3D Racing

The neverending story of my quest to play Formula D in 3D. Updated on occasion.
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Forks to ploughshares

Niels Kjær
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With the spaces finally done, there is room for painting.

I started with painting the white 'sideburns' for the straights.
I intend to keep a small, black line between the track spaces and the white side markings, I think that will look nicer when finished.
The white markings are too wide on purpuse, I hope to get a feeling of the grass spreading everywhere when I glue that in as one of the last things:

It is now time to add the corner bends, and once again, my daughter's modelling putty comes to the rescue, so much that I had to buy new supplies of the stuff

Lesson learned: playdoh shrinks when drying, and gluing it before it is dry can cause cracks surprise

While I was at it, I decided I might as well paint the bends and start farming the land. The fields need some earth topping, but are otherwise done now. At first the spaces between the fork fingers(?) seemed to big until I realised I just needed to angle the fork a bit - doh!

Unused pieces of track as well as country tarmac roads added, as I needed to do some small tarmac repairs. I will need to do some work on the inner ring in the lower right corner, good thing things are correctable with paint when your skills are not better than mine.

Pictures of the current state of affairs (there could be more, but the site does not seem to like them, so you will have to do with these):

As always comments and tips on how to make the pictures bigger in the post are most welcome.

Happy racing
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Subscribe sub options Sat May 5, 2012 10:55 pm
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