Tuesday Evening Gamers (TEG) - Milwaukee

This blog is a writeup of our weekly game group. Thoughts on what we played how the game went, etc.

Archive for Gary Heidenreich

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Tuesday Evening Gamers (TEG) - June 19th, June 27th - Puerto Rico, Princes of Florence, Condottiere, Camel Up, Escape to Wisconsin, Joking Hazard, Vegas

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June 19th


Not quite a Tuesday but still the same group. It was Scott's birthday week (the 20th, actually) and it was his choice. Because we had five, we couldn't go with any of his choices that he brought but instead we went with some of the five player stuff he digs.

First up with The Princes of Florence. I had another good game but Timm had a better game and got 59. I pulled out 53, Scott 46, Chris 44 and Christian 39. I think it is clicking for me now.

Second up was Puerto Rico. My game wasn't too good. I tried something different but it took me too long to get it going (going with quarries and building). Meh. Chris won this one with 54, Timm and Christian with 47, I had 40 and Scott had 37.

And for the Alea trifecta, we went with Las Vegas and added the blocking dice along with the Slot Machine. Scott won with 560, Christian had 500, I had 480 and Timm had 410.


June 27th


Christian found a copy of Joking Hazard for me and brought it this week. It is my favorite web comic! So, the six of us played and laughed our butts off of some quite inappropriate strips. What can I say? We are usually 13 on game nights. whistle

Broke out a TEG classic next, Condottiere. Such fun with six. It was Timm, Kevin, Chris, Scott, Christian and myself with all the smack talk and doublespeak. Scott won because he was a sneaky-snake. Awesome game!

Because we were in a loud mood and did not really want to split into two tables (Kevin had not been by for a couple of months), we broke out Camel Up. Timm was the big winner in this loud, loud game with 33. Scott and Christian had 20, I had 17, Kevin 11 and Chris had 10.

Scott had to run so amazingly we got Escape to Wisconsin Trivia on the table. The questions were a bit tough but I do love me some trivia and local trivia, well, awesome! We played for about an hour when I was the first one to get a question for a chip correct. I was deemed the winner. I know Chris enjoyed this but the others, not so much. The questions were dated to about 1984 and before. I just graduated high school so yeah, not that long ago.

How long ago did the last glaciers leave, Christian? Yep, about 12,000 years ago.


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Wed Jul 5, 2017 8:41 pm
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Tuesday Evening Gamers (TEG) - June 13th - Clank!, Notre Dame

Gary Heidenreich
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June 6th


Game night #400.

Four-hundred times we gathered and played games on Tuesday (for the most part).

It was a short night this past week. Scott slipped away from work for a bit to get a game in with Chris, Timm and I. Scott brought his copy of Clank!: A Deck-Building Adventure over. A bit of set up and away we were looking for artifacts and such.

It was getting near the end of the game and the dragon had to pull five cubes. Four of those were Scott's and he died. All that did was make it a race back to the top to try and get the bonus 20 for getting out. Timm made it, Chris died then I died (one step before I was out). Timm had 78, I had 59 and Chris had 57 (maybe?). I enjoy the tension of this one and is the second deck building I really enjoy.

Scott took off to get his summer school class prepped and we played Notre Dame: 10th Anniversary. Chris brought his copy to play. I love this game as a three player game. I also like the rule tweak on the hotel and the extra cards (which are not in the Treasure Chest). Ultimately Chris won this game (as he is a savant with ND) with 75. I had 52 and Timm had 50. I will incorporate the hotel rules into my version of the game.

Chris and I talked about getting Psycho Raiders to the table. He hasn't played and it would go good with the group. I just have to cut the cards and refresh on the rules (and pick up a Lynard Skynard disc).

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Thu Jun 15, 2017 8:46 pm
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Tuesday Evening Gamers (TEG) - June 6th - Geekway notes, Princes of Florence, Robo Rally

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June 6th (farther below)


No, it wasn't because I was lazy (as I can be) but we really did not get together for TEG for this long. In between all of this was Geekway to the West. Five of us met there: Timm, Scott and I drove down, Bret came down from his home in Illnois and Larry flew in from Richmond, VA. It was quite awesome to game with both Larry and Bret again. It has been too long.

This past Geekway I played the most games and spent the most time gaming over any of the other ones I have been to (this was my seventh). Below is a bit of a rundown. I say that now but lets see how wordy I get.

Thursday:

I was scheduled for Colonial: Europe's Empires Overseas early. A six player game that Scott joined in on. It was an interesting game. Very euro but you must get into peoples biz if it even sniffs that they could be running away with it.

The five of us broke out Rail Baron later than afternoon. Better than starting it at 10pm. Bret had an excellent network and even though my network was great, I wasn't able to hold onto the ACL after gaining it in auction. That was my downfall.

Towards the end of the night, I jumped into a game of Mysterium with some who haven't played before. As always, it was fun.

Friday:

It all started with the Crokinole tournament. This year's tournament had 30 teams and pool play to determine seeding. Milwaukee TEG II (Larry and I) were the 6th seed. So after the pool play, we got bracketed up and away we shot. Larry and I were re-crowned champions again for the third time in four years! It was tough as we had to come back against Ryan Johnson and Scott Reed in the elite eight (Yeah, they are good). In the finals, we were down 55 to 95 going into the second last match and they had three pucks in the 15 ring. In one shot, I kept it in the 15 ring and knocked all three of their pucks in the ring, off the board. That seemed to take the wind out of their sails as that round we came out of it with 90 total points to their 95. The last round, we closed it out for the championship. Always a blast!

Took a bit of a break then sent out the group text to gather up trick takers. We had two tables going of them. My table, we had five and we played Diamonds and then Frank's Zoo. Enjoyed the plays! Chris McGowan at the other table taught my game, Who Starts This Mess? to three others. I have a couple of tweaks to the rules to clear some things up but it was nice to have people learn it from the rules just for that purpose.

Larry, Timm, Scott and myself played a game of Mystic Vale and Coal Baron: The Great Card Game (which I like better than the board game). Bret then joined us for a Midnight game of five player Puerto Rico which he won with 58 and Timm and I each had 57.

Saturday: I gamed straight from 830am to nearly 5pm with perhaps a 15 or so minute break to stuff food in my face. At 830, I was taught Florenza an interesting worker placement game. Five of us played and it took us quite some time. We finished and it so happened that Jon, who taught us, was in the game of Hab & Gut I was scheduled in, right at that time. We hustled over there and played that wonderful stock game. I then misread the time of when my game of Kolejka started so I did make it there on time but we delayed start so we could all eat something. Such a fun, mean, and funny game. Waiting in line, in Poland, in the 80s. The game and theme really fit well. Take that, planning, all sorts of stuff. If you dislike random and chaotic, skip this. If you don't mind it, play it if you can.

I had a bit of a breather to regain my brain before we learned Ticket to Ride: Rails & Sails. I'm not sure what I rated it off the top of my head, but I'm now feeling that I'll play it, and enjoy it but I am still loving the original. Then, I got to play a game of Clank!: A Deck-Building Adventure. This was more fun that I expected and did replay it again on Sunday.

Sunday, we did our last gaming of the weekend. Played Clank!: A Deck-Building Adventure and two games of Kraftwagen that Scott bought. It has the same main mechanic as Glen More where you select your action on a rondel. If you are the last person on the rondel, you would go next. So, if you jump way out you might have to wait as others go and go again before you. Also, it does become somewhat of a race to get cars put together, get buyers to the market, etc. I personally found it quite tense and enjoyed it immensely. I also won both games of it. That helps.

After that, we said our goodbyes to Larry and other friends at Geekway and made out way home.

Can't wait till next year!

So, June 6th...

We started off with The Princes of Florence. The classic that I usually suck at. Not this time! I actually managed to win this game with 58. Chris had 55, Timm 52, Christian 48 and Scott 24. Scott wanted to play again right away. We will probably have to get a game in of this in the next couple of months.

Chris brought over the new copy of Robo Rally (2016). Reminded me of a deck builder. Also, I don't think you can get much cheaper than the components. Thankfully, he sleeved his game and that the game was like $20.

No, I did not win this one. I think I died roughly 6 times in this one. I find this game hysterical and fun! My best turn was probably when I used all my SPAM cards (makes it random). Love this game! Timm came back to win when it looked like it was Chris running away with it. Lots of laughs and oh shits.

Next week will be Game Night #400.


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Thu Jun 8, 2017 7:52 pm
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Tuesday Evening Gamers (TEG) - May 9th - Via Pamplona!, Lord of the Rings, Mysterium

Gary Heidenreich
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May 9th


Yep, I'm a bit late. Oops. No games tomorrow as I have too much to do before my extended weekend of gaming in St. Louis at Geekway to the West! Whoooo! This week has been dragging butt, tho.

So, last week, we had five of us. Christian, Rob, Timm, Chris and myself. Because the game has been sitting out since I got it in auction, I wanted to play Viva Pamplona! and run with the bulls.

We read the rules (some parts a bit vague but we did play it correctly) and got started. A different kind of race game where you want to be next to the bull and not lag behind or too far in front, being a coward. You are allowed to shove other players back or forward if you outnumber them on a space (you have three runners). You gain points for that (and pay points) You only get to move two runners on any one turn by a roll of the dice. After everyone has went, the bull will either move or attack (score). If you are next to or slightly ahead of the bull, you gain points otherwise you lose points (if behind). You race to the arena and the later you get into the arena, the more points you will get but once the bull makes it, game immediately ends and you will lose points if you are behind the bull.

The games were super quick. Fun filler for me. The first game I believe Chris won but failed to bring my notes to work so I don't know how many points he had. I do know I had -12 and Christian had -14. The bull made it to the arena before anyone got there so we all lost points. The second game, I won with 37 and Chris had 34. The lowest amount of points was 17. I managed to be on the same space as the bull twice. I gambled and it paid off.

I really liked this one, quick, plays up to six. We looked at the forum and saw a couple of variants that we will incorporate into our next game.

So we broke out Lord of the Rings with Friends and Foes next. I need to print the sweet cheat sheets as it is always a pain to look things up. Anyways, with five of us we were on our way to Mordor. Well, almost. Bree *really* messed us up and that just started a baaad trip that ultimately ended in, I believe, Isengard. Too many times we just had issues dealing with events and not enough time getting our butts in gear.

With time for one more game, I brought out Mysterium. I really enjoy this one and it had not hit the table in awhile. We still play on easy and it was quite the challenge to get the win, which we did, barely.

Soon, Geekway and I'm signed up for some new games I have wanted to play and it's time to take back the Crokinole team championship.

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Mon May 15, 2017 8:40 pm
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Tuesday Evening Gamers (TEG) - April 11th/May 2nd - The Climbers, Acquire, Mystic Vale

Gary Heidenreich
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Yes, I'm still doing a blog but it has been a sparse month of gaming (NBA Playoffs and the Bucks!) This is the least I have gamed in quite some time.


April 11th


We had four of us...Timm, Scott, Chris and myself. Scott brought over Mystic Vale a card-building game. You have a deck of 20 cards and the game works much like Dominion except you build the cards, not the deck. I thought it was cool as a change up to Dominion. We played two games of it. One of the games did not have a winner because we misread one of the cards and completely skewed the whole game. The other winner was Chris. I think he scored 42 the next couple of places were at 30ish.


May 2nd


This week we had five of us. Chris, Aaron, Scott, Timm and myself. Chris had asked about playing The Climbers as he just acquired a copy of it. I have a copy, as well, and had played it so it was no problem. I am not sure why I rated the game a 7 as I clearly love this game. It's now at an 8.5. Can I play it every week? No. But it needs to hit the table more than it did. It's awesome with five. We got in two games. First game Chris won and the second game, Timm won (see picture).



I love the pic!

We then broke out Acquire for the first time this year. It was a rough beginning for me in this game as I speculated on the wrong area and was shut out of money for quite some time. But, near end game, I made a nice push but Scott ended up running away with it. He got 45.1k, Chris 32.6, I had 32.4, Timm 27.8 and Aaron with 26.3. A picture below (I was in Quantum and Sackson).



Less than 20 days till Geekway!!! Tick tock tick tock!



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Thu May 4, 2017 6:13 pm
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Tuesday Evening Gamers (TEG) - April 4tth - The Networks, Fiese 15

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April 4th



My sister's birthday. Not that it has anything to do with gaming, it just was her birthday. She still hasn't played the copy of Wyatt Earp I got for her and her husband years ago. Grrrr.

As far as games, we had five coming. Timm, Chris, Kevin, Rob, and me. Timm was first to arrive. To kill time, I went to the small game shelf and pulled out 15. It is part of a small series of dice games that come in a plastic box that turns into a dice tower. I won it in auction a couple of years ago, I think, and had not even looked inside the game. Well, the rules were pretty simple and it seemed like it would be quick.

It is a push your luck game in that you have six differently colored dice and a stack of 10 tiles with each colored die represented on the tile (in some combo of numbers equaling 15). The goal is to fill the tile with dice that match or are lower than the totals on the tile. If you do that without busting you get the points. If you managed to fill five of the dice requirements, you get a bonus of 5...six, and you double your die score. If you bust, you get the dice total of what you did not fill. Sometimes that works in your favor if you bust on the initial roll, you gain 15 points. But, if you can, you must place at least one die on the tile.

It was fun! Push your luck games go over very well at TEG. I managed to win the game 97 to 84 (10 rounds played).

Everyone else arrived so we broke out The Networks with the expansion. I LOVE the theme (and I just got an in shrink copy of TV Wars over the weekend) and was excited to play this with five people. Rob had to be taught and he picked it up quickly and the rest of us knew how to play. I was glad to hear that Formal Ferret Games will be at Geekway this year. So, we played and it was a fairly tight game until the end when one guy got an end game card that allowed him 2 viewers per pair of stars and ads. Our fault in letting him buy up all that was left in the last round. I know for myself I had to get one show produced (gather a star and ad) and be done. It was interesting on the different ways we all attacked the game and gathered points. The final scores was Kevin with 271, Chris had 237, I had 235, Timm with 234 and Rob with 205.

We had time for one more so BAM, it was 15 again! With five, it ran longer. But with 10 rounds, the luck of the dice evened out, we all felt. As per norm with TEG, we laughed our asses off with lots of smack talk, ooohs and ahhhs, and just flat out louddness. Had a blast with the game. Kevin won with 132 (pulled it out in the last round). chris had 129, I had 119, Rob with 113 and Timm with 103. Absolutely, pleasantly surprised with the game! A push your luck that is different than some of the other classic ones I own. It will hit the table, again.

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Wed Apr 5, 2017 4:14 pm
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Tuesday Evening Gamers (TEG) - March 14/21 - Egizia (and end game of Twilight Struggle)

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I'm not late this week!


March 28th


Realized it was to be only four of us. Scott came by early (sorta) to finish the game of Twilight Struggle we played the Saturday before. Chris and Timm got there shortly after Scott and because it was to be us four, they watched us.

We were just starting the Late War (round 8) and as I had been doing for most of the game, I have forced DEFCON to Level 2. This round I had a real, desperate, plan. I stole the China card from him and had him discard a card from his hand with Terrorism in hopes that he would have to move DEFCON down a level. I had a decent hand for Late War, a few US related cards that would have given him victory points. Because I used China, I was able to hold two cards at the end of the round (he had to play all of his). I had a 7 point lead at that moment.

Nope, did not blow up the world. Round 9. My hand had ALL US based events with the exception of end the game immediately (by giving 6 points to the US and being in DEFCON 2). My hope was to survive the Headline phase and end the game (as USSR) with the card. The plan was to do a coup in a battle ground and slap the card down my next turn. Any other way would have been giving all sorts of points to the US. Nope, he managed to push DEFCON to 5 and gain some victory points, rendering my end game card useless. I used it as op points but then decided to concede as we had two guys waiting and I wasn't very confident, at all, of getting out of the hole I was about to dig for myself.

We then broke out Egizia. I was surprised that Chris had not played it. So, we went through the rules fast (too fast) and got going.

I did something with this game that I haven't done in some time (not since my first game of Circus Train (First Edition)). I totally hosed a rule that rendered the game unfinishable. I screwed up on a second round card thinking he got to keep two Sphinx cards each time he built. Did not realize that until the fifth round when that card actually came out. There was no way we could rewind the game so we aborted the fifth round and played it again.

This time, everyone knowing how to play (and I got the cards right) the game went smooth. I really enjoy this one as it's worker placement but with a different feel. The way the cards come out makes a big difference in playability. I guess that is why it is a wanted game. Chris won this one with 93, I had 90, Timm had 81 and Scott had 78. It feels sort of cheap that we actually played only one full game to a score, doesn't it?

Well, the card social is this Saturday and am planning to play some games then.

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Thu Mar 30, 2017 8:26 pm
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Tuesday Evening Gamers (TEG) - March 14/21 - Formula De, TZAAR, For Sale, Skull, Factory Funner, Amerigo, Pot Farm

Gary Heidenreich
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What can I say? I'm late again.


March 14th


We had four of us back on the 14th. Myself, Timm, Chris and Christian. But, to start with as we waited, Timm and I broke out TZAAR. Didn't take long to teach, or play three games, which I lost all three. I have played seven times now and still haven't won. I enjoy this one tremendously and looking forward to playing again.

The others got there and since we had four, we played one of Christian's games that he brought over called Pot Farm: The Board Game. An interesting, chaotic, semi-take that pot production game. There are cards that are very take that but there is some decision to make on how much of your land to clear and what to plant, when. When the game ends, I imagine, can come quick. The game was okay. Good for a play every so often as the theme, for me, is intriguing. Anyhoo, Christian was the best dealer with 120 potbucks, I had 111, Timm, 99 and Chris 72.

Amerigo was up next. I have dropped my rating to a 7 (barely) as again, I'm not happy with how the last round can be quite anti climatic. I'd still play it but my Feld-Goggles are a bit tarnished lately. This one doesn't compare to his classics. Timm pulled out the win on this with 170, Chris had 165, Christian 158 and I had 136.


March 21st


Everyone trickled in this past Tuesday and we ended up with seven of us. To start, Christian, Kevin, Chris and I broke out a quick game of For Sale, one of the three games I rate a 10 played on game day. I, personally, got a bit cheap in my bidding, hoping to get the boost in my money to squeak out a win. It was close, but it wasn't me who won. Chris had 63, Christian had 61, I had 56 and Kevin had 55.

Timm showed up as we were playing the above so when we finished, we broke out Skull, the second of the 10s, to play with five. It was a pretty tight game as everyone (but me) all won a round and finally Timm got the win. The laughter always starts during that game.

Rob and Scott arrived and instead of splitting into two tables, we broke out Formula Dé, the third of the 10s. Decided on the Detroit track to run. Looking back, this track was run three out of the last 6 times we played. It was far and few between over a few year span. But, there isn't a game in my collection that is better for 7+ players. Also, there isn't many games in the collection that draw out the laughs, yelling, whooping, smack talking like this game.

I think Scott had the pole and we were off. We usually had three front runners and others a bit back in the pack. It was quite tense, some excellent rolls, some excellent gambles. Rob, on the second to last turn of the race, rolled his car off the track and into the Detroit River, losing the race and ultimately, his life (on a roll of 1 on the 20 sider).

Timm won the race with Christian coming in second and Scott, third. Chris passed me by as I struggled in the last turn to take fourth, and I fifth. Kevin almost caught me but he came in sixth. We are talking about starting up the TEGCAR season #2. Maybe this time it won't take three years.

Everyone left Timm, Chris and I. Chris brought over Factory Funner again for the three of us to play. I like this better than Factory Fun I find it easier and I have to pick up a copy of this. I did win with 40 points, Chris had 35 and Timm had 32.

Good times, good times. Maybe I need to bring Formula De to St. Louis this year? Something to mull over.

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Thu Mar 23, 2017 8:13 pm
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Tuesday Evening Gamers (TEG) - February 21/28/March 7 - Zombicide, San Quentin Kings, St. Pete, PR, Between Two Cities and more

Gary Heidenreich
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Yes, I have been bad. Seemed like I was busy at work the days after games or I was just lazy. Makes for these to be a bit more to read (good?) but with potentially less detail (I dunno). Well, I say that but sometimes when I start typing I start to ramble (Really? Tell us more!)

Yeah, that.

Anyways, here we go...


February 21st


It was my birthday pick (my day is/was on February 22nd - 51!). We had six of us coming by so we started with Pickomino as we waited. I, amazingly, won. This is with the expansion.

See what I mean, less detail.

Skull was next as we had five and all we were waiting on was Rob (not really new but is starting to come by on a regular basis now). Kevin won this game. I always enjoy this one.

So, Rob arrived as we were setting up the main event. Zombicide. Rob had not played it and I knew he would dig it and no Scott because he dislikes it meant it needed to hit the table. We chose C16 out of Zombicide Compendium 1. I forget exactly what the theme was but it was rated hard. It was Timm, Kevin, Chris, Rob, Christian and myself (playing the Dude, Gary, in the game).

It was tough but we did get a win without anyone dying. We had a nice plan and executed well. I don't know why I haven't given this game a 10 yet but I probably will when I'm done writing this. It's just a flat out fun experience.


February 28th


Five of us. Scott, Chris, Timm, Christian and I. First game up was San Quentin Kings with the absolute necessary San Quentin Kings: Folsom Blood expansion. Finally, a five player game of this. The rules aren't set up the best so I don't have it down on how to set up plus teaching 1.5 people the game. Anyways, the shanking started early and often with everyone losing some gang member at some time. It was a pretty tight game going into the yard riot at the end. Chris, Timm and Christian all had equal fight points and if any one of them won the riot, they would, more than likely, win the game. Scott won the yard fight as he was brutal. The drug king of the game didn't win in fight points but he kept 7 points away from Chris or Timm which would have gave them the win (I think). Scott ended with 26, Chris 22, Timm 17, I had 14 and Christian had 10.

Scott rolled so we had four to play Saint Petersburg (only the old edition for me). We taught Christian and it ended up pretty tight with Chris taking the win with 74, Timm and Christian had 69 and I had 63.


March 7th


Kevin, Timm and I played about six or seven hands of three handed Sheepshead. No points were kept as we just played and chatted waiting for the others.

Scott and Rob arrived so as we waited for Christian (who ended up not coming by) we played Age of War. I suck at this. Timm ran away with it scoring 13 points. Rob had 10, Scott and I had 3 and Kevin had 4.

Timm brought over Between Two Cities which is an interesting tile game of choose and pass to build cities in a 4x4 grid. Your score is the lowest of the two cities you are invested in (as you play in a city that is between two people - one to your left and one to your right). I *liked* this one. It was quick, can handle a bunch of folk, and fun. The game we played, after most of us not playing it before, it was difficult to visualize the balance of points. We did okay, tho. Kevin won with 56, Timm and I had 51 and Rob and Scott had 38. I wouldn't mind having this game in the collection but because Timm owns it, I don't need to add it (yet).

I told myself after the auctions I'm in end, I'm not going to buy a game until I go to Geekway.

Anyways, we broke out Puerto Rico as we all knew it and well, enjoy the Hell out of it. Kevin ran away with it with a ton of early shipping and had 66 points (Custom house gave him 10 pts). Timm and I had 45 (Timm having cash left and I didn't) and Rob and Scott having 44 (Rob with the cash).

Good stuff and sorry for the delay!

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Wed Mar 8, 2017 4:55 pm
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Tuesday Evening Gamers (TEG) - January 31st/February 7th - The Game, Carc: H&G, Puerto Rico, In the Year of the Dragon, Vanuatu

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January 31st



Okay, we missed the 24th (I was sick) and I didn't get a chance to do my thing last week. So, here we are, today.

I was wrong about an alea run this specific week. Anyways, it was four of us. Timm, Chris, Scott, and myself. I saw online in an auction the game Vanuatu. Played it once a few years ago (2 player) and thought it was okay but would be much better with more. So, I broke this out and as others arrived, I went through the rules. It was easier to play than I remembered but man, it is mean. M-E-A-N. There are 9 actions you can do in a round but how you get to do those actions is to place one of your five action cylinders on that space. Also, before placement, there are ten special bonus cards that enhance your turn somehow. You select one of those first. Then you start selecting actions for your turn. It starts with the start player and goes around the table, three times. Two, two, and then one cylinder to place. Once they are placed the start player gets to go.

This is where the screwage starts. When it is your turn, you must pick a spot where you have a simple majority in. For instance, if you had two cylinders on the build and someone else had one, you can select that to take your turn. If you were the person with one, you would NOT be able to select that until the person with more, selects that action. If there is a tie, the person closest to the start player (counter clockwise) wins the tie. If you have the majority of more than one action, YOU chose the action you want to take. If it is your turn and you do not have a majority, you have to take a cylinder off the board and skip your turn.

It's a pretty tight game and you only get 8 rounds. Resources are NOT abundant and that doesn't help things. Timing is big in this game and winning the start player token (an action) can be absolutely crucial.

So, we played it, had some laughs with making people lose turns (and valuable time) and fought our way through the game. Ultimately, Scott won with 56, I had 51, Chris had 45 and Timm had 43. I want to get this to the table again, sooner than later (don't I always say that).

We had a bit of time left so I broke out (after about 10 years) Carcassonne: Hunters and Gatherers. We refreshed the rules and taught Timm and Scott as neither have played a Carc game before.

I remember why this had sat for 10 years. I like my Carc with 2 or maaaybe 3 players. I actually really prefer The Castle by a country mile. Anyways Timm ended with 95, Chris 89, I had 73 and Scott 68.


February 7th


Birthday week for Timm (his 50th on the 8th). This means he gets a game pick for the night. Because we were waiting on Christian, it would be the main course to finish the evening.

So, as we waited for Scott, we broke out The Game (2015). Chris, Timm and I completely ruined the first game, ending with 30 cards left. Scott joined us for the second and we did better but left 10 cards.

Christian wasn't coming for a bit yet so we decided to bang out a quick game of Puerto Rico. The game was unfolding differently than the last few games. Shipping wasn't nearly as dominate as in the previous few games. This killed Timm as he was clearly working towards a ton of shipping. Him and Chris had Wharfs, Scott had a Harbor. I decided to go the Factory route as I saw Chris was working on amassing money and buying up buildings. I made a nice run at it and got the Guild Hall maxed out and Chris ended the game with filling up his building space. In the ending round, Chris took the Prospector which actually gave him the win on a tiebreaker. He ended with 49. Scott also had 49 and no cash. I pulled off 48 and Timm had 38.

Christian arrived as we were finishing up and Timm's game of the evening was In the Year of the Dragon (always with the Great Wall). During this game, I HATED it (as everyone usually does). Timm, Scott and Chris were pretty far out ahead for most of the game (Privileges). I'll get my groove back in this game. At the end it was Timm with 95, Scott and Chris tied again with 92, I had 84 and Christian had 77. Always nice to play this and is this the start of an alea run? Have to see how it goes on the 21st.


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Thu Feb 9, 2017 7:23 pm
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