A Gnome's Ponderings

I'm a gamer. I love me some games and I like to ramble about games and gaming. So, more than anything else, this blog is a place for me to keep track of my ramblings. If anyone finds this helpful or even (good heavens) insightful, so much the better.
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Forest Guardians is a beautiful game about fighting to the death

Lowell Kempf
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In this particular case, I’m writing about Forest Guardians, the entry in last year’s nine card contest, not the tile-laying game about being a forest ranger in Taiwan. That does look like a nice family game, though.

In this Forest Guardians, you control a party of three mouse knights who are fighting five enemy cats. The game consists of nine cards and some way to keep track of health. (I used paper clips, which worked well)

Every single card in the game has a special power and most of the game is making the best use you can of your mice’s powers and trying to cope with the cats’ powers.

A key mechanic is what I think of as a doom clock (which doesn’t make any sense as a name but I’m using it anyway) Five of the cats (one is randomly left out of the game) are laid out in arc. Each mouse has an arc on their cards which shows which positions they attack (and for how much damage) and which positions attack them.

A skirmish solitaire game, you win if you kill all the enemy, even if you die in the process. (Yes, it’s quite possible)

Before I talk about the mechanics, I do want to mention the art. It’s gorgeous. Seriously, I have paid good money for games that didn’t have nearly as nice art.

I went into the game with lowish expectations. I figured that with a pool of six opponents, it would be easy to figure out a formula to win. However, the positions of the enemies makes such a huge difference that the game is much trickier than I thought.

And the enemy effects are rough. I’m not convinced that you can have an unwinnable layout but it may be possible. Regardless, you actually have to think when you play. It’s a much better puzzle than I expected and more thematic as well.

The decision tree is front loaded. The early moves, when all five enemies are alive and can cause you problems are where you make the crucial decisions. The later rounds are where you find out if those decisions will pan out. However, since the game is pretty short, I don’t view that as a problem. And the brevity makes playing another round both easy and enticing.

In short, Forest Guardians is good enough that I’m hoping it gets expanded.

https://boardgamegeek.com/thread/2349088/contest-ready-fores...

Originally posted at www.gnomepondering.com
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