iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)

Archive for David Neumann, iOS News

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App News: Noch Mal! Lands on Mobile, Digidiced Info Dumps on Stockpile and Indian Summer and more...

David Neumann
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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Noch Mal! Comes to iOS and Android
The summer of 2018 will go down as the Summer of Roll-and-Writes with German Names Coming to Digital. Okay, that doesn't quite roll off the tongue as easily as I'd hoped, so maybe it won't catch on. Anyway, it should because we have another dice game to play on the go to go along with the already released Ganz Schön Clever.

This new digital release is a version of Encore! from Outline Development. This is a game where you roll dice, check off boxes and score points. Or something. I need to watch a 'how-to-play' video because I'm still having issues wrapping my head around it.

What I'm not having problems with is the app itself. Outline has made a shiny, polished dice app that will allow you to play the solitaire game or play a 2-player game by passing your phone to a friend. It will also replace either the dice or the scoring pad, making it a companion app for the physical version.

Noch Mal! is out for both iOS and Android right now.

- Noch Mal! for iOS Universal, $4
- Noch Mal! for Android, $4



Digidiced Drops New Info on Stockpile and Indian Summer
With as often as we mention them, it feels like Digidiced UG is turning into the new Asmodee Digtial (more on them below). We can't go a week without some new info or a new title is announced from the German developer. This week they contacted us with some new info on two of their upcoming games: Stockpile and Indian Summer



Stockpile is wrapping up its beta and should be out on our devices in September. While that's exciting, we also learned that the Stockpile: Continuing Corruption expansion will also be included on launch day and will be included in the main app. That means it's just there with no need to go buy it via IAP. Not only that, but we'll be able to pick and choose which modules from the app we want to use in each game. Not a bad deal. For the rest of what we can expect, read the blurb:

Digidiced wrote:
- True to the board game rules
- The game will feature the expansion Continuing Corruption as a free addon to the main game
- add single or multiple modules of Stockpile: CC to make every game different
- cross platform multiplayer (Android, iOS and Steam Linux, PC and Mac)
- new: dual user interface approach (different for mobile and desktop)
- local pass and play to play with your spouse/kids
- asynchronous ranked games with global ladder
- 3 AI difficulties for beginners and experts alike
- push notifications
- friend list and chat
- tutorial to easily learn the game
- languages: English, German, Spanish, French, Japanese, Korean, Chinese and Russian
They had me at cross-platform asynchronous play, the rest is just gravy. Look for Stockpile to land for iOS, Android, PC/Mac/Linux within the next month.

Indian Summer is also on the way and is getting ready to enter beta. I've not played this one at all, so I'm going to blurb the hell out of it right from the get-go:

Digidiced wrote:
Before winter makes its appearance, a particularly warm fall bathes the forest in a golden shimmer. During the Indian Summer, New England blossoms one last time. Treetops are ablaze with countless colors — a living rainbow, from green to orange to red. Slowly the first leaves are starting to fall. Meanwhile, our steps and the diligent squirrels rustle the colorful foliage.

On our walks through the woods, we discover all kinds of little treasures; we collect berries, nuts, mushrooms and feathers. We pause for a moment to watch the shy inhabitants of the forest before we set off towards home once again. There, a good book and a hot tea are already awaiting.



Indian Summer is the second part of Uwe Rosenberg's puzzle trilogy following 2016's Cottage Garden, and this game is firmly geared towards experienced players. At the heart of the game are puzzle tiles with holes that are placed on individual forest boards to cover up treasures. When players get their hands on these, they gain more options and an edge over their opponents. All that counts in the end is to be the first to cover your forest floor completely with leaves.

Features
- True to the board game rules
- Beautiful artwork and design
- cross platform multiplayer (Android, iOS and Steam Linux, PC and Mac)
- languages: English, German, Spanish, French, Japanese, Korean, Chinese and Russian
- local pass and play to play with your spouse/kids
- asynchronous ranked games with global ladder
- 3 AI difficulties for beginners and experts alike
- push notifications
- friend list and chat
- tutorial to easily learn the game
Digidiced has done wonders with Uwe Rosenberg's other games, so I have no doubt they'll hit this one out of the park as well. No clue when we might see an actual release, but Digidiced usually doesn't run beta tests for too long, so I'd expect to see this on our iOS, Android, and PC/Mac/Linux machines by year's end.

We'll let you know when they go live and whatever else we learn about from Digidiced (which always seems to be a lot).



Pandemic Makes It to the Big Screen
When we visited with Asmodee Digital at Gen Con, we noticed an icon for Pandemic: The Board Game listed as an upcoming release. This seemed odd because we've been playing Pandemic on our iPad since 2013. Today we figured out what it was there for. Pandemic has gone live on Steam for PC/Mac.

I haven't tried it on my laptop yet, but from the video it doesn't appear to be much changed from its mobile predecessor. There's still no online multiplayer and no AI, so you're stuck with playing solo or hotseat with multiple characters. I don't mind--I prefer my coops solo--but it remains to be seen how the Steam community will respond to that.

You can pick up Pandemic on Steam right now for $10.

- Pandemic: The Board Game for iOS Universal, $5
- Pandemic: The Board Game for Android, $5
- Pandemic: The Board Game for PC/Mac via Steam, $10
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Fri Aug 24, 2018 5:34 pm
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App News: Exodus: Proxima Centauri Prepares for Launch, Asmodee Surprises with King and Assassins, a Few More Gen Con Tidbits We Forgot and more...

David Neumann
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Exodus: Proxima Centauri Arrives on Steam Tomorrow
Offworld Games, best known for their Tolkien-less take on Reiner Knizia's The Confrontation (which worked despite the dearth of Gandalf, much to their credit), has announced that their next board game port, Exodus: Proxima Centauri is set to arrive on Steam tomorrow.

This is one I haven't played, but sounds like it's right up my alley. A 4X sci-fi game? Yep, sign me up. Here's the blurb:

Offworld wrote:
Fight for dominance in the epic, empire-building game of Exodus: Proxima Centauri.

Exodus: Proxima Centauri is a 4X board game by NSKN games, featuring an original universe where players eXplore new planets using ships and technologies, eXpand their empires via research and colonization, eXploit their opponents tactically and politically, and eXterminate anyone who stands in your way. Each decision has lasting effects on game play, making every match unique and challenging.

Offworld Games has taken this classic title and adapted it for all channels of digital game play. Every piece of the game has been formed into a seamless and intuitive design, easy to use and learn for both desktop and mobile players. We aim to not only provide the awesome board game experience of Exodus: Proxima Centauri, but to expand upon it in ways only the digital medium allows. We want playing Exodus to feel immersive, like players are commanding from the bridge of their capital ships or debating in the High Council chambers, with access to all the tools they’ll needs to make informed decisions while subverting their opponents.

The game features original artwork and scenery, boasting fully-rendered ships and interiors with beautiful spacescapes for an immersive player experience. Customizable skins and characters allow players to show off their accomplishments throughout the game and highlight their skills as fleet admirals to politicians.
I told you it sounded awesome. The digital version will have AI for solo play as well as asynchronous online multiplayer. Online multiplayer will also be cross-platform, which is important because it's coming to both PC and Mac tomorrow, but will also be heading to iOS and Android later this year.

The price on Steam will be $15 and you'll be able to buy it at the link below once it goes on sale, sometime tomorrow.

- Exodus: Proxima Centauri for PC/Mac via Steam, $15




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Thu Aug 16, 2018 5:34 pm
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App News: Handelabra Tackling Aeon's End and Spirit Island, Nomad Working on Quartermaster General, Gem Rush Arrives on Steam, The Draugr Hits the App Store and more...

David Neumann
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Handelabra's Next Two Projects Revealed
While Handelabra Games Inc. has been busy of late with updating One Deck Dungeon with the Forest of Shadows expansion, don't think they're planning on getting rest any time soon. In fact, with their upcoming projects they'll be busier than ever. Today we learned that Handelabra is currently working on a port of Indie Boards & Cards' cooperative deck-builder, Aeon's End, and should have a digital version released in 2019.

That's not all, however. We also learned that they've signed a licensing deal with Greater Than Games to bring Spirit Island to our touchscreens. They haven't even started work on Spirit Island yet, but still plan on releasing it before 2019 gives up the ghost.

Both projects are still in their infancy (Spirit Island is still just a twinkle in Handelabra's eye), but we'll stay on top of this and keep you in the loop if/when any new news about these two projects goes live.



Nomad Games Bringing Quartermaster General to Digital
Last we heard from Nomad Games Ltd (II), they were shaking the dust of Talisman: Digital Edition off and were planning on seeing the world! In blog terms that means they're bringing Mystic Vale, Cat Lady, and Space Base to digital. That's not the end of what Nomad has up their sleeve, however, as today we learned that they're also bringing Quartermaster General from Griggling Games, Inc. to digital as well.

Having not played Quartermaster General, it's blurb time:

Nomad Games wrote:
Quartermaster General is a fast-paced game that puts YOU in command of the major powers of the Second World War. In Quartermaster General, supply is crucial to keep your armies and navies fighting; destroy your enemies' supply lines and their forces will surrender!

During a game of Quartermaster General, you will play one or more countries on either the Axis or Allied team, and try to score as many Victory Points for your team as you can. After 20 rounds of play, the team with the most Victory Points wins the game. You earn Victory Points by occupying the starred Supply Spaces on the board, or as indicated on the cards.
Quartermaster General plays 2-6 and games last 90 mins on the tabletop. I'll assume they're much shorter on a tablet. One thing we're not sure of is the online multiplayer. I'm assuming it will be there, but not sure if Quartermaster General is well suited to asynchronous play or if Nomad will implement it, something they haven't done with their flagship title, Talisman.

We'll have a bit of time to figure all that out, as development is just getting underway and we shouldn't even expect any more news about the game until early 2019. We do know that they're targeting iOS, Android, and Steam. We'll pass along anything else we dig up.



Gem Rush Arrives on Steam
The past couple years I've kind of fallen in love with Victory Point Games. Where, once, I would have not played a VPG game poo-pooing the subpar components, now I've come to realize that their library has the best collection of cooperative/solitaire games on the market. Not only that, but over the past few years they've gone from clam shell pizza boxes and paper maps to some of the prettiest games you'll find.

My love for VPG has reared its head by backing just about everything they've thrown on Kickstarter for the past couple of years. One of their latest was a game I knew nothing about but backed solely because I could play it solitaire and it had the VPG label on it. That game is Gem Rush (Second Edition), a game about tunnel digging dwarves.

VPG wrote:
You are a dwarf and dwarves dig; it is a matter of pride and honor. But very few can join you among the ranks of the best. In a magical mine, pickaxe in hand, you race together or separately to claim the prestige your skills can earn.

Since its discovery, the King has been anxious to delve ever further and explore the magical properties in this mountain's incredibly gem-rich region. Answering the call, the best among the dwarves are ready to explore them. This is what Dwarves thrive on -- an absolute Gem Rush!

You alone, or with up to six of your friends, can play Gem Rush as competing or cooperating dwarves in a magical mine. Using your special skill to advantage and through the clever positioning of the rooms you clear and claim for the King, you must navigate each room's special ability through the clever acquisition and use of Gem cards.
While this is all exciting, you're not here for cardboard, but digital and that's when I drop the news that Gem Rush is now available for PC/Mac/Linux on Steam.

The digital version of Gem Rush is a fairly faithful recreation of the cardboard version, right down to the graphics. It even fails to provide AI for solo play, but you can still use the solitaire rules to play just as you would at your lonely game table.

There is both asynchronous online and hotseat multiplayer and more:

VPG wrote:
Features
-Leverage more than 60 room abilities
-20 unique player skills adorned with dwarven poetry
-Competitive, cooperative, and solitaire game modes (1-7 players)
-Online and hotseat multiplayer options
-Play a quick game and watch the action unfold, or play an asynchronous game where you only need to take one turn per day
-Faithful adaptation of the Gem Rush board game, programmed by the designer
The game is currently on sale through August 13, so you can pick it up until then for $9.

- Gem Rush for PC/Mac/Linux via Steam, $9




Solitaire Title, The Draugr, Comes to iOS
The Draugr is a print-and-play game from Todd Sanders that you can find as Micro Game #2 on the Geek Store. You can also find it on the App Store for iOS Universal.

BGG wrote:
The Draugr, reanimated dead imbued with magical powers, have come to the region of Trøndelag seeking to corrupt the town of Stjørdal. Only you, a lone revenant hunter, can protect the town and slay they who walk again.

Armed with limited supply of holy water and iron spikes you enter the town square and prepare for the coming onslaught.

The Draugr is a solitaire game, designed by Todd Sanders, playing in about 20 minutes.

To win, you must slay 4 of the 6 Draugr. If at anytime during Phase 1 all 7 Townspeople, or more than 7 of the cards (a combination of Townspeople and Locations) are corrupted you lose.
Creepy, eh? The digital version also includes an expansion, a suggested card layout for first time players, as well as 3 optional rules to make the game even harder to win. It also has creepy music, but you were expecting that, right?

The Draugr is available right now for iOS Universal.

- The Draugr for iOS Universal, $2



Feudum Possibly Making Way to Digital in 2019
Feudum recently wrapped up its Kickstarter campaign and is currently available for preorder, but we're more interested in what the creators mentioned back in July. Basically, they're looking to find someone who can bring Feudum to iOS, Android, and PC/Mac/Linux in 2019.

Blurb time!

Blimey! You and your blokes have been banished and stripped of everything but a few shillings and table scraps. Undaunted, you journey to a strange land to reinvent yourself and reclaim your honor. Will you farm the earth, fight as knights or finagle your own feudums?

Feudum (latin for fiefdom) is an economic medieval game of hand and resource management for 2-5 players. With many strategies at their disposal, players optimize four actions per turn in attempt to score the most victory points over five epochs.

Each player controls several medieval characters that roam the countryside tending farms, taxing towns and taking outposts in effort to rise in power.

But that’s only the tip of the behemoth's horn! You will also compete to acquire coveted feudums, which increase your membership status in one of six guilds. But beware! Feudum owners must pay homage to the king through military service or face the charge of disloyalty.

Once a guild member, you will dutifully play your part in a progressive economic cycle, whereby the farmer ships goods to the merchant who equips the alchemist, who invents black powder, which arms the knight, and so on.

If you run your guilds wisely, maintain control of key locations and adapt best to changing events, you will be victorious. Unless, of course, you starve, get sidetracked by sea serpents or develop an unhealthy interest in fermented grapes. Long live the King!
Sounds good to me, but the digital plans are still just that: plans.

3. Feudum App development in 2019 is a real possibility. I am in talks with a major app development firm that would make Feudum playable on any iOS, Android, PC, Mac or Linux device across every platform. Stay tuned!
Still, that's better than nothing. As usual, we'll let you know if we hear anything going forward.





Czech Games Confirms Leaders & Wonders Expansion for Cardboard and Digital
Not a lot to say about this one because, at this point, there just isn't much news. That said, Through the Ages is, by far, my most played board game app ever, so any news about it is big news (to me).

Designer Vlaada Chvátil wasn't at Gen Con this year, but I did manage to talk to Czech Games Edition head honcho, Petr Murmak instead. He mentioned that they're currently working on fine tuning the long-awaited Leaders & Wonders expansion for Through the Ages and are planning on bringing it to both our tabletops and touchscreens in 2019. They're currently using the app to playtest new cards, which is pretty cool.

Petr said we won't have any more info until early 2019, but it's good to know that there's more TtA goodness on the way.

- Through the Ages for iOS Universal, $10
- Through the Ages for Android, $10
- Through the Ages for PC/Mac via Steam, $15
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Thu Aug 9, 2018 4:39 pm
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App News: GMT and Playdek Form Partnership to Bring GMT Catalog to Digital

David Neumann
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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GMT Games and Playdek Form Strategy and War Game Partnership
The folks at GMT Games have been teasing a major announcement in their monthly updates for the past few months. All that teasing ends today as we can finally announce that GMT and Playdek have signed a major deal to bring a bunch of GMT's vast library to our screens.

What does this all mean? Well, for starters it means that we'll be seeing Labyrinth: The War on Terror, 2001 – ? on Steam for PC/Mac before the end of 2018, and it will be on iOS and Android in 2019. We'll also see its expansion, Labyrinth: The Awakening, 2010 – ? released on digital, but after the base game's release.



That's not all! We'll also be getting a digital version of Imperial Struggle and our first digital game from the GMT COIN Series. Yes, COIN is coming to our iPads! They're still tight-lipped about which COIN title we'll see first, but we should see it and Imperial Struggle both in digital form by the end of 2019.

That's just the tip of the iceberg. Future collaboration will include more COIN titles and games from other GMT series as well [please, oh please, digitize 1846: The Race for the Midwest -ed.]. As for platforms, we know that they'll be targeting PC/Mac as well as iOS and Android devices. Will it be tablets only? We managed to talk to Playdek CEO, Joel Goodman, and asked him that very question (as well as a few others).

iOS Board Games: When did this come about? If Labyrinth is due out in the next 6 months, you must have been working on this for a while now. Curious how long you and GMT have been sitting on this.

Joel Goodman: We knew that Labyrinth would be our next game with GMT for about a year now, but the idea of forming a partnership with GMT to build a digital strategy game business came out of some meetings I had at GDC this year. We were looking for opportunities to collaborate in this space, and came away thinking, "Why don't we just do this with our friends at GMT?". They have an incredible depth of IP created by world class designers, and we have the ability to bring it into the video game realm.

iOSBG: When you mention a “partnership” between Playdek and GMT, what does that entail? How is the “partnership” going to play out for both fans of GMT and Playdek?

JG: First, everyone knows how incredible the games that GMT releases are. Gene Billingsley has one of the best senses of product that I have ever seen and really knows his games, his customers, and this genre. He and the team are critical in helping us form a product plan, as a digital team like ours has a limited capacity to what we can take on. Ultimately, it is up to Playdek as to what games will get slated in over the years, but that decision is arrived through collaborative discussions with GMT.

iOSBG: The partnership is described as “long term”. What does that mean? Do you see yourself porting GMT games for the foreseeable future or is this a “we’ll make x games in x years and sort it out after that” kind of thing?

JG: As of now, we see this as a very long term strategy for both sides. We don't have an end date to the partnership, and believe me we could do this for the next 20 years and still not make a dent in the GMT catalog! As in all partnerships, we will adjust and modify things as we go, where games that we currently think we will be making 3 years from now might not get made, and games we haven't considered could easily find their way to the development line.

iOSBG: Last year Asmodee took over publishing duties on several Playdek titles. Is this going to continue with any of the GMT titles, or will Playdek/GMT be publishing them?

JG: Our publishing deal with Asmodee that covers some of our previously released titles is separate from this business. They are taking those titles forward within their Asmodee Digital group, and we will continue to support those products. Playdek will be publishing the games in this new GMT business.

iOSBG: What’s the first COIN game you’re thinking of porting? C’mon, you can tell me. Liberty or Death: The American Insurrection, right? Right?

JG: No comment right now ?, but it is great to hear what the fans prefer. We have for the most part narrowed it down to two titles, with one coming first and the other following second. But time will tell!

iOSBG: Are we going to see an iPhone version of Twilight Struggle? For that matter, will we see phone version of any of these upcoming titles or is Playdek going to focus more on bigger screens (Steam and tablets)?

JG: Making complex board games work on mobile phone devices is quite a challenge, with the limited screen space available and varying levels of graphics strength. That is an ongoing internal discussion right now, and as we get closer to each product release, we will announce the supported devices for each platform. As for platforms, we plan on supporting PC/Mac via Steam, iOS and Android.

So, there you have it. We can all look forward to a bevy of heavy, strategic titles from GMT to flood the App Store, which is all I've ever really wanted.
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Mon Jul 23, 2018 5:00 pm
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App News: Isle of Skye Released for Android; iOS Still On the Way

David Neumann
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Isle of Skye Released for Mobile
Yesterday we learned that Digidiced UG had added another game to their growing list of "games under development", Stockpile. At the time we wondered how they'd pull it off while still developing both The Castles of Burgundy for next year and Isle of Skye: From Chieftain to King for later this year. Turns out they had already cleaned their plate of one of those titles and today we get a shiny new app to show for it.

The Isle of Skye released today for Android where you can currently download it for $5. The iOS version appears to either be stuck in Apple gauntlet hell or maybe is just taking a little longer to percolate through their servers. In other words, it's not out for iOS yet. Here's the mandatory blurb:

Five clans are fighting to rule over the Isle of Skye. Only the chieftain who develops the best clan territory and trades wisely will be king!

When leaving your castle, build up the Isle of Skye by adding green hills, perfect beaches and mountain ranges. Raise livestock, produce precious whisky, build forts and ships... Expand your territory tile by tile, pay to keep hold of your tiles or sell them to an opponent for the price you've set... Tile price setting, purchases, sales, and structures are the key to becoming the ruler of the Isle of Skye!

Every game is different and will see you developing different strategies and tactics! With changeability and easy to learn rules, Isle of Skye is the perfect game for all types of players.

Features:
• Both simple and tactical game mechanics, adapted from the award-winning Isle of Skye: From Chieftain to King board game by Andreas Pelikan & Alexander Pfister
• 1 to 5 players
• Play in single-player with challenging computer opponents, against your friends in local multiplayer, or face clans from all over the world in online mode!
• Choice of objectives: Select 4 of 16 different objectives for a unique gameplay that changes every time
• Learn the rules with our Interactive tutorial or even watch games of the top players on your device!
• Take your time in asynchronous game mode with push notifications and never miss a turn.
• See fabulous illustrations by Klemens Franz, which make for a true Scottish atmosphere!
Sounds good to me! [This is what Dave writes when he hasn't played the game and has no idea how to comment -ed.]

You can nab it for Android at the link below and I'll try to remember to update this post when the iOS link goes live.

- Isle of Skye for iOS Universal, $5
- Isle of Skye: The Tactical Board Game for Android, $5


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Wed Jul 18, 2018 9:06 pm
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App News: Stockpile coming to digital via Digidiced

David Neumann
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Sorry I've been away for so long, folks. Started a new job and still trying to get used to the new schedule. Also, it's been fairly slow. That ends today and, hopefully, we'll be getting all sorts of fun news through Gen Con. Stay tuned!


Stockpile Coming to Digital
The last time I posted we talked about Digidiced UG bringing the Stefan Feld classic, The Castles of Burgundy to digital in 2019. Of course, we're still waiting for their digital version of Isle of Skye: From Chieftain to King which is currently in beta. Today we learned that those aren't the only two games they've been working on. They've also been hard at work to bring the Nauvoo Games' economic gem, Stockpile to life.

Blurb time:

Digidiced wrote:
In Stockpile, players act as stock market investors at the end of the 20th century hoping to strike it rich, and the investor with the most money at the end of the game is the winner. Stockpile centers on the idea that nobody knows everything about the stock market, but everyone does know something. In the game, this philosophy manifests in two ways: insider information and the stockpile.

First, players are given insider information each round. This information dictates how a stock’s value will change at the end of the round. By privately learning if a stock is going to move up or down, each player has a chance to act ahead of the market by buying or selling at the right time.

Second, players purchase their stocks by bidding on piles of cards called stockpiles. These stockpiles will contain a mixture of face-up and face-down cards placed by other players in the game. In this way, nobody will know all of the cards in the stockpiles. Not all cards are good either. Trading fees can poison the piles by making players pay more than they bid. By putting stocks and other cards up for auction, Stockpile catalyzes player interaction, especially when potential profits from insider information are on the line.

Both of these mechanisms are combined with some stock market elements to make players consider multiple factors when selling a stock. Do you hold onto a stock in hopes of catching a lucrative stock split or do you sell now to avoid the potential company bankruptcy? Can you hold onto your stock until the end of the game to become the majority shareholder, or do you need the liquidity of cash now for future bidding? Do you risk it all by investing heavily into one company, or do you mitigate your risk by diversifying your portfolio?
It's a really fun and quick game of stock market mayhem that doesn't take itself too seriously. Here's what we know so far. It's coming for iOS, Android, and PC/Mac/Linux. It will have both online and pass-and-play multiplayer as well as 3 levels of AI for solo play. It will also have the ability to replay games so you can see just where you screwed up.



We also know that the beta will be starting at Gen Con, but you can sign up now. Head this way and see if you can be one of the lucky ones. I'll be at Gen Con and will try to get some hands-on time with the app there and, hopefully, get some video of it in action. We'll see!
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Tue Jul 17, 2018 5:22 pm
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App News: Castles of Burgundy Heading to Digital and One Deck Dungeon Gets More Content

David Neumann
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Digidiced Announces Next Project, The Castles of Burgundy
It's July 4th here in the US which means I have beer to drink and at least 12 more hamburgers to shove into my facehole, so I'm going to keep this post short. That said, the following Tweet from Digidiced UG was big enough that I felt the need to pull my chin out of the potato salad.



While we know that Digidiced is currently working on porting Isle of Skye: From Chieftain to King to our touchscreens, it looks like we can count on their next title to be Stefan Feld's The Castles of Burgundy. Not a lot of details yet, but just getting the announcement out there is pretty sweet.



Handelabra Adds Two New DLC to Digital Version of One Deck Dungeon
News about the wonderful One Deck Dungeon from Handelabra Games Inc. and Asmadi Games seems to come almost as often as news from our dark, yet benevolent, overlords, Asmodee. There isn't a week where we don't get some news about new content or fixes or just reminding us how good the game is. I'm okay with that.

Today we got a couple more new DLC to go along with the Pheonix Den, Caliana, and The Fantatic. One of the new DLC is a new hero, The Witch.



Handelabra wrote:
More anarchic than Mages, and more chaotic than Alchemists, Witches hail from the fiery volcanic city of Inanidec. Their strongest magic users earn the full title of Witch only after completing a deadly ritual known as "The Burning". Syvir left Inanidec after completing her ascension and is ready to put her red-hot skills to the test. Her tactical balance makes her a jack of all trades, having studied equally in hand-to-hand combat and high level magic.

She seeks power and knowledge from the vaults of The Guild, although her reasoning is unknown. Flagged in The Council's files for a lack of empathy, Syvir does whatever is necessary to win, especially if it means striking an enemy when they're already down. Her teamwork leaves much to be desired; she'll mock her own partners for any show of weakness.
The other DLC is a new dungeon called Cinder Plains:

Handelabra wrote:
You're thirsty. So thirsty. Why did you come here? So thirsty... You open a potion bottle to drink it, but it evaporates before your eyes. You must press on, despite the flames. You tread carefully, but somehow your clothes are burning. The terrible Hellhound awaits, eager to consume your very heroism with its fiery maw. Best of luck, adventurer...


The Cinder Plains are a very hard dungeon with The Hellhound waiting for you on the 4th floor. Good luck!

Both new DLC are available right now for all platforms and come in at $1/each.

-One Deck Dungeon for iPad, $10
-One Deck Dungeon for Android tablets, $10
-One Deck Dungeon for PC/Mac/Linux via Steam, $10


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Wed Jul 4, 2018 8:46 pm
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App News: HardBack Arrives on iOS and Android

David Neumann
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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Tim Fowers' HardBack Released for iOS/Android
Tim Fowers and his publishing company, Fowers Games, are no stranger to the App Store. Both Paperback and Burgle Bros have made successful leaps to our touchscreens. Over the weekend another gem joined that list, Hardback.

Hardback follows the basic premise of Paperback, making it a sequel (or prequel) of sorts. You build words with letter-bearing cards that earn you cash, allowing you to buy more cards and build better words and earn more cash. In other words, it's a deck-building word game.

While its main mechanism is straight from its predecesor, it has enough changes to make it a completely different game from Paperback. Paperback had scoring like Dominion where you had to spend coins to buy VP cards and the game went to the highest total when a certain number of piles were emptied. HardBack allows you to set a VP number and it's a race to see who can get there first. Some letters have Victory Point values on them which you'll earn when you add them to your words.

Wild cards in Paperback were bought. In HardBack, any card can be changed into a wildcard which makes piecing together a word easier than ever. Of course, cards flipped to their wildcard side lose their benefits, unless you can mitigate that with another card's special ability.

Those are only two of the changes, but there are a lot more. There are genres, making certain letters give a bigger benefit if used with other cards of the same genre. There are letters that stay in play after being used, giving you their benefit each turn until your opponent uses them in a word of their own. There's probably more that I'm forgetting, but the bottom line is that you'll find more than enough to separate this from Paperback to warrant owning both.

Hardback is currently available for both iOS Universal and Android at the links below:

-HardBack for iOS Universal, $5
-HardBack for Android, $5


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Mon Jul 2, 2018 5:34 pm
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App News: Nomad and AEG Bringing More Tabletop Goodness to Digital, Rivals for Catan Moves on Mobile and more...

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Nomad Bringing AEG Titles Mystic Vale, Cat Lady, and Space Base to Digital
We all know Nomad Games Ltd (II) from their odd obsession with creating at least 17 expansions for Talisman: Digital Edition every week. You might not remember that they teamed up with Alderac Entertainment Group to bring their card game hit, Smash Up to digital as well. Well, now they've teamed up again and it appears that Nomad is bringing three of AEG's titles to life on our phones/tablets: Mystic Vale, Cat Lady, and Space Base.

We don't have any idea when these titles will be making their way, only that they're in the works. We also know that it's a new team working on these titles, so we'll still be getting our fair share of new Talisman content as well. Whew!

As usual, we'll tell you more as the info available to us begins to grow.



Rivals for Catan Now Available in Catan World
Catan Universe was United Soft Media (USM)'s solution to bring their entire digital Catan-verse under one umbrella. Was it successful? How would I know, I haven't played Catan in ages. Not that there's anything wrong with it, but if a game doesn't include trains or money as a victory point condition, then my group ain't touching it. Also, my favorite Catan game wasn't the titular title with a robber and little roads made of sticks, it was the two-player gem, Rivals for Catan.

Looks like I'll be checking out Catan Universe later today. USM has announced that Rivals for Catan is coming to Catan Universe today. In fact, it's already there.

Version 1.5, released today, brings Rivals for Catan under the digital Catan umbrella. It will cost you 500 Catan Gold which is inconvenient because I'd rather just spend money, but whatever. 500 gold comes out to $5, it just takes a couple of extra steps to purchase.

USM wrote:
By placing cards in a strategically skillful way, players build settlements, roads and Cities – just like they do in the board game version Catan. But they also construct the buildings where their subjects work, hire heroes to make their opponent's life difficult, and build ships to boost their trade. Players submerge themselves into the bustling life on Catan to decide on the fate of its settlers as prince or princess of Catan. The big variety makes the game a popular addition to the board game.

The digital version can be played with Catan fans world-wide, online with friends, or against the AI. Besides the basic game, up to three theme sets can be used in one game to get a big action variety and make the game even more exciting.

In the theme set “The Era of Gold”, the struggle for the trade advantage becomes more intense, and the resource gold gains in importance. In “The Era of Turmoil”, Traitors, Archers, and Arsonists make the competition tougher. If the players rely on the University in the set “The Era of Progress”, cards such as building crane allow them to lead their principality into a bright future and leave their opponent behind.

The introductory game of “Rivals for Catan” can be played for free. Furthermore, the card game is part of the “Arrival on Catan” which introduces the new version to the players in a game against the AI. The complete game can be downloaded as an in-game purchase within the Catan Universe store.
Catan Universe is available wherever you want to game: PC/Mac, iOS, or Android.

- Catan Universe for iOS Universal, free
- Catan Universe for Android, free
- Catan Universe for PC/Mac via Steam, free



Tropico Heading to iPad
One genre that is horribly neglected on the App Store is the city-builder. All we have are cheap F2P nonsense with no really great examples on the platform at all. In a perfect world we'd get someone to port the old Impressions Games's titles like Pharaoh and Zeus: Master of Olympus to iPad, but that doesn't appear to be happening. Heck, I can't even get those on Mac. A close second, however, would be the Tropico franchise.

Looks like things are about to get better!

Today, Feral Interactive announced that they're bringing Tropico to iPad later this year. It will be completely redone for a touchscreen and will be a premium title with no IAP. Feral recently brought Rome: Total War to iPad and it was a smashing success, so here's hoping we get the first great city builder on our iPads later this year!


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Wed Jun 20, 2018 7:56 pm
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App News: Scythe Finds Its Way to Steam Early Access

David Neumann
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Scythe: Digital Edition Released on Steam Early Access for PC
Of all the board game releases planned for 2018, Terraforming Mars and Scythe: Digital Edition are probably the biggest of the bunch. Not a lot of news concerning the former, but the latter got one step closer to a full release today. Scythe is now available on Steam via Early Access.

Early Access means that you'll basically be playing an unfinished version of the game, but it's yours to keep and you'll own the full game when it releases somewhere down the road.

Scythe is currently only available for PC, but we've been told that other versions (including mobile) are in the works and should be happening in due time as well. Whenever it leaves Early Access, would be my guess.

- Scythe: Digital Edition for PC via Steam Early Access, $20


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Wed Jun 13, 2018 5:32 pm
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