iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)

Archive for David Neumann, iOS News

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App News: Mansions of Madness Adventure Game Coming in 2019, Terraforming Mars is Pretty Cool and more...

David Neumann
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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Mansions of Madness: Mothers' Embrace Announced
Unless you're completely adverse to hearing anything about games emanating from Minnesota, you are probably aware that Mansions of Madness: Second Edition was released in 2016 from Fantasy Flight Games and required an app in order to play it. Since then, the app has had many upgrades and additions but, today, we received some shocking news about digital Mansions of Madness. The most shocking part being that it didn't involve the companion app and, instead, would be a free-standing game set in the MoM universe.



The game is called Mansions of Madness: Mother's Embrace and it's a third-person adventure game in which you'll take a cadre of investigators into a spooky old house (some might even call it a mansion) and experience all sorts of Lovecraftian stuff (some might even call it madness).

[company=35232 wrote:
[/company]"]In Mansions of Madness: Mother’s Embrace, players will lead a team of investigators through an eerie mansion while uncovering its dark secrets. Everything is not what it seems as the investigators encounter traps, monsters, and other Lovecraftian horrors, and descend deeper into the depths of madness. Will your team solve the mystery and make it out alive?
Mother's Embrace will be coming to PC/Mac in Q1 of 2019. You can still go visit the Steam page now and add it to your wishlist, if that's a thing you do. Otherwise, sit and wait like the rest of us.





I'm Playing Terraforming Mars on My Laptop And It's Swell
As you should be aware, Asmodee has two huge digital releases coming at some point in 2018. The first is Scythe and the second is Terraforming Mars. I haven't yet had the pleasure of playing the digital version of Scythe, but last week Asmodee gave me access to the latter and I've been having a blast.

The current version is still in pre-alpha, so the edges are a bit rough. What's not rough, however, is the display. The graphics are already really cool with a pseudo-3D Mars center stage and Phobos and Jupiter's Ganymede in the wings, ready for action. Even stuff on the planet comes alive. Oceans ebb and flow and cities and forests pop off the surface. The cards are presented as holograms rather than paper and ink, as are the corporations you pick at the beginning of each game.

The game is currently limited to 2-players against the Hard AI which is anything but hard at this point. That's not a knock, as I'm sure the AI will be one of the last things put into the game. It does, however, prevent me from making any statements in regards to how multiplayer will work.

In fact, I don't really have a whole lot to say other than I'm a pretty cool dude. [I and everyone who has ever met Dave would disagree -ed.]

The game is scheduled to release in Q2 of this year, which means it's set to release before the end of June. The version I'm playing still feels far away from being street ready but LUCKYHAMMERS, the developer of Terraforming Mars and the aforementioned Mansions of Madness: Mother's Embrace, are pretty smart guys so I'm sure they're up to the task.

For now, check out the screenshots I pulled from my latest game and wish you were me. [not going to ever happen. Ever. -ed.]





BattleTech Heading to Steam on April 24
If you've heard of Harebrained Schemes it's probably in reference to their app-centric miniatures game, Golem Arcana. What you might not know, however, is that they're also a straight-up video game developer and have been working on a digital version of BattleTech for years.

That work is going to pay off next week when they release their version of BATTLETECH on April 24. This new version is being published by Paradox Interactive (I) so let's go to the blurb:

paradox wrote:
COMMAND A SQUAD OF `MECHS IN TURN-BASED COMBAT: Deploy over 30 BattleMechs in a wide variety of combinations. Use terrain, positioning, weapon selection and special abilities to outmaneuver and outplay your opponents.

MANAGE YOUR MERCENARY COMPANY: Recruit, customize, and develop unique MechWarriors. Improve and customize your dropship. As a Mercenary, travel a wide stretch of space, taking missions and managing your reputation with a variety of noble houses and local factions.

TAKE PART IN A DESPERATE CIVIL WAR: Immerse yourself in the story of a violently deposed ruler, waging a brutal war to take back her throne with the support of your ragtag mercenary company.

CUSTOMIZE YOUR `MECHS: Use your MechLab to maintain and upgrade your units, replacing damaged weapon systems with battlefield salvage taken from fallen foes.

FIGHT YOUR WAY ACROSS THE PERIPHERY: As a Mercenary, travel a wide stretch of space, taking missions and managing your reputation with a variety of noble houses and local factions.

PVP MULTIPLAYER & SKIRMISH MODE: Customize a Lance of ‘Mechs and MechWarriors to go head-to-head with your friends, compete against opponents online, or jump into single-player skirmish mode to test your strategies against the AI.
So, it's turn-based mech combat either in a solo campaign or online multiplayer. I'm in! You can be in as well as long as you don't mind playing on your PC or Mac, as BattleTech is only coming to PC/Mac and not making it to mobile. Oh well.

You'll be able to find BattleTech next week on Steam at this link or GoG at this link where it will run you $40. You could even pre-order today if you're into that kind of thing (but with a digital download, I'm not sure why you would).


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Tue Apr 17, 2018 7:22 pm
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App News: Terraforming Mars Coming Soon to Early Access, Fire & Ice Comes to Terra Mystica, Civ VI Welcomes Australia and more...

David Neumann
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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Terraforming Mars Coming Soon to Early Access, Then Mobile
It's been at least three hours since we've heard news from Asmodee Digital, so we're overdue. Earlier this week they sent us an update about a little game you might have heard of, Terraforming Mars. Turns out our board game overlords have been working on this title from Stronghold Games and are, finally, ready to spill some much overdue beans.

First of all, the game should be arriving on Steam Early Access for PC next month. That's May for those of you without a calendar. It will be prodded and tweaked over the next month or so with full release for PC, iOS, and Android expected in Q2 of this year. That means it should be out in full release by the end of June.

Asmodee wrote:
Players can compete across several game modes including two unique single-player modes where the player can play solo (just like the board game) or against AI controlled opponents, pass-and-play local multiplayer, and +online multiplayer in intense turn-based strategic gameplay.
Sounds like they have all the bases covered. If you want to see Terraforming Mars in action, check out this Twitch stream where they demo the game (and it looks fabulous).

We'll keep an eye out for the Early Access release and let you know as soon as it goes live (or as soon as I wake up after it goes live).



Fire & Ice Expansion Arrives for Terra Mystica
You might think that Digidiced UG is spending all their resources in the effort to get their port of Isle of Skye: From Chieftain to King out the door, but you'd be WRONG! I know this because, this week, Digidiced released the fairly large Terra Mystica: Fire & Ice expansion for Terra Mystica and, somehow, the game just became more complicated.

Terra Mystica is one of those games that I've played on the tabletop a few times and enjoyed it. I understand the rules, but have no idea what to focus on strategically [we can say this about Dave in about 98% of games listed on BGG -ed.] or any way to actually win the game. The digital port doesn't help, as there's so much to take in it can be overwhelming. It starts it's climb up Brain Burn Mountain at the beginning while picking your faction. The original game has 14 to choose from, each with small differences that made big differences when they hit the board. The Fire & Ice expansion adds 6 new ones, just in case you thought you may have started to wrap your head around the initial crew.

That's not all, though. There's also two new terrain tiles to contend with, not to mention two new maps. WITH HEXES! [We know all the maps have hexes. Dave is just easily confused by hexes. -ed.]

The folks at Digidiced have hinted at the long-awaited Hard AI would be coming in an upcoming update as well, but that doesn't seem to be the case with this update, as we still only have the few Easy and one Medium AI to lose repeatedly to. I really, really hope they release that Hard AI soon so I know I don't have a chance of winning a game before it even begins!

The expansion is $5 via IAP on iOS and Android, but comes included for free in the Steam version. Well, kind of. You're already paying $5 more for the game on PC/Mac/Linux, so we're really all equal.

If you're not interested in buying the expansion, you can still update your app and enjoy the lovely(?) new icon.

- Terra Mystica for iOS Universal, $10
- Terra Mystica for Android, $10
- Terra Mystica for PC/Mac/Linux via Steam, $15



Civilization VI for iPad Adds Australian Civ and Scenario Pack
Civilization VI on my iPad is the greatest since the birth of my children. Actually, Civ VI is cheaper and talks back less than my kids, so it's a real toss-up.

One of the downsides of the incredible iPad port was that it lagged behind its big-screen kin by several huge content updates. Considering that the latest major update to Civ brought a full expansion, Civilization VI - Rise and Fall, to the Steam version and the iPad version was still crowing about Vikings felt a bit weak. Would Aspyr Media, Inc. stick with mobile Civ and keep adding content? Will we ever catch up to Civ VI Prime? Will I stop asking questions that only people at Aspyr can answer? I think it's safe to say no one knows the answers to any of those questions. [except the people at Aspyr that you just mentioned? I'm afraid Dave might have fallen and hit his head over the past week and not told me about it. -ed.]

It's starting to appear that Aspyr is fully on-board with supporting the mobile version as, yesterday, a new civ and scenario pack was released in a major update and can be purchased for real money via IAP. That civ is Australia, complete with Sissi, schnitzel, and the statue lined streets of Vienna. [Hold on, I need to take Dave to get a CAT scan. We'll be back in an hour. Why don't you read this wonderful blurb until we get back. -ed.]

[company=12114 wrote:
[/company]"]John Curtin leads Australia in Sid Meier’s Civilization VI! Australia grows and thrives in territory, where other civs would have difficulty, by getting full Housing from coastal starts. Their districts get improved yields when built in attractive terrain. John Curtin provides bonus production to Australia when they have been the target of a declaration of war, or have liberated a city. This pack also includes the new “Outback Tycoon” scenario: can you accumulate your fortune by striking gold, creating massive herds of livestock, or by preserving this land's natural beauty for future generations?

Includes the Australian civilization with John Curtin, the Digger unique unit, Outback Station unique improvement and a new Natural Wonder:

Civ Unique Ability: Australian coastal cities always receive extra Housing. Pastures also trigger the Culture Bomb effect, grabbing adjacent tiles from other civs and City-States. Yields from Campuses, Commercial Hubs, Holy Sites and Theater Squares are enhanced in attractive terrain.

Leader Unique Ability: John Curtin’s unique ability is called “Citadel of Civilization.” Australia gets bonus production at the start of a Defensive War, and when it liberates a city.

Unique Unit: Australia’s unique unit is the Digger, which gets bonuses to combat on land tiles adjacent to water and when fighting outside their territory.

Unique Infrastructure: The Outback Station is a tile improvement that unlocks with the Guilds civic, and can be upgraded with Steam Power and Rapid Deployment. It provides food and production, with bonus food for adjacent Pastures.

New “Outback Tycoon” Scenario:
This uniquely economic-focused Scenario has you take control of one of four Colony Governments as you compete to explore and develop the natural beauty and wealth of Australia.

Includes unique units and gameplay effects, with no combat between players.

60 turn limit.

New Uluru Natural Wonder:
This desert wonder provides bonus Faith and Culture to adjacent tiles.
The new expansion will run you $5 via IAP, but if you've been holding out because of the steep entry requirements (it normally costs $60 to unlock the full game), you should know that it's currently 50% off, so you can get the base game for only $30, which is a pretty good deal for such a great port.

- Civilization VI for iPad, free (unlocks via $30 IAP)
- Civilization VI for PC/Mac/Linux via Steam, $60





Original Board Game, Sumer, Coming to Nintendo Switch
You might think a game called Sumer would be about laying in the grass under the canopy of a shady oak or, maybe, taking a dip into the local creek, cooling off as the sun climbs high overhead. I'd even take a game about drinking lemonade on the porch or swatting mosquitoes, but the creators of the upcoming digital board game Sumer have instead created a game about building ziggurats. Weird.

Maybe you can only build them in the Summer? Oh, wait, I see what I did. Should I rewrite it? Too lazy, but you knew that already. Okay, lets talk about some ancient homo sapiens namely, the Sumerians.

The board game Sumer is from developer Studio Wumpus and pits you as Sumerian nobles building ziggurats and placing workers in ancient Mesopotamia. Yep, it's a worker placement game, but it also involves...oh, why are we bothering. Here's the blurb:

Studio Wumpus wrote:
Play as Sumerian nobles vying for the affection of the great goddess Inanna. Harvest barley, bid goats at auction, and perform ritual offerings to earn her favor and the right to rule by her side!

In Sumer, you’ll build up a mighty ziggurat and explore a mysterious culture at the dawn of civilization. Beautiful art and atmospheric music bring an ancient Mesopotamian mural to life in this worker placement board game / action game hybrid for up to four players.

A digital board game inspired by M.U.L.E. and the Epic of Gilgamesh. Race across the ziggurat to harvest barley, herd goats, and sacrifice to the great goddess Inanna.

Sumer introduces the elegance of modern European board game design to the world of digital games. Its unique mix of turn-based and real-time gameplay creates a tense, cyclical rhythm where players must plan, execute, and adapt in order to achieve victory.

The game is divided into two phases: the Harvest phase and the Auction phase. During the Harvest phase assign your workers to prepare offerings for the gods. Jump up and down the face of a ziggurat to gather resources, then bring them to the altars and sacrifice them for the gods’ Favor. Collect goats, then offer them in the auction to bid on valuable blessings like extra workers, new buildings, or influence-spreading statues. Outbid, outproduce, and outsmart your way to victory!
Oh, no. It involves outsmarting your way to victory. Another game in which I have very little chance of winning.

Sumer is incoming for the Nintendo Switch, which is a platform whose library has yet to feature a bevy of tabletop-style games. So, let's hope it does well and more tabletop ports make their way to the House That Mario Built.

More blurbage!

Studio Wumpus wrote:
-3 game modes - Intro for learning, Short for a quick fix, and Full for the deepest experience!
-1-4 players - Play local with up to 4 players. Master playing solo or try to beat three of your friends.
-Devious AI - A variety of personalities and skill levels raning from newbie-friendly to utterly devious.
-Infinitely replayable - A randomized board set up and a huge variety of different auction items make each playthrough a unique strategic experience.
-A new type of game - Sumer’s mix of board game strategy and video game action has never been seen before.
-Nuanced strategies - There is no single key to winning. Being quick on your feet and making smart long-term investments are both crucial to victory.
-Sumerian culture - We’ve worked with professional historians to bring you the ancient civilization that invented writing, beer, and board games.
-Ancient sounds - Enhance your trip to ancient Mesopotamia with voice acting in the long-lost Sumerian language and the evocative soundtrack by Neil Quillen.
-Customize your gameplay - Play the way you want by turning on variants like Big Head mode and Hidden Auction Items.
-Support for mouse, keyboard, and controllers - Mouse and keyboard players are separate, so 2 players can play even if you don’t own a controller!


You can play Sumer right now on PC and Mac via Steam Early Access and is available on Switch as of yesterday. Try it and let us know what you think in the comments. This will help us continue our slothful ways by not having to pen a review. Thanks!

- Sumer for PC/Mac via Steam Early Access, $15
- Sumer for Switch, $15


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Fri Apr 6, 2018 1:00 pm
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App News: Warhammer Quest 2 Heading to Android and Through the Ages Is Now Available on Steam

David Neumann
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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Short news week this week, mainly because I'm on vacation with my family and my wife will kill me if I spend too much time on the laptop. Enjoy, and I'll be back next week with (hopefully) a longer news post!


Warhammer Quest 2 Heading to Android on April 11
The headline really says it all. In fact, that's it.



Just kidding! We all know Warhammer Quest, the Games Workshop Ltd. dungeon crawler from way-back-when. We're all also probably aware of the digital version released for mobile back in 2013. Last year, Perchang released a sequel with prettier graphics and more stuff to do. It's been updated to add random encounters and more content and more fun, but up until now it's only been available for iOS. On April 11th that will change when Perchang unleashes the Skaven on Google Play.

The Android version will have all the same content as the iOS version including the 2 new campaigns, The Lord of Khorne and Shadows Under Reikland, available for $5/each. It will also have six new character classes, each available via IAP for $3.

In other words, it will be exactly like its iOS counterpart in every way.

You can pick up the iOS version right now, if you'd like, and we'll try to remember to post a link to the Android version when it goes live on April 11.

- Warhammer Quest 2 for iOS Universal, $5





Through the Ages Now Available on Steam for PC/Mac/Linux
You might think it would be hard for Czech Games Edition to improve on their digital adaptation of Through the Ages which, to me, is the best darn board game port to ever grace my iPad. Well, you'd be wrong! Dead wrong! Hahahahahaha! You're so wrong!

Ahem. Sorry, I've been on vacation with my three kids and after 19 hours in the car I find that I'm slowly devolving down to their level. I'll do better.

The impressive leap taken by CGE doesn't involve the mobile app at all, but instead the full release of the Steam version of the game, meaning that everyone can play TtA now, regardless of what device you hold closest to your heart (unless it’s Linux). Figuratively, not literally. Please don't hold your desktop up to your chest.

It's available on Steam for PC/Mac and includes some new features that are currently Steam-only, but will be coming to the mobile version down the road:

CGE wrote:
- When building by dragging you can now see prices of different buildings or reason(s) why it is not possible to build.
- Custom game basic Statistics (online game stats will come in the future update)
- New level of AI - Training AI
- New language available - Chinese
- New language available - Spanish
- Nicer background graphics
There are, of course, some features that will remain Steam-only and they all have to do with updating the UI for a keyboard and mouse. CGE didn't rush out some half-assed mobile port onto Steam. Nope, they redid the UI so it works beautifully with a non-touch interface. I like it enough that playing on my laptop might be my favorite way to play...

CGE wrote:
Some features that are Steam only
- Tooltips when you hover mouse over a card or an object
- hot-keys
- play/take cards by double-click
- we will add hotseat as an update later (it needs to be redesigned and we did not want to delay release.)
Of course, all versions of the game are compatible with each other so you can start a game on your Android phone and finish it up on your desktop at home later. This goes for online, asynchronous multiplayer as well. The pool of TtA opponents just grew, get in there and level up. You can get the Steam version on sale right now for the next few days, then it will shoot up to its normal price of $16.

- Through the Ages for iOS Universal, $10
- Through the Ages for Android, $10
- Through the Ages for PC/Mac via Steam, $10 (on sale)


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Thu Mar 29, 2018 5:18 pm
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App News: Fire & Ice Coming to Terra Mystica in April, Armello Now on iOS, Darkest Dungeon on iPad Expands, Catan Heads to Virtual Reality and more...

David Neumann
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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Hey everyone, long time no see! Sorry for my lengthy absence [Dave thinks any of you noticed he was gone. He's funny that way -ed.] but I've come to a rather significant conclusion after writing about games for the past seven years: writing about games doesn't pay. Literally. I mean, I'm not making any money for either BGG or Stately Play and, while that's okay because I love doing it, my wife disagrees and has told me that I need to get a real job. Fair enough. Thus, my life has been concerned with tracking down a real job with a real paycheck the past few weeks. To top it off, my kids start Spring Break next week, so I've been trying to figure out what to do with them for the next two weeks (yes, it's two weeks...don't ask).

Anyway, no luck yet on the job front, so my posts will continue to be sparse until I stumble onto an idiot respectable company willing to hire me. Hey, if you know anyone in the gaming universe who needs a hack writer with little to no interpersonal skills but a rather expansive knowledge on gaming and how the App Store works, send them my way. I'd love to keep working in this industry I love rather than jumping back into my engineering past.

Onto the news:


Fire and Ice Expansion Coming to Terra Mystica on April 5
While most of the current board game news surrounds a little company known as Asmodee Digital, they're not the only ones out there making great ports. Case in point, Digidiced UG has a number of excellent 2-player ports under their belt as well as last year's triumphant port of Terra Mystica. It's that latter game we'd like to discuss, because in a couple weeks it will be growing. On April 5 the Terra Mystica: Fire & Ice will be unleashed via IAP.

The Fire & Ice expansion adds 6 new races to Terra Mystica, just in case you thought you'd finally figured out how to play the original 14. It also adds two new terrain types, Ice and Volcanoes, which shouldn't be a surprise considering its moniker.

The expansion isn't the only thing heading our way on April 5th, however. Blurb time!

DIGIDICED wrote:
- hard to master: Enormous depth and interesting decisions without being too complex to understand. The best strategy always wins!
- replayability: always changing and challenging game experience with new combinations. You want to try all 20 fantasy races! An ideal game for hardcore gamers!
- two new maps!
- challenging developments: only strategy and tactics count - not luck!
- game replays: Analyse your best games or learn tricks from the pro dwellers
- multiplayer: Challenge the best players across all platforms (PC, Mac, Linux, iOS, Android, WindowsPhone) world wide or play against your family and friends
- five computer opponents
- newest update: This game uses the newest rules edition of the board game (map specific VPs, turn order)
- languages: English, German, French, Spanish, Chinese (simplified), Italian, Russian, Korean and Japanese
The expansion will be coming to all platforms (yes, even Windows Mobile. It's still a thing!), and all platforms will be able to play cross-platform against anyone else with the game installed on the platform of their choice. No word on how much the expansion will cost, but does it really matter? If you're a huge fan of TM, you'll be shelling out the dough.

- Terra Mystica for iOS Universal, $10
- Terra Mystica for Android, $10
- Terra Mystica for Windows Phone, $10
- Terra Mystica for PC/Mac/Linux via Steam, $15



Armello Now Available on iOS
This is one we missed due to our prolonged absence, but the original furry-themed board has finally made its way to the App Store. We're talking about Armello from League of Geeks, of course, and the iOS version is pretty great.

Armello is an adventure-style board game in which each clan of animals is trying to be the one to take over the throne when the current king succumbs to his illness. He's slowly going mad and it's up to you to either take him out, cure him, or just be the most prestigious when he finally shuffles off his digital coil. There are a ton of cards to play, so hand management is a key mechanism, as is dice chucking. You'll be throwing a lot of dice and it's a heck of a lot of fun.

If the game has faults it's that it feels very un-game-like. It's easy to simply play your clan and wander about doing your quests and whatnot while occasionally bumping into the other clans and fighting, dying, and continuing about on your way. You cannot zoom out to take in the whole map, and the up-close-and-personal view makes it hard to strategize. That said, it's closer to games like Runebound (Third Edition) or even Talisman (Revised 4th Edition) than Caylus, so if you're looking for a deep strategy game, you're probably in the wrong place.

Don't let the comparison to Talisman scare you...it's not a roll and move game where you're at the whim of fate. No, there's more to it than that and your fate is usually well within your own furry paws.

League of Geeks wrote:
Armello is a grand swashbuckling adventure combining three styles of play; The deep tactics of card games, the rich strategy of tabletop board games, and the adventure of fantastical RPGs.

As a hero from one of Armello's Great Clans, you'll quest, scheme, hire agents, explore, vanquish monsters, cast spells and face off against other players, with one ultimate goal in mind; becoming King or Queen of Armello! The Kingdom of Armello is as dangerous as it is beautiful. Perils, banes and bandits hide around every corner and a spreading corruption known as the Rot leaves no creature untouched.

• Easy to Play but Hard to Master: Armello is easy to pick up and experience, yet its deep and emergent possibilities emerge as you play. Includes acclaimed story-driven tutorial mode.
• Fast & Thoughtful: Adventuring in Armello is fast-paced fun filled with deadly, tactical and politically complex decisions.
• Multiple Playable Heroes: Each unique Hero possess a special power, stat line, AI personality and can be equipped with an Amulet and Signet Ring to further match your playstyle.
• Dynamic Sandbox: Gorgeous dynamic world which procedurally generates a new map each and every game, complete with a dynamic quest system ensuring no two games of Armello are ever the same.
• Turn-Based Day & Night Cycle: Use Action Points to journey across Armello's hex-based board and use our fuzzy turn-based system to play cards even when it's not your turn.
• True Tabletop Feel: We've spent years cherry-picking the best parts of the tabletop experience, like our physics-based dice.
• Animated Cards: Over 150 beautifully animated in-game Cards from artists all over the world.
• World Class Soundtrack by Michael Allen and internationally acclaimed artist Lisa Gerrard.
If there's one misstep with the iOS launch it may be the way they've structured the IAP. The game is free to download, but there are two different in-game currencies you can earn and one you can outright buy with cash. From a quick look, however, it doesn't seem like anything nefarious is happening. The only thing you can use the currency to buy are the expansion characters and cosmetic stuff, such as shiny new dice. What really makes it confusing is that there's a subscription model as well. From what I can tell, the subscription gets you the additional content, but you can just buy that with cash through one of the currencies. So, subscriptions seem to be completely optional, with the benefit of getting you any future content as well.

When I say the IAP was a misstep, I'm really just discussing how confusing it all is. Just let me buy new content with real money and ditch all the other stuff. I'm too old to figure this out. It's like when they switched to chip readers at the grocery store instead of swiping. I'M OLD AND ADVERSE TO CHANGE!

- Armello for iOS Universal, free
- Armello for PC/Mac/Linux, $10 (on sale)



Darkest Dungeon Adds DLC to iPad Version
Yep, I know Darkest Dungeon isn't a board game but I'm going to talk about it anyway. First of all, it's one of the best iPad games out there and two, I have to fill up space with something.

Darkest Dungeon is the sadistic turn-based game of sending innocent adventurers to their untimely demise at the hands of terrors beyond description. It's also the game with a narrator that talks just like that last sentence and it doesn't get old. Much. Basically, think of a fantasy version of XCOM with the difficulty turned up to 11.

The iPad version is pretty great but was lacking some of the DLC that had been around in the PC, Switch, and console versions namely the Darkest Dungeon: The Crimson Court expansion. Last week, Red Hook Studios and BlitWorks finally figured out how to get the new(er) content into the iPad version as well as some other new content, Darkest Dungeon: The Shieldbreaker.

I haven't delved too deeply into the new content yet, but I have managed to dig graves for two shieldbreakers already, and I'm only in week 7 or 8. Someday I'll figure out how to play them without killing them, but it is not this day!

If you haven't tried Darkest Dungeon yet, it's only $5 on iPad as compared to over $20 on other platforms. If you are feeling masochistic at all, I highly recommend it.

- Darkest Dungeon: The Tablet Edition for iPad, $5
- Darkest Dungeon for PC/Mac/Linux via Steam, $25
- Darkest Dungeon for PC/Mac/Linux via GoG, $25
- Darkest Dungeon for Nintendo Switch, $25
- Darkest Dungeon for Xbox One, $25
- Darkest Dungeon for Playstation 4, $25



Asmodee Digital Releases Catan VR
I know all you young whippersnappers are all about this new VR fad that's going around, but I want to tell you that I recently watched the documentary, The Lawnmower Man, and VR is nothing but trouble waiting to happen!

Asmodee Digital disagrees, obviously, because yesterday they released a VR version of everyone's favorite game featuring a modular hex map and wooden bits shaped like sticks and houses, Catan (2017 / Mobile) Now, they say they did this to bring the game to more people in the most immersive way possible, but I say they're only doing it to make Jeff Fahey really smart and eventually endow him with telekinetic power. IT'S THE ONLY EXPLANATION THAT MAKES SENSE, SHEEPLE!

[We had to give Dave a sedative, but he should be okay. While he's recovering, let's hear what Asmodee had to say about this -ed.]

Asmodee wrote:
...announced the release of Catan VR, a new virtual reality experience which invites you to play a game of Catan on the island of Catan itself. Developed in conjunction with original Catan creators, father and son Klaus and Benjamin Teuber, Catan VR elevates the title with vibrant in-game environments and cross-platform online play that bring the tabletop to life, no matter where you and your friends are.

Catan VR maintains the tactile, social fun of board gaming with expressive in-game avatars, crisp voice communications and two intuitive control schemes: touch controls and gaze controls.
Never again will geographic distance need to break up a gaming group -- with Catan VR, family and friends on opposite sides of the world can gather around the same table for a friendly round of competitive settlement.

Catan VR also features online multiplayer matching with players, cross-platforms, around the globe. Players who would rather hone their settlement strategy alone can test their skills against a variety of unique AI personalities, including Catan’s best known characters like Candamir, Lin, Mary Anne, and Nassir.
[Dave just woke up. We've had a chat, and he should be ready to go -ed.]

CATAN VR LOOK GOOD AND NOT CORPORATE CONSPIRACY TO TAKE OVER WORLD TO GIVE STEPHEN KING ANOTHER "BASED ON" CREDIT. I THINK YOU SHOULD BUY CATAN VR, EVEN IF VR MAKE YOU NAUSEOUS. THIS ME THOUGHTS AND NOT WHAT BRAD TELLS ME TO SAY. HEADACHES...NIGHTMARES...VISIONS...

- Catan VR for Oculus, $15
- Catan VR for Samsung Gear VR, $10





One Deck Dungeon Now Has Two Heroes
I've been playing the snot out of Handelabra Games Inc.' take on One Deck Dungeon from Asmadi Games. It's one of the better board game ports I've played and the game itself is so quick and addictive, that I'm pretty sure this thing is going to slay the charts when it goes live, especially on mobile. It has that perfect mobile feel, similar to other card game gems like Card Crawl or Solitairica.

Well, last week the guys at Handelabra made the game even better by allowing you to take charge of one or two heroes on your, inevitable failing, quest. The two player game offers you to pick between any two heroes and offers up both their special abilities and whatnot with a catch. Their multiplayer powers aren't nearly as tasty as their single-player abilities, but you need to figure out a way to make both heroes work together. It's a brilliant way to play and one that I never did on the tabletop because I figured the one hero was more than enough to watch die a horrible death. Now I know that watching two heroes die is way better!

One Deck Dungeon is available for PC/Mac/Linux right now via Steam Early Access. It will be $5 cheaper when it releases for real in a couple months, but if you can't wait that $5 isn't a bad entry fee for admission.

- One Deck Dungeon for PC/Mac/Linux via Steam Early Access, $15
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Thu Mar 22, 2018 8:53 pm
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App News: Through the Ages Picking Up Steam, Armello Coming to iOS Next Week, Among the Stars Enters Beta and more...

David Neumann
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Through the Ages Making Its Way to Steam on March 26
What can I say about the digital version of Through the Ages from Vlaada Chvátil and Czech Games Edition that hasn't already been said? It is, quite simply, the best digital board game port ever created and that's fact, not opinion. I have the study that proved it laying around here somewhere. I'll post it as soon as I locate it. This is what happens when you write your scinetific papers on bar napkins after a couple appletinis.

The only problem with the mobile version is its innate mobile-ness. I mean, I can't pull out my iPad at work and get away playing TtA all day. Too obvious! Instead, I need to turn my desk awkwardly so my laptop is facing away from the walkway and act like I'm enjoying my job. It's a flawless plan! Luckily, Czech Games is with me on this one and we'll all be able to experience the goodness of Through the Ages on our PCs and Macs starting on March 26.

The game is pretty much the same as the mobile version with a few UI tweaks and a larger playing field. Seriously, play it in fullscreen. It's glorious. It also works better with a mouse, in my opinion [not fact this time, I guess -ed.]. Then again, my fingers are roughly the size of pool noodles, so it might just be me.

The Steam version will launch at $10, the same price as the mobile version, but that will only last for a week. After that it goes up to its regular price. We don't know what the regular price will be, but I'm going to through out a wild guess: somewhere between $11 and $1,000,000. I'm really sticking my neck out there with that prediction, I know, but that's just the way I roll.

- Through the Ages for iOS Universal, $10
- Through the Ages for Android, $10
- Through the Ages for PC/Mac via Steam, $10 (on sale, starting March 26)





Original Digital Board Game, Armello, Coming to iOS Next Week
When Armello was announced way back in 2012 we were told that it would be coming to Steam as well as tablets. When it finally released on Steam in 2015 we were told the iOS version was coming. Since then, League of Geeks had been relatively silent on the mobile version while releasing a horde of updates and new content for the Steam version. It got to a point where we kind of assumed the iOS version was dead and LoG forgot to invite us to the funeral. Turns out the reports of Armello's death have been greatly exaggerated.

Armello is a game about furries vying for the throne because the king furry is dying of something called Rot. It's a full board game, and a really fun one at that. It's a game of exploration, combat, and card play. Lots and lots of cards to go along with lots and lots of dice. There are four ways to win the game, and each one is a viable option. I've won now using three of the different methods, and I've seen the AI win with the fourth. There are also different clans of animals and, via IAP, you can buy a bunch of new heroes. Each one has its own special abilities and feels different from the others.

It's been out on Steam since 2015 and the reviews have been consistently positive. I've been playing the beta on both my phone and iPad and it works well on both devices, but the iPad is a bit more comfortable. It works really well with the only downside being that online play is real-time due to the fact that there's a good chance you'll be busy on the other players' turns facing combat or their take-that cards.

The other downside of the iOS version is the IAP. There are two in-game currencies you earn by playing games and you'll need to spend them if you want to unlock the new heroes or clans. It's not much different than just paying cash for items, which I don't

Look for Armello to arrive for iOS Universal on March 15.

- Armello for PC/Mac via Steam, $20





Among the Stars Enters Beta, Looking for Testers
Our friends at Cublo have done all they can with the digital version ofBrass and have been working on a digital version of Among the Stars for a while now. Looks like they're nearing completion, as yesterday they announced that they're looking for beta testers.



They were nice enough to get me into the beta test right away, so I've been dabbling a little bit in there and, wow, is it shiny. It's really, really pretty. As for gameplay, I'm not familiar with Among the Stars, so I'm still learning and I didn't realize the tutorial was in the "custom game" menu, so I'm still floundering. In other words, I'm holding off judgement on gameplay until I get a few more hours under my much-too-tight belt. I do have some video that I took, however. I'm too lazy to share it with the likes of you, however, unless you beg. That's right, beg! Okay, okay, stop. You're embarrassing yourselves. Here you go:



Ain't that pretty? I stopped it there before I embarrassed myself. There's a lot to keep track of in Among the Stars, it seems.

If you want to be a tester for iOS or Android, sign up here and see what happens. If it's like any other beta tests I've posted for, all slots will already be full, but you never know.

When is the game actually launching? After the beta. As helpful as always...



Terraforming Mars Slated for Q2 of 2018
Unless you've been living under a moon rock, you're familiar with Terraforming Mars from Stronghold Games. What you might not be aware of is that it's coming to digital courtesy of our digital overlords and masters, Asmodee Digital.

We learned about the digital release at Gen Con last year, but we weren't sure when we might actually see it arrive. Asmodee posted the Steam page today (so you can add TM to your wishlist) and has the date of release marked as Q2 2018. It's not a definitive date, but it sounds like we'll be able to play TM before June, at least on our laptops. There is a mobile version coming as well, but no word yet on whether it will arrive at the same time as the Steam version or not. A real journalist would ask them, but I'm tired.

Take a look at Terraforming Mars' Steam page here.



Asmodee Shows Off Scythe in Lengthy Twitch Stream
Earlier this week Asmodee Digital gave us our first look at the upcoming digital version of Scythe from Stonemaier Games. It was revealed during a Twitch stream which I very responsibly slept through. Lucky for us, however, the folks over at Pocket Gamer recorded the whole thing for our enjoyment. The link to the video is below and they show off about an hour of gameplay on the PC version. Like Terraforming Mars, we know a mobile version is in the works, but if it will be coming along with the Steam version or later is a mystery. That said, the Steam release date is still showing Q1 2018, so perhaps we'll have Scythe on Steam in the next few weeks.

Watch the video over at Twitch, which you can find right here. The good stuff starts about 10 minutes in.

2018 is starting to look just as good as 2017...

- Scythe: Digital Edition for PC via Steam, $(who knows)
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Thu Mar 8, 2018 6:27 pm
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App News: Onitama and Xenoshyft: Dreadmire Now Open for Beta, One Deck Dungeon in Early Access on Steam, 7 Wonders Adds Leaders and more...

David Neumann
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Onitama and XenoShyft Beta Signups are Open
Let's start with a couple of surprises from our buddies at Asmodee Digital. First, apparently they're publishing one of our favorite digital ports from 2016, XenoShyft and, more importantly, pretty soon we can expect to see content from the stand-alone expansion XenoShyft: Dreadmire. How do I know this? Because I'm a journalist [he's not -ed.]. A detective [most definitely not -ed.]. A seeker of truths [he lies all the time -ed.]. That's why [truth is, he stumbled onto via Twitter -ed.].

We don't know when the Dreadmire content is coming, but we do know that you can apply right now for the beta. How????? We'll get to that later. Just hold onto your underpants. First some details...

Asmodee wrote:
Introducing XenoShyft 2.0 Dreadmire expansion pack :

-Updated rules
-Weather mechanics
-New division cards
-New items
-And more !
Hey! They stole my "...and more" bit. Wait until I get hold of my lawyers! Asmodee is probably quaking in their boots...

The beta signups are currently available for iOS and Steam and I'll tell you how to access them later. LATER! CALM DOWN!

The second interesting item from Asmodee Digital comes in the form of a rather fantastic abstract, Onitama from Arcane Wonders. First, it's interesting because it means Asmodee is now publishing digital games for Arcane Wonders. Secondly, it means Onitama isn't far from making it to our mobile devices. How do I know this? BOW DOWN BEFORE MY TWITTER KNOWLEDGE!



Not only is it on the way, but Asmodee is looking for beta testers for Onitama as well! How? JUST WAIT A DAMN MINUTE!

...
...
...
...

Okay, whew. Now I'll tell you how to sign up. Simply follow this link and sign in with your Asmodee account. Once you do that, click on Beta Test on the left side of the screen and you'll see all the Asmodee beta tests. Pick whichever ones you want, but for the sake of this post I'd recommend signing up for Onitama and XenoShyft.

You need that link again? Here you go:

- Asmodee beta test signup link



One Deck Dungeon Arrives on Early Access
The guys at Handelabra Games Inc. made their mark on the digital board game world with their tremendous port of a game that seemed un-portable, Sentinels of the Multiverse. They followed that up last year with a great port of the much smaller game, Bottom of the 9th (2017). What I'm trying to say here is that Handelabra is in the biz of making really good game ports. Lucky for us, they're currently working on their third port and it's Asmadi Games' roguelike dungeon delver, One Deck Dungeon.

I mentioned my thoughts about the beta a few weeks ago but now I'm not special anymore and anyone with $15 can play the beta now. That's what Early Access is, ladies and gents.

One Deck Dungeon is now available for PC/Mac/Linux via Early Access on Steam so if you don't mind a game where they're still ironing out some wrinkles, you can play ODD on your laptop right now. From playing the Steam version I can tell you that those wrinkles are already pretty smooth, so if you really love One Deck Dungeon head over and pick it up now.

One caveat, however. The Early Access port is $15 and they've already announced that the released version (coming in 2-3 months) will be available for $10. So, if you head into Early Access, you'll be paying $5 more than the average Joe. I'm liking it enough that the extra $5 doesn't bother me too much, and it's pretty nice that Handelabra informed us of this pricing decision beforehand. So, jump on board now if you like or wait a couple months if you want to save $5.

Wondering about mobile? One Deck Dungeon is coming to mobile as well, but we're not sure if it will be at the same time as the Steam version or later. There is no open beta for mobile, so Early Access on your desktop/laptop is the only way to play ODD if you want to play it now.

- One Deck Dungeon for PC/Mac/Linux via Steam Early Access, $15



Leaders Arrive in That One App That We Used to Mention A Lot. 7 Something...Anyone Remember?
When 7 Wonders finally arrived last year it ended the best running gag in the history of iOS Board Games. I'm still upset with Repos Production for that. Anyway, the game itself was fine and dandy with some multiplayer issues and I played it for a bit and then went back to playing Through the Ages.

Today, Repos dropped something that will get me to head back into 7 Wonders-land. That would be the 7 Wonders: Leaders expansion! The best part, however, might not be the expansion it might be the fact that private games have been added to multiplayer:

Repos wrote:
-Expansion Leaders (in-app purchase)
- Custom Matches : launch public and private games with your friends
- Dishonor : you can now surrender a game you left
- Enhancements and bug fixes
Woohoo! Let's all go reinstall this one and get some Leader games going online, shall we? The Leaders expansion is available via a $2 IAP and includes 36 Leader cards, new wonders, and new guilds.

- 7 Wonders for iOS Universal, $5
- 7 Wonders for Android, $5



Talisman for iOS is Free...For Now!
If you've always been curious about Talisman: Digital Edition for mobile but didn't want to spend any money on it because, well, it's Talisman, today is your lucky day! Nomad Games Ltd (II) today announced (along with their publisher, Asmodee Digital. Yep, they're everywhere!) that the iOS version of Talisman is now free! At least for a little bit, so don't dawdle you Talisman slackers!



The weird thing about this, however, is Talisman on iTunes is still $4. So, what's the deal? Well, it turns out Asmodee published a new version called Talisman Lite. That's the one you want if you're a newbie. A word of warning, however. Talisman Lite is the iTunes equivalent of a heroin dealer. Sure, the first hit is free but every damn expansion and new character they've released in the last 4 years will bankrupt you. In a good way, as all that extra content is pretty sweet. But, when we say Talisman is free, we mean vanilla and somewhat boring Talisman. It's still a good deal, but don't say I didn't warn you.

- Talisman Lite for iOS Universal, free
- Talisman for Android, $4.50
- Talisman for Kindle, $3.00
- Talisman for PC/Mac via Steam, $8



Outline Development Outlines Their Next 30 Days
You might not remember Outline Development, but your brain does. They're the folks behind board game ports like Qwixx, Camel Up, and the most stupidly named title in all of BGG, The Game. Earlier this week they tweeted that all three of those existing titles are getting updates in March. These updates are big ones bringing extra content, undo features, resuming of stopped games, and all the things that brought their games down a notch in comparison to other board game ports.

That's not all, however, they also announced that they have two unnamed board game ports on the way and, from the sound of it, they're coming in March as well. What are they? They're unnamed. I thought I covered this. In other words, I don't know. Get off my back, man! We'll find out whenever they release these mystery games sometime in the next 30 days. We'll keep you in the loop when they do land, however. Promise. Geez...

- Camel Up for iOS Universal, $2
- Camel Up for Android, $1.50
- The Game for iOS Universal, $1
- The Game for Android, $1.50
- Qwixx for iOS Universal, $1
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Thu Mar 1, 2018 8:56 pm
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App News: Stone Age Advances to the iOS 11 Age, Medici Updated and Now Online, Polytopia Gets Online Multiplayer, Civilization VI for iPad Expands, One Deck Dungeon in Early Access Next Week and more...

David Neumann
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
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Stone Age Has Returned From Its App-ocalyptic Demise
In what might be the most surprising digital board game news of the entire year, formerly defunct Campfire Creations arose from the dead this week and resurrected their only offspring, the App-ocalypse victim, Stone Age: The Board Game.

That's right, an app that hasn't seen the whiff of an update since 2014 was suddenly updated and rescued from 32-bit oblivion. It's the same Stone Age we used to love, only now it plays nice with iOS 11.

The update also mentions, "major refactoring of codebase to allow for future development," but I have no idea what that means. Perhaps new content is coming to Stone Age, or perhaps they're going to use the Stone Age core to port different board games, or maybe it means nothing and is only there to have idiots like me blabber on and on about things they don't know anything about and keep talking even when it's clear they should have stopped talking a long time ago, you know how it is with some people, of course you do, they just keep talking and rambling on as if they've never heard of commas or periods they just keep on going and going obnoxiously like anyone even cares anymore oh and I should probably add Watney's Red Barrel. I'm glad I'm not like that.

Stone Age is available for iOS Universal and will run you $7. If you haven't played it, jump on board and you'll see a pretty great board game port and what was the cream of the crop back in 2012.

- Stone Age: The Board Game for iOS Universal, $7



Reiner Knizia's Medici Gets Online Multiplayer
I'm not sure what's in the water, but here's the second story of the day about the recent rumblings of a formerly dormant developer. In this case it's Codito Development, one of the best of the old school devs when it came to board game ports. Problem is, they hung up their keyboards a few years back only to reappear to save their apps from the App-ocalypse. Once that was done, I'd thought we'd seen the last of them as they rode off into the sunset.

Not surprisingly, I was wrong. Out of the blue today we learned that Medici, one of the first apps they released way back in 2010, was updated to include online multiplayer.

Huh? What? I can't even...



Oh my, I do believe I developed a bad case of the vapors!

I'm better now, but I'm still a bit shocked that an app so old it calls the iPad "Sonny" was just updated. An app that was around before I even started writing for this blog! And online multiplayer no less! I guess I need to go remember how to play Medici. It's not going to lose on its own.

- Medici for iOS Universal, $4



Battle of Polytopia Goes Online
We've came to know and love our little 4X game of blocky folk, The Battle of Polytopia, almost as soon as it launched back in 2016 under the name Super Tribes. An excellent mini-Civilization game in which you explore, build, research, and fight over the course of 30 turns with the goal of getting the best score possible. It was a fantastic solo experience, and not once did I ever think, "Boy, this would be so much better is another human was humiliating me right now." As you should know by now, however, my opinions are worth less than the toilet paper I write them down on and Midjiwan went ahead and added online multiplayer to Battle of Polytopia.

From what I hear, it's actually rather excellent, too.

The game uses friend codes that you'll have to share to get your pals into a game with you, so it's kind of like Race for the Galaxy. I believe you can play either in domination mode (last one standing wins) or regular mode (highest score wins), and the online mode is asynchronous. I'm pretty sure it's also cross-platform between iOS and Android devices.

The update to play online is completely free, almost. You need to have bought at least one of the IAP tribes to unlock online multiplayer. Considering how good this game is and the fact that even Swedish developers need to eat, you should have been throwing money at the IAP anyway.

Get in there and crack some skulls. I'll be over here in the corner playing with myself. Well, not playing with myself, but...oh, nevermind.

- Battle of Polytopia for iOS Universal, free
- Battle of Polytopia for Android, free



Civilization VI for iPad Expands with Vikings and Poles
When Civilization VI was released for iPad back in December, it was one of the best days the App Store had ever seen. Here was a full AAA title, straight from Steam, right there on the App Store. Not only that, it was a game that old people like myself could enjoy! Of course, it wasn't quite a clone of its Steam brother, with the PC and Mac versions several patches beyond the state the iPad version was in. So, the question was out there: would Aspyr Media, Inc. support the iPad version with patches and more content, or was the iPad version of Civilization VI just a fart in the wind?

Turns out it was the former! Hooray!

Today saw the release of two new expansions to download for the iPad version, the Viking Scenario Pack and the Polish Civilization Pack. Want to know what each one brings to the table? Of course you do:

Firaxis wrote:
Bring Europe under your rule as the mightiest Viking lord in the most detailed scenario released yet for Sid Meier’s Civilization VI. The Viking Scenario Pack also includes three new Natural Wonders and six new City-States, two of which grant new tile improvements.

Includes six new City-States:
-Auckland (Industrial): Additional production for Coastal tiles.
-Antananarivo (Cultural): Culture bonus that increases with every Great Person earned.
-Armagh (Religious): Builders can construct the Monastery improvement, which provides Faith and heals religious units.
-Granada (Militaristic): Builders can construct the Alcazar improvement, which protects military units and provides Culture.
-Muscat (Trade): Bonus Amenities in cities with a Commercial Hub.
-Palenque (Scientific): Improved City growth for cities with a Campus.

Play as a great ruler of the Dark Ages in the “Vikings, Traders, and Raiders!” Scenario:
-100 Turn Scenario, from 787 to 1087
-Play as Harald Hardrada of Norway, King Canute of the Danes, or Olof Skotkonung of Sweden.
-Launch a naval invasion of England, conquer Paris, find Vinland with an explorer, or sail through Gibraltar and raid the Mediterranean Sea.
-Build a trade empire and profitable cities, or spread a religion and gain Faith for your people.
-Includes special art assets for leaders.

Three new Natural Wonders:
-Eyjafjallajökull
-Lysefjord
-Giant’s Causeway
The Viking Scenario Pack will run you a cool $5 via IAP. The Polish Civilization Pack coming up:

Firaxis wrote:
Jadwiga rules Poland in Sid Meier's Civilization VI!
Religious and expansionist, Poland can gain control of other civ's tiles when they fortify their borders, and Jadwiga makes Relics more valuable and Holy Sites more effective. A new scenario is also included: stand at the crossroads of Europe protecting the fertile Polish homelands from those who would seize it to empower themselves. Can you stand as a bulwark against this threat?

Includes the complete Polish civilization with Jadwiga, Winged Hussar unique Unit, and Sukiennice unique Building:
-Poland’s “Golden Liberty” unique ability allows them to gain territory when they build a Fort or Encampment, even allowing them to steal territory from other civs! They also convert a Military Policy slot into a Wildcard slot, giving them extra flexibility in culture.
-Jadwiga allows you to spread your religion to the nearby city when you gain another civ’s territory with Golden Liberty. Her relics provide bonus Faith, Culture, and Gold.
-The famous Winged Hussar is strong on the attack and can push back defending units.
-The Sukiennice, or Cloth Hall, gives bonus Production from foreign Trade Routes, and Gold from internal Trade Routes.

Play as a great Polish noble lord in the “Jadwiga's Legacy” Scenario:
-60 Turn limit.
-Defend Poland, Prague, and Vienna from invaders including the Teutonic Knights and Ottoman Turks.
-Gain glory in battle and prove yourself the greatest defender of Poland.
The Polish pack is also available via a $5 IAP.

If neither of these trip your trigger, then there's also the free Multiplayer Compatibility Pack in the IAP section of the app. This will allow you to play in multiplayer games even if you didn't fork over for the new content, you ol' Scrooge McDuck, you.

The big takeaway from all this is that Aspyr appears to be willing to support the iPad version of the app and, who knows, maybe someday we'll have the PC/Mac/Linux and iPad versions all on the same page. One can dream, can't they?

- Civilization VI for iPad, free (full unlock $30, which is 50% off full price)
- Civilization VI for PC/Mac/Linux via Steam, $60



One Deck Dungeon Sets to Explore Early Access Next Week
Last week I mentioned that I was in the One Deck Dungeon beta and then proceeded to gloat about how much better I am than all of you. Well, I think I mentioned I'm better than Brad. That still stands, of course. Unless we're talking looks. Or smell. Or class. Okay, so Brad is better than me in every way but one, he didn't get into the One Deck Dungeon beta.

Turns out my chance to gloat is going to be short-lived, however. Today, Handelabra Games Inc. announced that One Deck Dungeon will be heading to Early Access on February 27th, so any schmuck can just go and buy it for themselves. There goes my fleeting sense of self-worth.

The Early Access build will be a pre-release build, so it will have bugs and stuff like that, but I haven't seen too many of those nasty critters while I've been playing. The Early Access build is for PC/Mac/Linux and will cost $15, while the final game will run $10. So, if you don't mind waiting until the actual, finished game is released you can save yourself $5.

The Early Access period should last 2-3 months, so we can expect the 1.0 version to release sometime between late April and June.

Handelabra wrote:
Early Access version is fully playable with the 5 heroes and 5 dungeons from the core game. Upcoming Early Access versions will add 2-hero parties, character progression, campaign mode, and other improvements.
- One Deck Dungeon for PC/Mac/Linux via Steam, Early Access (not available until Feb 27)



Masters Gallery Available on Android
Somehow [somehow? I believe it's because you're a jerk. -ed.], I missed this news which was sent to me over a year ago. Yep, a year ago. Never say we're not on top of the latest happenings here at iOS Board Games, the blog named for only one platform even though we cover Android and Steam games and sometimes even Switch. Don't ask, we're keeping the name on purpose just to annoy the hell out of a few of you.

Anyway, the news I missed is the fact that Reiner Knizia had another game ported to digital, but this time only to Android. That game is Masters Gallery and it's out now. In fact, it's been out for awhile. I GET IT, I SUCK! STOP STARING AT ME!

The game lacks any form of multiplayer at this point in time, but does have a rip-roaring solo mode against the AI. It's for Android [said that about 30 times now, move on please. -ed.] and runs $3.

- Masters Galley by Reiner Knizia for Android, $3



Through the Ages' Steam Beta Testing Begins
It's not just the One Deck Dungeon beta that made me think I was better than Brad, but I also just got into the Through the Ages beta on Steam. Take that, Cummings! [why are you doing this? -ed.]

The beta just started yesterday. Well, actually, I was just invited yesterday. There's no way they'd start without me, so I'm assuming the entire thing started yesterday. Yep, that checks out.

The app is for PC/Mac/Linux right now and runs pretty much just like its iOS forebear. There's even cross-platform multiplayer already implemented, so I'm playing all the matches I started on iPad on my laptop now. I do it with the sound way up, too, so everyone at the coffee shop knows how cool I am.

Not a lot else to mention here, other than the Steam version of last year's best game is currently in testing and should be released...soon? Someday? I have no idea, actually. I'll say sometime in 2018, how's that?

- Through the Ages for iOS Universal, $10
- Through the Ages for Android, $10



Pillars of Eternity: Lords of the Eastern Reach Now Available on Tabletop Simulator
A few years ago at Gen Con, we ran into the guys from Obsidian Entertainment who were pitching a spiritual successor to Baldur's Gate called Pillars of Eternity. It looked cool (and when I got to finally play it, turned out to be pretty cool), but we were more intrigued by a couple of gents amiably pushing a tabletop game based on the new Obsidian property. It looked pretty sweet, but then time rolls on and you forget things and blah, blah, blah.

Well, it's time to remember because that game is called Pillars of Eternity: Lords of the Eastern Reach and it just arrived for Tabletop Simulator, meaning that anyone with a laptop can now give it a go for the low, low price of only $8. Yes, it was on sale until February 15th, but as the editor said earlier in this article, I'm a jerk. So, now you can pick it up for $8 and that's still not a bad price for a fully-featured Table Simulator DLC. Especially one with a video by Paul Grogan telling you how to play it right there on the Steam page! Now how much would you pay? Hmmm???

One thing we do remember about our meeting with Zero Radius Games is that Pillars of Eternity: Lords of the Eastern Reach was one of the prettiest damn games you'll ever see. From the pics of the Tabletop Simulator version, I think that all still comes through even in digital format.

Go, play it on Tabletop Simulator and when you fall in love with it, go buy the physical copy. Or send me one. I'd love to buy it, but my wife is going to kill me if I spend any more money on games. Literally kill me. Seriously, if you don't hear from me within 2 weeks time, call the police.

- Pillars of Eternity: Lords of the Eastern Reach for Tabletop Simulator for PC/Mac/Linux via Steam, $8





Warbands: Bushido Now Available on Android
Warbands: Bushido was released for PC/Mac/Linux and iOS Universal over the past year-and-a-half or so, but this week it also came to Android. Why would we care? Because Warbands: Bushido is a well regarded tactical minis game that you can play on your touchscreen (or regular screen. It's fairly screen-neutral).

For more information, let's go to the blurb!

[company=35950 wrote:
[/company]"]Warbands:Bushido is a miniatures board game arena with cards, miniatures, dice (i.e. dice random involved) and beautiful terrains to fight on, with both multiplayer battles boardgamers are used to, and challenging single-player scenarios.

Game has a isometric, tabletop-style look with miniature-style characters, cards, dice, pre-rendered battlefields and story-mode scenarios. There will be more than 50 various paintable units and heroes planned for full-scale release and later additions. Multiplayer skirmish will let you test your skills in best traditions of tabletop wargame classics with a fast-paced gameplay. While single-player scenarios with their own characters and events, are highly influenced by classic turn-based RPG tactics.

Game background - is the story of civil war in 16th century Japan, known as “Warring States period”. Samurais and ronins, criminals of all sorts, ninja clans, Chinese pirates, Portuguese mercenaries and firearms traders, all trying to benefit from anarchy and conflict. It is hard to find a more atmospheric and dense setting for a tactical board games.
Sound good? It is! Best yet, it's available for whatever platform you can think of (except for those that it's not). That's not all, the Android version even contains the latest Ninjas content, so all platforms are on the same page.

- Warbands: Bushido for iOS Universal, $3
- Warbands: Bushido for Android, free
- Warbands: Bushido for PC/Mac/Linux via Steam, $8


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Thu Feb 22, 2018 2:00 pm
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App News: Hostage Negotiator Released From Captivity, One Deck Dungeon is Awesome, New D&D Game In the Works and more...

David Neumann
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Hostage Negotiator Released for iOS/Android
If you didn't already see Brad's video about the digital version of Hostage Negotiator that posted yesterday...SURPRISE! Hostage Negotiator has been released for iOS/Android. If you did see Brad's video or haven't been living under a rock since the game's release earlier this week, you can ignore this message.

Hostage Negotiator is a fun game filled with rainbow colors, unicorns, and pink clouds made of cotton candy. You just can't see any of that stuff because there's a terrorist in the foreground and a bunch of dead innocents. Good times! If you couldn't guess from the title, Hostage Negotiator is dark and grim and woof, those poor hostages.

The digital version is from Peter Kossits of Baseball Highlights 2045 fame and is a faithful recreation of the tabletop version. It's actually a really good recreation of the tabletop version. Peter knocked this one out of the park, although my old eyes wish the text was a little bigger. That said, I can always tap on cards to enlarge them.

If you're looking for a solitaire card/dice game with a little bit of bite to it, both in theme and strategy, give Hostage Negotiator a try. I don't think you'll be disappointed.

- Hostage Negotiator for iOS Universal, $4
- Hostage Negotiator for Android, $4



I've Played the Digital Version of One Deck Dungeon and It's Great
Ever since my Kickstarter copy of One Deck Dungeon showed up, it's been my go-to game for a quick solitaire fix. The game is quick and compact, and yet gives you a ton of decisions to make each turn. It's nearly perfect with the caveat that I can't play it while sitting on the toilet. This is obviously a crisis that Handelabra Games Inc. aims to solve. Their plan: create a digital port of ODD so you don't have to pick dice off of a filthy bathroom floor.

The game is currently in beta, so what I've seen might not be the finished product. That said, it's already fairly polished and is a blast to play on my laptop. I took a little video of gameplay that you can watch below. I don't know why my mic wasn't working. Considering that my voice sounds like the croaking of a bullfrog in heat, you should count yourselves lucky.

One Deck Dungeon should be heading to Early Access soon and then released when it's done. No word on when that will happen, but we do know that it is being released for both Steam as well as mobile platforms. We'll keep an eye out, you watch the video.





New D&D Game, Warriors of Waterdeep, In the Works
Game developer Ludia, has announced a new game based on everyone's favorite RPG from WotC, D&D. It's entitled Warriors of Waterdeep because everyone loves the Forgotten Realms and there are no other worlds anyone could possibly ever set a game in.

I'll admit (and you can probably tell), I'm a bit skeptical about this one. First of all, it's free-to-play which gets my spidey senses tingling. Secondly, it's a card game, which unless it's something completely new, I'm over. Then I watched the trailer and I have to admit that I'm a bit intrigued. It looks like cards might only be used as loot to equip on your characters rather than a typical CCG model, and it seems that you actually get some real dungeon crawling done in here. What the heck, count me in.

Warriors of Waterdeep will be coming soon, if their trailer is to be believed, and who are we to not believe it? Huh? Geez, get off your high horse, mister. Watch the dang trailer and move along!





Whenever You Think You're Having a Bad Day, Be Thankful Your Name Isn't Wartile
There's something unpleasant about the name WARTILE. I mean, I get it: WAR + TILE, which makes sense considering it's a miniature skirmish game set on tiles similar to our old friend, HeroScape. That said, WARTILE just looks like a skin disorder when you see the word. I'm trying to unsee it and can't. Oh well.

Ignoring the bumpiness of the name, WARTILE is a miniature skirmish game that looks a lot like HeroScape if HeroScape was beautiful and real-time instead of turn-based. Yep, for some reason this is a real time game. Now, it's not like StarCraft or anything. In fact, the system they've implemented somewhat mimics turn-based play. It's called the "cooldown system" which puts cooldowns on all your figures once you move them, so they can't continually be moved. Thus, move all your figures and wait until they cooldown and you can use them again. Seems like a lot of work when, instead, they could have just gone turn-based, doesn't it?

That said, I haven't played it yet so I can't really make any judgements. I've heard good things, however, so I'm probably making too much of the whole real-time thing. Have I mentioned that WARTILE is real-time?

The art in this game is utterly fantastic with each battlefield represented by a 3D cutout and glorious artwork. Even if you don't like the real-time aspect (have I mentioned it was real-time yet?) you should check the game out just for the visuals. Wowza.

WARTILE is available right now on Steam for PC and it's on sale for only $15. A mac and tablet version is also in the works.

- WARTILE for PC via Steam, $15 (on sale)



Tales from Candlekeep Gets a New Character
I have a lot of games in my Steam library that are either unplayed or deserve to be played a lot more than they have been. One of those is Tales from Candlekeep: Tomb of Annihilation which arrived on Steam last year. Today, Tomb of Annihilation received a major update including a new character. Here's an official video for the character introduction:



That's right, it's a druid! Usually no one knows who they were or what they were doing, but we know this dude's name is Qawasha and that he's missing a "u".

A new character to play isn't the only thing that arrived in this massive update. Blurbage!

[company=37847 wrote:
[/company]"]Details:
Play Qawasha the Human Druid, an all new hero added to the game
-Wild Shape into a savage ape or a ravenous velociraptor! Each form has its own unique abilities to add a new layer of strategy to your quests
-Summon Storm Cloud hurling down bolts of lightning
-Summon Qawasha's ally, Kupalué, to help you handle the undead threats of Chult
-Invoke all new powers including: Longstrider (speed increase), Barkskin (armor increase) and Goodberry (healing ability)

New Feature:

Implemented an Extras menu to activate / deactivate DLCs in-game.

Bug Fixes:

-Mushroom pick-up fails now gives the player a die reroll properly when using a Luckstone
-It is now possible to change resolution from 1440x900 to 1600x900 and vice versa
-Added a combat text when Ice Storm misses the target
-UI overlap when an encounter hint appears while dispel magic is equipped
-Addressed various text entries in multiple languages
-Artus can now use the jump ability on the Strawman
-The dice rolls can now be manually stopped using the spacebar in the tutorial
-Fixed an issue with Asharra's Acid Splash
-Dragonbait’s Blessed Strike won’t trigger 2 Dice Rolls anymore
-Changed the Russian and Simplified Chinese fonts
-It is no longer possible to use items and Utility powers during dice rolls
-It is no longer possible to die on top of enemies while bleeding
-It is no longer possible to Roll for an attack during a Burning Saving Roll.
-Changed the description of Melf’s Acid Arrow to reflect the poison status instead of stun
-The value in the AC tooltips now takes gear bonus into consideration
-The Burn status is now properly dispelled on a Roll of 8+
-Hotfixed savegame issues when using Family Sharing options.
Now that's some update. Tales from Candlekeep: Tomb of Annihilation is available for both PC and Mac and has a name far too long to keep typing.

- Tales from Candlekeep: Tomb of Annihilation for PC/Mac via Steam, $16





Greater Than Games Returning to Digital with Sentinels of Freedom
Not a lot of info on this one, but Greater Than Games is heading back to digital and they're bringing along all those Sentinels we've come to know and love.

The new game is called Sentinels of Freedom and will be a tactical shoot-em-up set in the Sentinels Comics universe. It's being developed by Underbite Games and there are blurbs:

Underbite Games wrote:
Customize your Hero!
Choose the characters backstory, personality, power source and archetype - each heavily impacting your final character. Heroes have "stances" that provide boosts to certain stats like enhanced dodging or even flight along with powerful sets of abilities and can be fully customized to fit your playstyle.

Game Mechanics
Swapping stances between rounds allows you to prepare for upcoming challenges. As the game progresses, more abilities and stances will be unlocked. Heroes have special support actions and enemies can create formidable squads with even more powerful attacks and dynamic combos. The Vigilance and Support systems allow characters to react despite not being their turn. This could lead to hero trying to stay in cover or counter attacking when an active enemy moves or performs an action

Highlights
-Create your Hero - choose backstory, archetype, powers, and appearance
-Build your Team - select from the many available heroes and unlock more throughout
-Character Personalities - heroes will have likes, dislikes, and preferences which influence the mission
-Full story campaign - writers and creators from Sentinel Comics
-Freeform movement - Turn Based game that allows you to move anywhere
-Squad dynamics - heroes or villains can work together for more powerful actions
-Living Environments - multiple objectives, interactions and dangers
-Learning AI - enemies will start to adjust to current tactics and also make long term changes to strategy
We don't know much more, but we know it's coming to PC/Mac and it's also coming to Kickstarter on April 3rd. Don't worry, we'll remind you.




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Thu Feb 15, 2018 6:43 pm
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App News: Tabletopia Arrives on iPad (kind of), Warhammer Quest 2 Expands, Polytopia Multiplayer Next Week and more...

David Neumann
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Tabletopia Arrives for iPad in Beta Form
When I hear about things like Tabletopia I should get super excited, but when I actually sit down to try it I tend to feel less than enthused. It's not you, Tabletopia, it's me. Seriously, I just really don't want to sit at my desktop or laptop and play digital board games. Starting yesterday, I no longer have to as Tabletopia has come to iPad.

Well, it's kind of come to iPad. It's more of an open beta, and there are currently only 6 games available on the platform. Oh, the hundreds of other games you can play on the Steam version are on their way, but bugs must be squashed first. The games available are:

- Sub Terra
- Hansa Teutonica
- The Shipwreck Arcana
- Burgle Bros.
- Mint Works
- Champions of Midgard

The current version also only includes solitaire play and pass-and-play multiplayer. Online multiplayer is coming down the road.

If you're not familiar with Tabletopia, it's kind of like VASSAL, but easier to navigate. Games are presented in 3D glory and you simply sit and play the game like you would if you were sitting at a table. There are no tutorials and no rules enforcement, so if you're new to a game, it will take a little work on your part to get things rolling.

It's also a sandbox where you can create your own games and share them, which is a fairly amazing tool if you're a designer.

The Steam version requires that many games be purchased in order to play them, for example the Scythe module is $5, but there's also a subscription model as well. There's a free tier, but that doesn't allow "Premium" titles, so while you can buy Scythe, you'll need a monthly subscription to get its expansions. At least I think that's how it works. To be honest, I'm not a user so I'm getting all my info from their website. I'm sure many, many more of you have tried and use Tabletopia on a regular basis and can chip in more info in the comments.

- Tabletopia for iPad, free
- Tabletopia for Steam, free





Warhammer Quest 2 Expands with Lord of Khorne
Warhammer Quest 2: The End Times arrived last year to reviews that were a bit more negative than the first entry in the series. Granted, Warhammer Quest was a fairly epic achievement in the early mobile scene, so maybe our expectations were a bit misguided. That said, WHQ2 wasn't a bad game, just failed to create the same tension and interesting decisions as the first game.

Today, Perchang hopes to put things back on track. A new expansion pack, Lord of Khorne, offers a whopping new area to explore, new dungeons, monsters, items, etc., as well as a new campaign where you're trying to destroy an incursion of the Blood God's followers.

That's not all that arrived today, however. There are also three new heroes you can purchase: the Ogre, Wardancer, and Warrior Priest. All these new classes have a different feel from anything we're used to with abilities such as leaping over monsters while dual-wielding or using their bulk to smash through groups of baddies.

Even if you don't want to drop any coin on the new stuff, the game has been updated to bring back one of the biggest missing components from the original game: ambushes. Now you're never quite sure of what's around the next corner as there could be a random enemy plopped in there just to make your day miserable. Yes, the game just became a lot harder.

The expansion is available via IAP for $5 while each new character can be had for $3/each. The base game is also on sale right now, chopped down from $5 to $3.

- Warhammer Quest 2 for iOS Universal, $3





Battle of Polytopia Getting Multiplayer Next Week
This story comes from the "do we really need this?" file. The fantastic little 4X game, The Battle of Polytopia, has been a staple on my phone for a couple years due to its quick playing, and yet deep, 4X gameplay. It's a fantastic solo game that gives you an epic feel in only 30 turns.

Next week Battle of Polytopia is spreading its wings and going online with online multiplayer. Now, it's had pass-and-play multiplayer since 2016, but I've never had the urge to try it. I know I'm in the minority, though, and a ton of people are looking forward to battling it out with friends online.

The online multiplayer will be released on Feb. 15 for both iOS and Android and will be cross-platform. From what I can gather via their forums, the online addition will only be available if you've purchased at least one of the additional tribes and it will be asynchronous.

- Battle of Polytopia for iOS Universal, free
- Battle of Polytopia for Android, free



Czech Games Edition Looking for Translation Help
Last year's Through the Ages app from Czech Games Edition continues to be one of my favorite apps to ever appear on mobile. Luckily, I'm an English speaker and that's one of the few languages the app is currently available in. CGE is hoping to change that, but they'll need some folks who actually speak those other languages to get them up and running.

They already have a Chinese and Spanish version underway, but could use help getting whatever language you know up and running as well. Yes, even Klingon, if that's your bag.

CGE wrote:
We have received many requests to translate TTA to all kinds of languages. We are currently working with some partners on official translations - Chinese and Spanish are already confirmed and some others are being negotiated.
But we also want to give our players an opportunity to make their own community translations!
If anyone is interested in translating TTA app to a language of their choice, they may sign up by filling in the following form:
https://goo.gl/forms/iEfmFwRx8CQ9sjvy2
We will provide the data, help to select translation tools and we will organise the beginnings of the translations.
So, there you go. If you're bilingual and willing to help CGE out follow that link and see where it leads you. Good luck!



Civilization VI Expands with Rise and Fall
One of the best strategy games I have on my laptop (and iPad) is Firaxis' latest foray in the 4X genre, Civilization VI. I love, love, love it, even though I know it has its detractors (you're all wrong). This morning, the first major expansion was released for Civ VI, Civilization VI - Rise and Fall.

This expansion adds some cool stuff that we haven't seen in previous Civ titles such as governors, loyalty, and history. Governors are folks you can hire and that will level up, providing a city with bonuses based on what that governor's specialties are. Loyalty in your population drops the farther away you are from another city and based on how few amenities your people have. If loyalty in a particular city drops too low, it can leave your empire and become a free city. History is how golden ages and dark ages are handled, and require you to do a certain number of cool things (discover this first, meet a new civ, blow up a barbarian, build a wonder, etc.) before the current era ends. Fail and you're looking at spending the next age in the Dark Ages. Succeed and it's all sunshine and pennies from heaven.

I'm simplifying everything here mainly because I'm lazy and don't feel like writing anymore [points for honesty -ed.]. The expansion also includes new civilizations, new units, wonders, etc. Basically all the stuff you expect in a Civ expansion.

The expansion is only available right now for Windows. It will be out for Mac/Linux somewhere down the road, most likely toward the end of March. As for the iPad version, it remains to be seen if that will be getting any other DLC much less a full-blown expansion pack. That said, I hear the iPad version is currently 50% off, and it's still great, so pick it up if you haven't already.

- Civilization VI for iPad, free
- Civilization VI for PC/Mac/Linux via Steam, $60
- Civilization: Rise and Fall for PC via Steam, $30


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Thu Feb 8, 2018 6:06 pm
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App News: Nomad and Asmodee Digital Break the Rules, Acram Bringing Istanbul to Life, Play UNO on Facebook and more...

David Neumann
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Talisman: Digital Edition Gets Cross-Platform IAP
Even if you're not a fan of one of the best board game ports out there, Talisman: Digital Edition, this is big news. Today, Nomad Games Ltd (II) announced that they and Asmodee Digital had figured out a way to make all the IAP from Talisman (and there is a ton of it) cross-platform. That means, buy expansions on one device and they'll pop up ready to play on all your devices!



Thus, if you've been enjoying Talisman on your iPad but would like to also play on your PC, you now can without having to shell out a second time for all the extra content you already bought on your iPad. Will this trend continue for other Asmodee published titles? Considering that the only thing necessary to activate it in Talisman is signing into your Asmodee account, I don't see why not.

This only applies to the iOS, Android, and Steam version of the game. The Kindle and Playstation/Vita versions are still published by Nomad and don't have this magic portal installed.

- Talisman: Digital Edition for iOS Universal, $4
- Talisman: Digital Edition for Android, $4.50
- Talisman: Digital Edition for PC/Mac via Steam, $8



Acram (Finally) Announces Istanbul Heading to Digital
It's been spread out over a week of puzzling tweets, but today we finally got what we've known has been coming for a few days: Acram Digital has announced that their next title is the 2014 KSdJ winner, Istanbul!



We don't know a lot of details at this time, but we do know that it's coming in 2018 and will be available for PC/Mac/Linux, iOS, and Android. We also know that Acram does an amazing job porting board games, having previously done Steam: Rails To Riches and Eight-Minute Empire.

We'll stay on top of this one and fill you in with more details as they emerge.



UNO Comes to Facebook Messenger
I know less and less people are using Facebook these days, but there are still a lot of folks out there playing Uno (2016). Hey, I know it ain't Glory to Rome, but it's fine for what it is and I've had fun playing it with my kids on vacations and such.

Mattel163 is Mattel's new development house and their first foray into the digital world is by brining UNO to Facebook Messenger. Don't worry if you're not a FB user, it's also coming to iOS and Android very soon.

mattel wrote:
UNO™ game features:

Quick Play: Play UNO™ using the classic rules.
Two vs two Mode: Partner up with another player to clear your hands first.
Room Mode: Host a private room and invite up to eight players.
Rule Book: Select your house rules and play UNO™ your way.
More digital board games is always a good thing, so let's see what Mattel163 has up their sleeve in the future.



Asmodee Digital Takes Over More Publishing Duties for Playdek
Nomad isn't the only developer that has Asmodee Digital on board for publishing. Last year Playdek and Asmodee joined forces with Asmodee taking over publishing of Ascension: Chronicle of the Godslayer and Twilight Struggle. Yesterday, they announced that they would also be taking over the publishing duties for two more Playdek gems, Summoner Wars (2012) and Agricola.

What does this mean? We're not sure yet, but seeing what Asmodee is doing with Talisman keeps us hopeful. If anything comes out of this that affects us, we'll let you know!



Disc Drivin' 2 Has Been Released
One of the earliest "board game that's not an actual board game" on the App Store was Disc Drivin'. What do I mean? Well, it was pretty much a copy of PitchCar, but had enough of it's own material to be something completely different. Plus, it was digital, and it was really fun to play.

Now, eight years after the original was released, we get the sequel, Disc Drivin' 2. From all the screenshots I can find, it seems to be more of the same, which isn't a bad thing. It also has a veneer of F2P on it with coins you earn to unlock powers, cosmetics, and more.

[company=15701 wrote:
[/company]"]Features:
• Intuitively swipe to move your disc around the track
• Compete in turn-based multiplayer battles around the globe
• More than 15 unique tracks of various challenge levels
• Single-player Speedrun, local multiplayer, and pass-and-play modes
• Collect cards to unlock crazy new discs, upgrade powers, and earn disc abilities
• Many unique powers such as turbo, missiles, autopilot, and bombs
• New animated hazards like lasers, spikes, and force fields
• Customize your disc and play as a pizza, cake, monster truck tire, and more
• Full 3D physics
• Four cheerful and immersive environments
You can pick Disc Drivin' 2 up right now for nada on the App Store.

- Disc Drivin' 2 for iOS Universal, free
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Thu Feb 1, 2018 8:50 pm
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