A Gnome's Ponderings

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The Great Races is really a look at the design process

Lowell Kempf
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There are three reasons I decided to make a copy of The Great Races: A) It was there B) it is a Sid Sackson design C) historical curiosity.

To the best of my knowledge, the Great Races has never been published in a box format. I know it was published in a collection of paper and pencil games in 1974. I’ve seen it reprinted in The Greatest Games of All Time by Matthew J. Costello and I’m sure it’s been reprinted in other places as well.

And if the Great Races isn’t a precursor to Can’t Stop, my cats are secretly lemurs with retractable claws. The board is almost the same and the dice mechanics are also very similar. If the Great Races wore a hat that said ‘I’m a prototype for Can’t Stop’ and danced a ‘I’m a prototype for Can’t Stop’ dance,’ it wouldn’t be more obvious.

The game consists of eleven tracks, numbered two to twelve. They sort of form a bell-shaped curve with the two and twelve tracks being the shortest and seven being the longest. You roll four dice, pair them and move up on those two tracks.

And here is where it’s different than Can’t Stop. Your turn ends at that point. There isn’t the same kind of push-your-luck element. The game ends when every track has been completed and there are points for first and second place in every track.

Can’t Stop is an absolute classic of a board game. It’s been around for decades and it is the game that all push-your-luck games are judged by. Between on-line and in-person plays, I’ve been playing Can’t Stop several times a year since I got into playing board games.

And compared to Can’t Stop, the Great Races doesn’t measure up. Not that it’s reasonable to expect it to but it isn’t a lost gem that has been unfairly languishing in the shadow of its more famous offspring. In addition to having a significantly weaker push-your-luck element, I honestly feel the game takes too long for what it gives you. Having to finish all eleven tracks makes the endgame drag. It is incremental where Can’t Stop is dynamic.

That said, I have played plenty of worse dice games. Some of them predate the Great Races and plenty of them came after. I feel like it should have had a bigger moment in the sun. But it led to Can’t Stop. That’s a big deal.


Originally, this was over at www.gnomepondering.com
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