A Gnome's Ponderings

I'm a gamer. I love me some games and I like to ramble about games and gaming. So, more than anything else, this blog is a place for me to keep track of my ramblings. If anyone finds this helpful or even (good heavens) insightful, so much the better.
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My May R&W

Lowell Kempf
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May continued my habit of learning and playing lots of Roll and Write games. As I have said ad nausium, Roll and Write games are a good return when you have limited time and space. The medium definitely has limitations but the benefits are real.

One game that I had already learned that I want to mention again is Reiner Knizia’s Criss Cross, which I went back to in May and played a lot. I remember being harsh about it when I first tried it and... I don’t think I was unfair even though I had a lot of fun revisiting it.

Criss Cross isn’t the minimum in what I’d accept from a Roll and Write but I think it does represent as _minimalist_ as you can get and still be good. And a lot of its good qualities come from that minimalism. It’s good for a mental coffee break and it’s great as a travel game you can play with a large group, particularly of non-gamers. But, at the same time, there’s not enough there to sit down for some serious gaming.

I tried two different games from two different contests by the same designer based on the Divine Comedy. While Nine Circles, the Inferno game, was an acceptable, workmanlike game (which is no small thing to accomplish), Seven Steps had a dice cycling mechanic that I liked. I hope there will be a Paradise game that shows similar development.

I also tried two more of Radoslaw Ignatow’s designs. (For some reason, his PDFs confuse our printer so it’s slow going getting them printed) Those were Mage Forge and Master Your Castle. I’ll need to play them more before I feel comfortable reviewing them but I enjoyed them. Ignatow continues to give me a good, casual-weight experience with one sheet of paper.

And I finally tried Tempus Imperium, a roll and write that replaces dice with a time stamp. I quite enjoyed but the same designer all the uses the same idea with Tempus Quest that has mission-based goals and a campaign and with Tempus Infinitum that uses a simpler time stamp with more complicated rules and map. Tempus Imperium might end up replaced by its successors.

In other news, I’ve noticed that laminating sheets have been out of stock at some suppliers lately. You can still find them and I still have a stock but I’ve started using sheet protectors for Roll and Writes. I prefer the sturdiness of laminating sheets and I don’t consider sheet protectors a craft project but they will do in a pinch.

Originally posted at www.gnomepondering.com
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