Thunder Alley

A behind the scenes look at a new take on racing. Follow the progress of this brand new game right here.
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Process-Prototype Art

Jeff Horger
United States
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So I must first let everyone know that I am no artist. I like art, I know what I like and it would be fantastic for designing games if I was artistic. However, it is not to be. That said I try to make my prototypes as functional as possible for people to playtest and to show to publishers. This week, I have downloaded some new tools to work with and try to amp up my prototypes. The art is still not professional quality nor is it even high school quality but it is something for people to look at and see what I have in mind for the final versions of my games.

Last week I started working on revising the tracks for Thunder Alley using these new programs. I think the revised versions of these tracks look pretty good and hopefully you understand that I am making every effort to show you what I think these games can become. For me, I look at my contribution to a game as the man behind the scenes. I enjoy solving problems, creating fun systems and innovative mechanics. I also fully expect to share the spotlight on any game with the artist.

So I am trying to give everyone a look into my mind for a glimpse of what I hope my games will look like, but you should always keep in mind that a real artist will have a blank canvas to work with and I look forward to seeing what he will do with the final version.
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Subscribe sub options Thu Sep 6, 2012 10:23 pm
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