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4 Player LGB variant

Mark McG
Australia
Penshurst
NSW
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Variant to play a La Grande Battle game with 4 players in 2 teams of 2, with each player having a hand of Command and Tactician cards.. In the LGB scenarios, there are 6 sections on the map, and these are divided into 2 boards (Board 1 & Board 2). Both Board 1 & 2 have 3 sections, and 1 Command card is played for each board. In essence it plays as if two normal games were played side by side. Units on the border of Boards 1 & 2 can be ordered by either player (but not both simultaneously). These rules assume the 90 card Command deck, and use of the Tactician deck.

From gallery of Minedog3


GAME TURN SEQUENCE
Phase 1 – Both players from a side play one Command card each from their hand. (The active players)
Phase 2 – Units are ordered on both boards as normal. Units occupying the board division line can be ordered by either player, similar to a unit occupying a section division hex.
Phase 3 – Both players move the units that they ordered with their respective cards. Units may move in any sequence.
Phase 4 – Both players battle the units ordered by their respective cards. Units may battle in any sequence. Only the owning defending player can play Tactician cards for a unit. A unit straddling the boards can have either Defending player play a Tactician card.
Phase 5 –Both active players then draw a Command card. If a player used Scout, they draw two and choose one if applicable. Players draw Tactician cards into their hand as allowed by the cards.

GENERAL RULES
• Command cards activate only units on their board.
• The Command Card activates units in the appropriate section of that Board.
For example, an Attack Centre card played on Board 1 orders 3 units on the middle section on Board 1 (the 2nd section from the Left of the 6 sections).
• Command Cards that are Tactics cards can be used to order any units on that board (either 1 or 2, not both).
Example 2: Cavalry Charge card played on Board 2 can be used to order 4 cavalry or horse artillery units on any section of Boards 2 (the rightmost 3 sections), but not Board 1.
• Units may move between boards.
• Corps Command Stars can activate any units on the respective Board 1 or 2 for March moves, or a Tactician card if Corps Stars are unused. Corps Stars on Left, Centre and Right cards can March move only units in that section.
NATIONALITY RULES
Each Russian player makes a Mother Russian roll as appropriate, applying results to Russian units on their own board only.
Prussian Iron Will counters are allocated to each player as per scenario. Iron Will can only be used by Prussian units.
Each Spanish general can use Guerrilla counters, and draw new counters when using Scout cards. A Spanish general is defined as a General that starts with 4 or more Spanish units under their command.
SPECIFIC CARD RULES
Élan causes a reshuffle of both decks, and a Tactician card is drawn by the player who played Élan, and his opposite player only.
Élan, Leadership and Take Command any Section March moves can be used anywhere on the Board that it is played (Board 1 or 2)
Take Command cards : The ordered Leader must be in the relevant section., but the 3 adjacent, linked, continuous hexes may cross the Board divide.
SPECIAL UNIT RULES
Combined Arms attacks and Grand Batteries can be made by ORDERED units on both boards provided all the usual conditions are met, and both Active players agree.
Example: A Cavalry on Board 1 attack san enemy cavalry, and may combine with an artillery unit on Board 2 (that has LOS)
Example 2: An ordered artillery on Board 1 adjacent to an ordered artillery on Board 2 could both fire as a Grand Battery against a target.
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