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Terraform Mars Anew in 3D

W. Eric Martin
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Board Game: Terraforming Mars
Since its release in 2016, people have not been able to get enough Terraforming Mars, so designer Jacob Fryxelius and lead publisher FryxGames and Stronghold Games have released five expansions, along with additional corporation cards, various promo cards, and other doodads.

Now FryxGames and Stronghold Games have announced a mid-June 2020 launch date for a Kickstarter for Terraforming Mars: Big Box, the contents of which are detailed as follows:
Quote:
Terraforming Mars: Big Box is both a storage option for all the Terraforming Mars material released to date — the base game, five expansions, and the first-player rover — and a set of 3D terrain tiles to dress up the game. Included in the box are:

• 24 city tiles (four each of six designs)
• 40 forest tiles (eight each of five designs)
• 9 ocean tiles
• 14 special tiles (the original eleven, plus three new ones)

Board Game: Terraforming Mars: Big Box

Terraforming Mars: Big Box also includes three new cards that relate to the three new special tiles, card dividers, and five plastic markers for the global parameters.
I'm not sure who has been asking for a Nuclear Zone tile in order to flatten a section of Mars that has only recently been terraformed, but that tile is coming nonetheless:
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Fri Jun 5, 2020 4:01 pm
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Advice for Designers and Publishers: How to Submit Listings for Games, People and Publishers to the BGG Database

W. Eric Martin
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From gallery of W Eric Martin
[Editor's note: I first published this guide in December 2014, but the BGG layout and UI has changed since then, so I've updated this guide with new images and clarified directions. —WEM]

Some articles in my "Advice for Designers and Publishers" series will be relevant whether or not these people are active on BGG, such as the introductory article on how to write a press release; other articles, however, pertain solely to the ins-and-outs of BGG, but a side benefit of such omphaloskepsic posts is that they will be useful to BGG users at large, such as today's article about how to submit items to the BGG database.

I've heard from more than one user that they found the submission process confusing. I can't argue with that. As with many parts of BGG, the submission process has changed over time, with bits being added or removed as the needs of the site and requests of the users change over time. If this submission process changes greatly in the future, I'll write another article to address those changes; for now, though, this should cover what you need to know. If it doesn't, ask questions in the comments section and I'll answer them and update this article.

Before we get to the how, let's start with the what?

•••

What's the mission of BoardGameGeek? And what is this database I'm referencing?

The short answer: "BoardGameGeek is a database and social community that's centered around board games, and its mission is to be the definitive resource on every board game ever created."

For now, when you look at the BGG front page, you see tons of posts and reviews and questions about this-or-that game, and by clicking around you'll find yourself on some part of the database: a game listing, a video highlighting how to play a game, etc.

From gallery of W Eric Martin

To get a sense of the entire database, click "Browse" in the upper menu bar, then click on "All Boardgames" (circled in the image above); doing so brings up a list of the 117,000+ items in the BGG database as of June 4, 2020, with these games being organized by rank with Gloomhaven at #1 and Tic-Tac-Toe at #19010, followed by nearly one thousand pages of unranked games. (A game needs at least thirty ratings to become ranked. To rate a game, click on the star of your choice in the black info box at the top of a game page, as demonstrated in the image below. You'll then be invited to leave a comment to accompany your rating. You must be logged in to rate a game.)

From gallery of W Eric Martin

Quote:
Fun sidenote: When I first posted this article in Dec. 2014, Tic-Tac-Toe was ranked last at #10453, and it was followed by more than six hundred pages of unranked games. Thus, in five-and-a-half years, more than 8,500 games have become ranked and more than 35,000 unranked items have been added to the database. In other words, the BGG database is averaging more than six thousand new entries annually.
So is BGG the "definitive resource"? We're not 100% there since new games are being published every day and thousands of older games remain uncatalogued, but with sites like Luding.org listing 31k games (25k in 2014) and TricTrac.net listing 18k (16k in 2014), BGG might have a better claim to that title than anyone else.

To keep that database growing and to try to reach the (unobtainable) 100% completeness bar, we input some game information ourselves — primarily through me adding titles in advance of game conventions such as Spielwarenmesse, FIJ, Origins, Gen Con, and SPIEL — while getting most of that information via user submissions, which leads us to the following question and our true starting point:

•••

How does one submit items to the BGG database?

To start, you need to click on another term in the upper menu bar: "Community".

From gallery of W Eric Martin

This section has a variety of interesting things to explore, while also highlighting material submitted by your fellow BGG users (images, blogs, podcasts, etc.) and links to submit games, publishers, and people (i.e., designers and artists) to the database. I'll skip how to submit accessories, podcasts and families (with a family being a group of games related in some manner) to focus on these other things.

Clicking on "Board Game" brings up this crazy-long form:

From gallery of W Eric Martin

Whoa. Lots to absorb there, but thankfully we can start with something simpler, namely how to add people and publishers to the database. What's more, if a designer or artist or publisher isn't already in the database, we suggest that you submit listings for them first. In practice, you can submit games first and the other stuff later or vice versa, but by submitting people and publishers first, you should ideally then be able to submit a more complete game listing — and since game listings are the raison d'être of the database, better to have them be as polished as possible.

Before you submit anything, though, I'll point out the following pages that you might find of interest:

Pending game submissions
Pending people submissions
Pending publisher submissions

These pages show the pending submissions that BGG users have already submitted. If you search these lists and find the game, person or publisher that you had planned to submit, you can relax as someone else has already done the job for you. If, however, you are the publisher or designer in question, feel free to continue with this process and point out in the "Note to Admin" section on each page that you are the publisher or designer in question, or you are responsible for the game in question.

With that out of the way, we'll now jump to...

•••

How to submit a publisher listing

Click on "Publisher" under "Community", and you'll see the following screen (but without the red numbers in place):

From gallery of W Eric Martin

You didn't realize it was that easy to create a publisher, did you? Fill out this form, and *poof* you've got yourself a publisher! Well, okay, to be technical you have created a submission for a publisher listing in the approval queue, but it's something.

To complete this form, add the following information:

Board Game Publisher: Funforge
1. Primary Name: Type the publisher's name as it appears on the publisher's website, perhaps in the "Contact us" or "About us" sections as those should give you the precise way that the name is spelled. Why is that important? Because you can't always grasp a publisher's name from its logo. Look at the logo at right for example. Is the name "Fun Forge", "FunForge", "Funforge", "FUNFORGE", or something else entirely? A quick look at the publisher's "About us" page reveals that the name is "Funforge", which is how we list it in our database.

In some cases, as with Chinese, Japanese and Korean publishers, a publisher has more than one name, say a name in its original language ("カナイ製作所") and a translated name in English ("Kanai Factory"). Please submit the English name as the primary name since that is easier for the majority of BGG users to search for and to type on their keyboards; in the "Note to Admin" section, write something like "Alternate name: カナイ製作所" and whichever admin approves the submission will ideally add this alternate name to the publisher listing.

If a publisher's name includes characters from multiple languages, such as "Nukenin合同会社", then submit that as the name of the publisher and note the combined nature of the name in the "Note to Admin". If a publisher doesn't have a name in Roman characters, such as Japanese publisher ビストロ怪談倶楽部 , then please submit the name as follows with a translation in parentheses: "ビストロ怪談倶楽部 (Bistro Kaidan Club)", which is what we have listed on that publisher's page. This format preserves the original name, but also provides a more searchable name for general use.

2. Description: Feel free in this section to quote from the publisher's "About us" — preferably finishing this section by writing "—description from the publisher" — but if you know something about the publisher firsthand, write the description in your own words. If you know nothing else about the publisher, simply write "Japanese publisher" or something similar and cross your fingers that someone else will fill in the details later.

3. Board Game Credits: Given that the publisher is not listed in the database — and it's not listed, is it? you did search for it first before heading to this form? — the name of any games published by this entity will likely not be listed in the database either.

Or will they? New publishers sometimes come into being in order to release a new version of an out-of-print game or a game published only in some other part of the world. Stronghold Games was one such example of this, with its first release being a new version of Robert Abbott's Confusion, which had appeared only in a short-run edition from German publisher franjos in 1992. Thus, if you're submitting a listing for a publisher releasing a new edition of a published game, click "Add Board Game Credits", enter the game's name, then click on that name. When this publisher listing is approved, the publisher's name will then appear on that game listing and the publisher listing will show a credit for that game.

If the game's name doesn't come up when you search for it (or a matching name is for a different game), leave this section blank as you'll submit the game listing later.

4. Note to Admin: Use this section to include information about alternate names, to list the URL of the publisher's website or its Facebook page (to provide proof of its existence), to note that you represent this company (if you are), or to tell us whatever else seems relevant to this submission.

5. Click the "Save" button.

Okay, that was relatively easy, so let's move on to...

•••

How to submit a designer or artist listing

Click on "Person" under "Community", and you'll see the following screen (but without the red numbers in place):

From gallery of W Eric Martin

Create person?! Why that sounds like a great idea!


Anyway, this form allows you to submit the name of either a designer or artist to the database, and it works much like the publisher submission form:

1. Name: As with the publisher listing, you want to submit a name that represents how that designer or artist wants it to appear in print. "Eric M. Lang", for example, is how that designer's name appears on games, so that's how it should be listed in the BGG database.

Also as with publisher listings, if a person uses both a Roman-letter name and a character-based name, please use the English transliteration of a person's name as the primary name ("Seiji Kanai") while adding in the "Note to Admin" box something like "Alternate name: カナイセイジ". Please submit names in the order of (given name) (family name) to ensure consistency across the database. With Kanai's name, for example, his name in Japanese is in the order used by that country — (family name) (given name) — but for his primary name we use (given name) (family name), which is also how it appears on most game boxes.

And to repeat another note from publisher listings, if a person uses only a character-based name, such as "わけん", then please submit the name in this format — "わけん (Reason)" — with an English-language translation in parentheses following the name.

2. Description: As with publisher listings, you might be able to pull a biography of the person from a personal website, but you might be limited to "Japanese designer", "French artist", or something similarly lame. So it goes.

3. Board Game Designer (Artist) Credits: As with publisher listings, the game which this person has created (or illustrated) may or may not already be in the BGG database. Sometimes a user finds out about a game without knowing the creator or artist and submits it. Thus, you can search for the game name and click it if the game is already in the system; if not, don't click anything and move on.

4. Note to Admin: Feel free to include alternate names, links to personal websites, the fact that you are the person in question, and other details that help prove your case that the person in the submission is the correct person. Proof is always better than your say-so, but often your say-so is good enough for us until proven otherwise.

5. Click the "Save" button.

That was also simple, yes? Once you've submitted listings for the designer, artist, and publisher, feel free to get yourself a fresh cup of coffee in order for the BGG cache to record your submissions. From experience, I'd guess this takes one to several minutes, after which you'll be able to choose this designer or publisher when submitting a game listing — even though these earlier submissions have not yet been approved.

Okay, now it's time to move to the big challenge:

•••

How to submit a game listing

Click on "Board Game" under "Community", and you'll see the following screen (but without the red numbers in place):

From gallery of W Eric Martin

Note that I've broken the game submission page into three pieces in order to provide interludes and cover stuff in related groups. With that said, let's get started, examining each of the numbered sections in turn:

0. Guide to Game Submissions: Note that BGG already has a "Guide to Game Submissions" in its wiki, and to some degree I'm duplicating that effort through this post. Perhaps I should have merely updated and expanded that page, but it's been there forever and is somewhat invisible, whereas people can comment on this post, ask questions, and perhaps better figure out all of the details to this process. Perhaps in the future, I can transfer this material to that wiki. Duplication of effort — it's the American way!

1. Primary Name: This is the title of the game, with the ideal format being "Title: Subtitle – Additional Subtitle", with a colon separating the title from subtitle and an en dash separating the subtitle from additional subtitle. (We have a program that automatically compiles titles not in this format so that we can standardize them, but if you want to do that up front, we'd love you just a little bit more.)

One note about subtitles: We are now leaning toward not including additional subtitles — or even subtitles — unless they differentiate the game from other games with similar names or the publisher uses the subtitle consistently as a critical part of the game's title. We'll have more to say about this topic once we officially change the submission guidelines.

Once again, as with publisher and person submissions, we prefer to have a title in English for games released with non-Roman letter titles. If the title is in, say, German, then leave it in German and don't use an English title because most BGG users can type "Die enorme Fuß und die winzigen Toe" without much trouble. Typing "あ~した天気にニャ~れ!!", on the other hand, is more challenging, so rather than require almost everyone to cut and paste, we ask that an English translation of the title be included in parentheses following the original title if no version of the game with a Romanized title exists — in this case, the game is listed in the BGG database as "あ~した天気にニャ~れ!! (Wishing for Fine Weather!!)".

Board Game: Little Town
If, however, a game is released with titles in both a Romanized and a character-based language, as with "Little Town Builders", a.k.a. "リトルタウンビルダーズ", then use "Little Town Builders" as the primary name and use the "Note to Admin" section to write "Alternate title: リトルタウンビルダーズ" so that an admin can add this info to the approved game listing.

2. Description: Ideally in this section you can submit a 1-4 paragraph description of the game written in a neutral voice that covers the game's setting, goal, and gameplay.

In general, your goal is to describe the game in enough detail that the description wouldn't fit another game while not going into so much detail that you're describing the entirety of the game. By covering the setting, you tell us our role in the game world; by explaining the goal, you tell us what we're trying to do in this world; and by describing the gameplay, you tell us how to move toward achieving that goal. That sounds abstract and clinical, but your description doesn't have to come across that way. Feel free to include personality in the description, but keep away from marketing talk — "a minute to learn, a lifetime to master", "fun for the whole family" — and other nonsense like that.

If nothing else is handy, go ahead and use the description from the publisher, but please include a "''—description from the publisher''" footer (with the double apostrophes creating italic text in the wiki) and remove fluff sentences that relate more to selling the game than describing it.

3. Short description: BGG introduced this feature in May 2020, and the short take on short descriptions is that you should submit a sentence of at most 85 characters that attempts to convey the essence of this game. I wrote much more on this topic with many examples here.

4. Year released: In which year was the game first available for purchase through retail outlets? That year counts as the game's debut, so that's what we want to list. (Note that we previously used this field to record the first availability of a game to people not involved with its creation. This description is subtly different from the current guideline and affects primarily Kickstarted games delivered at the end of one year but released at retail in the subsequent year. As with the change to the primary name, we'll have more to say on this topic later.)

5. Minimum and maximum players: In general, these fields are easy to complete because you can look at the box or publisher's website or retailer listing and see this information.

Board Game: For Sale
That said, the question isn't always clear because sometimes that information changes from one version to another, or from one publisher to another. When Uberplay released its version of For Sale, it added more components so that up to six people could play whereas the original edition maxed out at five players. Some versions of Puerto Rico include rules for playing with two, whereas the earliest editions allowed for only 3-5 players. What to do, what to do? We tend to allow for the widest range of players possible because even if your particular copy of PR doesn't have two-player rules, you can probably find rules to make it happen. Perhaps we should list a player count for each version of the game, but that way lies madness.

6. Minimum age: Again, this field seems easy, but different publishers have different standards. Many publishers in the U.S., for example, adopt a minimum age of 13+ or 14+ so that they don't have to undergo expensive CPSIA tests required for children's products even though a game labeled for ages 10+ is by no means a children's product! In these cases, we again tend to go for whatever the widest range is, working under the assumption that kids in Europe and Asia aren't that much smarter than kids in the U.S.

7. Minimum and maximum playing time: Once again, look to the box for such numbers. If only one value is given for a playing time, please place that number in both fields since the advanced search function lets you specify only one of them when conducting a search.
Quote:
I'll note that in 2014, "playing time" was only a single field. Here's what I had written at that time: "When BGG was set up, someone decided to make this field accept only a single numeral instead of a range of numerals, so when confronted with a playing time of 30-60 minutes, we tend to split the difference and list the playing time as 45 minutes. Ideally we could split this into two fields so that games at the extreme such as Caverna (for 1-7 players and playing in 30-210 minutes) would be more accurately represented, but I'm not a tech guy and have been warned that it would be hard to do this now, especially since such a change could invite 70,000 game corrections, with different versions of games having different playing times in addition to different suggested ages. Fun!"

Well, we did it, by George, and 70,000+ corrections later, we're still standing!
8. Category and mechanism: For these two areas, you click on the link and choose whatever is appropriate on the lists presented to you. I understand the arguments that BGG sometimes blurs categories and mechanisms in these lists, but righting these "wrongs" is outside my area of expertise. (BGG vastly expanded the mechanisms it catalogs in 2019 as explained here and here.)

9. Family: I mentioned families above when I talked about submission types that I won't cover. For many games you can search for reasonable sounding families and often find ones that already exist in the database: families related to countries and cities, families related to animals and professions, families related to media properties and authors, and on and on and on.

10. Expands: Use this field if the item you're submitting is an expansion for an existing game and not itself a standalone game. This last bit is important because when something is categorized as an expansion, then it cannot be ranked in the BGG system, no matter how many ratings it has. (We removed expansions from the rankings some years ago because expansions are nearly always rated higher than the base games. After all, if you hate the base game or are even indifferent to it, you'll likely avoid the expansion, which means that it's played mostly by those who are more prone to like it.)

And hey, check out how this section continued in 2014:
Quote:
Thus, for items like the next Ascension set (which is both a standalone item and an expansion for all other Ascension sets) or a Smash Up set that functions in the same way, please don't use the "expands" link because the item can also function as a standalone game and we want to classify it in that manner. For now we use an "Integrates with:" list to get around this pothole, as can be seen in the description of this Ascension game, but I'd like to see a dedicated "Integrates with:" two-way linking system added to a game's main info box in the future. I've lobbied for this, but as I mentioned earlier, I'm not the tech guy, so I ask for all sorts of things without having any idea of how complicated they'd be to implement.
Turns out that we could indeed add this field, so we did:

11. Integrates with: If a game is a standalone game, yet also serves as an expansion for another game (with that game likewise serving as an expansion for the title being added, as with the Ascension and Smash Up families mentioned above), then link to those integrable titles here.

12. Contains: This field is for items such as Puerto Rico: Limited Anniversary Edition, which differs from the Puerto Rico base game in that it includes some of the existing expansions and tons of juicy components and would likely be bought and rated by folks who already love the base game, thus skewing it higher in the rankings and giving PR two spots in the BGG ranking list even though at heart it's the same thing. If you're submitting something like a thirtieth anniversary edition of Bohnanza (coming in 2027!) that includes multiple expansions, then you'd use this field to link to all of the items already listed in the database that it contains.

Board Game: Lords of Xidit
This set-up isn't perfect. The 2014 release Lords of Xidit is packaged with two bonus cards for Seasons, a separate game set in the same world. Technically Lords of Xidit contains these expansion cards for Seasons, but if we use that "contains" link, then Xidit won't be ranked, even though it should be. We know about the problem, but lack a solution. It's such a corner case that we'll probably see something like this at most a half-dozen times a year, yet you still want a way to list this cleanly. Well, at least I do anyway...

13. Reimplements: Is the game that you're submitting a new version of a previously released game and (this is the important part) the designer or publisher has stated this directly? The 2014 release Rattlebones plays very much like a Dominion with dice, and Rattlebones designer Stephen Glenn has stated that he was inspired by Dominion for this design, but in no way would we list Rattlebones as a reimplementation of Dominion.

More recently, the 2019 title Nova Luna is based on the 2016 title Habitats, with Habitats designer Corné van Moorsel bearing a co-designer credit on Nova Luna and the link between the two games being described in the Nova Luna rulebook, so the reimplementation link connects these two designs to show their relationship.

14. Designer/Artist: Click on the links in these fields, find the appropriate people, then click on those names to add them to this game listing. You did add them to the BGG database earlier, yes?

15. Publisher: As with the above section, search for the publisher or publishers responsible for this game and click on them.

From gallery of W Eric Martin

16. Version Information: Versions were added to the BGG database in 2009, and the goal behind listing them was to allow people to track exactly which version of a game they own, to indicate which version you're selling in the marketplace (although doing so is optional), and to compare the images for this or that version that's been released over the years.

What's the difference between a version and a new game? It's a fine line, and something that's tough to define, although some BGG admins have tried to do so in lengthy detail. As I mentioned earlier, Uberplay's For Sale that allows up to six players is listed as a new version of the original Ravensburger For Sale, even though the component counts differ, but Game of Thrones: Westeros Intrigue is listed as a separate game than Penguin even though they're arguably more similar than the two For Sales. I'll accept that we're inconsistent — and will stay that way, as I noted in a February 2014 BGGN post — but I also apologize for the confusion. We do what we can.

That said, sometimes multiple versions of a game are announced at the same time, say, a German version from Hans im Glück and an English one from Z-Man Games. That's where the "Clone This" link comes in. You can first add whatever information is the same for both versions of the game (box size, year of release, artist, etc.), then click "Clone This" to create a second version listing with all the info that you've already entered, then you can finish off the version listings with the unique information for each version (publisher, language, release date, etc.) "Add Another" works similarly, but copies none of the information that you've entered.

17. Version nickname: We have guidelines for how to name versions (and do many other things), but nicknames tend to be all over the place.

In general, we prefer a format of "(language) edition" or "(language)/(second language) edition" or (when more than two languages are involved) "(abbreviated language)/(abbreviated language)/(abbreviated language) edition", e.g. "EN/FR/GE edition", but many other combinations exist, so I'll refer you to the linked version guidelines, which I need to clean up and revise yet again.

18. & 19. Version publisher and Version artist: Search for and click on the appropriate names for these fields based on whatever version you are currently entering.

20. Year published: This field is meant to be the year in which this version of the game can be acquired by someone not involved with its creation, whether from the publisher directly, a print-and-play copy through the designer's website (in which case this is a "Print-and-play edition"), at a convention, or through a retail outlet. The "year published" field might not match the "year released" field as sometimes games are available to people prior to them being officially released through retail outlets. This is okay; the version info records the first time this particular version could be acquired, whereas the game's "year released" field records the publisher's official street date, assuming one is given.

21. Product code: Most publishers use a code — a series of numbers or letters or combination of both — to designate each title they release. They do this because manufacturers, distributors and retailers want to use standardized codes to prefer to product instead of names that sometimes have to be parsed to determine exactly what one is talking about. Do you mean Risk: The Lord of the Rings or Risk: The Lord of the Rings Trilogy Edition? Which chapter pack for A Game of Thrones: The Card Game did a customer order: A Time of Trials or A Time for Wolves?

22. Dimensions: Some people like to know this information, especially if they plan to ship the game or have someone else ship it to them. How much will will USPS soak me for? We have a few preset sizes that are commonly used by publishers, but if you have the exact dimensions feel free to enter them, with the largest dimension as the length, the next largest as the width, and the smallest dimension being the depth. Yes, one box might have a portrait view and another a landscape view, but (1) you can see how the art looks from the box cover image and (2) if you consistently list dimensions from large to small, you can more easily imagine how one box size compares to another.

Additionally, note that the default for this field is inches. To submit lengths in centimeters, choose this option from the pulldown menu.

23. Weight: Not sure what to say here. Some folks want to know this stat so that they can build their bookshelves accordingly or plan mailing costs to the dime. Note that the default weight is pounds; use the pulldown menu to choose kilograms.

24. Languages: Click on the languages to match the rules to be included in the game. Don't see the language you need? Include a note to the admin with your suggestion. We've added Bulgarian, Vietnamese, Esperanto, and many other languages to the database to accommodate game submissions.

From gallery of W Eric Martin

25. Release date: The idea behind the release date is that we want to list the date when this game was or will be first available to the public at large and not available to a select few who receive a game via Kickstarter show up at a convention months before the game is available to everyone else. Yes, Five Tribes debuted at Gen Con 2014, but does the availability of two hundred copies count as a release? Not in our eyes, which is why we list the release date as September 2014.

For the release date, if you have only the year, use the pulldown menu to put in the proper year; if you know the month as well, use that pulldown menu; if you know the precise day, add that detail, too. If instead you know only a range of months — say, "Jul/Aug 2015" — or the quarter — e.g., "Q3 2015" — that a game is due out, then use the "custom override" box and put that date information in place.

One thing you shouldn't do — and I'm surprised that publishers still do this — is use a season in the release date, such as "Spring 2020". For me, that term means sometime between late March and late June 2020; for someone in the southern hemisphere, however, that term means late September to late December 2020 — which is probably not what the publisher had in mind. If I've learned one thing in the fourteen years that I've been doing this, it's that if a gamer knows of a game that sounds interesting, that gamer will often make an effort to acquire, no matter where that game originates. Thus, publishers should make clear to all of their potential customers — that is, everyone on Earth — when their games will be available, and that means avoiding release dates based on seasons.

26. Release comment: Use this section to note extra details about a game's release, such as "Debuting at Gen Con 2015" or "Releasing in Europe in Aug 2015 & in North America in Oct 2015", to help other users know when they might be able to play the game in question or get their hands on it.

27. Release status: Is a game available to the public at large? If so, it's "released"; if not, it's "unreleased". A game sold via Kickstarter or at a convention is not considered released unless the game won't have a retail release.

28. Pre-order type: Typically this section is for a publisher that is running a crowdfunding campaign or taking pre-orders through its own website prior to a game's release. If someone completes this field and the next three pre-order fields, then a pre-order link will show in the "Official Links" section below the game's description; if one of these fields is left incomplete, then no such link will appear.

29. Pre-order URL: This is the URL of the crowdfunding project or the publisher's website where pre-orders are being taken. (We treat crowdfunding projects the same as pre-orders because from our point of view they function the same way: You pay money in advance of the game being available with the expectation of receiving the game at a later date.)

30. Pre-order start date and Pre-order end date: As I just mentioned, both of these fields need to be completed — all six pulldown menus — in order for the pre-order link to appear on the game page itself. No, six pulldown menus is not ideal, but that's what we have.

31. Note to admin: So much stuff could go in this space: URLs to an announcement on a publisher's website or a designer's Twitter feed or a retailer's game page, alternate names in different languages since you can submit only one name for the game, additional details about the release date, notes that you've submitted the designer or publisher details separately, clarification that you're the designer or publisher so you know what you're talking about, and so on.

32. Click the "Save" button. Yes, we're finally there. Click that button already.

•••

What next?

So are we done yet? Well, you're done — or at least you might be done. Once you submit something, the name of that submission will appear in one of the "item pending" queues that I linked to earlier. At some point a BGG admin will review the submission, then ask questions of you to clarify information that's unclear; approve the submission as is; skip over the submission because they have only a few minutes between other tasks and isn't clear whether they can approve this or not; add information based on what they've seen somewhere; or some combination of these.

In most cases, the game listing is approved first, then the designer/artist/publisher listings are approved later by a separate admin who has handled these things for a while and has kind of adopted these sections of the site. Once a game listing is approved, users can then submit images, files, web links, forum posts, and so on. (Here's an overview from Feb. 2019 of how to submit images, then propose them for the representative image slot on game pages and version listings.)

That listing will join more than 117,000 others in the database, and in most cases it will barely be seen again, at least by the majority of the people who use the site. For some users, though, they will carefully monitor the page, possibly even subscribing to it so that they can answer rules questions or see what reviewers have to say. Every game is somebody's baby...
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Fri Jun 5, 2020 2:31 am
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Game Preview: Dragon Gyas, or Chopping Down Giants

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Board Game: R-Eco
Board Game: R-Eco
Susumu Kawasaki's card game R-Eco was a revelation to me when I first played it in the late 2000s.

The subject matter of the game — recycling — is tightly integrated into the gameplay, with you delivering four types (colors) of recyclable products (cards) to four factories and picking up the raw material waiting at the other end of that factory. When a factory has enough product on it, the factory clears and the player who added the final amount scores a token from this factory, with the points for these tokens generally increasing over time. You score for a color only if you have at least two tokens in that color, and if you collect too much raw material in your hand, you lose some of it as negative points.

R-Eco is brilliantly designed, being thematic and highly interactive with lots of meaningful choices in a twenty-minute timeframe, and I'm dumbfounded that the game is no longer on the market.

I've enjoyed other Kawasaki titles over the years — Master of Rules, Robotory, Gauss, Stack Market, Traders of Carthage/Osaka, Discovery of World Ruins, and more — and I'm amazed at the breadth of both subject matter and game styles present in his catalog.

Board Game: Dragon Gyas

Now Kawasaki has a huge project in the works courtesy of co-publishers Arclight and Max Factory: Dragon Gyas, with "Gyas" being pronounced with a hard "g" and a long "ee". Here's an overview of the gameplay:
Quote:
While Dragon Gyas can be played by 1-4 players, the game is primarily designed to be a two-player game in which one player represents the Hexgyas and its seven supporting knights while the other player controls the Grandragon and its seven Dragonewts. All of the characters are represented by both miniatures and cardboard standees with you choosing which to use.

The Hexgyas and Grandragon are much larger than the other characters, and they're the most important figures because if you lose your main character, then you lose the game.

Board Game: Dragon Gyas
Grandragon figure

To set up, players choose a starting configuration for their large figure and seven smaller ones on their half of the game board. The Hexgyas and Grandragon stand in one of the five large hexagonal spaces, while their supporting characters occupy the smaller hexes that form a network around these larger hexes. Each player positions three pieces of armor around their large figure, designating two other positions around their perimeter as a weak spot and a critical weak spot. Players also customize a control deck for their large character with three attack cards and three special cards that are added to their six movement cards.

Board Game: Dragon Gyas
Mock-up components and game board; I laid down the cardboard standees for easier viewing

The game lasts at most five rounds, and each round consists of four phases. Players first choose initiative from a hand of five initiative cards and program three control cards for their large figure. During the control phase, players carry out their actions, moving their large figure and attempting to inflict damage on the opponent. The command phase allows the supporting characters to attack one another, but also to infiltrate the opponent's giant to discover weak spots and possibly inflict damage or pull control cards from their hand.

Deal ten damage to the opponent's larger figure, and you win instantly. If no one has been taken down after five rounds, then the Grandragon wins, having overcome the initiative advantage wielded by the Hexgyas.
Board Game: Dragon Gyas
A sampling of the game's dragonewts

I'll note that I received a mock-up version of Dragon Gyas in order to preview the game ahead of its June 2020 Kickstarter campaign (KS link), and the components shown in this post and the video below are from that copy of the game. The miniatures might be final and produced, but the cards, game board, and other components are not production quality. (BGG and I have received no compensation for this preview. I'm a Kawasaki fan, so I was curious to take a look at the game, even though it's outside my normal gaming wheelhouse.)

To fill out the overview above in more detail, at the start of the game you craft a deck from the cards available to you, giving you a deck that suits your playing style while also not allowing you to have access to every possible counter to what the opponent does and to whichever situation you happen to be in. The attack and special cards often have a cost, with a colored circle being one of your life points and a circle with a black dot being an exhausted life point. It's perhaps odd that you'd choose these cards given that you must be damaged in order to use them, but after having played two games (both with two players), I can guarantee that you're going to be damaged plenty, so you'll have those resources to spare.

Board Game: Dragon Gyas
Mock-up cards for the Hexgyas player

The Grandragon has ten life points, while the Hexgyas has seven life points and three soul points. The difference in these tokens comes into play with deck choices since some of the Hexgyas cards require an expenditure of soul (or exhausted soul) in order to play them. Additionally, in the right circumstances the Grandragon can sometimes hit for an additional soul damage on top of other damage — and while extra damage is usually good, if the Hexgyas player has the right card in their deck, they can use that damage to power up.

Dragon Gyas includes a mix of programming and tactical battles, with the programming taking place when you lock in three control cards to determine what your large figure will do on a particular round. Guess poorly, and you'll shoot fire at nothing while the enemy rains blows upon you (or also shoots at nothing). My approach in these types of games tends to be of the wasting turns variety with me being unable to anticipate what someone might do. Part of the issue, of course, is that if you don't know which control cards the opposing player has, then you can't anticipate what they're trying to do — and even if you do know all of the possible cards, that player is using only some of them, so you still won't really know what's possible until they use it against you.

Board Game: Dragon Gyas
A sampling of the game's knights

At the end of a round, you discard the three control cards you played, then take any two cards from your discard pile back into your hand. Want to keep a certain attack card? Then you might have to lose the ability to step right. Which cards will you choose?

The tactical battle aspect of the game comes from the conflict of dragonewts and knights during the command phase. Depending on the initiative cards played, players might each have four actions (in a 2-2-2-2) pattern, might have 4-3 actions (2-2-2-1), or might have 5-3 actions; in this latter case, the player with an initiative advantage of at least 7 takes all five of their knight/dragonewt actions prior to the opponent, giving you the chance to chain together moves, effects, and attacks. Each knight/dragonewt has two different effects, and after moving a figure you can use one of its effects.

The video below gives detailed examples of both the programmed movement and the tactical battles, in addition to other aspects of gameplay:

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Wed Jun 3, 2020 9:46 pm
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Links: Distinguishing Between Red and Anthrocite, and Choosing Games for a Pandemic

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Board Game: The Crew: The Quest for Planet Nine
• Following the May 18 announcement of the 2020 Spiel des Jahres nominees, jury member Udo Bartsch has written an article that explains why certain games are nominated for the Spiel des Jahres award, which is aimed at families, while other titles are nominated for the Kennerspiel des Jahres, which is aimed at enthusiasts or connaisseurs. Here are two translated excerpts:
Quote:
Which game is a game for everyone and which is not cannot be determined by generally applicable and precisely measurable characteristics, but only by playing with as many different people as possible — and even then, the results are not always crystal clear.
Quote:
In the current year we see The Crew and The Cartographers as connoisseur games. Why? The Crew is a trick-taking game. Many people play trick games; Skat, Schafkopf, Doppelkopf, and also more modern representatives like Wizard are quite popular.

But in contrast to the usual competitive trick games, the co-operative The Crew demands more: If you want to play sensibly, you have to develop a notion for the whole story beyond your own hand and without seeing the cards of the other participants, you need to anticipate processes such as "stinging" or throwing off. The Crew requires an unusual thinking process to make it run smoothly. It's like a logic puzzle with cards. Several times I sat at the table with people who knew Wizard or Doppelkopf, but still had no idea what The Crew was now asking of them.
Board Game: SpyNet
• In mid-March 2020, Matt Jarvis at Dicebreaker profiled designer Richard Garfield, with the interview highlighting which game of his has been overlooked (SpyNet, a 2017 release from Z-Man Games) and what he values about KeyForge compared to Magic: The Gathering: "A game like KeyForge makes it tough for a 'one size fits all' strategy guide to emerge; every deck has its strengths, weaknesses and peculiarities. Weirdly, there is noticeably more variety in decks even though in a TCG technically a larger variety of decks could be played — because in practice they aren't played."

I also appreciate these comments from Garfield given how they mirror my own thoughts:
Quote:
"One of my current concerns in board game culture is how fast players draw conclusions about games," he says. "My favorite thing about games has always been that the best ones get better with time and go to unexpected places."

"Skim the comments and reviews on [BoardGameGeek] and they are littered with people talking about imbalances after far too little time. It often seems players pick a strategy the first time they play and if something unforeseen happens the game has a problem that should have been designed around."

Garfield says that games with a large amount of gameplay variety such as 1970s classic Cosmic Encounter, often cited as one of the best board games ever made and a key influence on Magic: The Gathering, have become "dangerous to make" as a result.

"Recently I have begun to suspect that this culture may excessively narrow the sort of games that are made," he says. "Designers are encouraged by this to create games that are tightly constrained so that players get what they expect and are not surprised except perhaps in the minimal amount required to make it feel like a new game."
Board Game: Jaipur
• Thanks to folks looking for things to do while at home, mainstream media outlets continue to introduce new board games to their readers, as in this April 30, 2020 article by Alexis Soloski in The New York Times that leads with this introduction:
Quote:
If you, like me, grew up with a battered box of Sorry and a Battleship missing at least two of its boats, you should know that board games have improved. With a large number released each year, the variety of games and the mechanics that govern them are almost infinite.

My library books remain unread, a stack of untouched New Yorker issues has become a household obstacle, and I can't make it through a movie, or even a 23-minute sitcom, without reaching for my phone. So why can I spend a focused hour-and-a-half bartering for camels in an Indian marketplace playing Jaipur or simulating quilt-making in Patchwork?
Board Game: Sanssouci
• On Ars Technica, Nate Anderson does something similar in an article titled "6 board games I’m playing during the pandemic", with this assortment of titles ranging from the "oh, of course" to the "wait, really?" Here's an excerpt that highlights the out-of-print title shown at left, although a new edition is coming in 2020 from Chilean publisher Fractal Juegos:
Quote:
A terrific tile-layer, this Michael Kiesling design has been criminally overlooked. No dungeon crawls here, D&D lovers—this is a game about building a European formal garden while moving your nobles down the garden path so they can smell the roses (and earn you points). It's fast, it's fun, and it's extremely relaxing. The rules are simple to teach, turns are fast, and everything looks great. The game even includes a small expansion module in the box for slightly more complex play. The biggest downside? It might be hard to find new right now.
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Wed May 27, 2020 1:00 pm
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Ride Whales, Collect Artifacts, and Sail Northwest with Reiner Knizia

W. Eric Martin
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Board Game Publisher: Grail Games
Australian publisher Grail Games has had a steady partnership with designer Reiner Knizia for years, starting with a new version of Circus Flohcati in 2015 followed by a new version of Medici in 2016.

Artist Vincent Dutrait was responsible for the look of that second title, and at this point the Knizia/Dutrait/Grail team has also worked on King's Road, Medici: The Card Game, Yellow & Yangtze, and the still-to-be-released Medici: The Dice Game.

Now they're coming together again for two new titles, the larger of which is the 2-6 player game Whale Riders, which bears a 30-45 minute playing time and this description:
Quote:
You are a whale rider. For generations, your people have known and lived with the ice whales and together you've bought and traded at the busy ports along the fabled Ice Coast. You are honored to be the latest in your family to sail with the whales — but the ice is thickening and the glaciers are moving. A deep winter is coming, the fiercest for centuries. You decide to ride your mount one final time before the snows come to buy and sell as much as you can...and maybe even collect some precious pearls along the way.

Whale Riders is a new design with a classic feel, with players racing to the end of the Ice Coast and back, buying and selling as many resources as possible to make the money needed to acquire the richest prizes. Will you skip opportunities to gain the greatest treasure, or will you make your money slowly along the way?

Board Game: Whale Riders

Each player has two actions per turn, but a lot they want to accomplish. Sail? Buy? Sell? Draw more order cards? All the while, your opponents might be sailing past and beating you to what's on offer down the coast! Once all the precious pearls have been purchased, the game ends and the player with the most pearls wins!
Grail Games plans to Kickstart Whale Riders in July 2020, along with a standalone companion game from the same team. In Whale Riders: The Card Game, which is for 2-5 players, you ride alongside others to buy goods along the Ice Coast, sometimes working together with others only to become competitors again when a better proposition comes along.

Board Game: Tutankhamen
Board Game: Tutankhamen
• In other Knizia news, U.S. publisher 25th Century Games plans to release a new edition of Tutankhamen — first released in 1993 by AMIGO, then republished in 2004 by Out of the Box Publishing — under the slightly different name Tutankhamun. The game will accommodate 2-6 players, and here's an overview of the setting and gameplay:
Quote:
The Great King Tutankhamun has passed, and arrangements are being made to fill his tomb with artifacts that will travel with him to the afterlife.

You are one of the priests and priestesses gathering artifacts for King Tut's tomb from all over Egypt. Once all the parts of each artifact have been located, that artifact is placed in the tomb, and the priests who took the most credit for acquiring it donate the funds needed for its procurement. Along the way, enchanted idols from the Gods may assist you in your journey. By acquiring artifacts, you rid yourself of your own wealth in order to pay the highest tribute to the late King Tut. If you can be the first player to completely disperse your wealth, you will so impress the new Pharaoh that he'll appoint you to the highest priestly office.

Prepare your offerings and invoke the aid of the mighty Egyptian Gods while you wind your way down the Nile toward the tomb of the great King Tut. Will you earn the favor of the new Pharaoh and be declared the next High Priest of Egypt?

Board Game: Tutankhamun

Tutankhamun features gameplay familiar from earlier versions of this game design, while adding new Egyptian god powers and implementing a modified scoring system.

To set up, shuffle the artifact and god idol tiles, then arrange them in a snake-like pattern that emulates the winding of the river Nile. Players start at one end of the line, taking turns choosing any tile from in front of them along the Nile while never being able to claim a tile they have already passed. Multiple sets of scoring tiles (three sets each of 8, 6, 4, and 2 points), along with ten 1-point scarab ring tiles, can be claimed, and when the last tile of any set has been claimed, the player holding the most tiles from that set scores the number of points listed, while the player holding the secondmost tiles scores half that amount. Whoever has the most scarab tiles when the last one is collected scores 5 bonus points.

Tutankhamun includes two copies each of five different Egyptian god idol tiles. When you collect one of these, you immediately trigger its ability to manipulate tiles on the path, tiles in player's collections, tiles in the Underworld (i.e., the collection of bypassed tiles), or scarab ring tiles in your collection.

When a player reaches zero on the score track at the end of their turn, the game ends and that player will be proclaimed the new High Priest of Egypt!
Board Game Publisher: SimplyFun
• When Knizia tweeted about the release of his game Phantom Seas in May 2020, I was surprised to discover not a design of his unfamiliar to me (since few people can keep up with all that he releases), but rather that the publisher of the game — SimplyFun — still existed.

For those not familiar with the company, SimplyFun started publishing educational games in the late 2000s, with its distribution of these titles being handled by sales agents who would host Tupperware-style parties during which they would show guests the games and take orders for them. I wrote about several SimplyFun releases in the late 2000s on Boardgame News, the site I ran prior to joining BoardGameGeek, but then I lost contact with the company and forgot about it — which is perhaps to be expected given that I never saw their games in stores or at conventions, much less at private home parties.

In any case, in April 2020 SimplyFun released the 2-4 player game Phantom Seas, which plays like this:
Quote:
In Phantom Seas, you want to claim as much treasure as possible without having it stripped away from you by the phantom ship that patrols the waters.

To set up, place the 22 treasure tiles face down at random on the designated spaces on the game board. These tiles are worth 1-3 points as indicated by the number of locks on them. Place the included compass on the game board, and orient the board so that the compass points north. Place your ship on one of the starting locations and the phantom ship in the center of the 13x13 game board.

Board Game: Phantom Seas

At the start of each round, reveal seven direction cards from the top of the deck. Players then take turns choosing a card and moving their ship in the indicated direction and distance, with most cards giving you choices for one or both of these values. If you finish your movement on a treasure tile, flip it over to see whether the phantom ship moves; if it does, the phantom ship moves directly toward you, and if it reaches you before ending its movement, then you throw that treasure away instead of keeping it.

Some tiles have you rotate the game board (and the compass), which means that the direction cards will now have you moving in different ways.

After all the cards have been played, reveal seven new cards from the deck. After seven rounds or after all treasures have been claimed, players count their scores to see who wins.
Board Game: Phantom Seas
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Tue May 26, 2020 1:41 pm
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Scooby-Doo and Jack Torrance Hit the Game Table — Again

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Board Game: Scooby-Doo: Escape from the Haunted Mansion
• In February 2020, U.S. publisher The Op announced Scooby-Doo: Escape from the Haunted Mansion from Jay Cormier and Sen-Foong Lim that was labelled as the company's first "Coded Chronicles" game.

The second such title has now been revealed: The Shining: Escape from the Overlook Hotel is by the same designers, and it's for one or more players, ages 17 and up, with a playing time of at least two hours and a release date of Q4 2020. Here's an overview of what you're doing in the game:
Quote:
The Shining: Escape from the Overlook Hotel puts one or more players in the roles of unhinged writer Jack Torrance's wife and son, Wendy and Danny, who must work together and find a way out of the mysterious resort!

Driven by the "Coded Chronicles" mechanism, which requires you to unlock clues and solve puzzles for unique storytelling codes, the game allows you to use psychic abilities like "the shining" to get through more than two challenging hours of escaping the threat of homicidal Jack and the paranormal hotel itself! Since every Coded Chronicles game is enriched with thematic details and objectives, escaping captivity makes this edition's difficulty level as hard as a dizzying hedge maze (minus the time limit)!

Board Game: The Shining: Escape from the Overlook Hotel

Players can anticipate being engaged with every unpredictable turn, thanks to Wendy and Danny's heightened abilities, which allow their characters to investigate with double the intuition as characters from the previous Coded Chronicles game, Scooby-Doo: Escape from the Haunted Mansion. Use Wendy's skill of looking and using surrounding objects to get a better hold of helpful items or tap Danny's supernatural "Shining" to reveal hidden clues.
The year 2020 is the fortieth anniversary of the film The Shining, so perhaps we shouldn't be surprised to find a second game being released this year to mark the occasion, with Prospero Hall and Mixlore's The Shining having been released in March 2020.

Board Game: The Shining
• Or maybe given the current growth of the board game market, we just have to anticipate that many licensed properties will have associated games released by multiple publishers. In March 2020, for example, I wrote about Back to the Future: Dice Through Time and Back to the Future: Back in Time, with each being a co-operative dice-based game due out in mid-2020, the former from Ravensburger and the latter from Funko Games.

And just as The Op is following Mixlore onto the market with its own game about The Shining, CMON Limited is following The Op with its own take on Scooby-Doo, with Scooby-Doo: The Board Game — due out "soon" — being a co-operative design for 1-5 players from Guilherme Goulart and Fred Perret. Here's an overview of the game from CMON:
Quote:
Ruh-roh, Shaggy! There's a monster on the loose, and it's scaring everyone out of town! It's up to the Mystery Inc. gang to stop them! Scooby-Doo: The Board Game is a co-operative family game for 1-5 players that brings the beloved cartoon series to life with amazing miniatures of the whole gang.

Players take on the role of Scooby-Doo, Fred, Velma, Daphne or Shaggy, and ride the Mystery Machine around town, building traps to catch the villains before they frighten all the citizens away — but just like in our favorite episodes, even the best plans can go awry as the monster, which is controlled by the game itself, may make a move the players never expected!

Board Game: Scooby-Doo: The Board Game

Each member of Mystery, Inc. has their own unique, special ability to help them during the game, and they'll need all the help they can get because the villains all operate differently as well! The gang can succeed only if they coordinate together as a group.

Scooby-Doo: The Board Game has three levels of difficulty (easy/medium/hard) and special rules for playing as a two-player game or a solo game.
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Mon May 25, 2020 4:42 am
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BGG.CONline Goes Live Today, May 20, 2020; Check Out the Guest List

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From gallery of W Eric Martin
Gen Con and SPIEL have cancelled their events for 2020, with both organizations promising to hold online conventions during the days when their shows would have taken place. BGG is doing something similar, but we got a jump on them since we cancelled our BGG.Spring show in early April, giving us several weeks to organize BGG.CONline — which debuts today, Wednesday, May 20!

You can visit the landing page for BGG.CONline — with this being our landing page in the future for all live events — to see the list of guests scheduled for airtime on May 20-21, as well as the games they will feature. (The listed time on the schedule matches your own time zone, so you don't need to adjust anything.)

From gallery of W Eric Martin
We're starting with two of the Spiel des Jahres jury members, who are joining us from Germany to talk about the recently announced nominees for the Spiel, Kennerspiel, and Kinderspiel des Jahres awards, then we'll be joined by publishers who will give an overview of recently released games.

You can watch the Twitch broadcast from the BGG.CONline landing page, and if you're already logged into Twitch, you can comment on that page.

Hope you'll join us for the first of what will likely be many such online events!
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Wed May 20, 2020 4:57 pm
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Gen Con 2020 Cancelled

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One day after the cancellation of SPIEL '20, Gen Con has announced that it, too, will not take place in 2020.

Convention co-owner Peter Adkison writes about the decision on the Gen Con blog and announces Gen Con Online on the same dates — July 30 - August 2, 2020 — as the original show. An excerpt:
Quote:
This will be the first time in the 50+ year history of Gen Con that we will miss the chance to see each other in person, and it hurts, but nothing is more important to us than the health and safety of our attendees and the communities they hail from.

I have a conviction about the power of people being together in the same space. Things will have to change as we learn how to adapt to this crisis, but one day we'll join together in rolling real dice onto the same tabletop.

Until then, we adapt and we keep going. For us, that means working on Gen Con Online and planning for our triumphant return to Indianapolis for Gen Con 2021. If you've already bought your badge for Gen Con 2020 and you're willing to roll it forward to next year, it would be a huge help in keeping us operational as we work towards the future.
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Tue May 19, 2020 5:37 pm
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Game Overview: Nova Luna, or Taking Tasks to Tiles

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Normally I present a written overview of a game along with my video overview in order to talk about that design from another perspective or to craft my thoughts in a more organized manner than the free-form nature of my video presentations, but with BGG.CONline starting tomorrow, May 20, and much still to prepare, I'm choosing to post only the video for now.

If you're curious about 2020 Spiel des Jahres nominee Nova Luna, this overview covers how to play and what the game feels like, in addition to including a full solitaire game that can watch or skip through as you like.

Conveniently, I've already posted overviews of the other two 2020 Spiel des Jahres nominees: My City (written and video overview here) and Pictures (written and video overview here), so now I just need to write something about Nova Luna...

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Tue May 19, 2020 2:33 pm
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Spiel des Jahres Nominations for 2020: My City, Nova Luna, and Pictures; Cartographers, The Crew, and The King's Dilemma Are Kennerspiel Nominees

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The nominees for the 2020 Spiel des Jahres — Germany's "game of the year" award — have been announced, along with nominees for two accompanying awards: the Kinderspiel des Jahres (KidJ) for children's game of the year, and the Kennerspiel des Jahres (KedJ) for enthusiast's game of the year, that is, for those already comfortable with learning and playing new games.

Jury chairman Harald Schrapers and Kinderspiel des Jahres chairman Christoph Schlewinski announced the nominees and other recommended titles during a live broadcast on Facebook, with these three titles being nominated for Spiel des Jahres 2020:

• My City, by Reiner Knizia from KOSMOS (video overview)
• Nova Luna, by Uwe Rosenberg and Corné van Moorsel from Edition Spielwiese (video overview)
• Pictures, by Daniela and Christian Stöhr from PD-Verlag (video overview)

Aside from these nominations, the SdJ jury recommended the following six titles: Color Brain, Draftosaurus, The Fox in the Forest, Kitchen Rush, Little Town, and Spicy.

Note that the Spiel des Jahres award is primarily aimed at family gamers, i.e., those who play games but aren't heavily into the gaming scene.

Board Game: My City
Board Game: Nova Luna
Board Game: Pictures

Nominations for the Kennerspiel des Jahres went to:

Cartographers: A Roll Player Tale, by Jordy Adan from Thunderworks Games (and in Germany from Pegasus Spiele) (video overview)
The Crew, by Thomas Sing and KOSMOS (video overview)
The King's Dilemma, by Hjalmar Hach and Lorenzo Silva from Horrible Guild (and in Germany from HeidelBÄR Games) (video overview)

The SdJ jury recommended three other titles at the Kennerspiel level: Paladins of the West Kingdom, Res Arcana, and Underwater Cities. The winners of the Spiel and Kennerspiel des Jahres will be announced in Berlin, Germany on July 20, 2020.

Board Game: Cartographers: A Roll Player Tale
Board Game: The Crew: The Quest for Planet Nine
Board Game: The King's Dilemma

The titles nominated for Kinderspiel des Jahres 2020 are:

Hedgehog Roll, a.k.a. Speedy Roll, by Urtis Šulinskas and Lifestyle Boardgames (and in Germany from Piatnik) (video overview)
Foto Fish, by Michael Kallauch and LOGIS (video overview)
Wir sind die Roboter, by Reinhard Staupe and Nürnberger-Spielkarten-Verlag

The Kinderspiel des Jahres jury, which differs from the SdJ/KedJ jury, also recommended seven other titles: Go Slow!, Hans im Glück, Magic School, Puzzle-Memo, Slide Quest, Zombie Kidz Evolution, and Zoo Run.

The winner will be announced on June 15, 2020, roughly one month prior to the winners of the other awards.

Board Game: Hedgehog Roll
Board Game: Foto Fish
Board Game: Wir sind die Roboter
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Mon May 18, 2020 10:48 am
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