W. Eric Martin
• BGG user Brian Pilnick describes Martin Wallace's Doctor Who: The Card Game in one of his 2012 KublaCon reports. I've summarized his write-up for a new game description:
In Doctor Who: The Card Game, players act as the Doctor and his companions to defend specific locations while sending the Doctor's enemies to conquer locations your opponents are trying to protect. Each player starts the game with one location, and cards in the deck consist of attackers, defenders, locations and support cards. To start a turn, you draw two cards, pick up any cards banked from a previous turn, and take the three cards passed to you by the previous player. You play or bank cards until you have only three in hand, then pass those to the
next player on your right and end your turn.
Attackers target specific locations and earn points for the player wielding them if they're in play at the end of the game. Defenders try to remove attackers so that the location owner scores points for protecting the location. Support cards provide different abilities, such as enlarging your bank or providing time points (which can be used to draw additional cards). Whoever has the most points at the end of the game wins!
In the same report, Pilnick talks briefly of three other Wallace releases, while in a previous KublaCon report, he details three designs in the works from James Ernest.
• On a related subject, Doug Garrett has posted two new episodes of Garrett's Games featuring material recorded at KublaCon, with Wallace, designer Susan McKinley Ross, and BGG's Aldie being the guest speakers. Ross mentions that Schmidt Spiele really wanted Qwirkle expansions following that game's Spiel des Jahres win in 2011, and after much work she delivered something that will be published by Spiel 2012 by Schmidt (and possibly by MindWare in the U.S.).
Ross provided no details on what the expansion might be, but from personal experience with a homemade set that included seven symbols and seven colors – yes, my wife, my friend Max and I were that obsessed – I'd hope this is not the path being followed as the bingos become impossibly difficult, which skews the feeling of the game. To throw out a wild guess of what will be included, I expect to see domino-style tiles with two icons that have a symbol or color in common. Oh, and tiles with two symbols or colors.
• Following the news of Steel Police, Polish publisher Wydawnictwo Portal has announced the contents of its second Neuroshima Hex! army pack: The Dancer, designed by Rustan Håkansson (yes, the BGG Project Manager who's overseeing beta-testing of the new site design). The Dancer breaks from the typical NH army format as it contains three HQ tiles, no army units, and a ton of action tiles. Portal expects to release The Dancer in July in Europe; no U.S. edition has been announced yet.
• Designer/publisher Stephen Finn reports that Scripts and Scribes: The Dice Game and the second edition of Biblios (aka, Scripts and Scribes) are being shipped now and should be available in July 2012. Alliance Game Distributors and WarPath Games will distribute the games in the U.S.
• David MacKenzie of Clever Mojo Games has asked to post the following clarification about Alien Frontiers: Aurora, Polish publisher LocWorks' multilingual version of the game now being crowdfunded on Ulule, given questions about its authorization:
I think most BGG readers know that I am a very open and informative person, especially where my games are concerned, but in business, it is often the case that situations behind the scenes cannot or should not be discussed in public. I was advised that it would be a bad idea to discuss the issues surrounding the European editions of Alien Frontiers. I was told that releasing the details could mark Alien Frontiers as "damaged goods". I see now that keeping the details secret was a mistake and has lead to these questions and doubts.
Here is the truth...
Ystari had every intention of publishing Alien Frontiers in several European languages. They had rules translated and commissioned new box cover art that was geared to European consumers. That box art was even posted here on BGG, so things were indeed moving forward. However, while Ystari was hard at work, their primary production and distribution partner had a change of management and the new regime decided that Alien Frontiers was no longer a good fit for them. Ystari worked hard to change their minds but in the end, they could not be swayed. Ystari scrambled to find another way to get Alien Frontiers into European production but were unsuccessful. In April 2012, Ystari's license to produce Alien Frontiers lapsed due to non-production and the license was picked up by LocWorks.