing. But that's just a guess.
So I really admire the design, I just don't have any interest in playing this. Good stuff, but not for me.

Initial rating: 6.8/10
BGG scale: 7 if based on game quality, 3 if based on willingness to play

Single Card Game
tl;dr: what the fuck is this?

Is this really a game? Twist a card, guess what direction the banana is in based on the (fake) reactions of the other players. But there is nothing to go on as there is no way to tell if they're being truthful, or not. So it's just a stupid crap shoot.
It is short though.
No, this doesn't deserve the classification of a game. It's a waste of resources.

Initial rating: 2/10
BGG scale: 1/10
Twitter Facebook
2 Comments
Mon Dec 19, 2016 9:09 pm
Post Rolls
  • [+] Dice rolls
Recommend
28 
 Thumb up
 tip
 Hide

Solarius Mission, String Railway and 2 de Mayo

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
badge
Avatar
mbmbmbmbmb
Solarius Mission
tl;dr: good, but how good?

So when the designers of La Granja (one of the best games of 2014 I think) put out a new game from the publisher of La Granja, I'm paying attention. When said game also sports a conflict free space exploration theme (seems like a mini trend this year), it shoots to the top of my 'want to play' list. And I finally got hold of a copy!
I was a bit surprised by how heavy this game was. I expected a medium weight game, but it is a bit heavier than that. It's also not very intuitive. Not that the rules are that complex, but how you effectively achieve your goals, that's not a clear straight path.
I did really badly at the game (I came dead last) but I really enjoyed playing it. I was a bit disappointed that one player who mainly colonized planets, won by a huge margin. That gave us the impression that is the only strategy that is worth pursuing. I hope that is not the case. La Granja clearly gives players multiple paths to victory.
So I really liked it, and want to play it again. I just hope there's more to it than grabbing as many planets as you can early on.
In any case, the rules take their time to explain you everything, but while explaining the rules, some questions came up that I had to look up. I think I'd best reread them to clarify any issues we might have had.

Initial rating: 7.5/10
BGG scale: 7/10

String Railway
tl;dr: a bit too basic

I like the idea for this game. A train game where you use strings to 'lay' track. But this was just a bit too basic for me, and there certainly is a big dose of luck with the stations you draw. This seems to have a bit impact on the outcome.
It is a quick and easy game, and it's not unenjoyable, I just hoped for just a tiny bit more.

Initial rating: 6.2/10
BGG scale: 6/10

2 de Mayo
tl;dr: balanced?

I'm sure people who have played this game a bunch will tell me otherwise, but from my first play it seemed this game is unbalanced. The French seem to have a huge advantage. Maybe winning as the Spanish is very possible, but it certainly is much harder. So for occasional players, this doesn't seem like a good option.
Now, anyway, this is one of those games in which you play cards to influence conflict. I usually don't care for those, and this game didn't change that for me. You have a card to play to help you and then the other player plays a card to block that and you're back to square one. Not enjoyable by my standards.
So yeah, not a game I enjoyed, but I guess that if the game is indeed balanced for experienced players, it's a pretty good design. Just not one for me.

Initial rating: 5/10
BGG scale: 2/10 if based on my likeliness to play again, not on the quality of the design
Twitter Facebook
10 Comments
Tue Nov 29, 2016 8:19 pm
Post Rolls
  • [+] Dice rolls
Recommend
13 
 Thumb up
 tip
 Hide

Hellas, Einfag Genial Kartenspiel & Wurfelspiel

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
badge
Avatar
mbmbmbmbmb
Hellas
tl;dr: nice classic style euro

Stefan Dorra has been around for a while. You know, from back in the day of those classic euros. The ones that where simpler and more elegant than those of today. I'm not saying that is better or worse than what we have today, but these days games are either simple and light or not so simple and not so light. Back in the day they managed to make medium weight games with very streamlined designs in a way you don't see as much today.
But this game brings back that flavor. Very simple, sort rules with few components yet not too light. There is enough planning and strategy to interest the more hardcore gamer.
On the other hand I must say that this game doesn't do anything we haven't seen before and while to does everything it does very well, it doesn't do anything in an exceptional way. It just remixes a bunch of things that feel familiar without explicitly copying anything from any particular game.
So a very solid game, just not exceptional.

Initial rating: 6.9/10
BGG scale: 7/10

Einfach Genial: Das Kartenspiel
tl;dr: clever, but unexciting

Ingenious is one of my favorite multi player abstracts. So I'm always interested to see what Reiner does with that basic idea. What he does here is a very clever adaptation of the base game. The way he takes the element of enticing player to play the colors other people have played because it's the fastest way to score lots of points. The sad thing is that it doesn't result in a great game. It's just not exciting.

Initial rating: 5.5/10
BGG scale: 5/10

Einfach Genial: Das Würfelspiel
tl;dr: unexciting

Just like the card game Reiner adapted his classic, but this time with dice. This time however, it's not as clever. The mechanism where everyone is incentivized to play the same colors gets lost because of the luck of the dice. You still try to match other player's colors, but there isn't as much carry over from turn to turn.
But the result is just as unexciting as the card game.

Initial rating: 5.5/10
BGG scale: 5/10
Twitter Facebook
4 Comments
Sat Nov 26, 2016 9:41 am
Post Rolls
  • [+] Dice rolls
Recommend
18 
 Thumb up
 tip
 Hide

The Arrival, Adventure Land and Adventure Land King & Princess

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
badge
Avatar
mbmbmbmbmb
The Arrival
tl;dr: not breaking new ground

Apparently this game is a redevelopment of Mordred. I played that game once, but it's been a long time, so I don't remember too much of it. The rules to The Arrival didn't sound familiar though. Doesn't Mordred have dice?
In any case, the way you gain resources is, to my knowledge, unique and cool, and I don't think it was in Mordred at all. But I did enjoy this part of the game.
The rest of the game is a bit of maneuvering on the board and fighting the evil that enters the board from the north. There is some competition over who gets to go where first and who gets to defend first (that gives points of course). This part of the game I didn't find nearly as exciting as the resource generation. It felt way more pedestrian.
There is also a corruption track, and there is a way to win by having the least corruption in stead of the most points. That's called the Fomori victory, but my group didn't see how one could pull that off. To do so lots of Fomori would have to enter the board, but to place lots of them, you will have to gain a lot of corruption, so how then can you have the least corruption? The only big way to lose corruption is to kill Fomori, which would stop that end game condition from happening. I don't know, after this first play this didn't seem like a viable victory condition. I could be wrong though.
But in the end I didn't find this to be Martin's most exciting design of the year, but I guess he didn't set out to design a masterpiece when he made this game either.

Initial rating: 6.5/10
BGG scale: 6/10

Adventure Land
tl;dr: excellent family strategy game

Haba puts out a strategy game from K&K? WTF? I guess they are going in a new direction!
Anyway, any K&K game goes on my radar, so I was happy to finally try this game.
I didn't play just the base game, I played it with the brand new expansion, but that just adds a couple new scenarios, so the basic game play is the same. It's mainly the victory condition that is changed.
The rules are very simple and family friendly of course, and there's a good dose of luck involved. But there is also some solid planning and strategising needed to pull of a victory.
I must say that I was very happy to see this game is very successful at doing what it sets out to do. Yes, yet an other solid design from K&K!

Initial rating: 7/10
BGG scale: 7/10

Adventure Land: King & Princess
tl;dr: fine variation

While I didn't play the base game without the expansion, I did inquire as to what was added by this expansion, so I could comment on this expansion by it's own.
The scenario we played was the one where you have to kill a level 25 monster. The first player to do so successfully wins. So there's kind of a race to build up your power to get there first. There are no VPs in this scenario.
While I enjoyed this scenario, I do think that VP based scenarios are probably a bit fairer.

Initial rating: 6.8/10
BGG scale: 6/10
Twitter Facebook
0 Comments
Sat Nov 19, 2016 10:56 am
Post Rolls
  • [+] Dice rolls
Recommend
23 
 Thumb up
 tip
 Hide

Inis, Noch mal! and Deus Egypt

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
badge
Avatar
mbmbmbmbmb
Inis
tl;dr: solid design, not for Eurosnoot!

This was quite the hit at Spiel. And it's currently the 5th highest ranked Spiel release on the ranking list. So I had to try this. Also, it comes from a company that mainly publishes accessible family and strategy Euro's.
The rules are pretty short, very streamlined and well written. Game play is pretty fast and the game flows well. I appreciate the artwork on the cards and the rule book (not so much the box or the tiles). The components are nice (but way overproduced). That's all good.
But this is not a Euro. After reading the rules, I thought this would be mostly an area control game. There is some of that, but there is a very solid amount of fighting. The fighting rules are very clean and easy, until you start playing cards. And that's where the main problem for me came from: there are a lot of cards that you play during combat of the type 'and now I do this, and you didn't see that coming, haha!'. Many people like that, but my group doesn't.
I really do believe this is a very good design that is very well developed. I like the fact that the same set of unique action cards are drafted each round, so you know what cards are out there and what effect they have. That's cool. But some of the things those cards do just don't work for my taste.
So solid, not for me at all.

Initial rating: 6.8/10
BGG scale: can't say. I won't play this againn so a 3, but it's not bad, so not a 3.

PS: for those interested, my copy is on the BGG market place now if you're interested!

Noch mal!
tl;dr: Qwixx, but different

This year there were a lot of Qwixx like games. Roll dice, cross off numbers/colors/whatever on a score pad. It seems like every publisher is trying to cash in on that hype. I never thought Qwixx was a great game, but it is a very effective filler that is enjoyable. And this game does the same thing, but different. So it doesn't really differentiate itself, but if you want more of the same but different, this is a solid option.
The fact that you can't loose points for not crossing off makes this game a bit friendlier. I also appreciated the planning nature in the way you have to cross off.

Initial rating: 7/10
BGG scale: 7/10

Deus: Egypt
tl;dr: fine, but less intuitive

I haven't played Deus that much, but what I remember is that even on the first play, figuring out a strategy based on the cards you draw is a pretty intuitive process. With this expansion it felt less intuitive. It also adds some mild take that effects. Of course I wasn't a fan of those, but I didn't mind them too much, they weren't too harsh.
I would say: if you've played Deus to death, you should probably get this expansion, but if you aren't done yet with the base game, I don't think you need this expansion.

Initial rating: 7/10
BGG scale: 7/10
Twitter Facebook
5 Comments
Sat Nov 12, 2016 8:47 pm
Post Rolls
  • [+] Dice rolls
Recommend
12 
 Thumb up
 tip
 Hide

Happy Pigs and Perry Rhodan The Cosmic League

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
badge
Avatar
mbmbmbmbmb
Happy Pigs
tl;dr: enjoyable but shallow

Get some pigs, feed them to grow and vaccinate them to keep them alive. There is some space management and managing your money (having the most of it is the goal) add some challenges to this pretty basic game.
We all enjoyed playing this, but replay value is pretty low.
We also found 4 an unfortunate number. There are 4 rounds per season, so the same player will be start player in every last round of the season. Being start player is not good so in this game, so I would suggest playing with 3 or maybe 5.

Initial rating: 6.4/10
BGG scale: 6/10

Perry Rhodan: The Cosmic League
tl;dr: fine, but why 2 player only?

This is mainly a pickup and deliver game with some cards to spice things up. It works well and I enjoyed it, but it didn't leave a big impression.
Some of the cards are a bit too powerful I think, so we opted not to use those.
The biggest question I had was: why is this only for 2 players? There's no reason you couldn't add a few more resource cards per planet so you can play with more.
All in all a decent game, but nothing special.

Initial rating: 6.5/10
BGG scale: 6/10
Twitter Facebook
7 Comments
Mon Nov 7, 2016 12:15 pm
Post Rolls
  • [+] Dice rolls
Recommend
30 
 Thumb up
 tip
 Hide

The Colonists and Piratatak

Surya Van Lierde is pure Eurosnoot and proud of it!
Belgium
Michelbeke
flag msg tools
badge
Avatar
mbmbmbmbmb
The Colonists
tl;dr: good, but also a bit like work

Lookout has built it's reputation on publishing heavy gamers games. This year they continue that trend with yet an other all out heavy strategy game in a huge box, with 3 rule books and more than 20 punch boards. Yep, not for the faint of heart.
But I usually like these kinds of games as long as they play well and don't take too long.
This game gives players a LOT of options. You can choose from a bunch of different eras and embassies. You can even choose how many eras to include to make the game longer or shorter.
We played the 2 first eras with 3 new players. That took us almost 2.5h. This year's other big, longer games that I've played so far, Great Western Trail and A Feast for Odin also took us that long or even a bit longer, but they didn't feel that long. And this one does feel more like work than those. I think that comes mainly from the fact that you have to perform all actions you land on. So if you need to create bricks, but to get there you need to pass over a building action, you need to make sure you have enough resources to do both those actions, even if you don't really want or need that building action. And storing resources can be challenging. And on top of that you need to manage your workers.
Everything is very interconnected and performing the simplest task requires good planning. Being efficient and accomplishing your self imposed goals requires a lot of planning.
I wouldn't say this game is heavier or more complex than the other aforementioned games, but it does feel a bit more like work and it was not as fun as those games (which, granted, both are a ton of fun).
But it certainly is intriguing and challenging, so I look forward to trying this again.
I did have the feeling that the publisher maybe went all in with rules and components because that is the market they where going for, even though making a slightly slimmer, slightly more developed game could have been better.
But still, a solid game

Initial rating: 7.2/10
BGG scale: 7/10

Piratatak
tl;dr: luckfest, but it doesn't take too long

Yay, another pirate game! Dear designers and publishers, if you want a game that appeals to me, don't use a pirate theme. End rant.
Oh, maybe this game wasn't aimed at me at all. In fact, I'm quite sure it wasn't. It's a light, very chaotic kids/party game.
There is some push your luck. Draw cards until you stop, or draw a pirate card and lose (most of) your turn. In the process you try to collect the 6 ship cards of your color.
What I disliked was that the 8 pirates happened to be in the first half of the deck. That can happen. The result was that the next player had an almost endless turn of drawing cards. Every other player had to just sit there and watch that player run away with the game.
I don't think this is a very good design, but it isn't the worst either. It's easy, takes only 15 minutes to learn and play and there can be some funny moments if people push their luck just a bit too far.

Initial rating: 5/10
BGG scale: 4/10
Twitter Facebook
6 Comments
Thu Nov 3, 2016 4:49 pm
Post Rolls
  • [+] Dice rolls

[1]  Prev «  2 , 3 , 4 , 5 , 6  Next »  [26]

Subscribe

Categories

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.