"CLASSIC" DUST IS WARRRRRRRRR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

While the Geek is a wonderful place , like no other I have ever seen , its also a BIG place . As a result , its easy for a lot of stuff to fall by the way side , and get lost in pages and pages of forum posts and files and , and , and ,........ But the title says it all ............. This blog is devoted to FIRSTE edition Dust Tactics ! If anyone not working for , representing , getting money or compensation from BATTLE FRONT , Fantasy Flight Games, Dust Devils International , or Dust Chronicals (since the last 2 have their own list of hard core conrtributors , and should not need my help growing their sect of followers ) wants to post the info I post here on their own blogs and to their groups , feel free . Just be so kind as to give me credit for the material , and give a link to my blog post . IF YOU DONT LIKE WHAT I HAVE TO SAY , NOONE IS FORCING YOU TO SIT THERE AND READ THIS , SO..................

Archive for kris gorham

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ANOTHER VIDEO UP .......

K G
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not even going to try and fight the video embedding feature ...........

https://www.youtube.com/watch?v=b_CSdL-dV1k
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Mon Feb 20, 2017 9:42 am
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ADDING STATUARY TO YOUR GAMING TABLE .............

K G
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so here is part 1 of my adding statuary to your gaming table . its probably going to be a 4-5 part series just because i have so many "statues" to make .

part 1 is a brain storming video where i discuss some various options you can pick from when sourcing your statues .

if you like what you see , be sure and subscribe ...........




sorry , there is some problem with the video feature , so it wont let me embed it in the post

https://www.youtube.com/watch?v=9legD2bwRAI
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Wed Jan 25, 2017 12:39 pm
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Are you going to eat your DVD player ? No? Then can i have it ........

K G
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I am still working on getting a better camera , so I know that NEEDS to happen soon , but I am also trying to get some small project items out of the way in the mean time . Hope you like it despite the crappy camera ,I have BIG things on the planning board !!!!

https://www.youtube.com/watch?v=927LjutHk-c
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Tue Nov 8, 2016 8:09 am
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    So I started a YouTube channel ..........

    K G
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    an introduction to PVC foamboard that you may have seen in some of my blog posts .

    i use it for broken concrete , tundra , cracked earth , etc ........

    https://www.youtube.com/watch?v=1ybIURdHb4Q&feature=youtu.be

    i plan to do a great many tutorial videos in the future . this one was a test of sorts to see what i need to work on .
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    Fri May 13, 2016 1:56 am
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    the 38 Doctrine

    K G
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    Something that is often missing when game designers describe a game setting is the back ground story of WHY that setting works the way it does . Sure , its easy to fall in love with a game like Dust Tactics , but in order for the world to function as it must in a wierdwarII setting like the world of Dust , several things have to happen beind the scenes , or in the arena of public opinion . A great deal of societal changes need to take place aswell as a battle in the arena of public OPINION .

    In my continuing goal of a rewrite of first ed DT , I plan to add in little snippets of some of the changes I think would be necessary to socially engineer the world of Dust into a lasting setting that makes it viable for the long term .

    below is an except that i previously posted , followed by another bit of fluff that plays off of it , hope you enjoy .








    Sir ! , General Olbricht to see you !

    Yes , of course , see him in lieutenant .

    Rising to attention , Major General Tresckow prepared to receive his visitor as he walked into the office . Hail Germany !

    Hail Germany ! Olbricht replied .

    Thank you for coming General , I know your time is short so I will be as brief as possible . I believe I have found a solution to our Nazi prisoner problem , as well as the forced labor issues , and of course those camps .

    Why the rush Henning , its just the two of us here , why be so formal with an old friend ?

    Just following protocol . Tresckow’s eyes glanced to the corner .

    General Ulbricht’s gaze followed . The glow of a cigarette in the darkness sent a shiver down his spine .

    Ah …um yes , go on General Tresckow .

    Well as you know general Olbricht , since the arrest of the Nazi leadership last week following the assassination , we have been trying to decide on how to deal with the problems presented in handling them . We cant just execute them as Hitler would have done , because they are too popular , too famous , and still have support among the SS units . We cannot count on them to follow our orders regarding their previous leaders . But we cant let them sit in prisons either , there is to much chance that they might escape , and lead a coup against US ! We need some one else to take them off our hands .

    Of course , and who do you expect to volunteer to do that ?

    You are aware general Olbricht , of the brutal treatment our forces were ordered to carry out in the occupied territories . We were greeted like saviors’ , and acted like barbarians . As a result we lost just about all the support we had there .

    Yes , of course , but what does that have to do with our prisoner problems ?

    We need to win back the support of the occupied territories . To that end I suggest we come clean about the mess they made . We admit to the mass killings , and even the camps . Paint their Germany with a very dark brush , bring out their hatred for what was done .

    Wait , why would we want them to hate us more than they do , are you trying to flood the ranks of the resistance against us ?

    I’m getting to that General Olbricht . Hitler and his cronies made them selves monsters , each and every one of them ! So how better to win the harts of the peasants than to give them their monsters on a silver platter , and the stick to beat them with ?

    I’m listening ……?

    We reinstate the local governments in the occupied territories , with our own hand picked people of course , leaders who will remain pliable to Germany . At the same time we issue new orders to our troops to act respectfully toward the communities around them .

    You really expect the peasants to just accept the leaders we put over them ? You expect the resistance to lay down its arms just like that ?

    Of course not General Olbricht ; Once the new leadership is in place we legitimize them by handing over a few of the prisoners to each of them to put on trials for the crimes committed against their people .

    WAIT ! WHAT ? You are suggesting …..?

    YES , I am ! I am saying we will hand the monsters over to the peasants , and let them take their revenge . They will be put on show trial , no doubt found guilt , and executed by some one OTHER than US ! With the weight of the FULL revelations of what Hitler and his have done ; the German public will be less than eager to stop the trials , no matter the verdicts . We don’t HAVE to run the occupied territories , as long as we control the people who do . Who we hand them over to , and how we do it will let us make heroes out of our chosen proxies . We don’t even have to treat them very well , we just have to treat them better than Hitler or Stalin !Through our proxies we will not just win their harts , but willing recruits to fill our armies , and a redoubling of the war effort by those in the factories .

    What of France , Belgium , and the other North European territories .

    We give them criminals to try , and put our propaganda machine into full gear and use the British attack on Mers-el-Kébir , we publicize the Russian Katyn massacre , the firebombing of entire cities by the allies , there is plenty of blame to go around on our enemies , if we just use it right . As for the eastern front , its time to take General Vlasov and his Russian Liberation Army and make them into a real fighting force . We establish districts in the Russian teritories , and appoint leaders , with general Vlasov as their military commander . We can even send them some prisoners of their own to execute if it will help boost recruiting .

    Just how many of the prisoners do you plan to send away ? What about the scientific and R&D ? Your plan would mean handing over some of our best scientists , and would set us back behind our enemies ?!

    My staff has already been going over their files . Those that we can use , who have produced something beneficial , like Von Braun and his staff will have their files cleaned to omit their Nazi party affiliation and activities . Those that wasted years on pointless failed experiments like Brack will find them selves on trains to their new jailers . Its time to clean house , with a very big broom .

    But what you are suggesting leaves US open to persecu.. At last she spoke , cutting him off mid sentence . He had almost forgotten about her …….. almost .

    I think it’s a VERY good idea General , and you should to . The venom in her voice was clear and cutting in its nonchalance .

    Of course Major Von Thaler , I see the logic in it now that you mention it . The fear in his voice was evident . Turning back to face Major General Tresckow , General Olbricht asked ; So what of the forced labor and those camps ?

    There is no reason we should be paying so much for our weapons when everything from the mining to the assembly is being done by slave labor . The answer is simple , we will confiscate the factories from the industrialists on the grounds of war profiteering . The guards will be arrested and turned over to the workers for “justice” . The labors will be
    reminded that many of them come from groups that were turned away when they tried to immigrate away from the old Germany , or were rounded up by their own countrymen and turned over to Hitler and his cronies to eliminate . They have no real other place to go in the world right now , so we will give them a choice . They can either stay and build a life here in the Workers Army Corp , and wait for the mess of reparations to be sorted out ……….. or they can volunteer to leave their claims of restitution behind and we will ship them to Mexico . We have been in contact with the Mexican government , and they are still willing to accept any and all Jewish immigrants that want to leave . We have begun plans for a Workers Army Corp . They will be organized in military manner , paid a military wage , and fed and clothed in military fashion . They can leave to visit and travel , as permitted by military regulations . Our plan is to create a willing workforce that is healthy enough to increase production . I have visited the Ford and GM plants in France , they are very productive , we need to match them , and working our skilled labor to death makes that an impossibility ! As for those camps , they will be given a similar option as the factory laborers . Once they have dispensed “justice” to the guards that tormented them , the fences will be torn down , and building materials and food brought in . They will be given a similar option as the factory laborers ; they can join the Workers Army Corp at the factories , or they can stay in the camps to fix them up to continue on as paid laborers growing food and producing whatever they did before , but paid for their work , and fed for their effort . We cant afford to waste their efforts anymore by working them to death , and most will remember Stalin’s treatment was not much better than Hitler’s . As an added benefit , we will remove the ban on the various religions so that they can practice their culture more openly as they did before .

    Well …… *sigh* I suppose there is no need to discuss it further , send me your plans and I will see to it that they are carried out . Glancing at the glowing cigarette in the corner . Now if you will excuse me , I have other meetings to attend . General Olbricht turned and left .



    March 21st 1943 early evening in Minsk .

    A car speeds through the streets ……..

    “Stay down Herr Himmler , we must get out of the city before they realize you have escaped .”

    “Yes , of course , just get me away from here “ whispers the man cowering on the floor in the back seat .

    “We are almost o ……..”

    CRACK SCREEEEEEEEEEEEEEETCH BAM!!!!!!!
    The car careens into a light poll at full speed , its driver dead at the wheel with a hole where his face used to be .

    After a few moments Himmler stumbles out of the car slightly dazed . People are starting to gather

    A woman in the crowd screams “ its HIM !!!!! IT’S THE MONTSER OF MINSK , ITS HIM !!!!!!!! “

    The crowd starts to close in and Himmler’s screams are drowned out by the shouts of a crowd hell bent to deliver a reckoning ……..





    In a bell tower a mile away a young woman speaks into a radio set . “The escape went exactly as planned “

    “excellent Angela , return to home to await your next assignment “



















    April of 1943 saw the rise of a new breed of politicians across Europe and and the occupied territories , complete with the best PR that the German ministries of propaganda could produce .

    In France a new Vichi government would form as the hand picked vassals of the new reich would demonize and decry the “collaboration” of the party leadership under Petain . Riots followed and Petain and his staff would eventually resign by August of that year .

    Public disdain for the occupying German forces rose to a fever pitch , but was kept from spilling into open rebellion by focusing their rage on Goering and a few other of the highest ranking SS members in occupied France at their show trials . All was going according to plan .

    A “big budget” film , paid for with deep German pockets , portraying the British attack on the French fleet was rushed into theatres by the end of December . The French press would feed into it and off of it , giving constant lip service to the notions that all the evils of the reich were the faults of a minority of men , and pointing the fingers of blame at other nations own horrible actions ; just another tool of a masterful German propaganda campaign .

    New guidelines issued to the military on how to treat civilians in occupied territories would not only establish new rules to try to slowly improve relations , but would also put limits on the interrogation and punishment of communities that harbored collaborators .

    Wars had always been declared by the few at the top , but fought and suffered by the many at the bottom . And in the end it was always about a greed for land and resources . To this end there would be no more mention of a “German Reich” in any official broadcasts , statements , or publications . From this point on the German ministry of propaganda would push the idea of the “Peoples Reich” , a mighty empire made up of all the peoples of Europe , united in one goal , and working toward a better future . It was an over the top idea that would plant seeds of doubt in the minds of anyone critical of the Reich , and as anyone knows , if you repeat something often enough it eventually becomes true .

    This would go on all across the “Euro Reich“ , from France all the way to the eastern front .

    While some regions pushed back more than others , it would sew enough dissention in the occupied territories that reports from resistance cells in France would spurn the allies into action and force their hand on the landings on D-Day , fearing that to wait would only reinforce the Germans propaganda victory and make success all the harder .

    Ironically the behavior of the allied troops on leave toward the French women would just increase the resentment many felt toward the allies , especially the British troops among them . And while it wouldn’t result in open conflict , it would drain enough support for allies that the reich’s military would have an easier time of pushing them out during the battle of the bulge , and provided more than a few “patriots” to point out the resistance members among the towns folk .

    After the German counter attack had pushed out the occupying allied forces , all that was left to do was clean up the mess and clear out the pockets of the resistance that remained . But the German war machine was at its limits , and the leadership knew a lighter hand was needed lest they undo all the progress from in the last years work of the propaganda ministries . The leadership also knew that “retribution would just create martyrs and strain their resources even further . In a similar fashion to the tact taken with the work camps , the German leadership decided to allow a single wave of open migration from France . Those who wanted to leave could do so , at their own expense , and forfeiting any land they owned to the state .

    Even the surviving members of the resistance were allowed to leave , after being meticulously identified and cataloged as only the German filing system could .

    As was expected , a great many of the French DID leave , across the Mediterranean to ’Free French northern Africa” to live in “freedom” at the expense of the natives living under colonial rule .

    But there were also a great many that stayed . Mostly because simply leaving their family lands was too much to bear , even with German occupation .

    The Regiment de Charlemagne was brought back home to France , and would form the backbone of the new military order . German trainers were brought in to raise a new FRENCH army that would be expected to serve the new Peoples Riche under the French governments rule . Any of the abandoned allied vehicles that could be salvaged were , and were put into service in the new French units .

    It became quickly apparent to the German leadership that the war was far from over . Their forces were stretched thin , their resources scarce , and their enemies threatened them on too many fronts to count . On top of that they were still delicately trying to grow their control over the many factions and parties that made up the various governments under their thumb .

    This lead to what many would later call the “38 Doctrine” . Rather than saddling the German military with the occupation of so much land area , they would disband 3 regiments of their best troops and divide them up to become military trainers to take over training the military for all of the nations under Riche rule . This was not optional . This was a vital step to ensure that ALL units were equally well trained and disciplined regardless of where they came from .

    Rather than levying fines , taxes , or outright stealing from the various countries to fund the war effort , each nation would be expected to raise their own armies , and purchase their own weapons and vehicles to supply it in accordance with German organizational doctrine . German troops didn’t need to be everywhere monitoring everything , they controlled those who were in charge after all

    German rules had all but ended combat vehicle development in France and elsewhere . Of those nations allowed to research their own tanks and planes , their research was so far behind that they weren’t really seen as a threat .

    Now even under German ruled , countries like France were allowed to produce weapons , they were just for mainly German use , so the factories were already there , they just needed to be put to better use .

    To fill the need of the new Riche’s armed forces the previous weapons bans were altered . No country could research and produce NEW tanks that mounted a gun larger than 50mm , but any of their older designs (most being produced previous to 1938) were completely acceptable . Factories under German control were of course exempt , and could continue to work on larger tanks as desired .

    This may seem counter intuitive , but it did a few VERY important things. First was that it revitalized the already existing factories and helped increase employment . Second , by using the already existing production lines it allowed them to begin producing tanks en mass to fill the needs of thinly stretched lines and buffer defenses across the Riche . Third , by limiting the production of NEW tanks to no more than a 50mm gun they made sure the emphasis on PRODUCTION was spent on already tested designs , while the emphasis on RESEARCH was on improving production and performance of units already in the field . Countries with little or no vehicle production capabilities could buy combat vehicles form those countries already producing them ( this single handedly ensured the the Panzer 38(D) would become prolific across the Riche for years to come ) And lastly , by simply banning the PRODUCTION of newer bigger tanks by the other nations , it allowed Germany to sell larger heavier tanks to those same nations , and thus fill their own coffers and keep them dependent on Germany for heavier tanks and spare parts .

    In the coming years , as the Riche nations sent units to the eastern front to attack again into the Russian heartland , Polish and French tiger I’s were in the vanguard right next to their German counterparts .

    Perhaps most importantly of all , it allowed production to be spread across the Riche , so that allied bombings not only had less of an effect on wartime production as factories were slowly moved to underground production facilities , but also bolstered resentment against the allies when they bombed FRENCH weapons plants killing FRENCH civilians which would be splashed across movie screens in news reel after news reel every week .
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    Sat Feb 20, 2016 1:04 pm
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    MASS BATTLE MANAGEMENT !!!!!!!!!!!!!!!!!!!!!

    K G
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    Ok guys , so for anyone that has been around here a while , you know I am VERY devoted to this game . Not JUST playing the game , but looking at ways to improve it and offering help and how to’s for anyone needing it .

    So here is something SOOOOOO simple , that it boggles the mind that no one else has come out with it sooner .

    One of the big problems with ANY miniatures war game is that it takes A LOT of space for all the books and rules and armies lists and dice and etc …………….. . while the dry erasable stat cards were a major step forward in helping manage that for Dust Tactics , they still took up a lot of space , and more and more space as the game grew up and armies got bigger . The new unit card designs were an attempt to help manage the space issue a bit more by cutting the card sizes down , but still not enough if you want to do truly epic battles like a D-Day scenario !

    I came up with this idea a long while back , but unfortunately due to a stubborn computer , that wont let me run my old programs on it , I have to rely on help form some friends to get some things done . I asked one of my players to make these for me , and told him what I needed them to have and wha la , here we go ……………………

























    There are 2 types of cards above , vehicles and infantry . The vehicle cards have the crosses in the second column . These are sized to be the size of a playing card .

    So here is how they work . Take each of your units and mark them in some way to tell them apart form other units of the same type . For example I have 10 squads of recon grenadiers , so I mark all the members of squad 1 with a 1 under their base in metallic permanent marker , all the members of squad 2 with a 2 , and so on …………….

    Then I take a card and write at the top of it what TYPE of unit it is for , so for example I have 10 squads of recon grenadiers so I would take 2 infantry cards and write “Recon Grenadiers” on the top line . In the smaller boxes in left hand column I would write the squad numbers 1-5 on the first card and 6-10 on the second in that column . On the line above the second column I would write “Panzer Faust” and color in all but 3 of the diamonds in each box in that column . The other lines and boxes I could leave blank . We just provided extras incase they were needed as the game grows up , incase new units needed more one use boxes .

    Now take those 2 cards and put them in a standard card sleeve and you can write on them with dry erase markers and reuse them over and over again .

    Now I would take ONE of the Panzer Grenadiers stat card that come with the units , and 2 of the smaller cards . If I need to look up the stats , I can use the one bigger card , but as for flipping through a stack of cards to see which unit HAS used its single use weapons or taken wounds , I just look at the 2 smaller cards , and its right there in front of me .

    The vehicle cards work the same way .

    This means you can MUCH more easily manage battle of well over 500 points with fewer cards . Or even just smaller casual games that have multiples of the same units .

    The same cards and idea can be used with pretty much any table top war game regardless of genre .

    Now of course you guys can print these out for your selves , or ; we are having to play with the scale a bit to tweak it into the frames , but we will be uploading these to a card site like arts cow or the like so you can get them in decks of 52 sturdier playing cards .

    And of course , if you like the idea , please feel free to post links to this blog post in any applicable forums or FB pages or blog sites that you think people would find a use for these .
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    Tue Feb 2, 2016 6:05 am
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    FIGURE HACKS , SSU style ; MORE BANG FOR YOUR BUCK !!!!

    K G
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    Ok , so with us moving on with first edition , we are inevitably going to diverge from the official game figures here and there . YES we will post first edition stats for the newer units as they come out , but beyond just the game design philosophy , we have no reason NOT to plug some of the holes in this game that for what ever reason Paolo and Oliver have left empty for so long . To that end I have come up with a new category of blog post ; “Figure Hacks”

    With the current figure dumps by FFG and BF on miniatures market , the liquidation sale is just too good to pass up , so I jumped in .

    And I came up with 2 figure hacks that will become full blown BLOG posts later on when I get to the painting and modding on them .

    So here is the first BIG figure hack ……

    We all know you cant use more than one command squad of the same armor value in your force . BUT with the rock bottom prices on MM I came up with a figure hack that uses 6 command squads and 3 rifle squads .

    Now , the SSU is a little light on anti vehilce walker power , so I decided I wanted a little more anti vehicle power . But as you all know I am a big fan of recon squads to hunt down my enemies infantry with so I went 33/66 on my purchase choices .

    Since they don’t get the spotter ability , I am not a fan of having 2 snipers IN the rifle squad units . YES they are a good unit , but my play style doesnt lend well to the rifle squad pattern . So I bought 3 rifle squads , and am going to take the 2 snipers from each to make 3 sniper squads (this is especially good with the new sniper skill that the first play test group came up with (even without spotter) . While I
    I got 2 red command squads , and will take the 2 bazooks from them to add into the remnants of ONE of the rifle squads to make a red thunder squad .

    I bought 4 of the medvedi command squads and am going to take the 4 heavy machine guns to add to the remnants of the other 2 rifle squads to make 2 Frontoviki squads .



    I will then do arm and head swaps amongst the remnants of the 6 command squads to add more variety to the poses and then take the 6 radio men and 6 commanders and pair them to make 6 spotter teams . I may or may not add in some “bits” like radio packs and such to spruce them up a bit . They will make a good addition to the zis rocket trucks i got off ebay from THIS guy :

    http://rover.ebay.com/rover/1/711-53200-19255-0/1?type=4&cam...

    THEN I will take 5 of the command squad mechanics to make a field mechanics team .............. i know , RIGHT , its about time !

    THEN I will take 5 of the command squad medics to make field medic squad .i know , RIGHT , its about time ........time !


    that’s 14 squads made out of 9 FOR $72 plus shipping !

    And I will have 2 figures left over for modding for later .

    Cards will be posted along with points and rules once we playtest them enough to get them right !

    and since this hack works for ALL versions of the dust game , be sure and pass it along to any SSU players you know .

    also , i now have TWO people to help me with the computer graphics stuff , so look forward to new blank first ed cards soon , and some more player aids !
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    Fri Jul 24, 2015 8:19 pm
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    core rules changes and additions for first ed

    K G
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    I m having some computer program issues and computer issues , and long story short , its taking me forever to get the rules rewrite done .

    OK , guys , so rather than keep it all bottled up until I get my computer issues sorted out , here are the more important changes and additions to the DUST TACTICS first ed rewrite .

    For the most part the rules remain the same , just doing some cleaning up here and there , and adding in a few changes . if you have the REVISED rule book from the FFG REVISED starter , and the FAQ , you have most of what you need to play , and our rules will for the most part be building on those there in .

    First lets go over changes in "actions" .

    While a minority of players claim how much better the BF 2nd ed is , I think its tripe . BUT , there IS one rule we will be importing from it , and that’s the “pass” action , thus if a player has fewer units to activate than his opponent , he may opt to pass , not activating ANY unit . This clears up the problem of armies getting out maneuvered because of lopsided activation due to unit kills or lopsided forces at army selection .

    Second is the “reactive fire” action . Rather than the seemingly over complicated somewhat lawyeristic rules that required multiple paragraphs and some interpretation , we simplified it . A unit may attempt reactive fire if it SEE’s an enemy unit move one square , AND has LOS and range to the square the enemy unit has moved into . So there is no “how does “X” action effect it , how does “Y” situation effect it , its cut and dried , if a unit see’s them move into another square , they may attempt to attack . It doesn’t matter if they moved that square as part of an action , or as the result of a skill , or anything else , just that they moved to a new square ! And NO , it does NOT have to attempt the reactive fire the FIRST squares worth of movement it see’s , they can wait untill the unit finishes their action , as long as they see them move into a square ! ITS JUST THAT SIMPLE FOLKS !

    Units making a reactive fire attack MAY use “C” ranged weapons if an enemy unit is adjacent to them when they reactive fire .





    And now declaring attacks . As a simple rule of thumb , if a player does not declare that they ARE firing limited ammo weapon before they roll the dice , then it is presumed that they did NOT fire the limited ammo weapons . Likewise , if they do NOT declare that they are splitting fire BEFORE they roll any dice for an attack , then it is presumed that they are NOT splitting the attack between 2 targets .




    NOW lets move on to structures . The rules for structures are very general , and for good reason , but we added in a couple of rules to help clarify some differences between rubbled buildings , and intact structures .

    FIRST is that we designate before games if structures are “soft” or “hardened” a soft structure is a normal building or home , something that you could NOT drop a tank on without it falling through the roof , and every floor below . HARDENED structures are reinforced so that vehicles CAN move around on them without fear of falling through .

    second is that any exterior square facing that does NOT have a wall section is considered to be a LARGE door , and if 2 or more adjacent exterior square facings lack wall sections , then they are an enormous door , large enough for a LARGE walker or vehicle to enter in through .

    Third is that units with jump MAY use it to land on a buildings roof if they have sufficient move to do so .

    Fourth vehicles such as units with hover or VTOL may land on HARDENED structures .





    NEXT lets move on to heroes .

    2 changes/add ons

    An un attached hero may spend a “skill” action DURING a game to attach them selves to a squad .

    Second , heroes , and the units they are attached to are never “suppressed” . suppression will be covered later on in this post .





    NOW lets move on to command squads .

    We removed “artillery strike” , “get up it aint that bad” , and “makeshift repair” from the “command squad” section of the rules , and placed them in the general “skills” section . The reason for this is that the command squad rules are meant to be used only once per round , but these 3 skills are fairly weak , and would be available to other squads and heros , so by removing them from the command squads section , these 3 abilities can be used by other units on the same round , without the limitations placed on them by the command squads section .

    Command squads may never be suppressed .

    For the NCO command squads , combat drugs were changed from the messy confusing rules in the rule book to : give one adjacent infantry unit 3 combat drug tokens . Each token may be used at any point during the game to give the unit ONE extra action during its next activation , BUT on the turn following the use of a token , the unit has one fewer actions . If all 3 tokens were used on the same turn , then the unit MUST perform a “nothing” action on its next activation , and has one fewer actions on the activation after that .






    ARTILLERY ……….

    I am sure many of us remember the flame wars over the artillery rules when the konigslothar came out and did not have reload on its card . So we changed the wording to say that SOME artillery units may require reloading , and if needing to reload , will have the reload skill on their cards .






    AIRCRAFT RULES , we use our house rules for aircraft , you can find them in the files section here on the geek . They ARE “wordy” , in that they sound overly complicated , but try them a couple times , and you will see just how easy they are , and how they make sense . They keep aircraft from becoming over powered and unbalancing the game .






    TANK RIDERS

    Vehicles with tank rider may enter the game with units riding on top of them , but may not be reboarded during a game .





    ASSIGNING DAMAGE

    Ok , so we all know how the weapons stats work and what they mean / BUT some weapons may cause more than one damage per hit . In the case of such a weapon attacking a unit with multple members such as an infantry squad , apply the extra damage to the remainder in the squad . That is to say that even if only ONE weapon hit is rolled , it may kill more than one member of the squad . It is considered “splash damage” and is usually only in the case of wepons that cause A LOT of damage , or fire A LOT of projectiles .






    PHASERS

    Phaser Blast (X*Y)
    This combat value represents a concentrated ball of energy that explodes on impact. “X” represents how well the unit can “aim at” the target; “Y” represents how powerful the explosion is. To apply this type of damage, roll “X” dice and total the number of results. This total is equal to “Y.” Now roll “Y” dice and inflict one damage for each result.

    Phaser weapons ignore all cover.

    When firing a phaser at a target with VEHICLE armor , reroll your “X” misses ONE time . This ability DOES stack with sustained attacks .

    The phasers were overly complicated , and Oliver was apparently under pressure to make them some super weapon that did lots of damage to vehicles , I suggested the above fix , which he seemed to like .






    TESLA


    Like Flamethrowers, Tesla Weapons affect all spaces between the weapon and its target, whether occupied by friendly or enemy units.

    If the target of the attack is a unit with INFANTRY armor , and it IS successfully “hit” by a Tesla weapon , that unit gains a “suppression” marker representing the stunning effects of the unit being hit with a massive electrical charge .

    Additionally, Tesla Weapons ignore cover.






    BUNKERS and FORTIFICATIONS

    We are pretty much lumping them all together right here .

    The official rules are kinda complex , so we don’t bother with the whole attempting to “break in“ , if an opponent gets adjacent to a door , then they may attack the occupants as though they were adjacent to the view slit .

    Grenade weapons fired into the fortification view slit/door from an adjacent square may reroll their misses ONE time .

    Units attacking with “knife and grenade” may attack through the view slits/doors , from adjacent squares , regardless f where in the structure the enemy is , and may reroll their misses ONE time .

    Units attacking through a view slit/door with a flame weapon may DOUBLE the number of dice rolled .

    A unit may only enter a fortification if there are no enemy troops inside .






    RELOAD

    Some weapons may require longer to reload than others . In these cases the special rules box will have the skill “slow reload” and a number of boxes after it . The number of boxes after the skill are the number f actions that must be spent to reload that weapon . So for instance , a barking dog with “slow reload 6 “ requires 6 actions to completely reload its 6 recoilless rifles .







    SUPPRESSION

    NO , its NOT going to overwhelm the game , its pretty simple , and only comes into play with snipers and Tesla wepons (ATM).

    When a unit gains a suppression marker , it has ONE less action available on its NEXT activation . Remove the suppression marker at the end of the units NEXT activation

    A unit may NEVER have more than one suppression marker at any time .

    This was something Oliver had introduced for snipers , and it was UGLY , because it WAS stackable , if you had 2 sniper units you could pin down units and pick them apart . Thankfully we talked him down to one token .





    “MILITARY CONSTRUCTIONS”

    These are “units” that were preposed in the secret playtest group . We did NOT see any stats , or pictures of models , but they were VERY alarming to see as proposed because the RULES as sent by Oliver would give players pretty much unlimited use of the command squads , creating situations where a player could give all or most of their units self repair , regeneration , and continual returning to the battlefield . It was disturbing .

    As I said , we never saw the units them selves , just the WAY overpowered rules . Some of them sounded like they would be a special square of terrian or some such .

    We are mixing SOME of the rules Oliver gave us , with our own rules for a unit that is playable , but not an automatic game changer .

    The section below in italics is directly from the proposed play test rules .

    You don’t want to know what we left out , trust me , it was UGLY !

    You may only have one of each construction .

    “During their first round on the first turn they can enter from your side of the board and consider them to have MOVE 1 (you can make a MOVE + MOVE).

    Afterwards if you wish to move these units you need to spend a whole activation to move them one square. They can't be moved in any other way unless you spend their two actions for a round.

    If directly targeted, a Military Construction is considered VEHICLE ARMOR 3 with HEALTH 4.

    Any unit inside a Military Construction is considered to be in Soft Cover.

    You can't put another terrain element (like an ammo crate or antitank trap) on a square with a Military Construction. And they also can't enter a square with such features.

    Please note that a Military Construction is a unit in itself, that needs to be activated like any other. The only exception is the Command Post, which must have a Command Squad inside: without one inside, this unit is of no use and can't be activated.

    All these units have a specific skill on their unit card that reminds what kind they are.”

    10.7.1.1 - COMMAND POST
    A Command Squad can “embark” a Command Post like it had the Command Vehicle skill. While inside, a Command Squad can use all its weapons and skills. When it uses a special skill, it can re-rolls once per round any failed dice.

    A Command Squad can begin the game already inside a Command Post. In this case, both are deployed at the same time and start the game as one unit.




    10.7.1.2 - FIELD HOSPITAL
    A Field Hospital is a front line facility that greatly increases the life expectancy of any soldier on the battlefield.

    Triage: activate the field hospital , Giving it “2“skill” actions to perform triage on all adjacent units regardless of affiliation . Roll ONE die for EACH eliminated infantry member of that unit , retuning one member into play for each “hit” rolled . Roll separately for each unit .

    Field hospitals have “damage resilient “ due to the reluctance of soldiers to shoot at medical units .

    10.7.1.4 - AMMUNITION SUPPLY POINT
    Having a lot of ammunitions, or even gasoline, close to the front-line can be risky. But many HQ love that their units don't have much ground to cover before reloading theirs guns: when you have an edge over your opponent, it helps a lot to exploit it.

    As long as the ammunition supply point is in play , any unit with the “air drop” ability has 2 uses of that ability . Any unit attached to a hero may spend a skill action to roll one die . If they roll a “HIT” their single use weapons have been replenished back to full .

    “Rackem Up” give the ammunition supply point 2 skill actions . Any unit adjacent to the supply point that has limited ammos weapons may one one die . If they roll a “HIT” refill their limited ammo weapons back to full .

    10.7.1.3 - REPAIR WORKSHOP
    While this unit is in play, all your ground units with VEHICLE armor can last longer on the battlefield.


    All combat technicians repair one extra point of damage when attempting “makeshift repair” .

    “GEAR HEAD” give the repair workshop 2 “skill” actions . Repair ONE occupying friendly vehicle up to its full health .







    SUPPORT UNITS

    You may only have one of each support unit

    10.7.2 - MEDICAL UNITS
    These special units, though non-fighting, spend much more of their time close to the front-line than support structures. They are therefore more prepared to have bullets flying around.

    All Medical units share one trait in common: when an infantry unit is brought back in the battle through the use of the Command Squad or Medical units special skills, it can chooses to enter the board through these units as well.


    In a gritty 1947 battle field , commanders ……and their troops might be inclined to see medical unit’s a viable targets to deny the enemy troops survival . But even then some might be squeamish about the thought of shooting at a medical unit . As such all medical units ALSO have damage resilient , but do NOT share it with squads they join .

    10.7.2.1 - MEDICAL SQUAD
    For any soldier on the planet, to know that there's a specialist Medic nearby that can treat his wounds is the hope to make it through the battle. This greatly boosts the morale of any troop.

    A Medical Squad can also bring back a single soldier in the same way as the “Get Up, It Ain't That Bad” skill from the Command Squad. This costs one SKILL action. It works exactly as the skill from the Command Squad.


    Medical squads can be split up in the same manner as commissar squads , and attached to units in that same manner


    10.7.2.2 - MEDICAL VEHICLE
    A Medical Vehicle has enough gear to treat wounded soldiers in the most efficient way. The doctors and nurse manning them are some of the best violent trauma specialists anyone could hope for.

    A Medical Vehicle can also bring back a single soldier in the same way as the “Get Up, It Ain't That Bad” skill from the Command Squad. This costs one SKILL action. It works exactly as the skill from the Command Squad. Flying medical vehicles must be GROUNDED adjacent to the unit to use this skill .


    An infantry squad returned to the battle field using the We’re Going Back Out There – Medic Skill may re-deploy either from their deployment zone , OR this medical vehicle .

    When an infantry squad is eliminated from the battle field , place a token down in the square that they died in . if this medic vehicle moves into that square , collect the token . At the end of the battle , if this vehicle is still alive , count the units whose tokens were collected as being worth HALF as many AP’s as their printed values for terms of victory conditions and determining a winner .

    Medical vehicles with a carry capacity may ONLY transport MEDICAL SQUADS . Medical squads inside of a medical vehicle MAY use their “get up it aint that bad” skill on friendly units outside , adjacent to the medical vehicle

    VK COMBAT TECHNICIANS
    With the introduction of VK , the complexity of combat vehicles multiplied 10 fold . In order to keep them running , combat mechanics became a real necessity to turn the tides of battle .

    Combat technicians are really just glorified mechanics with additional training in the most basic VK technology .

    Combat technicians have the “makeshift repair” . keep in mind that each use of the skill requires a skill action , and thus can only be used 2 times each turn , regardless of how many combat technicians are in the squad .

    Combat Technician squads can be split up in the same manner as commissar squads , and attached to units in that same manner .

    Surprisingly Oliver didn’t have anything like mechanic squads in his rules ……………









    And now for a few peeks at what we have coming up .

    Our big unit fix for the SSU A4 infantry (NOT INCLUDING WINTERS CHILD) is that we changed it to A2 VEHICLE armor . And added in a skill ultra light walker

    Ultra light walker : this unit is composed of small ultra light walkers . Too weak to deploy on their own , they work in teams , complementing each others firepower . This unit interacts with TERRAIN as though they were infantry , but are considered to be walkers in every other regard such as transport and deployment . When being transported , the unit takes up the space of one standard walker.

    Doing this made them more susceptible to damage from anti armor weapons , and gave infantry a few more chances to hurt them , but still kept them as incredibly tough little buggers to try and kill .

    In the DUST47 time line , we don’t think anyone but the Vrill should have A4 infantry .

    And the BIGGEST announcement I have on the horizon is that I am going to revise the weapons stat charts to go all the way to VEHICLE armor 10 ! I have seen some of the fan builds out there , and they look like something farther along the time line , say 60’s to 80’s era , so the armor charts need to be revised to reflect the potential for growth in the game beyond 1947 . I see the potential in the game for different eras of play . Expanding the armor charts would give a little more room to grow in .
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    Fri Feb 20, 2015 2:36 am
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    LASERS AND PHASERS AND TESLA OH MY

    K G
    United States
    albuquerque
    New Mexico
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    I wasn't born ! I sprang from the forhead of God , as he contemplated a particularly vile joke !
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    I wasn't born , I was hatched in the deepest darkest part of the ocean , and raised by sharks !
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    What would a “WEIRD WAR II” game be without things like lasers and phasers and Tesla weapons ? The problem is in finding a way to make them cool , but at the same time playable without over powering them .

    I think on of the BIG mistakes that game companies (and their uber fans ) fall into is the mindset that EVERY new unit MUST be BIGGER , STRONGER , MORE GOD POWERFUL than the last unit they produced . This leads to power creep , and eventually a very vanilla playing system as it looses any real flavor or feeling in the army construction process .

    When we came up with these rules , we weren’t looking to make the weapons all powerful , but rather FUN and something to add variety and flavor to the armies , not just a different type of smelly CHEESE !

    When the game first began 4 years ago , the lasers were seen by many as underpowered , and I suppose its easy to see why some one would think that since they only rolled 1 die , even for their heavy weapons versions . Indeed , that one die stat is why so many see the HERMANN as one of the weakest units in the game . Its entire offense or defense is tied to just ONE die . BUT that ignores the design flaw that that walker only has ONE weapon , same with the allied HONEY light walker . I can tell you that I had discussions with Oliver , and apparently the Hermann sales were HORRIBLE !

    The original first ed stats for phaser and laser units were pretty weak . I guess oliver was under pressure to beef them up , so he kinda went over board with the overly complicated rules for the phasers as well as the growing dice pool .

    By the time he started HIS play test group for second edition , the phasers and lasers were pretty much just ordinary weapons that rolled a dump truck load of dice .

    I made a simple suggestion to him about the phasers/lasers/Tesla weapons , and he really seemed impressed with the idea , but alas shortly there after seems to be when BF hijacked the game rules .

    Lets begin with the WEAPON stats , and then the SKILL fixes that fix the problem

    PHASERS

    To begin with we are drastically changing the 50W phaser rifles . Looking at the unit stats , obviously they were meant to be anti personnel , but at the same time they were just kinda ridiculous . Also their anti vehicle stats were kind of odd because if they can do 4 dice attacks against armor 1-2 , then why cant they even roll 1 die against armor 3-7?

    I don’t see phasers as being effected by armor value , especially after looking at the overly complicated attempts to make phasers more effective against vehicles , so they should roll the same dice regardless of what the vehicles armor is .

    And I have included aircraft stats for phasers just for the inevitable player attempts to strap one to a plane !

    So here is the player rationale : Allied weapons designers modified the phaser into a smaller , easier to carry unit , allowing specially trained troops to carry it and use it in tight quarters . Initial trials were a disaster because the energy discharge was proving to be JUST as lethal to the firer as it was to the target in tight spaces as one might encounter on a commando raid . To make the weapon more useful in a close up anti infantry capacity , they had to design a rapid charge capacitor that would allow the weapon to rapid fire its energy , but with a greatly diminished range and destructive energy . By limiting the discharges they were able to create a weapon that would give their commando unit’s a decisive edge on behind the lines raids !

    The 180 watt phasers pumps more power into the extra range , and thus

    New stats



    50W r3 <> 4*2 <> 1*1 <> ---
    60W r3 <> 2*3 <> 2*3 <> ---
    120W r6 <> 3*4 <> 3*3 <> 2*3
    180W r9 <> 4*5 <> 4*3 <> 3*3


    New skill :

    Phaser Blast (X*Y)
    This combat value represents a concentrated ball of energy that explodes on impact. “X” represents how well the unit can “aim at” the target; “Y” represents how powerful the explosion is. To apply this type of damage, roll “X” dice and total the number of results. This total is equal to “Y.” Now roll “Y” dice and inflict one
    damage for each result.

    Phaser weapons ignore all cover.

    When firing a phaser at a target with VEHICLE armor , reroll your “X” misses ONE time . This ability DOES stack with sustained attacks .


    LASERS

    Lasers get toned down a bit “punch” wise , but they get bumped up some in range , and their skill change gives them a bit more teeth !

    While its easy to suggest that just making a bigger laser makes it better , the question becomes better at what ? Did the bulk go into a stronger power unit to shoot more powerful bolts ? Did it go into giving it longer range ? What about longer battery life ? My restating is based on the idea that each laser would have its own intended battle field role , so in some cases the range gets increased , in some cases the damage . I also bumped up their hitting power against A4 infantry , because game mechanic and stats wise , most of the A4 infantry seems to be closer to a tank than an infantry man .

    For those paying attention , you will note that the WOTAN’s lasers are toned down , this is for 2 reasons , the skills change for “laser” makes them more effective , and another “skill” is added to the WOTANSs card that makes him a bit better still .

    And I have included aircraft stats for lasers just for the inevitable player that attempts to strap one to a plane !


    LASER GEWEHR R4 <> 2/1 1/1 1/1 1/1 <> 1/1 - - - - - - - - - - -- - - - - -- - - - - -
    LASER WERFER R4 <>½ ½ ½ 2/2 <> ½ ½ ½ ½ ½ ½ ½ <> - -- - - - - -
    SCHWER LASER R4 <> ½ ½ ½ 2/2 <> 1/3 1/3 1/3 1/3 1/3 1/3 1/3<> ---
    WERFER
    HERMANNLASER R10 <> ½ ½ ½ 2/2 <> 1/3 1/3 1/3 1/3 1/3 1/3 1/3 <> 1/3 1/3 1/3
    KANONE
    JAGDGRN.LASER R10 <> ½ ½ ½ 2/2 <> ½ ½ ½ ½ ½ ½ ½ <> ½ ½ ½
    KANONE
    SCHWER LASER R15 <> 2/1 2/1 2/1 2/2 <> 2/2 2/2 2/2 2/2 2/2 2/2 2/2 <> 2/3 2/3 2/3
    KANONE ZWEI
    WOTAN
    DERBLITZ ZWEI R6 <> ½ ½ ½ 2/2 <> ½ ½ ½ ½ ½ ½ ½ <> ½ ½ ½
    LASER KANONE


    New skill :
    Laser
    Laser weapons cut through any material and any armor. When using this weapon, inflict damage for each “HIT” result and reroll all “HIT“ results. Continue inflicting damage and rerolling each “HIT” result until all dice show “MISS” results.

    When making an attack against a target with VEHICLE armor , your INITIAL attack roll “HITS” on BLANKS . All follow-up rolls to determine continuous “HITS” will only count at “HITS” when the crosshair “HIT” symbols is rolled .

    TESLA GUNS

    Obviously , looking at the stats , the Tesla weapons are a bit on the ridiculous side , so lets pull them back a notch or 2 .

    First , the stats

    TESLA GUN R6 <> < 1/+ > <> <--------1/3-------------> <> ---
    HEAVY TESLA R6 <> < 2/+ > <--------2/3------------->
    GUN IS-48
    HEAVY TESLA R7 <> < 2/+ > <> <--------2/3------------->
    GUN BUNKER
    SINGLE
    HEAVY TESLA R7 <> < 3/+ > <> <--------3/2------------->
    GUN BUNKER
    DOUBLE


    New skill :

    Tesla

    Like Flamethrowers, Tesla Weapons affect all spaces between the weapon and its target, whether occupied by friendly or enemy units.

    If the target of the attack is a unit with INFANTRY armor , and it IS successfully “hit” by a Tesla weapon , that unit gains a “suppression” marker representing the stunning effects of the unit being hit with a massive electrical charge .

    Additionally, Tesla Weapons ignore cover.


    SIDE NOTE. “suppression” counters remain with a unit until they spend one “skill” action to remove the counter . As long as a unit has a “suppression” counter , it may only perform one action per turn . A unit may never have more than one suppression counter on it at any point during the game .
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    Mon May 19, 2014 12:43 pm
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    GETTING BACK IN THE SADDLE!

    K G
    United States
    albuquerque
    New Mexico
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    I wasn't born ! I sprang from the forhead of God , as he contemplated a particularly vile joke !
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    I wasn't born , I was hatched in the deepest darkest part of the ocean , and raised by sharks !
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    So I suppose its true , all GOOD things come to an end , in this case the “GOOD” being official support for first edition ………..

    But so be it , BF doesn’t want us , then we can all just keep first ed alive without them !

    So its time to get back up on the horse and look to doing a first ed Re-write , not from the ground up , but just to give it a little bit of growing up .

    This post is to address a few things , and to open a discussion to the broader field of FIRST edition fans in relation to MY version of the world of DT .

    My plan is not only to beef up the rules a bit , but I will also be going back and restating some units , re-costing ALL the units , and filling in some holes in the fluff .

    FIRST , my rewrite of the rules will primarily focus on cleaning them up , and maybe adding in a VERY FEW things to beef them . I will also be adding in some new skills to fill in holes in the game .

    SECOND , in regards to units I RE-STAT , my intention is to add in a bit more diversity where some was lacking (like some of the weapons ranges ) , REPAIR some stats like the lasers/phasers/teals in the hopes of making them cool/weird/useful , and put some units on a more even keel as it seems that some of the newer units were just getting ridiculous ! Lastly , we will be changing some stats to .

    THIRD , the re-costing of units will based on their average playability in a mixture of terrain types/densities . One of my BIG problems with the FIRST NPS(NEW POINTS SYSTEM) was that it tended to only relflect how units play on a small battle field , against walkers . That kind of costing formula ignored how weak a BBQ squad is on a BIG table with more open terrain . Inshort , my costing is based on our games over the last 3 years , playing on a variety of field sizes , army points totals , and densities of terrain . My points system will be in 5 point increments , with the Pounder and Ludwig used as the base line for the New Points Units .

    FOURTH , I will be adding in some fluff , because lets face it , the holes DG have filled are A LOT fewer than the holes that still exist in relation to how the world got to where it is in THEIR version of 1947 . I will NOT be trying to offend people , but I will NOT be trying to white wash the issues . There are some SERIOUS "elephants in the room" anytime you talk about a WWII game , especially one like this where history is being rewritten . My filling in the holes will be an attempt to make sense of it all in a sensable manner that could lead to a world where its 1947 , and all 3 powers are still going strong !





    Below is a slightly edited fluff piece Oliver had me send him . I told him he could use it as he saw fit , but since I haven’t heard if he ever had planned to use it , I will post it here to help RE KICK off my blog !


    "Sir ! , General Olbricht to see you !"

    "Yes , of course , see him in lieutenant ."

    Rising to attention , Major General Tresckow prepared to receive his visitor as he walked into the office . "Hail Germany !"

    "Hail Germany ! Olbricht replied ."

    "Thank you for coming General , I know your time is short so I will be as brief as possible . I believe I have found a solution to our Nazi prisoner problem , as well as the forced labor issues , and of course those camps ."

    "Why the rush Henning , its just the two of us here , why be so formal with an old friend ? "

    "Just following protocol ." Tresckow’s eyes glanced to the corner .

    General Ulbricht’s gaze followed . The glow of a cigarette in the darkness sent a shiver down his spine .

    "Ah …um yes , go on General Tresckow ."

    "Well as you know general Olbricht , since the arrest of the Nazi leadership last week following the assassination , we have been trying to decide on how to deal with the problems presented in handling them . We cant just execute them as Hitler would have done , because they are too popular , too famous , and still have support among the SS units . We cannot count on them to follow our orders regarding their previous leaders . But we cant let them sit in prisons either , there is to much chance that they might escape , and lead a coup against US ! We need some one else to take them off our hands . "

    "Of course , and who do you expect to volunteer to do that ?"

    "You are aware general Olbricht , of the brutal treatment our forces were ordered to carry out in the occupied territories . We were greeted like saviors’ , and acted like barbarians . As a result we lost just about all the support we had there ."

    "Yes , of course , but what does that have to do with our prisoner problems ? "

    "We need to win back the support of the occupied territories . To that end I suggest we come clean about the mess they made . We admit to the mass killings , and even the camps . Paint their Germany with a very dark brush , bring out their hatred for what was done ."

    "Wait , why would we want them to hate us more than they do , are you trying to flood the ranks of the resistance against us ?"

    "I’m getting to that General Olbricht . Hitler and his cronies made them selves monsters , each and every one of them ! So how better to win the harts of the peasants than to give them their monsters on a silver platter , and the stick to beat them with ? "

    "I’m listening ……?"

    "We reinstate the local governments in the occupied territories , with our own hand picked people of course , leaders who will remain pliable to Germany . At the same time we issue new orders to our troops to act respectfully toward the communities around them . "

    "You really expect the peasants to just accept the leaders we put over them ? You expect the resistance to lay down its arms just like that ?"

    "Of course not General Olbricht ; Once the new leadership is in place we legitimize them by handing over a few of the prisoners to each of them to put on trials for the crimes committed against their people ."

    "WAIT ! WHAT ? You are suggesting …..?"

    "YES , I am ! I am saying we will hand the monsters over to the peasants , and let them take their revenge . They will be put on show trial , no doubt found guilt , and executed by some one OTHER than US ! With the weight of the FULL revelations of what Hitler and his have done ; the German public will be less than eager to stop the trials , no matter the verdicts . We don’t HAVE to run the occupied territories , as long as we control the people who do . Who we hand them over to , and how we do it will let us make heroes out of our chosen proxies . We don’t even have to treat them very well , we just have to treat them better than Hitler or Stalin !Through our proxies we will not just win their harts , but willing recruits to fill our armies , and a redoubling of the war effort by those in the factories ."

    "What of France , Belgium , and the other North European territories ."

    "We give them criminals to try , and put our propaganda machine into full gear and use the British attack on Mers-el-Kébir , we publicize the Russian Katyn massacre , the firebombing of entire cities by the allies , there is plenty of blame to go around on our enemies , if we just use it right . And to reinforce our position in France , we will bring The 33rd Waffen Grenadier Division of the SS Charlemagne back to france to help administer and indoctrinate new recruits . "

    "As for the eastern front , its time to take General Vlasov and his Russian Liberation Army and make them into a real fighting force . We establish districts in the Russian teritories , and appoint leaders , with general Vlasov as their military commander . We can even send them some prisoners of their own to execute if it will help boost recruiting ."

    "Just how many of the prisoners do you plan to send away ? What about the scientific and R&D ? Your plan would mean handing over some of our best scientists , and would set us back behind our enemies ?!"

    "My staff has already been going over their files . Those that we can use , who have produced something beneficial , like Von Braun and his staff will have their files cleaned to omit their Nazi party affiliation and activities . Those that wasted years on pointless failed experiments like Brack will find them selves on trains to their new jailers . Its time to clean house , with a very big broom ."

    "But what you are suggesting leaves US open to persecu.." At last she spoke , cutting him off mid sentence . He had almost forgotten about her …….. almost .

    "I think it’s a VERY good idea General , and you should to ." The venom in her voice was clear and cutting in its nonchalance .

    "Of course Major Von Thaler , I see the logic in it now that you mention it ." The fear in his voice was evident . Turning back to face Major General Tresckow , General Olbricht asked ; "So what of the forced labor and those camps ?"

    "There is no reason we should be paying so much for our weapons when everything from the mining to the assembly is being done by slave labor . The answer is simple , we will confiscate the factories from the industrialists on the grounds of war profiteering . The guards will be arrested and turned over to the workers for “justice” . The labors will be reminded that many of them come from groups that were turned away when they tried to immigrate away from the old Germany , or were rounded up by their own countrymen and turned over to Hitler and his cronies to eliminate . They have no real other place to go in the world right now , so we will give them a choice . They can either stay and build a life here in the Workers Army Corp , and wait for the mess of reparations to be sorted out ……….. or they can volunteer to leave their claims of restitution behind and we will ship them to Mexico . We have been in contact with the Mexican government , and they are still willing to accept any and all Jewish immigrants that want to leave ."

    "We have begun plans for a Workers Army Corp . They will be organized in military manner , paid a military wage , and fed and clothed in military fashion . They can leave to visit and travel , as permitted by military regulations . Our plan is to create a willing workforce that is healthy enough to increase production . I have visited the Ford and GM plants in France , they are very productive , we need to match them , and working our skilled labor to death makes that an impossibility ! As for those camps , they will be given a similar option as the factory laborers . Once they have dispensed “justice” to the guards that tormented them , the fences will be torn down , and building materials and food brought in . They will be given a similar option as the factory laborers ; they can join the Workers Army Corp at the factories , or they can stay in the camps to fix them up to continue on as paid laborers growing food and producing whatever they did before , but paid for their work , and fed for their effort . We cant afford to waste their efforts anymore by working them to death , and most will remember Stalin’s treatment was not much better than Hitler’s . As an added benefit , we will remove the ban on the various religions so that they can practice their culture more openly as they did before ."

    "Well …… *sigh* I suppose there is no need to discuss it further , send me your plans and I will see to it that they are carried out ." Glancing at the glowing cigarette in the corner . "Now if you will excuse me , I have other meetings to attend ." General Olbricht turned and left .



    March 21st 1943 early evening in Minsk .

    A car speeds through the streets ……..

    “Stay down Herr Himmler , we must get out of the city before they realize you have escaped .”

    “Yes , of course , just get me away from here “ whispers the man cowering on the floor in the back seat .

    “We are almost o ……..”

    CRACK SCREEEEEEEEEEEEEEETCH BAM!!!!!!!
    The car careens into a light poll at full speed , its driver dead at the wheel with a hole where his face used to be .

    After a few moments Himmler stumbles out of the car slightly dazed . People are starting to gather

    A woman in the crowd screams “ its HIM !!!!! IT’S THE MONTSER OF MINSK , ITS HIM !!!!!!!! “

    The crowd starts to close in and Himmler’s screams are drowned out by the shouts of a crowd hell bent to deliver a reckoning ……..





    In a bell tower a mile away a young woman speaks into a radio set . “The escape went exactly as planned “

    “excellent Angela , return to home to await your next assignment “


















    Writers note : despite all the finger pointing at Germany over its treatment of the jews in WWII , pretty much EVERY country had limits on Jewish immigration , even as many of them heard rumors of the camps . The government of MEXICO had rules too ……but was willing to look the other way when it came to enforce them .
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    Thu May 15, 2014 2:57 pm
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