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Bobby's Games

I will be posting monthly recaps of my gaming which I have been doing in GeekLists. I'll also be commenting on games on occasion, though I can tell you that I will be behind the curve because I just don't get to play the new games as soon as some people do.

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JSA and All-Star Squadron character for “Zombicide Black Plague”

Bobby Warren
United States
Glendale
Arizona
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In the Kickstarter campaign there was an exclusive hero based on Batman (Scowl) and a necromancer based on the Joker (Grin). I wondered what it would be like to create more homages to super heroes using the available set of skills.

Back in the mid-to-late 1980s I played in a Champions campaign based on the golden age DC heroes, so I know a little about a lot of the heroes and their powers. I first thought of bring the Flash over and it was easier than I thought to simulate his speed with the available skills.

Some heroes and abilities, like Sandman’s knockout gas or Dr. Mid-Nite’s dark bombs or being able to see in the dark just won’t transfer well. Add to it that many of the heroes of the time were little more than Batman clones with no real power and that left a lot of them out.

I would have liked to add another female to the group, but there just weren’t that many women running around in the comic pages of the time. The 1980s All-Star Squadron made Liberty Belle an important member, but her powers just aren’t that inspiring. Firebrand is a Human Torch-ish kind of character and flying fire projector is also not one that is easy to create in the game.

If I was to add one more, to make it eight, I would have done Dr. Fate. He’s basically a lower-powered Superman with some spell-slinging abilities, but I really am not as familiar with him as some of the other others below.

I gave some thoughts on and explanations for some of my choices.

Atom

My memories of the Atom from the golden age are almost all from the 1980s All-Star Squadron comics and related appearances. He was strong, short, and I recall thinking of him as a wrestler/tumbler and that is what I tried building here. I suspect the costume makes me think of a circus strong-man and that influenced some of my choices here.

Armor Slot: Shield: I chose a shield because it allows him a defense roll, which reflects his ability to avoid attacks.
Starting Ability: Hit & run: Represents him being able to move out of a crowded space using his acrobatics after a scrap. Imagine him tossing a broken zombie in the way of the others in the same space.

Level 2:
+1 free Melee Action: Another attack for the scrapper.
Low profile: He’s not tiny, but he is small and adept at getting out of the way.

Level 3:
+1 Damage: Melee: He is strong.
Is that all you’ve got?: This is a scrapper’s skill. Tossing things at the enemy to distract them and save himself.
Slippery: More tumbling/acrobatics.


Flash

He was nowhere near as fast as the Barry Allen/Wally West Flash. There are a lot of abilities that can be used to reflect speed. Let’s see if I can capture them.

Armor Slot: Torch: Simulates speed by letting him draw an extra card when searching
Starting Ability: Bloodlust: Melee: He moves two spaces and then gets a free attack, simulating speed by letting one action move him two spots and getting off an attack. Just letting him move an extra space wouldn’t simulate speed as much so I went with this.

Level 2:
Blitz: Allows him to move after killing a zombie in a zone. It would allow him to zip from space to space and kill zombies.
Tactician: He’s so fast, he can activate anytime needed in a turn.

Level 3:
Barbarian:He would roll dice equal to the number of targets in a space which is using speed to attack everything at once.
Slippery: Using speed to move through zones filled with zombies before they can react.
Zombie Link: He gets an extra move whenever the zombies do. Now that’s fast!


Green Arrow

Pretty much the same as the later versions of the Green Arrow.

Armor Slot: Longbow: Duh!
Starting Ability: Steady hand: Makes him effective when friendlies are in a space he wants to shoot into.

Level 2:
Marksman: A better form of Steady Hand, it lets him ignore targeting priority and shoot anything in a space he wants.
+1 max Range: He can shoot further.

Level 3:
+1 to dice roll: Ranged: His shooting gets even better.
Trick shot: Would let him use hand crossbows to shoot at different squares with the same action.
Iron rain: It’s Barbarian for shooters – letting him roll a die for each target in a space. It’s like him using a trick arrow to wipe out everything in a space.


Hawkman

He’s a reincarnated warrior from ancient Egypt and a flying warrior. Flight is relatively difficult to simulate, but I tried anyway.

Armor Slot: Hammer: He carries a mace and this is the closest thing.
Starting Ability: Jump: Being able to leap over occupied spaces is the closest thing to flight already in the game.

Level 2:
+1 free Move Action: More movement since flying by wings should be faster.
Swordmaster: He’s a master of ancient weapons and can dual-wield any of them.

Level 3:
Charge: A lesser version of Bloodlust. He gets a free move but doesn’t get the free attack, but can still use an action to attack.
Frenzy: Melee: It gives him extra dice for being damaged. That’s something an ancient warrior might have to reflect realizing how dire a situation is and fighting harder to survive it.
Sprint: Another movement buff.


Hourman

He’s like a lower-powered Superman, an hour at a time.

Armor Slot: Dagger: Since I couldn’t think of anything else thematic that would go here.
Starting Ability: +1 Damage: Melee: He starts off stronger than Superman, but Supes ends up potentially stronger.

Level 2:
Bloodlust: Melee: The same ability the Flash starts with. It’s the speed part of the serum he takes.
Shove:Using his strength to clear out a zone of zombies.

Level 3:
+1 die: Combat
+1 free Melee Action
Tough: Lets him avoid one wound each zombie phase. Not great when


Superman

He’s not as powerful as he became in later years, but he is still the best.

Armor Slot: Fireball: Represents heat vision.
Starting Ability: Iron Hide: Gives him an automatic armor save. I thought about making him invulnerable to walkers (Ironclad: [Walkers]), but Iron Hide lets him resist some hits from all zombies not named Abomination.

Level 2:
+1 to dice roll: Melee: Makes him hit more often.
Super Strength: Means all of his melee attacks are strong enough to kill any zombie in the game.

Level 3:
Jump: Like with Hawkman, this is to represent his flight.
Regeneration: If he makes it through the end of a round, he regenerates to full health. How’s that for invulnerability.
Roll 6: +1 die Melee: If the Flash didn’t have Barbarian, I probably would have given that to Supes here. It is a much weaker skill, but allows him to get extra dice when on a roll.


Wonder Woman

The iconic female super hero. The invisible plane is a no-go and who cares of a zombie speaks the truth. She still has a myriad of powers to choose from.

Armor Slot: Shield: She carries a shield in some of her comic book incarnations, as well we in the bad movie from last summer and the hopefully good movie from this upcoming summer.
Starting Ability: Lifesaver: This is her using her magic lasso to pull allies from danger.

Level 2:
+1 to dice roll: Combat: Not quite the super strength, but still quite strong and very proficient with weapons.
Iron Hide: Like Superman, she is quite tough.

Level 3:
+1 to dice roll: Combat: Makes her hit more often with all the weapons.
+1 free Combat Action
Low Profile: She uses her magic bracelets to fend off incoming friendly fire when fighting zombies.
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Wed Jan 11, 2017 1:30 am
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My most played games of 2016

Bobby Warren
United States
Glendale
Arizona
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I am duplicating my format from the past couple of years, summarizing the top 10 played games from this year and commenting on the ones from last year.

My most-played games of 2016

Five of them were new to me in 2016 and I own nine of them, which is surprising since I am buying fewer games as I run out of room. Nothing was played in really extreme numbers. There are also eleven top games since two tied with the same number of plays.

Here they are from the most-played.

Pathfinder Adventure Card Game
Own: Yes and No
Times Played in 2016: 28

Like last year, I am combining the sets. Ninteen games were the Wrath of the Righteous set. The group at Mike’s stopped playing this early in the year. The bookkeeping and artificial mechanisms for making the game fresh and/or harder were too much after dealing with the unfortunate and useless ships in the previous set.

Michael and I kept playing it, though at a slower rate than previous sets. We picked things up at the end of the year and I feel it got better as the scenarios progressed.

Late in the year, Mike, Damian, Jerry, and I started up the Mummy’s Mask. So far, it has been more enjoyable than the last set. Here’s hoping that continues.


Shadows of Brimstone
Own: Yes
Times Played in 2016: 22

In June I thought this would be my most-played game of the year, and since it takes anywhere from one to two hours, tending towards the latter, that would have been impressive. That was because it started off being played regularly, but my focus on getting it played dipped when I started running the Warmachine league.

When playing at the store, we used my set with all the characters being used with anyone being able to switch back and forth between characters so everyone had the chance to play any single character. I bought the Jargono Native, the Frontier Doc, and the Cowboy heros but never built them or got them involved. The rest of the heroes are all at, or close to level three.

We are also playing a campaign at Mike’s with a Lawman, Bandido, Saloon Girl, and Indian Scout.

For some inexplicable reason I backed the new Kickstarter even though I haven’t received everything from the original KS campaign.

Okay, there are two reasons. I like the game a lot and I just can’t help myself.


Qwixx
Own: Yes
Times Played in 2016: 19

It was played the same number of times each of the last two years. This was played with all of the various sheets. I really like the Big Points expansion sheets which make the scores really, really, umm, “big.”


Zombicide: Black Plague
Own: Yes
Times Played in 2016: 16

This was the first game we played this year and most of these plays were in January.

I ended up buying a KS pledge off someone and I had some of the heroes painted. Michael enjoyed painting his Fireteam Zero figures and volunteered to paint my zombies using the quick and simple army Painter method so I will soon be able to play games with completely painted models.


Warmachine
Own: Yes
Times Played in 2016: 15

I started a Journeyman league at my store and played quite a bit the first month and less the last couple. Part of it was an unexpected upheaval at work, but part is the nature of the league. The number of available players over the holiday dwindled and that made finding matches harder as well.

The battle boxes are not balanced to play against other as Privateer Press claimed. There are some definite Rock, Paper, Scissors match-ups and the speed and order which things can be added to the armies does little to change that over the first three weeks (months in our case).

Still, the game is fun and now that work is a little more settled and I can add a fair number of models in month four I hope to get in more games.


Arcadia Quest
Own: Yes
Times Played in 2016: 14

There are two things which are stopping this from seeing regular play.

1. The last scenario is just not all that compelling and is a let-down after five games of competitive goodness.

2. Being a campaign game it requires the same players and that is not something that happens from week to week, especially when some of the people showing up to play games doesn’t like playing it.

Still, I hope to get it played some in the coming year, both before and after Inferno gets released.

Does anyone have a Bob character they are willing to part with at a reasonable price? (I’d like a Pigsy as well, but that’s more because he looks like me but he’s not names after me.)


Fireteam Zero
Own: No
Times Played in 2016: 14

This is the only game on the list of which I don’t own any version.

As I said above, Michael painted up his set using the basic Army Builder method, but he started just as I tired of the game because we played it so much both with his set and at Mike’s, so I tired of it before either owner did. Hopefully, we’ll play some more in the new year as it really is a good cooperative adventure game.


51st State: Master Set
Own: Yes
Times Played in 2016: 12

Considering how fiddly the original game was, I was happily surprised when I played this. The cards are clearer than the original version, borrowing heavily from Imperial Settlers.

I wasn’t interested in picking up Imperial Settlers, which I find to be a slightly better game, because the expansions meant needing to do some deck-building before playing each game and I just didn’t want to go down that road and knew the game would end up sitting and being brought to play because of it. This version eliminates the need to build decks by having just one communal deck so I bought it.

It scales well for two to four players and that is a bonus.


Clank!
Own: Yes
Times Played in 2016: 12

A surprise from late in the year. This deck-building game uses the cards to move a player’s thief through the dungeon to try and grab the most loot and then escape before being discovered by the dragon. It’s a lot of fun and one I hope to play a lot in 2017.


Pandemic: The Cure
Own: Yes
Times Played in 2016: 11

When this was first released it was played a lot. Then it was all but forgotten until the Experimental Meds expansion was released and now it is seeing regular play again. I suspect that might last a month or two before it goes back on the shelf and is replaced by the new shiny game.

The expansion really ramps up the difficulty, which is a good thing.


Valeria Card Kingdoms
Own: Yes
Times Played in 2016: 11

This took over a lot of the plays Machi Koro would have gotten and it ended up not being played as much by the end of the year. I am really looking forward to the expansion coming out in 2017.



My most-played games of 2015

Three of them are on the list above.

Pathfinder Adventure Card Game
Own: Yes
Times Played in 2015: 128
Times Played in 2016: 28

Number one again, though not by as much.


Roll for the Galaxy
Own: No
Times Played in 2015: 36
Times Played in 2016: 5

All the games played in 2016 were with Ambition. This only got pulled out twice to play. It’s a lot harder to explain and get the hang of than it is to play.


Isle of Trains
Own: Yes
Times Played in 2015: 19
Times Played in 2016: 0

Wha’ happen? It just stopped being played and I can’t say why. I will get this played some in 2017!


Qwixx
Own: Yes
Times Played in 2015: 19
Times Played in 2016: 19

Steady in 2016.


Epic PVP: Fantasy
Own: Yes
Times Played in 2015: 14
Times Played in 2016: 4

Mike didn’t like it enough to keep it and it is not something I am likely to bring along most Saturdays since the need for two-player filler games are hard to predict and the box takes up a lot of space in the game. Seeing it doesn’t get played a lot, of course I backed the next version on Kickstarter.


Race for the Galaxy
Own: Yes
Times Played in 2015: 14
Times Played in 2016: 9

The Xeno Invasion was used for eight of the games. Like the Orb in the last expansion, the new mechanisms in this one just add fiddliness to the game.


Machi Koro
Own: Yes
Times Played in 2015: 13
Times Played in 2016: 1

It died and was replaced, in spirit, by Valeria: Card Kingdoms.


Shadows of Brimstone
Own: Yes
Times Played in 2015: 12
Times Played in 2016: 22

It was played more in 2016 and that is a good thing.


Tiny Epic Galaxies
Own: Yes
Times Played in 2015: 12
Times Played in 2016: 5

It was played far less this year. I think it is because we have seen all there is to see. I backed the expansion on Kickstarter, but am really not all that excited about getting it. Maybe I will be when the expansion is released?


Deus
Own: No
Times Played in 2015: 11
Times Played in 2016: 1

Nico stopped bringing this, so it stopped being played. With the new expansion being released I suspect it might hit the table some in 2017.
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Thu Jan 5, 2017 2:08 am
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Games Played in December 2016

Bobby Warren
United States
Glendale
Arizona
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A little of this, a little of that and not mush else to say except what is below.

In December I played 33 different games a total of 65 times and ten expansions accounted for 17 recorded game plays. Seven of the games and two of the expansions were new to me, and I played 12 of the games and two of the expansions in November.

Those played games to finish out the year are:

51st State: Master Set
Times Played: 1
Last Month Played: 10/2016
My Rating: 7

I mixed in the promos I ordered from Portal games and we played with the New Era cards. It was a my Merchants against T’s Mutants.

In our group, T is the one most likely to attack others, and he did attack a few times. I ended up focusing on getting VPs from deals and had a card that let me score three points a turn that he thankfully didn’t attack. I won but T’s last round scoring brought him close.


Bluff
Times Played: 2
Last Month Played: 7/2016
My Rating: 8

We played two games of this at Mike’s, using the latest version of Liar’s Dice which has the neoprene board.


Carcassonne: Amazonas
Times Played: 1
Last Month Played: New to me
My Rating: 7

I was excited to try this after Mike said he was getting it. Both he and I were tentatively disappointed.

The river will either force a long and skinny board or large parts of it could end up being ignored. Also, the rover point scoring felt more random than just about any other mechanism in another Carcassonne game. I got screwed by drawing a couple of the too-many river tiles early in the game, which let the other two score rivers and jump way in front of me. I managed to catch up some by the end but never felt like I was in contention.

I’d like to play it again before rendering a final judgement on the game, but as of now it’s only an average game and a below-average Carcassonne entry. Yes, that is a “7” in my book.


Clank!
Times Played: 1
Last Month Played: 11/2016
My Rating: 8

Just once into the breach this month. If the Saturdays weren’t holiday month Saturdays I suspect it would have been played once or twice more.


Colony
Times Played: 1
Last Month Played: 11/2016
My Rating: 7

I managed to get the auto-upgrade cards (a 2, 3, and 4) and was prepared to win, but Matt jumped to the victory before I could take the turn that was to be my last.


Cottage Garden
Times Played: 4
Last Month Played: New to me
My Rating: 7

This is a replacement for Patchwork. It does much of the same things as that game, but smoother and it plays with up to four players.

Mike and I played it twice and he and I played it with T and Michael. We also played with Matt and Jerry.

It was a blast with both two and four and I will likely be getting this when it comes out from Z-Man games.


Dice City
Times Played: 1
Last Month Played: 5/2016
My Rating: 7

Expansion Played: All That Glitters and Crossroads expansions.

Mike and I played with card from the first two expansions. We selected five cards of each type, including two of each type from Crossroads. It has peaked already and I suspect it won’t see regular play, but I can see it getting played occasionally since Mike, Nico, and I all own it.


Doom: The Board Game
Times Played: 1
Last Month Played: New to me
My Rating: 6

It’s kind of slow. While it takes about two hours, the number of turns each player gets is relatively few and that makes the game feel like it is moving even slower. The initiative system, while cool, can make it seem longer if you go early one round and late the next.


Flash Point: Fire Rescue
Times Played: 1
Last Month Played: 9/2016
My Rating: 8

We played on the brownstone board and ended up with a loss.


Hero Realms
Times Played: 4
Last Month Played: 11/2016
My Rating: 7

I could see my rating go down on this. I really prefer the mix of cards in Cthulhu Realms and having just three “suits” allows for better deck building in such a short game.

All four of the games were against Mike. The first was with the starter decks from the base game and the rest were using the hero decks and they add a nice flavor to the game.


High Score
Times Played: 1
Last Month Played: 11/2016
My Rating: 8

The most average of all the rolls in any of the three rounds was mine. So I can happily tell the others to “Eat it!”

We had a tied score between T and Nick, who won the tiebreaker of having the highest single round between the two of them. His win for the month.


Isle of Skye
Times Played: 2
Last Month Played: 9/2016
My Rating: 7

My weakness in this game is still not making sure I get some end-game scoring.


Keltis: Das Würfelspiel
Times Played: 1
Last Month Played: 4/2016
My Rating: 7

This was the odd game were both Mike and I had all four of our tokens on the board. Usually we have just three because that allows us to focus on scoring with just them and means less of a chance of scoring negative points for one or more of them.


King of Tokyo
Times Played: 1
Last Month Played: 9/2016
My Rating: 8

Expansion Played: Power Up! and Halloween.

We played a really fun game with five players. There was lots of laughing and trash talk!


Lord of the Rings: Journey to Mordor
Times Played: 1
Last Month Played: New to me
My Rating: 6

It’s light. So fluffy light that it is barely more than just rolling dice. We played with the “advanced” rules.

It was a nice diversion and I would play again, but I won’t be buying it.


Medici
Times Played: 1
Last Month Played: 10/2016
My Rating: 9

Allison and Nick were at the store on a Saturday, so we played. This time was with four and the tile mix ended up being a bit odd. We never saw the gold tile and one ofo the goods only was bought a very few times.

Nick won. We need to stop that from happening.


Nyet!
Times Played: 2
Last Month Played: 1/2016
My Rating: 5

Michael wanted to show it to Nick, so the three of us played a round. We also played later in the day when Allison was there so she could see the game and they could decide if they wanted to get it.


Oceanos
Times Played: 2
Last Month Played: 11/2016
My Rating: 7

Mike’s set is obviously defective. The card selection for both games with it was horrendous as I saw entire rounds without crystals or bases. Iello should send him a replacement copy that actually works properly and take back his buggy one!


One Deck Dungeon
Times Played: 1
Last Month Played: New to me
My Rating: 7

Mike backed this and we played the easiest scenario, against the Dragon, with the Mage and the Warrior. We made it to the final battle but were killed early on.

It’s a fun cooperative game designed for one or two players and I would recommend it if you were looking for solo game to play.


Orléans
Times Played: 1
Last Month Played: 6/2016
My Rating: 8

I went over the game again for Mike who needed the refresher. I went for making my boatmen and scholars wild by getting the Herb Garden and School tiles and then grabbing citizens and maxing out the development track.

Both Mike and I thought I was well ahead of him during the game, but when we tallied the final scores he was a point ahead of me and won.


Pandemic: Iberia
Times Played: 3
Last Month Played: New to me
My Rating: 8

Wow! Like Reign of Cthulhu, this takes the basic game, twists it a little, and comes up with an utterly playable and familiar game that has new choices and decisions to make. We played it twice at Mike’s with five epidemics and lost badly both times.

I then broke out my copy and Michael and I played to end a Saturday, and my gaming 2016, using four epidemics and ended up beating the game.

It really is a blast and I look forward to playing with some of the included expansion/variant rules.


Pandemic: The Cure
Times Played: 3
Last Month Played: 11/2016
My Rating: 8

Expansion Played: Experimental Meds for all of the games.

We lost every time. That’s a good thing.


Pathfinder Adventure Card Game: Mummy’s Mask
Times Played: 6
Last Month Played: 11/2016
My Rating: 8

We finished off the beginning adventure, beating scenario four on the first try but it took us two tries to beat the last one. The real enemy in the loss was just the amount of time it took to get through the decks, plus a couple of bad rolls (i.e., me twice needing a two or greater on a d10 to close a location and rolling a one each time).

We also started adventure one and beat the first three scenarios we chose to play. The players are allowed to choose the order for the first four scenarios and then play the last one after completing the others.


Pathfinder Adventure Card Game: Wrath of the Righteous
Times Played: 9
Last Month Played: 11/2016
My Rating: 8

Expansion Played: Herald of the Ivory Labyrinth for six of the games and City of Locusts for three of them.

Michael and I moved into and completed the fifth adventure. And made it through the third scenario in the fifth adventure. Soon it will be done and we’ll go hunting mummies!


Ra: The Dice Game
Times Played: 1
Last Month Played: 10/2016
My Rating: 8

Yeah, we’re still playing this. Ain’t it cool!


Race for the Galaxy
Times Played: 1
Last Month Played: 11/2016
My Rating: 8

Expansion Played: Xeno Invasion.

Just one quick game when we didn’t have enough time for one more scenario of the Pathfinder Adventure Card Game. I think it might be time to go back to the original set of cards and expansions.


Robo Rally
Times Played: 1
Last Month Played: Before 2003
My Rating: 7

We played a four-player game using Mike’s copy which is either the 2005 or 2010 edition. The map was on a single tile and all four flags were on the first half of the board.

I won after Mike and Matt bit the dust.

I still like the game, but it is sure dated and takes a long, long time to play. I wasn’t a huge fan of the flag layout on the map. It would have been better to spread them out a little and force the robots to cross either other going to and fro, but it still worked. Jerry almost won by being the last to survive and being in last the entire game.


Roll Player
Times Played: 2
Last Month Played: 11/2016
My Rating: 7

My Human Wizard was just a little more superior than Mike’s Frogkin Druid. It would have turned out differently if Mike had not misread one of the traits he bought.

Game two was my Dragonkin Thief competing against Mike’s Human Ranger and Greg’s Elf Barbarian. The way of the thief was the superior way. Money, baby. Money!


Villages of Valeria
Times Played: 3
Last Month Played: New to me
My Rating: 7

It’s fun but I agree with Mike that it just doesn’t seem to flow. I want to play it some more, and soon, but I think this might be one that ends up dropping a point, or so, in the ratings and being relegated to gathering dust. Kind of like Jay Cutler in the NFL beginning in 2017.


Viticulture
Times Played: 1
Last Month Played: 3/2016
My Rating: 7

We played using Mike’s Inferior Edition which is the worst of the three editions.

The basic set-up has been removed and the “Mamas and Papas” expansion from Tuscany was made the standard way to start the game. I didn’t like that expansion. They also added the expansion that allows the fields to be sold, which just makes more money available. The visitor cards felt much more powerful in some cases and their relative power is varies greatly. They add way more randomness to the game.

Why anyone would ever buy another game from Stonemaier when this has gone through three rapid editions, changing the rules constantly. So if you own the initial edition, someone else owns the second, revised edition, and someone else owns this, you will be playing with different rule.


Warmachine
Times Played: 2
Last Month Played: 11/2016
My Rating: 9

My first game was against Ben’s Retribution and I expected to lose because he went with a shooty list and I eschewed the choir to go for the big warjack. It was a horrible game since my rolls sucked, his didn’t, and I also made a couple of bad choices.

Game two was against the other Ben’s Circle Orboros. He left Wrong Eye, his hired minion, vulnerable and I tried taking him out to also take out his gator warbeast, but my attempt failed a couple of times because the darned walking luggage made a couple of saving rolls. Then Ben rolled over me. What a disappointing month.

Month four lets me switch out my warcaster (general) and double the size of my army, so now I will start playing with things how I might normally play. I don’t know if I will consistently be able to beat the better players, but I will feel more competitive while losing. I hope.

Also, starting a new job means my playing time might be curtailed some, but I hope to get in at least two games in January. Or more. Much, much more!


Würfel Bohnanza
Times Played: 1
Last Month Played: 9/2016
My Rating: 8

We needed a quick game for five players and this fits the bill.


Zombicide: Black Plague
Times Played: 2
Last Month Played: 11/2016
My Rating: 8

Michael painted all my zombies from the base game because he found the exercise relaxing. Since he painted them, he wanted to play. So he, Nick, and I played with two characters each and we played quest 2, “The Black Book.”

It was a successful adventure.

Later in the month, Michael, Mike Mc., and I played quest 4, “Famine” and won, even though the last food item was the next to last card in the deck.
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Games Played in November 2016

Bobby Warren
United States
Glendale
Arizona
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I played a little less Warmachine this month and played a lot of new games.

Warmachine was my highest rated game of the month, at a nine, and the lowest rating is a three and came from the first game I’ll be talking about below. That wasn’t the only stinker of the month.

In November I played 26 different games a total of 61 times and five expansions 12 times. Eleven of the games and two of the expansions were new to me, and I played eight of the games and two of the expansions in October. Those played games in November are:

Chariot Race
Times Played: 1
Last Month Played: New to me
My Rating: 3

First up this month is a terrible, not-fun game with sub-par components. It says it is a racing game, but the way to win appears to be by knocking everyone else out of the game. The rules make no sense because going faster, in a race, is always worse for the chariot. at least I was able to commit suicide in the game and walk over and get a drink while the other suckers, err, players, finished the game.

Don’t blame Gryphon for the components. One thing I am sure about is they would never have done something to low-end as the “dashboards” used to track the chariots. I bet that can be blamed on the European publisher. When did American companies care more about the quality of components over German ones?


Clank!
Times Played: 5
Last Month Played: 10/2016
My Rating: 8

We are still enjoying this dungeon crawling deck builder even though I was having way too many dragon attacks. I was having the dragon attack every turn there was a face-up card with the dragon icon, not only the turn that card was turned over. Oops.

The third game was played the right way and it went well. I ended up grabbing both the 25-point and 30-point artifacts with the backpack and key and got out of the dungeon.

The fourth game was against just Nico and he planned on doing the same thing, but was sidetracked when he was able to buy two seven-point VP Secret Tome cards for the same cost as the backpack. He grabbed the 30-point artifact and had been collecting the Secret Tomes, so I ended up getting a backpack and grabbed the 25- and 15-point artifacts. Nico was close to being dragon bait so he got out quickly. I was a couple of turns behind him, but managed to get out and scored a win. The difference being the second artifact I grabbed.

In the last game, Mike grabbed an artifact and made a dash for the exit. I grabbed the 30-point artifact and grabbed as many movement cards as I could. Near the end, I beat a monster and grabbed a gem that generated a lot of clank and that was my undoing. I was killed right before I was about leave the dungeon. I still had enough points to win over Michael, Mike, and Nick.


Colony
Times Played: 2
Last Month Played: New to me
My Rating: 7

It’s a resource management game where the dice are resources that are used to take actions or buy cards which represent buildings. The buildings give more resources or actions that can be taken on a turn.

I played against Mike and then against Nico and T. All-in-all it is a fun game that I look forward to playing again.


Dicey Goblins
Times Played: 1
Last Month Played: New to me
My Rating: 4

Maybe it was just the die rolling, but there was no real tension in the game and we only had one of the six rounds that ended with the dragon attacking. I didn’t think it was that fun.


Dream Home
Times Played: 4
Last Month Played: New to me
My Rating: 7

This is a fun, light drafting game about building your dream house. I bet that is how they came up with the name for the game. Well, maybe I’m 93% sure.

The first time I played was against Mike and Jerry and the second time was against Mike and Damian. Game three was with Mike and Damian again, and game four was with Mike and Michael. I didn’t do too well either game, but enjoyed it. I watched most of a game played by others, and even then my choices seemed poor.

I would have picked this up but it was out of stock and I bought something else. I still might get it at some point, and would happily attempt to play it any time.


Fabled Fruit
Times Played: 3
Last Month Played: New to me
My Rating: 7

It’s an odd game that I just don’t feel like describing. Mike, Hilary, and I played three times, with Mike being the overall winner. We rebooted the set when we were done. The next time we play, we will start over at the beginning and keep track of everything as we try to play through all the cards.


Hare & Tortoise
Times Played: 1
Last Month Played: 1/2014
My Rating: 8

We actually played the newest version of the game, Around the World in 80 Days, which added spaces to the race that brings the number of spaces up from 64 to 80. It also uses cards for the “hare” spaces instead of the die roll from the recent Rio Grande edition. I liked the way the cards were used over the previous card versions I’ve played, though I did not like the hold and play later cards.


Hero Realms
Times Played: 3
Last Month Played: New to me
My Rating: 7

I enjoyed the three playings of this against Nico. I used only the cards from the game box and none of the promos or the class decks. The games went fast, maybe a little too fast for me. So few cards are seen each game that I don’t see wanting to add any more, though I will be adding in the promos soon.


High Score
Times Played: 1
Last Month Played: 10/2016
My Rating: 8

Maybe the guys will stop complaining about my dice rolling after everyone else rolled way off the curve? Nah, I didn’t think so!


Ivanhoe
Times Played: 1
Last Month Played: 2/2010
My Rating: 4

This just has too much down time because players are always passing and waiting for the others to finish.


La Granja: No Siesta!
Times Played: 1
Last Month Played: New to me
My Rating: 6

While I enjoyed this dice game a little more than the board game, it still felt like a soulless Yahtzee clone. Both this and the board game are more procedural than fun. I have always said Edgar Rice Burroughs had one plot that he recycled over and over but made fun. These games are lacking a lot of the fun. They are just “interesting.” This is one I will play some more because it is an interesting enough puzzle.


Masmorra
Times Played: 2
Last Month Played: 8/2016
My Rating: 8

Mike, Jerry, and I played a regular, competitive game of this. Mike opened up a big room on the bottom floor and, just when things got tough for him he switched places with Jerry and that trapped him down there for much of the game. Good times.

The three of us played later in the month with Damian. Being the superior player who knows all, I whined near the end when Damian stole a VP from me in the last round because Mike was closer to him. He said he knew what he as doing, which I loudly doubted. He then stopped Mike from being able to use any abilities, proving a me a loud wrong as he won. I hate being wrong. The times weren’t as good this game.

I am really looking forward to getting my copy when the Kickstarter ships, which I now expect it sometime after the first of the year.


Mystic Vale
Times Played: 2
Last Month Played: 10/2016
My Rating: 7

Expansion Played: Vale of Magic.

Mike and I played a couple of games using the new expansion and we both liked the new cards we saw. When playing with the expansion, my rating is a 7 and without it is a 6.


Oceanos
Times Played: 2
Last Month Played: New to me
My Rating: 7

Another card-drafting game by 7 Wonders designer Antoine Bauza. It’s a fun game that takes up a lot of table space.

Like 7 Wonders there is set collection and improvements to your base. Here is it upgrading your submarine instead of building your wonder. The drafting mechanism and card layout is the real difference. Each player is dealt a number of cards and plays one of them, then gives the rest back to the dealer. the dealer plays one of them, then the next player becomes the dealer. The cards are laid out in rows over three rounds, with each round representing diving deeper and deeper, so the cards from the second round are laid out below the first round’s cards, and the third round’s are laid out under the second.

Each round the players score for the number of different types of fish in a level, up to a maximum determined by the size of their sub, plus a number of points determined by the speed of the sub, minus a random number if they have the most hazards in their row of cards. At the end, they players also score points for the largest contiguous chain of cards with coral and for treasures drawn from a bag by their divers.

I was late to the party to upgrade my sub to be able to score more than the minimum number of fish and thought I was surely doomed to a poor finish. But I managed to connect well-over 10 cards with coral on them and get five treasures at the end of the game, so I scored quite well and finished with the win.

The second game was another five-player game and I was in the running, but I tried to set up so I could get the best chance to get the a treasure chest in line but I couldn’t get one.


Pandemic: The Cure
Times Played: 7
Last Month Played: 1/2016
My Rating: 8

Expansion Played: Experimental Meds for three of the games.

With the Experimental Meds being released, Mike brought this to the table on a Friday night and he, Damian, Jerry, and I lost the base game twice.

Then the next day Nico, Michael, and I played it three times with the expansion and lost twice and just won the last time. Finally, Hilary, Mike, and I lost a couple more games.

The two additional modules make the game harder. The fifth disease has more of a consistent impact on the game play while the hot zones are far more situational.


Paperback
Times Played: 3
Last Month Played: 9/2016
My Rating: 7

After playing this quite a bit using the app on the phone, I decided to go ahead and pick this up. I taught it to Michael and we tied the first game and won the second one. Later in the month, Mike, Hilary, and I played one game and Mike ended up winning that one.


Pathfinder Adventure Card Game: Mummy’s Mask
Times Played: 3
Last Month Played: New to me
My Rating: 8

After abandoning the last set with the group at Mike’s I wasn’t sure we would play again, but the new set is out and we played this. We played the first three scenarios. Damian is playing Simoun the Rogue, Jerry is playing Ahmotep the Magus, Mike is playing Zadim the Slayer, and I am playing Drelm the Cleric.


Pathfinder Adventure Card Game: Wrath of the Righteous
Times Played: 3
Last Month Played: 10/2016
My Rating: 8

Expansion Played: The Midnight Isles for all three games.

Michael and I finished off the fourth scenario pack and it was quite challenging. This has been getting better the further along the path we’ve gotten.


Potion Explosion
Times Played: 3
Last Month Played: New to me
My Rating: 7

This is a fun little puzzle and set-collection game with special powers for collecting the right ingredients for finishing types of potions. The cardboard apparatus looks like it might end up being prone to wear and I wondered if there was an MDF one out there. By the time I got home from Mike’s that evening, he found one online at a decent price.

I did end up getting the game, though mine came without the apparatus. I contacted CMON on Monday night, they replied on Tuesday, sent it on Wednesday, and I got it on Friday, just in time to play on Saturday against Michael and Nico. Nico’s comments were along my own in that there was more a game here than appeared at first look.

The following weekend Mike, Michael, Nick and I played. This was Nick’s one allotted win of the month.


Qwixx
Times Played: 2
Last Month Played: 10/2016
My Rating: 8

Expansions Played: Qwixx Gemixxt for one of the games.

Two games. One with an expansion and one without.


Race for the Galaxy
Times Played: 1
Last Month Played: 5/2016
My Rating: 8

Expansion Played: Xeno Invasion.

We needed a quick game to finish the day, so Michael and I played a game. The Xeno Invasion is the weakest set yet. This might be because we don’t play with the invasion game which neither of us liked.


Roll Player
Times Played: 1
Last Month Played: 10/2016
My Rating: 7

Mike and I taught this to Jerry and we all had a really bad game for getting our statistics where they would score and Jerry, the rookie, won.


Snowblind: Race for the Pole
Times Played: 1
Last Month Played: New to me
My Rating: 6

Oy! The numbers on the dice can be hard to read. The are so thick and stylized that they lose some definition at a quick glance and we often confused a “1” for a “7” and vice-versa.

The game was okay. I never felt like I was pushing my luck, which is how Nico described it. I was playing the odds and once the odds weren’t in my favor I stopped. The decisions seemed pretty obvious the whole game. I won by playing it safe, setting up a low-risk return trip, and being the last one on the last turn so I had lots of dice to roll with minimum risk.

I also thought the board was a little small for the components for four players. We often had things bumped just a little and they ended up on lines and we didn’t remember what went where at times. I liked the game and will play it, but was glad I didn’t back it on Kickstarter.


Warmachine
Times Played: 5
Last Month Played: 10/2016
My Rating: 9

I played five games this month. I made blog posts about each battle with the first three games being covered in one post:

• Journeyman league, game 7 against Ben R.’s Circle Orboros.
• Journeyman league, game 8 against Brigham’s Retribution of Scyrah.
• Journeyman league, game 9 against Ben S.’s Retribution of Scyrah.
• Journeyman league, game 10 against Brigham’s Retribution of Scyrah.
• Non-league 50-point game against Ben R.’s Circle Orboros.

The league has been going well and it was also nice to play a game that wasn’t a league game.


Welcome Back to the Dungeon
Times Played: 1
Last Month Played: 10/2016
My Rating: 7

Brandon picked this up and was looking to give it a try to see what the differences were, and since I had played it I explained the differences and we played with Buzz, who won.


Zombicide: Black Plague
Times Played: 2
Last Month Played: 9/2016
My Rating: 8

We played the same quest that we lost in September, and that was number seven, “Dead Trail.” This time he added in the heroes from the Special Guest Artist boxes he owns and the Deadeye Walkers, which were nasty, nasty, nasty!

We lost both times.
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Tue Nov 29, 2016 2:40 am
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Wings of Death

Bobby Warren
United States
Glendale
Arizona
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Ben and I played a 50-point game of Warmachine because we were able to play fully painted armies and, at least from my point of view, it was nice to play with something other than battle groups. We rolled on the scenario table and came up with “Seek & Destroy.”

The battlefield is set up with a flag in the center and four more positioned in a square around it, each of them being 18 inches from the center flag on the diagonal towards the corner. The first player to score a control point from all five flags will win. The other way to win is to kill the enemy warcaster.

I played the Protectorate, but I used the all-in-one army from the previous edition as the starting point. I dropped two of the Choir members, replaced the Exemplar Errant Seneschal with the Officer and Standard Bearer, and swapped solos so I would have Saxon Orrick. So my list looked like this:

Protectorate of Menoth
Grand Scrutator Severius (-28 pts.)
• Reckoner (16 pts.)
• Vanquisher (17 pts.)
• Redeemer (11 pts.)
• Hierophant 3 pts.)

Choir of Menoth (x4) (4 pts.)
Exemplar Errants (x10) (16 pts.)
• Exemplar Errant Officer & Standard Bearer (4 pts.)

Saxon Orrik (4 pts.)
Vassal of Menoth (3 pts.)


Ben built a warlock-centric list using some of the things he wants to introduce during league play. His list:

Circle Orboros
Tanith the Feral Song (-31 pts.)
• Pureblood Warpwolf (17 pts.)
• Gorax Rager (7 pts.)
• Wild Argus (7 pts.)

Una the Falconer (4 pts.)
• Razorwing Griffon (7 pts.)
• Scarsfell Griffon (8 pts.)

Wrong Eye (17 pts.)
• Snapjaw (0 pts.)

Death Wolves (9 pts.)

Blackclad Wayfarer (4 pts.)


The main reason I decided to play the army is because of Severius’ ability to give +1 to attack and damage rolls to all friendly faction models within 16” of him. Then I promptly forgot about it the entire game. I also wanted to have some guns, and all three of the warjacks, the unit, and Orrick could shoot. If I had another painted Vassal Mechanik or painted Wracks, I would have traded out the Vassal of Menoth for two of them and hired Alten Ashley instead of Orrick.

Ben lined up Wrong Eye & Snapjaw to my left, Tanith and the battle group to the center, Una’s group, the Death Wolves, and the Blackclad to my right. I went first with most everything to the left and the Exemplars and Orrick to the right.

I went first and decided a slow approach would be best. I moved the infantry a little more aggressively, using some woods to shield them a little from the advancing Death Wolves, the griffons and the Blackclad. They cam through the woods and did a little damage, but I still had most of the unit left on my next turn and eliminated the Death Wolves, surprised Ben by doing a fair amount of damage to his Warpwolf with one charging Errant, and generally was a nuisance against the Griffons.

Ben was also taking the slow approach on the other flank. I scattered quite a few Redeemer shots into his side, but nothing was too damaging as I recall. Meanwhile, I learned that I should have worked hard on killing the Razorwing because the trample attack it can make against infantry is deadly!

Severius’ feat really hurt Ben because it reduced the control range for both Tanith and Wrong Eye, and it would have been the time for me to make a move. On his turn, he repositioned and waited until he could attack. Between the feat turn and the following turn I failed to do enough damage and ended up pretty exposed, even though I tried positioning to protect Severius. Ben cleared away the screening figures and took out poor Severius for the win.

Thoughts

I keep mentioning my stupid mistakes so I remember not to make them again. It really irks me that I completely forgot about the +1/+1 granted to models by Severius. I doubt it would have made much of a difference, but it could have.

I did decide that whenever I play this warcaster in the future, I will have a arc node so I can cast more of the spells in his arsenal while staying further back from the fray. Blessing of Vengeance, his bonded warjack, is a perfect fit and I need to get it painted.

In the future I will also probably bring along something that can work alone to try and score points for objectives, like the Allegiant of the Order of the Fist. It would have been useful to have one trying to run along the flanks to try and score the points.

Ben learned how deadly weapon master infantry can be and I am more likely to play with the Exemplar Errants in the future. No, they are not as powerful as they were in the previous edition, but they are still quite useful and did do quite a bit of damage before they were effectively wiped out.

We both had fun playing and even though I lost it did the trick to play a game with multiple units to manage beyond the battle group games we have been playing for the league.
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Sat Nov 26, 2016 8:27 am
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Journeyman: month 2, game 10

Bobby Warren
United States
Glendale
Arizona
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Game 10: “Wait, it's over?”

My Protectorate, once again.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Devrish (7 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)

The real downside to playing Menoth in this format is two periods (in our case, months) of playing without any way to speed up the warjacks. The worst part is everyone else getting better at the game with shooting warjacks. Having two of the most active players being Retribution players with all kinds of extra movement and shooting is depressing.


Retribution of Scyrah
Magister Helynna Vahr (-30 pts.)
• Manticore (14 pts.)
• Aspis (6 pts.)
• Chimera (8 pts.)
• Griffon (8 pts.)

Brigham set up the terrain, and there was a line of walls and terrain across the middle of the field, with the house in the middle and a hill to one side.

He went first and made a move to one side, so I shifted everything to the other, circling around a wooded area on my side of the table. He ended up moving in with the Griffon, but failed to do much to the Revenger. I took out that warjack, but from that point on my dice were failing me and I wasn't doing much damage. He used his movement shenanigans to get into good position and then other abilities to push the Castigator so it would be destroyed by the Manticore. All I had left against him was the Repenter and Malekus and I was willing to sacrifice the warjack to get a chance at Helynna.

He moved in and wiped out the Repenter and said, "Good game." Good game? Malekus was still alive! He pointed out that the scenario was won by killing the warcaster or killing all the warjacks or warbeasts. I had completely missed that. It would have completely changed how I have played some of the games and I might have taken a different warjack than the Dervish.

Oh well. We still had fun and if my dice rolls were average I might have stood a chance, but it would still be better if I had known the darned scenario rules. Reading is supposed t be fundamental. shake

I am sure that Malekus will be switched out when month four comes along. He's just not a great warcaster for a Journeyman league structured to grow like this. He needs to have more fire damage in his battle group or a way to get some movement on bonuses on his warjacks to be able to compete against the things like the Retribution, Circle, or Cygnar.
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Sat Nov 26, 2016 7:17 am
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Journeyman: month 2, games 7, 8, and 9

Bobby Warren
United States
Glendale
Arizona
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Speed Reporting Again

I played three games last Friday and here are some quick thoughts on the battles.

This month I added a Dervish warjack to my list. It’s a light warjack armed with two big swords. It has a better chance of hitting in combat and is also a little harder to hit than the Repenter and Revenger. It costs seven points, so I will have a few extra points to spend next month.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Devrish (7 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)


Game 7: “Divide and conquer.”

I played Ben R. again.

Circle Orboros
Tanith the Feral Song (-31 pts.)
• Pureblood Warpwolf (17 pts.)
• Gorax Rager (7 pts.)
• Scarsfell Griffon (8 pts.)
• Wild Argus (7 pts.)

Ben ran his beasts up one side, except the Argus that he used to charge my Revenger. I managed to survive the assault. He was too concerned about flanking me and he left Tanith too exposed. I was able to burn her with the Repenter on Malekus’ feat turn and then have a second shot using the Open Fire spell. She was finished off when the flames stayed on during the beginning of Ben’s next turn.


Game 8: “Revenge of the Revenger!”

A rematch against Brigham’s dirty, dirty elves.

Retribution of Scyrah
Magister Helynna Vahr (-30 pts.)
• Manticore (14 pts.)
• Aspis (6 pts.)
• Chimera (8 pts.)
• Griffon (8 pts.)

This one ended up with us in a tight scrum with almost every model involved. Brigham didn’t focus his attacks and that let my models survive. At one point, everything on the Retribution side was on fire.

I was able to run the Repenter around to a wall and get a clear shot on Helynna and caused a lot of damage. The warjacks were still clumped in a choke point, so I had the Castigator pick up one of the light warjacks and throw it at one of the others. It ended up knocking them both down, which allowed Malekus to move into range to finish off the enemy.


Game 9: “Taking the bait.”

Ben S. is playng the same list as Brigham.

Retribution of Scyrah
Magister Helynna Vahr (-30 pts.)
• Manticore (14 pts.)
• Aspis (6 pts.)
• Chimera (8 pts.)
• Griffon (8 pts.)


When I played Brigham for the first time, I said I was afraid of the shooting from the Manticore. This time it proved to be true. He got off a couple of shots against the Castigator and did enough damage to make it easier to kill later.

I ended up in a bad way. Helynna’s feat boosts the armor and repairs the force fields. The dice were really against me this battle. I was shooting at the Manticore and hoping to do enough damage to disable it which might have given me a chance to survive. I was rolling four dice and the total damage it would have taken was the total minus eight. I rolled an eight on 4d6.

The Manticore came in and pounded Malekus into a pulp.
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Mon Nov 14, 2016 5:55 am
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Games Played in October 2016

Bobby Warren
United States
Glendale
Arizona
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It was a busy month. I am running a Warmachine Journeyman league at the Game Depot and got to play seven times during the month. There were some great new games this month as well as some older classics seeing table time.

I got nothing else to add, other than in October I played 30 games a total of 63 times and four expansions ten times. Three of the games and two of the expansions were new to me, and I played seven of the games and one of the expansions in September. Here they are:


10 Days in Europe
Times Played: 4
Last Month Played: 9/2016
My Rating: 8

Two players with Nico. If it is in the game bag it works well as a game while waiting for someone to show, a light game after a heavier game, or to end the day.

I also played three games against Nick and Allison. I should bring one of the other games in the series instead of this one, but it is my favorite.


51st State: Master Set
Times Played: 1
Last Month Played: 8/2016
My Rating: 7

Nico played New York and I played the Merchants Guild and we included the Winter cards. Nico actually ended up making more deals than I did with the Merchants, while I ended up getting out more buildings than he did and that gave me the extra points I needed to pull out a win.


7 Wonders: Duel
Times Played: 1
Last Month Played: 3/2016
My Rating: 8

Nico and I played this late one Saturday. I jumped on the science train early and managed to pull off a win with the sciences about 2/3 the way through the third age. Sometimes the game can hinge on how the cards are laid out in the tableau and whether or not you can force your opponent to reveal them so you can draft them.


Big Book of Madness
Times Played: 1
Last Month Played: 7/2016
My Rating: 6

Michael pulled this coop out and we played a four-player game and lost. After the initial excitement generated by the game, I picked up a copy and never played mine. Now I am pretty much done with the need to play the game so I have sold my copy. I am happy to play it when others request it, but I won’t be suggesting it. Michael, Mike, and Rylan own the game and that’s another reason I don’t need to own it.


Clank!
Times Played: 6
Last Month Played: New to me
My Rating: 8

It’s a deck-building game driving a high-level dungeon crawl race to collect treasure before the dragon kills the heroes. There are two different dungeon boards. We played the first game on the easy side and the other two on the harder side.

I picked the game up, Nick, Michael and I played a couple of times. Nick didn’t make it out of the dungeon either time, and none of us made it out the second game, though all three of us scored becuase we had escaped the depths. Mike and I played it a couple more times and then Nick and I played on the last Saturday when it was just the two of us waiting for others to arrive.

The question is whether this game is will it be played for years to come or burn brightly for a couple of months and then disappear?


Coloretto
Times Played: 1
Last Month Played: 1/2011
My Rating: 6

Ashley and Rylan bought this and Rylan brought it on another weekend and I explained the game. The new edition has a new type of wild card which adds more randomness which I am not sure I like, but the game is still fun. Now it is time to introduce to Zooloretto to the new Eurogame players.


Dominion
Times Played: 4
Last Month Played: 6/2015
My Rating: 9

I picked up the update packs for both Dominion and Intrigue recently and Allison had stated she would like to play, so I brought along the base game with the new cards and we played four times. Nick won twice, but the world didn’t end, so that is a good thing.


Finca
Times Played: 1
Last Month Played: 5/2014
My Rating: 8

It was a three player game with the new Nick. I felt like I was having a poor game, but when the scores were tallied at the end I had a huge win. This was likely because I was very familiar with the game and they really weren’t. I need to bring this for a few months so we can get it played some more.


Finstere Flure
Times Played: 1
Last Month Played: 3/2016
My Rating: 7

Listen to Michael. Block me. Then he can win instead. Weak-minded fools.


Heckmeck am Bratwurmeck
Times Played: 1
Last Month Played: 7/2016
My Rating: 8

Hilary, Mike, and I played and the obnoxious one beat the Hilary. Portent or random cooincidence? We’ll know in a few days…


High Score
Times Played: 2
Last Month Played: 8/2016
My Rating: 8

We played this a couple of times with five players because I own two sets.


Medici
Times Played: 1
Last Month Played: 3/2016
My Rating: 9

I was expecting a lot of players on a Saturday and one of them was Rob, who requested a classic auction game. That meant this game was one of the obvious choices.

It was the first time Allison, Nick, and Rylan had played the game while Michael, Rob, and I were experienced with the game. I never did what I thought was really well in any one round, but I had a steady game without a a real bad round. Allison, scored big on a couple of goods the last round and looked to be the winner, but it turns out we tied at 80 points, which is not a very high score. The game changes with the dynamics of the play group and the goods available. This group was a little confrontational with Allison buying up the goods that Nick needed because she could also use them. In other words, good times and a lot of fun!


Mystery Rummy 4: Al Capone and the Chicago Underworld
Times Played: 1
Last Month Played: 7/2015
My Rating: 8

Mike needed one Ralph Capone to score a complete set, and tried stealing it from my hand since there was only one card left in the draw pile. It was Ralph, successfully hiding from the Feds and Mike didn’t get that bonus for the complete set for that hand. It might have been the difference in the game. Thank goodness that Ralphie was so good at hiding out!


Mystic Vale
Times Played: 2
Last Month Played: 8/2016
My Rating: 6

Nico and I played once on the first Saturday of the month, and then the following week we played with the old Nick who cleaned out clocks. Not that there are clocks in a mystic vale run by druids.


Nations: The Dice Game
Times Played: 1
Last Month Played: 4/2016
My Rating: 6

I whined and moaned when I came back to the table and this had been picked. I did it because I wanted to, and not because of the game chosen. For the first time, I jumped ahead in the book scoring from the beginning and ended up winning the track all four times, which was enough for me to be able to pull out the win. It really is a fun dice game, with ot without me whining about it. shake


Patchwork
Times Played: 1
Last Month Played: 4/2015
My Rating: 7

My second playing. I still scored negative, but a lot closer to zero than before. Mike easily won.


Pathfinder Adventure Card Game: Wrath of the Righteous
Times Played: 2
Last Month Played: 7/2016
My Rating: 7

Expansion Played: The Midnight Isles for both games.

Michael and I had the chance to play a couple of games and we started The Midnight Isles adventure pack. We’re a little over half way through the adventure with the new one being released this month. It might take a while before we’re ready to take on the mummies, but it looks like we will try the new one at Mike’s in the near future.


Powerboats
Times Played: 1
Last Month Played: 3/2013
My Rating: 7

There were six of us and Michael suggested this one. Because of a time crunch, we were only able to get through two of the three races and Nick was the winner.

One of the weaknesses of the game is it can be unforgiving and if a player is unlucky or makes a bad decision, they are forced to play out the rest of the race without a chance to catch up, which might take a while. A lot of that depends on the layout of the course and how many tough parts there are in each race. If there is just one, then the error is magnified. If there are multiple places for errors, then the mistake might be rectified.

It is still a fun game but we need to remember not to play it at the end of the day when we might run out of time.


Pursuit of Happiness
Times Played: 2
Last Month Played: New to me
My Rating: 7

We played twice. The first time we played with several things wrong but still liked the game. The second time, I recall we did a little wrong, and it was better. I am looking forward to playing it again but it isn’t something I plan on buying.


Qwixx
Times Played: 4
Last Month Played: 9/2016
My Rating: 8

Expansions Played: Qwixx Gemixxt for three of the games.

This was played four times, with most of them using the mixed-color side of Qwixx Gemixxt.


Ra: The Dice Game
Times Played: 1
Last Month Played: 9/2016
My Rating: 8

Mike and I played a close game. In the third era I was racing up the Nile track and should have taken a flood, but I thought I had more time than I did and got greedy for the extra points. If I had taken the flood I would have won. Instead, he did by getting more monument points at the end of the game.


Roll for the Galaxy
Times Played: 4
Last Month Played: 6/2016
My Rating: 6

Expansion Played: Ambition.

Nico and I played four games at the end of a Saturday when it was just the two of us left. We always enjoy this and the games are pretty quick because we are both familiar with the game.


Roll Player
Times Played: 5
Last Month Played: 9/2016
My Rating: 7

I played the most masculine side of the elves. Yup, the female side. She proved her toughness (i.e., sneakiness) by being a rogue and using her myriad of skills to be the best character generated during the game. Later in the week I ordered a copy of the game for myself.

Nico and I also taught the game to new Nick and I was an evil Orc Paladin with a three Charisma, but I still managed to score 40 points. In the previous two games I did not count my class dice as points and am not sure it was explained that I should, but it is obvious if you look at the scoring order on every character sheet.

We played a third time at the store, and then Mike and I played a couple of times at his place. It’s a fun game that I hope gets played for a while.


Shadows of Brimstone
Times Played: 1
Last Month Played: 9/2016
My Rating: 9

Played using both core sets, Swamps of Death and Cities of the Ancients, plus Caverns of Cynder, the Frontier Town as well as every smaller expansion released so far.

Reminder: Back in December I began tracking one of each hero and asking different people to play them instead of tracking heroes for each player. That way we don’t need specific people around to play specific characters and, hopefully, we can see most, if not all of them advance to eighth level. It also causes the gear and artifact cards to be spread out among all the characters.


Taluva
Times Played: 1
Last Month Played: 11/2015
My Rating: 8

Nico and I taught the game to old Nick. As always, we played with 12 tiles per player instead of using all 48.

I was doing really well, and thought I would get the premature victory, but they blocked me quite well and Nico ended up with the win.


Warmachine
Times Played: 7
Last Month Played: 9/2016
My Rating: 9

I played seven games this month. I made blog posts about each one with the last two games being covered in one post:

• Journeyman league, game 1 against Jurt’s Trollbloods.
• Journeyman league, game 2 against Kiernan’s Cygnar.
• Journeyman league, game 3 against Tony’s Skorne.
• Journeyman league, game 4 against Ben’s Circle Orboros.
• A non-league game against Ben’s Circle Orboros.
• Journeyman league, game 5 against Brigham’s Retribution of Scyrah.
• Journeyman league, game 6 against Eric’s Protectorate of Menoth.

So far, the league has been running pretty well. I had hoped everyone would be able to get in more than one game, but interest still seems to be good. Four of the players didn’t get in a game. I was supposed to play one of them, but soemthing came up and I had to cancel the game, and two of the players joined the league late.


Welcome Back to the Dungeon
Times Played: 1
Last Month Played: New to me
My Rating: 7

It’s pretty much the same game as the original, though it adds a deck of specisal cards. Two of them are randomly selected and added to the monster deck and the game is played with them. The heroes looked like they would have a much harder time in the dungeon than the originals, but in action they seemed to do just as well.


World’s Fair 1893
Times Played: 1
Last Month Played: 6/2016
My Rating: 7

I’d asked Nick to bring this along and when he was setting it up, I was talking to someone about the Warmachine Journeyman league, and kind of just jumped in to the game and played from memory, asking a few questions. I screwed up, trying to collect many of one type reward instead of collecting sets of them, so I did not do well. I still enjoyed playing it again and will be happy to play it when it is brought along.


Zombie Dice
Times Played: 2
Last Month Played: 9/2016
My Rating: 8

Expansion played: Zombie Dice 3: School Bus for one of the games.

Bus fast. Zomby too slo.

Shootgunn hirt.


Zooloretto
Times Played: 2
Last Month Played: 12/2013
My Rating: 7

Since we played Coloretto I had to bring out to teach to the newer Eurogamers. Rylan wasn’t there, but Nick and Allison were and we played a couple of times. Even though she won the second game, it didn’t go over as well with Allison and I thought it might. Nick seemed to be okay with the game so I will bring it out at least once more in the near future.
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Wed Nov 2, 2016 7:20 am
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Journeyman: month 1, games 5 and 6

Bobby Warren
United States
Glendale
Arizona
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Speed Reporting

I played two games this weekend. Since it is close to the end of the month and I want to get my monthly games report done, here are a couple of quick reports.

My army was still the same but I will get to add a warjack of a cost up to 10 points beginning on Tuesday.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)


Round 5: “Missed it by that much.”

Retribution of Scyrah
Magister Helynna Vahr (-30 pts.)
• Manticore (14 pts.)
• Chimera (8 pts.)
• Griffon (8 pts.)

My fear going into the game was the Manticore’s gun along with the extra mobility the warjacks get from Helynna’s spells. I split into two parts, running the Repenter to the right, trying to get it to spew flame onto some of the elves. Brigham moved his full battlegroup to the right of the building in the middle of the table, so my Repenter was a little out of position.

We ended up engaging without charging, so there wasn’t much damage especially since Brigham didn’t give his warjacks much focus during the first part of the game. While he was hitting my warjacks, he wasn’t doing much damage. I kept forgetting about the Ignite spell on my Castigator. I missed several times, often by one. Finally, I was all set to finish off Helynna and all I needed to do was roll a four on two dice to win. I rolled a three. Brigham then used Helynna to defeat Malekus.


Round 6: “Shake 'n Bake.”

Eric played the Mark 2 Battlebox for the Protectorate of Menoth:

Protectorate of Menoth
High Exemplar Kreoss (-29 pts.)
• Crusader (10 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)


The trick to playing against Kreoss, is not to leave a lot of your army vulnerable to his feat, which knocks every enemy model down within 14” of him. It’s practically impossible to prevent him from knocking much of your army down, but you don’t want to be in a position that lets his army run roughshod over the victims before they can stand back up.

I used one of the buildings in the middle to screen my Castigator and Revenger, while trying to lure his warjacks in. While that was happening, I ran the Repenter around to try and flank. Yes, I used the same tactic in almost every game. Yes, I will do something different the next time I play these guys. Eric moved his Repenter over and tried to be the first to light something on fire, but he missed. I then managed to light up both his Repenter and Kreoss.

Meanwhile, his Revenger and Crusader were working on taking out my other pair and Malekus was hanging back, making sure an assassination run wasn’t possible. He popped his feat, and did negligible damage to most everything, though the Crusader’s arms were both knocked out by the Castigator.

So Kreoss popped his feat, but his big damage gun was crippled so I didn’t lose anything. Later, he knocked out my Repenter, which was just outside of Malekus’ control range, otherwise I might have been able to light up Kreoss for some more damage.

After the Crusader was destroyed, Malekus using the Castigator as a shield, managed to severely damage Kreoss who then perished by the fire on him.

I do not look forward to playing against Kreoss in the future and was glad to survive.

The scrum-like nature of these two battles made up my mind for me on what warjack I would be adding in November.
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Sun Oct 30, 2016 7:40 am
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Who ya' gonna call?

Bobby Warren
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Glendale
Arizona
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Intermission: “Wolfbusters!”

After our fiery first game, Ben and I played again since we both had time. My army was still the same.

Protectorate of Menoth
Malekus, the Burning Truth (-30 pts.)
• Castigator (12 pts.)
• Repenter (8 pts.)
• Revenger (10 pts.)


Ben’s army didn’t change either:

Circle Orboros
Tanith the Feral Song (-31 pts.)
• Pureblood Warpwolf (17 pts.)
• Gorax Rager (7 pts.)
• Wild Argus (7 pts.)


This time we both used the house in the middle to screen ourselves from the other player. Ben made his first fury management error and the Gorax frenzied and attacked the Argus, but it didn’t connect, but the Gorax ended up facing the wrong way, which was a boon. I moved in the Repenter to light it on fire, which did some damage, but the flames went out.

On the other side of the house, I made a play for the Warpwolf like the previous game, but this time I failed to kill it. The Argus ran up, reduced Malekus’ defense, and the Warpwolf went all intangible and moved up and pounded Malekus into pulp.

I had saved several focus so I could soak up some damage, but it wasn’t enough.

When I made the move I again knew that there was a risk I would leave Malekus to the tender mercies of the big bad wolf, but it was worth the gamble. If I had finished it off, then Tanith would have once again been an easy target.

This was my first loss playing a MK3 game, and it was glorious! I still had fun and we still made some minor rules errors, but it was fun and this time when I was out-played and/or gambled and lost, the dice didn’t go against the opponent to bail me out.

I do think that the small size of the battlebox games allows for some swingy games and I have benefited from that so far. I am really looking forward to jumping to 25 points in December when we will see some troops on the board and a scenario other than smashing into each other.
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Wed Oct 19, 2016 10:05 pm
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