Combat Commander: Solo

Adventures in solitaire playing of Chad Jensen's World War II Tactical Game System: Combat Commander: Europe, Mediterranean, Pacific and Resistance.
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#11: Stand and Die - Battle #5 (Scenario #45 - Map #36)

Joe C Faust
United States
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From 2/26/11

Back in the railyard, the Germans pull out all the stops, bringing in their remaining reserves, including two squads of Pioneers armed with satchel charges, flamethrowers, and a highly motivated Captain Vogel (a 2 leader). The Russians were down to mostly militia and stragglers/survivors from previous battles. The Reds built a defensive line they could fall back to using fortification points but most never got there - movement cards on both sides were at a premium. The Germans were able to inch into position on their left and provide fire, but the squads on the right never made it out of their smoke. Vogel and the Pioneers were responsible for the victory, inching ahead on Advances, going into Melee, and laying down withering fire against the Russians. The battle ended with a sniper shot on a broken squad, and the campaign ended with a German victory on the R2 map.
Anzac: 1/0
Germany: 5/5
Japan 0/2
Russia: 3/4
United States: 3/0
U.S. Marines: 1/0
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