Every Man Needs A Shed

Life and Games (but mostly games) from Tony Boydell: Dad, Husband and Independent UK Game Designer, Agricola fanboy and jealous admirer of Carl Chudyk. www.surprisedstaregames.co.uk
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Dr. Faustus (or How I Learned To Stop Worrying And Love Der Baum)

Anthony Boydell
United Kingdom
Newent. Glos
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Every homo sapiens needs an outbuilding within the curtelage of their property
Welcome...to my Shed!
Microbadge: I love Europe!Microbadge: 5 Games for Doomsday fanMicrobadge: Talk Talk fanMicrobadge: Citizenship Recognition - Level VI -  Is six any more shiny? ... Well, it's one shinier isn't it? ... Okay, why don't you just make five a bit more shiny and then that would be the most shiny? ... Because these go to six.Microbadge: Klemens Franz fan
Aleph Null continues to develop a-pace; this time, with most of the main deck cards 'baselined' for a publisher's playtest/scrutiny (yes...someone 'big'), I turn my attention to the remainder of the False Monarchy:

From gallery of tonyboydell

From gallery of tonyboydell

Tomes such as the Ars Goetia and The Lesser Key of Solomon delight in their descriptions - and attributes - of the Demonic pantheon; like some weird, medieval 'top trumps': their likenesses and forms, their adjectivized Ranks ('Mighty' and 'Great' being favoured), their skills and abilities and - of course - how many Legions of the Damned they have at their disposal. Military strength is really quite a pre-oocupation! Occasionally, depending upon the volume, one is offered the Fallen's counterpart in Heaven: it's always about 'balance' these days, isn't it?!

From gallery of tonyboydell

Eight groups: eight triggers.

So, with 24 new Demons (and 8 Minor Devils) in Aleph Null - one of them the 'Big Man' Himself - players hit miniature in-game milestones (eight Groups) to trigger strange and unusual rewards: the Fallen certainly want you to succeed in your endeavors (as it hastens Armageddon) but they're unpredictable in their assistance, which makes it dangerous!

From gallery of tonyboydell

Groups I to III.

Aesthetically, thematically, this is a fascinating (and visually-stunning) seam for game design inspiration:

From gallery of tonyboydell

Groups IV to VI.

From gallery of tonyboydell

Groups VII and VIII.

Oh, and I'm designing the promos already:
From gallery of tonyboydell

Core cards Ossuary and The Weeping Tree get a make-over.

(He advances the Hour)

*for those who might be interested, the fonts I use for prototypes are usually sourced from the Interwebs and FREE. The swirly, occult font is called Xirwena (dafont.com) and the medieval, angular one is deutsche uncialis (also dafont.com). A bit of Copperplate provides a readable BOLD against total black bgs (apologies to Casualist for my tardiness)
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