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Tuesday Evening Gamers (TEG) - Milwaukee

This blog is a writeup of our weekly game group. Thoughts on what we played how the game went, etc.

Archive for Gary Heidenreich

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Tuesday Evening Gamers (TEG) - April 4tth - The Networks, Fiese 15

Gary Heidenreich
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Milwaukee
Wisconsin
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April 4th



My sister's birthday. Not that it has anything to do with gaming, it just was her birthday. She still hasn't played the copy of Wyatt Earp I got for her and her husband years ago. Grrrr.

As far as games, we had five coming. Timm, Chris, Kevin, Rob, and me. Timm was first to arrive. To kill time, I went to the small game shelf and pulled out 15. It is part of a small series of dice games that come in a plastic box that turns into a dice tower. I won it in auction a couple of years ago, I think, and had not even looked inside the game. Well, the rules were pretty simple and it seemed like it would be quick.

It is a push your luck game in that you have six differently colored dice and a stack of 10 tiles with each colored die represented on the tile (in some combo of numbers equaling 15). The goal is to fill the tile with dice that match or are lower than the totals on the tile. If you do that without busting you get the points. If you managed to fill five of the dice requirements, you get a bonus of 5...six, and you double your die score. If you bust, you get the dice total of what you did not fill. Sometimes that works in your favor if you bust on the initial roll, you gain 15 points. But, if you can, you must place at least one die on the tile.

It was fun! Push your luck games go over very well at TEG. I managed to win the game 97 to 84 (10 rounds played).

Everyone else arrived so we broke out The Networks with the expansion. I LOVE the theme (and I just got an in shrink copy of TV Wars over the weekend) and was excited to play this with five people. Rob had to be taught and he picked it up quickly and the rest of us knew how to play. I was glad to hear that Formal Ferret Games will be at Geekway this year. So, we played and it was a fairly tight game until the end when one guy got an end game card that allowed him 2 viewers per pair of stars and ads. Our fault in letting him buy up all that was left in the last round. I know for myself I had to get one show produced (gather a star and ad) and be done. It was interesting on the different ways we all attacked the game and gathered points. The final scores was Kevin with 271, Chris had 237, I had 235, Timm with 234 and Rob with 205.

We had time for one more so BAM, it was 15 again! With five, it ran longer. But with 10 rounds, the luck of the dice evened out, we all felt. As per norm with TEG, we laughed our asses off with lots of smack talk, ooohs and ahhhs, and just flat out louddness. Had a blast with the game. Kevin won with 132 (pulled it out in the last round). chris had 129, I had 119, Rob with 113 and Timm with 103. Absolutely, pleasantly surprised with the game! A push your luck that is different than some of the other classic ones I own. It will hit the table, again.

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Wed Apr 5, 2017 4:14 pm
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Tuesday Evening Gamers (TEG) - March 14/21 - Egizia (and end game of Twilight Struggle)

Gary Heidenreich
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I'm not late this week!


March 28th


Realized it was to be only four of us. Scott came by early (sorta) to finish the game of Twilight Struggle we played the Saturday before. Chris and Timm got there shortly after Scott and because it was to be us four, they watched us.

We were just starting the Late War (round 8) and as I had been doing for most of the game, I have forced DEFCON to Level 2. This round I had a real, desperate, plan. I stole the China card from him and had him discard a card from his hand with Terrorism in hopes that he would have to move DEFCON down a level. I had a decent hand for Late War, a few US related cards that would have given him victory points. Because I used China, I was able to hold two cards at the end of the round (he had to play all of his). I had a 7 point lead at that moment.

Nope, did not blow up the world. Round 9. My hand had ALL US based events with the exception of end the game immediately (by giving 6 points to the US and being in DEFCON 2). My hope was to survive the Headline phase and end the game (as USSR) with the card. The plan was to do a coup in a battle ground and slap the card down my next turn. Any other way would have been giving all sorts of points to the US. Nope, he managed to push DEFCON to 5 and gain some victory points, rendering my end game card useless. I used it as op points but then decided to concede as we had two guys waiting and I wasn't very confident, at all, of getting out of the hole I was about to dig for myself.

We then broke out Egizia. I was surprised that Chris had not played it. So, we went through the rules fast (too fast) and got going.

I did something with this game that I haven't done in some time (not since my first game of Circus Train (First Edition)). I totally hosed a rule that rendered the game unfinishable. I screwed up on a second round card thinking he got to keep two Sphinx cards each time he built. Did not realize that until the fifth round when that card actually came out. There was no way we could rewind the game so we aborted the fifth round and played it again.

This time, everyone knowing how to play (and I got the cards right) the game went smooth. I really enjoy this one as it's worker placement but with a different feel. The way the cards come out makes a big difference in playability. I guess that is why it is a wanted game. Chris won this one with 93, I had 90, Timm had 81 and Scott had 78. It feels sort of cheap that we actually played only one full game to a score, doesn't it?

Well, the card social is this Saturday and am planning to play some games then.

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Thu Mar 30, 2017 8:26 pm
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Tuesday Evening Gamers (TEG) - March 14/21 - Formula De, TZAAR, For Sale, Skull, Factory Funner, Amerigo, Pot Farm

Gary Heidenreich
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What can I say? I'm late again.


March 14th


We had four of us back on the 14th. Myself, Timm, Chris and Christian. But, to start with as we waited, Timm and I broke out TZAAR. Didn't take long to teach, or play three games, which I lost all three. I have played seven times now and still haven't won. I enjoy this one tremendously and looking forward to playing again.

The others got there and since we had four, we played one of Christian's games that he brought over called Pot Farm: The Board Game. An interesting, chaotic, semi-take that pot production game. There are cards that are very take that but there is some decision to make on how much of your land to clear and what to plant, when. When the game ends, I imagine, can come quick. The game was okay. Good for a play every so often as the theme, for me, is intriguing. Anyhoo, Christian was the best dealer with 120 potbucks, I had 111, Timm, 99 and Chris 72.

Amerigo was up next. I have dropped my rating to a 7 (barely) as again, I'm not happy with how the last round can be quite anti climatic. I'd still play it but my Feld-Goggles are a bit tarnished lately. This one doesn't compare to his classics. Timm pulled out the win on this with 170, Chris had 165, Christian 158 and I had 136.


March 21st


Everyone trickled in this past Tuesday and we ended up with seven of us. To start, Christian, Kevin, Chris and I broke out a quick game of For Sale, one of the three games I rate a 10 played on game day. I, personally, got a bit cheap in my bidding, hoping to get the boost in my money to squeak out a win. It was close, but it wasn't me who won. Chris had 63, Christian had 61, I had 56 and Kevin had 55.

Timm showed up as we were playing the above so when we finished, we broke out Skull, the second of the 10s, to play with five. It was a pretty tight game as everyone (but me) all won a round and finally Timm got the win. The laughter always starts during that game.

Rob and Scott arrived and instead of splitting into two tables, we broke out Formula Dé, the third of the 10s. Decided on the Detroit track to run. Looking back, this track was run three out of the last 6 times we played. It was far and few between over a few year span. But, there isn't a game in my collection that is better for 7+ players. Also, there isn't many games in the collection that draw out the laughs, yelling, whooping, smack talking like this game.

I think Scott had the pole and we were off. We usually had three front runners and others a bit back in the pack. It was quite tense, some excellent rolls, some excellent gambles. Rob, on the second to last turn of the race, rolled his car off the track and into the Detroit River, losing the race and ultimately, his life (on a roll of 1 on the 20 sider).

Timm won the race with Christian coming in second and Scott, third. Chris passed me by as I struggled in the last turn to take fourth, and I fifth. Kevin almost caught me but he came in sixth. We are talking about starting up the TEGCAR season #2. Maybe this time it won't take three years.

Everyone left Timm, Chris and I. Chris brought over Factory Funner again for the three of us to play. I like this better than Factory Fun I find it easier and I have to pick up a copy of this. I did win with 40 points, Chris had 35 and Timm had 32.

Good times, good times. Maybe I need to bring Formula De to St. Louis this year? Something to mull over.

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Thu Mar 23, 2017 8:13 pm
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Tuesday Evening Gamers (TEG) - February 21/28/March 7 - Zombicide, San Quentin Kings, St. Pete, PR, Between Two Cities and more

Gary Heidenreich
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Yes, I have been bad. Seemed like I was busy at work the days after games or I was just lazy. Makes for these to be a bit more to read (good?) but with potentially less detail (I dunno). Well, I say that but sometimes when I start typing I start to ramble (Really? Tell us more!)

Yeah, that.

Anyways, here we go...


February 21st


It was my birthday pick (my day is/was on February 22nd - 51!). We had six of us coming by so we started with Pickomino as we waited. I, amazingly, won. This is with the expansion.

See what I mean, less detail.

Skull was next as we had five and all we were waiting on was Rob (not really new but is starting to come by on a regular basis now). Kevin won this game. I always enjoy this one.

So, Rob arrived as we were setting up the main event. Zombicide. Rob had not played it and I knew he would dig it and no Scott because he dislikes it meant it needed to hit the table. We chose C16 out of Zombicide Compendium 1. I forget exactly what the theme was but it was rated hard. It was Timm, Kevin, Chris, Rob, Christian and myself (playing the Dude, Gary, in the game).

It was tough but we did get a win without anyone dying. We had a nice plan and executed well. I don't know why I haven't given this game a 10 yet but I probably will when I'm done writing this. It's just a flat out fun experience.


February 28th


Five of us. Scott, Chris, Timm, Christian and I. First game up was San Quentin Kings with the absolute necessary San Quentin Kings: Folsom Blood expansion. Finally, a five player game of this. The rules aren't set up the best so I don't have it down on how to set up plus teaching 1.5 people the game. Anyways, the shanking started early and often with everyone losing some gang member at some time. It was a pretty tight game going into the yard riot at the end. Chris, Timm and Christian all had equal fight points and if any one of them won the riot, they would, more than likely, win the game. Scott won the yard fight as he was brutal. The drug king of the game didn't win in fight points but he kept 7 points away from Chris or Timm which would have gave them the win (I think). Scott ended with 26, Chris 22, Timm 17, I had 14 and Christian had 10.

Scott rolled so we had four to play Saint Petersburg (only the old edition for me). We taught Christian and it ended up pretty tight with Chris taking the win with 74, Timm and Christian had 69 and I had 63.


March 7th


Kevin, Timm and I played about six or seven hands of three handed Sheepshead. No points were kept as we just played and chatted waiting for the others.

Scott and Rob arrived so as we waited for Christian (who ended up not coming by) we played Age of War. I suck at this. Timm ran away with it scoring 13 points. Rob had 10, Scott and I had 3 and Kevin had 4.

Timm brought over Between Two Cities which is an interesting tile game of choose and pass to build cities in a 4x4 grid. Your score is the lowest of the two cities you are invested in (as you play in a city that is between two people - one to your left and one to your right). I *liked* this one. It was quick, can handle a bunch of folk, and fun. The game we played, after most of us not playing it before, it was difficult to visualize the balance of points. We did okay, tho. Kevin won with 56, Timm and I had 51 and Rob and Scott had 38. I wouldn't mind having this game in the collection but because Timm owns it, I don't need to add it (yet).

I told myself after the auctions I'm in end, I'm not going to buy a game until I go to Geekway.

Anyways, we broke out Puerto Rico as we all knew it and well, enjoy the Hell out of it. Kevin ran away with it with a ton of early shipping and had 66 points (Custom house gave him 10 pts). Timm and I had 45 (Timm having cash left and I didn't) and Rob and Scott having 44 (Rob with the cash).

Good stuff and sorry for the delay!

#389, 390, 391
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Wed Mar 8, 2017 4:55 pm
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Tuesday Evening Gamers (TEG) - January 31st/February 7th - The Game, Carc: H&G, Puerto Rico, In the Year of the Dragon, Vanuatu

Gary Heidenreich
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January 31st



Okay, we missed the 24th (I was sick) and I didn't get a chance to do my thing last week. So, here we are, today.

I was wrong about an alea run this specific week. Anyways, it was four of us. Timm, Chris, Scott, and myself. I saw online in an auction the game Vanuatu. Played it once a few years ago (2 player) and thought it was okay but would be much better with more. So, I broke this out and as others arrived, I went through the rules. It was easier to play than I remembered but man, it is mean. M-E-A-N. There are 9 actions you can do in a round but how you get to do those actions is to place one of your five action cylinders on that space. Also, before placement, there are ten special bonus cards that enhance your turn somehow. You select one of those first. Then you start selecting actions for your turn. It starts with the start player and goes around the table, three times. Two, two, and then one cylinder to place. Once they are placed the start player gets to go.

This is where the screwage starts. When it is your turn, you must pick a spot where you have a simple majority in. For instance, if you had two cylinders on the build and someone else had one, you can select that to take your turn. If you were the person with one, you would NOT be able to select that until the person with more, selects that action. If there is a tie, the person closest to the start player (counter clockwise) wins the tie. If you have the majority of more than one action, YOU chose the action you want to take. If it is your turn and you do not have a majority, you have to take a cylinder off the board and skip your turn.

It's a pretty tight game and you only get 8 rounds. Resources are NOT abundant and that doesn't help things. Timing is big in this game and winning the start player token (an action) can be absolutely crucial.

So, we played it, had some laughs with making people lose turns (and valuable time) and fought our way through the game. Ultimately, Scott won with 56, I had 51, Chris had 45 and Timm had 43. I want to get this to the table again, sooner than later (don't I always say that).

We had a bit of time left so I broke out (after about 10 years) Carcassonne: Hunters and Gatherers. We refreshed the rules and taught Timm and Scott as neither have played a Carc game before.

I remember why this had sat for 10 years. I like my Carc with 2 or maaaybe 3 players. I actually really prefer The Castle by a country mile. Anyways Timm ended with 95, Chris 89, I had 73 and Scott 68.


February 7th


Birthday week for Timm (his 50th on the 8th). This means he gets a game pick for the night. Because we were waiting on Christian, it would be the main course to finish the evening.

So, as we waited for Scott, we broke out The Game. Chris, Timm and I completely ruined the first game, ending with 30 cards left. Scott joined us for the second and we did better but left 10 cards.

Christian wasn't coming for a bit yet so we decided to bang out a quick game of Puerto Rico. The game was unfolding differently than the last few games. Shipping wasn't nearly as dominate as in the previous few games. This killed Timm as he was clearly working towards a ton of shipping. Him and Chris had Wharfs, Scott had a Harbor. I decided to go the Factory route as I saw Chris was working on amassing money and buying up buildings. I made a nice run at it and got the Guild Hall maxed out and Chris ended the game with filling up his building space. In the ending round, Chris took the Prospector which actually gave him the win on a tiebreaker. He ended with 49. Scott also had 49 and no cash. I pulled off 48 and Timm had 38.

Christian arrived as we were finishing up and Timm's game of the evening was In the Year of the Dragon (always with the Great Wall). During this game, I HATED it (as everyone usually does). Timm, Scott and Chris were pretty far out ahead for most of the game (Privileges). I'll get my groove back in this game. At the end it was Timm with 95, Scott and Chris tied again with 92, I had 84 and Christian had 77. Always nice to play this and is this the start of an alea run? Have to see how it goes on the 21st.


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Thu Feb 9, 2017 7:23 pm
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Tuesday Evening Gamers (TEG) - January 17th - Battle Line, Takenoko, Galaxy Trucker

Gary Heidenreich
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January 17th



Three this week. We had an expected five but two last minute cancellations brought us to that number. Strangely, we were thrown for a loop on what to play as we had planned on five player games.

Kevin was there first and as we discussed what to play with three, he found my copy of Battle Line. It had been quite some time since I played it so I welcomed playing it. Chris arrived as I was getting my butt handed to me by Kevin. I have to teach Laura this one, too. She has lots to learn. LOL

We discussed options after Chris arrived and he said he had Galaxy Trucker in his car. I played it at TEG many years ago and wanted to play it again, as did Kevin, so we did.

My initial rating was a 5. I'm not sure if that was necessarily true but as time went on without playing it, I might have dropped it. I might have overcompensated by making it an 8 now, but damn, this game is fun!

I like puzzle games and putting together your ship is pretty cool. Just as cool, and fun, is flying it, watching your, and other ships, get pounded. The first run, I lost all my engines. The second run, I won but the biggie, the third run, Chris got the win. He had 34 and Kevin and I each had 22. I want to play again. Chris will leave it in his car.

Takenoko was next. The components really make this quick, race type of game. Racing to complete your cards (is how I look at it). I personally did not have a good go of it and only scored 26. Kevin won with 38 and Chris had 37. Christian has the big version coming, I believe. It's just super cool to play the big version.

I do feel an alea run coming on as I'm sort of really wanting to play Fifth Avenue and/or Mammoth Hunters. We will see.



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Thu Jan 19, 2017 5:05 pm
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Tuesday Evening Gamers (TEG) - January 10th - Cloud 9, BANG! Walking Dead, Formula De

Gary Heidenreich
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January 10th



We had seven coming this evening. Always makes it a bit tough as we do like to game as a big group, but what do you play that handles seven?

To start, we only had five of us as we were waiting for Henry and Chris to arrive so we broke out Cloud 9. Classic that we all knew how to play. Christian rocked his way to a win by going solo all the way up and held on after. He got 57. Timm had 47, Scott 42, Taylor 33 and I had 23. Eesch.

Henry and Chris arrived so it was time to race. I dragged out my copy of Formula Dé and Henry picked Monaco to run. A seven player race is always a blast in this one, and this was no different.

We rolled for starting position and managed to snag the pole. So, I started it off with a fast start (like it mattered) and we were on our way. This was a crazy tight race as for the most part we had four to five of us all bunched together for the majority of the first lap and I do believe we ALL had some burn in first.

As we were coming up on the pits, Chris pulled into the lead and hit the pits first. He managed to have a quick pit and was on his way. Christian, who burned ALL his tires to be in second place, spun out IN FRONT OF THE PIT ROW. He blocked the pits for everyone as he had to start in first gear and so forth. The rest of us zoomed by running on little to no tires, etc. Both Taylor and I had no tires to play with, for example.

On the second lap (we only ran two laps), we all started to bunch up again. This wasn't good for me as I started to roll "1's" in regards to body points. But, damn, we were all hitting the turns perfectly and really made ground up on Chris.

Until the fourth turn of the second lap.

BAM! I gained my third point of body damage, sending me spiraling out of the turn, rolling my car and ending my race. No, not tires (because I had none). Body damage. I rolled three "1's" in about nine rolls. After I had two points of body damage EVERYONE got loud each time I rolled. Hysterical!

Right before the turn I crashed. I'm the Ronald McDonald car.


The race continued and towards the end, Timm spun out, dropping him from second to finishing fifth. Chris managed to keep just enough of a lead on Scott for the win. Scott rolled in for second and Henry third. Christian, made a big comeback and took forth. Timm, slid in at fifth and Taylor, he of no tires the whole second lap, was sixth. Awesomely fun race!

Second to last turn of race - Chris is the blue cigar car, Scott is the green cigar, Timm is red, Henry is white. Christian and Taylor are farther back.


We followed this up with a game of BANG!: The Walking Dead. I find this version more thematic than the original. We played and I screwed up the game by having Hilltop kill the the leader of the Survivors before he should have (he had not played as much). My bad completely. The Saviors did pull out the win because of that. I was a super dead zombie by that time.

I sucked at games this past Tuesday. LOL

Always fun tho!



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Fri Jan 13, 2017 4:22 pm
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Tuesday Evening Gamers (TEG) - January 3rd, 2017 - Pickomino, Ticket to Ride, Fast Food Franchise, Formula Motor Racing

Gary Heidenreich
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January 3rd, 2017



We had five of us tonight, Scott, Timm, Kevin, Chris and myself. Before Chris arrived, we played a quick game of Pickomino with the Heckmeck Extrawurm expansion. Yeah, it wasn't my day. I ended with five. Scott won with 9, Timm and Kevin each had 8. My pressing of the luck wasn't working.

Chris arrived and someone suggested Fast Food Franchise. One of my two all time favorite games that I failed to play in the 2016 calendar year. So, we rectified that. We did state so that the game doesn't go forever, we would end at the first bankruptcy. Well, that was a mistake for me. The board was developing...Timm had Chicken, Scott had the northeast corner loaded with Pizza. I had Ice Cream out west. Chris, who had Burgers, ended up bankrupt early. Too much development and not enough people landing on him. That is an issue with Burger Brothers. It's expensive and I believe you have to move a littler slower and make certain you are able to connect. Well, Timm won with Chicken as his franchises were worth more than who was left. As Ice Cream, I had all five markets connected, I just needed to start ripping around the board. My game favored the long game on it. Still love it though.

After that one, we broke out a quick race with Formula Motor Racing. For such a little, quick, game, it really scratches my racing itch. Early in the game, I played a card and blew up one of my cars, gambling on taking out someone else. But, at the end, I grabbed the win on a last second overtake of first. Chris, who also only had one car (in the same accident as mine was in), came in second. If you must have a quick racing game, it does not get better than this one.

Still needing a five player game, Ticket to Ride hit the table. We all knew how to play so we were off and running. RUNNING. The game was just flying by and you barely had time to think. The board was also a mess and there was a ton of smack talk throughout. Timm started to take buttloads of tickets as he was connected everywhere out east. Ultimately, that bit him because he did draw two that he could not complete as I drove myself to go out (I think I was the only one not to grab extra tickets). I didn't win, Chris did with 124 (he hit all his tix). I had 117, Timm had 115, Kevin had 110 and Scott 109. A tight game (also may have played this before Formula, not sure. LOL).

We called it a bit early for the night. I'm hoping that by next week, I will have a 2016-TEG Year in Review blog post. We will see.

Also, on a new game note. I picked up Las Vegas: The Card Game and Broom Service: The Card Game and had a chance to play Vegas: Card Game. I found the game to lack any sort of excitement or passion. We played two rounds and ended it. It was boring and quiet...if this was Vegas, it was like playing a crappy penny slot, a penny at a time. Bret noted that it would be all right if he had not played the original first. I would probably agree with that. I'd have to rate it a 3 (when I get to it).

Have not played Broom Service the Card Game yet. To be determined...

Also, the bunch of us picked up our Geekway tix for this year. Whooo!

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Wed Jan 4, 2017 6:34 pm
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Tuesday Evening Gamers (TEG) - December 27th - Mombasa, Aton, Shuffleboard

Gary Heidenreich
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December 27th



It felt like it has been forever since I gamed last with the group. Well, we finally got back in the swing of it with the last official TEG gathering of the year.

Only four of us. To start, Timm and I broke out Aton as we waited for Christian and Scott to arrive. CV arrived after about the third turn of the game. We had two scoring rounds and both were tight rounds. Timm ultimately won as he broke 40 scoring. He had 44 and I had 39.

Aton is one of my favorite 2-player games...it had been too long since it was played last.

Scott arrived so we set up Mombasa, a request by Scott. We all needed a bit of a refresh but that went quick and away we went.

Timm pulled out quite a big win by having a ton of stock in Mombasa (and then driving the exploration for it). I did not have a good game and even felt during the game that it was pretty sub-optimal. Timm ended with 134, Scott had 105, Christian had 98 and I had 90. Probably should have, as a group, drove down Mombasa's stock value.

Anyways, we had a bit of time left so it was time for Shuffleboard. We paired up, Scott and Christian versus myself and Timm. The first game, we jumped out to a slight lead but got overwhelmed by the evil Scott/CV. The second game (of the best of three) I shot a 9 on the first round (needed 15 to win). Yep, we blew that lead giving the evil team the best 2 out of 3 win.



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Wed Dec 28, 2016 8:59 pm
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Tuesday Evening Gamers (TEG) - December 6th - Saint Petersburg, Castles of Burgandy: Card Game

Gary Heidenreich
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December 6th



A short week this week as it was Chris, Timm and I. First up, after a bunch of wandering around, looking at shelves, was Saint Petersburg (the original version). It had been since 2012 since I last played. This game, tho, hardly needs a refresher so we got rolling right away.

Just a side note, I *despise* the artwork on the new version.

Anyways, Chris pretty much dominated us in this game. I was off my game as I'm usually better but not playing it after 4 years I was a bit rusty. Chris had 162, I had 125 and Timm had 94. Timm noted he likes the game but is awful at it. I looked back and I think he took second, once.

Poor Timm. LOL

So, in a card sort of mood, we brought The Castles of Burgundy: The Card Game to the table. None of us had played the card game so I started going through the rules and was overwhelmed. Chris offered up to go through so we did get through the setup and rules. Because the three of us had played, and enjoy, the board game, once we got playing this was pretty easy peasy. It has much of the same feel as the board game, but in my opinion, it still felt like it's own game. I know others do not feel that way. We all liked it and I'm planning on playing it again, soon. I'm not going to go through how it plays and such but Chris was the winner with 31 and Timm took second with 26. I ended up third with 25.

Told you it was a short one but I am gaming again tonight so it's all good.


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Thu Dec 8, 2016 4:02 pm
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