A Gnome's Ponderings

I'm a gamer. I love me some games and I like to ramble about games and gaming. So, more than anything else, this blog is a place for me to keep track of my ramblings. If anyone finds this helpful or even (good heavens) insightful, so much the better.
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Deadeye Dinah - fussy but fascinating

Lowell Kempf
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Microbadge: Icehouse fanMicrobadge: Solitaire GamerMicrobadge: Golden ReviewerMicrobadge: Doctor Who fanMicrobadge: PnP / DIY fan
The jury is still out for me as far as Deadeye Dinah is concerned but I definitely like the idea and many of the mechanics of the game.

Deadeye Dinah is one of the entries in the 2021 9-Card PnP Contest. It’s still being refined and I haven’t even tried out the most recent rules. I’ll probably double dip and write about the finished version at some point.

It’s a PnP, in-hand solitaire. You print it out and make the cards yourself; the deck stays in your hands the whole time; and it’s just you alone against the game. In this case, you are a bounty hunter in the Wild West, methodically hunting down eight different crime bosses.

The cards are multi-functional. Other than an aide card, each card can be a boss, two different flavors of action card or a scene you have to overcome. The game is a campaign, where you work your way up from cattle rustlers and whiskey peddlers to the ringleader.

In each hand/game, you are going after a specific boss. The boss card will tell you how to set up your opening hand. The fewer cards you have in your hand, the more scenes you have to deal with. You have to overcome a scene using your cards either as items or as bullets. As you go through the bosses, you will level up and get better special abilities. Defeat all eight bosses and you win the campaign.

Deadeye Dinah does have some issues. I’ve made it most of the way through the campaign and I’m still not sure I’ve been following all the rules correctly. The basic idea of the mechanics isn’t complex but you have to track of your special ability, the boss’s special ability, items’ special ability and the effect of cover (if you use it) Shootouts in particular become surprisingly intricate.

Of course, every scene being a puzzle that doesn’t necessarily have a obvious solution isn’t a bad thing. It does mean the game is more than fidgeting. However, I want to make sure that I’m not making a mistake when I figure out that opaque solution.

That said, I have played through most of a campaign so I am having fun with Deadeye Dinah. I do like that the game is played with just the cards fanned. Some in hand games involved holding the cards in convoluted ways. Deadeye Dinah being very functional is a big plus.

Deadeye Dinah is clever with well designed cards and integrated themes. However, it can be frustrating and fussy. I am curious to see what the end result will be.


Originally posted at www.gnomepondering.com
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