October 2nd, 2012
Well, prior to Tuesday I had a small Crokinole tournment at my home. My planning was such that a group of people I knew were gone so it ended up being eight of us. Which was good as it helped me judge how much time something like this would take. I used the tournament rules that are used at the Geekway to the West and a little twist of my own. Because some of the people had not played, or not played much, I had set up preliminary matches. Sets of three games against two different opponents. After that, we then seeded the bracket. Kevin had the first seed, Timm the second. I grabbed the fourth seed. Once we got to the bracket round, it was best two out of three. I managed to get hot after barely squeaking by Amy (Timm's wife) in the bracket rounds to sweep Timm in the championship round. I called this event the First annual Fall Classic. The whole tournment (including prelim) took about three hours played on three boards. Beer. Hummus. Food and lots of laughs and conversation. It was a really good time and I'm hoping to do it again this coming winter.
Last night, Chris broght over Mare Nostrum. A game I once had but traded away before playing it. There was four of us playing and we all had to learn from scratch (Chris did read the rules prior and I had a vague recollection on how to play from the rules). I wasn't really up for a game like this but the more I look back on it, it wasn't bad at all. I had started with Rome, Timm had Egypt, Mike had Greece, and Chris had Carthage. The game is really more of a resource gathering/trading game versus a war game. But it has war game stylings to it. I had read it's Civilization in two hours. Well, my first thought as we started was the game was going to go forever. Nope. Including learning the game, it took a shade over two hours. In the game, you gather recources and taxes (cities and caravans) and then the trading round is set with whomever had the most caravans setting the card limit. Cards are placed in front of you to trade and as one person picked from another, that person would pick. I thought that was pretty slick. With those cards, you can buy your items...armies, hero's, wonders, working towards the win. Timm ended up winning by getting four of the hero/wonders. We all would have/could have done things differently and discussed that. I'd play again but I would have to be in the mood. It isn't Civ, but it has a slight feeling of that.
We then pulled out Notre Dame. Last time I played this one it really clicked with me so I was glad to see it again. We taught Mike how to play and we were off. Dropping cubes, finagaling rats (I took more than a few hits with the rats...as I tried something different). I'm a Feld fanboy and this game is classic Feld. Chris ultimately won with 56. I had 48, Mike 36, and Timm 32. This is one of those games you need a few plays under your belt to know what is coming up card wise and to see some of the different ways to go about it. That experience showed in this game. Chris, in the second round, was able to monopolize Notre Dame and got 10 points which gave him the win over me. Tough choices in this one. Glad it got to the table again.