and everything under the sun is in tune
A copy of Indigo arrived in the mail yesterday and I'm quite entirely pleased. Beautiful production, really nice bits, simple rules—perfect for playing with family or casual gamers.
My wife was too busy swearing at the TV for conking out just when she was trying to watch the Queen's jubilee*, so I had to play a couple of games against myself to try it out. It's nice—similar to Tsuro and Metro, but slightly more involved and perhaps less luck-dependent. Instead of moving their own pawns along the paths that they create, players are trying to bring gemstones to their home bases. Each home base has a number of connections, so it's not easy to cut one off.
Another interesting aspect is the shared home bases. There are six home bases, and in the two-player game each player controls three. In the three-player game, each player controls one outright and shares his other two with another player. In the four-player games all goals are shared with one other player. Whenever a gem enters a shared goal, a second gem is taken from the supply and each player receives one.
It's probably not a game that's going to appeal to those who play for theme or to hardcore gamers who want something complicated to grapple with, but if you want a short, simple positional abstract game that looks nice on the table and has a nice blend of luck and strategy, you could do a lot worse. If you like Ingenious, Genesis and Callisto (and why wouldn't you?), you'll probably like this one too.
*I've noticed that only a person of royal rank can really pull off a jubilee. If anyone else told you that they were having a jubilee you would probably just laugh in their face.