The Ross-on-Wye Boardgamers

Beer and Boardgames at The Plough Inn (formerly the Prince Of Wales, formerly the White Lion). "It's not F-ing Monopoly, alright?!"
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Friday 1st May - Hold The Line, Gerv isn't always on time

Ben Bateson
United Kingdom
Ross-on-Wye
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Oi! Hands off...
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Microbadge: Keyflower fanMicrobadge: Agricola fanMicrobadge: I put components in separate Ziploc bagsMicrobadge: Game Group OrganizerMicrobadge: I support the Iron!
Gerv has been making inexplicable lockdown appointments of late whereby he doesn't return to our screen until about 9pm, so games opened this week with just Becky, myself and Dave who - despite dire warning of Blue Screen Of Death issues - lasted without technical mishap.

Becky already had our opening stint lined up: a play of Stone Age, a game at which she has an intense rivalry with John and a more friendly burgeoning rivalry with Dave. I also suspect she has been practising on her own time, for she made mincemeat of us both with a Field-strong game. I was pleased enough just to nudge Dave down to last place. The boardgamearena implementation is lovely, but I really would like an Undo button!

Gerv arrived in time to watch us play out the final couple of rounds, and we set sail on the good ship Keyflower again. Dave in particular has something of a fascination with the degree of optimisation in this game. He and Becky made my life difficult, Dave in particular seeming able to outbid me on nearly everything I wanted and I had only five tiles entering Winter. It looked very much like Becky was onto a winner until I snarled up one of her tiles with an opening activation of three meeples. She didn't go quite as far as outright abuse...but it came close. Game end saw me on a regal 77 points, ahead of Becky's 73 and Dave's 62. Gerv was flagellating himself for misbidding (no Undo button again) which left him a meeple short of a double-figure play that would have put him in contention also.

Dave took early departure, so we finished the evening with a 3P Macao. This is one of yucata's less-clunky implementations, and Gerv enjoyed it very much. I took a 'winning the wall means easier cards' approach and won reasonably comfortably after hammering together a universal money engine out of various office cards.
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