This is Part 2 of 4 of my gaming report of Gamestorm 13. Each part will be posted over the next few days.
Biblios - Again. Chris was teaching to Jon when I got back from breakfast and jumped in to play as well.
Die Sieben Siegel - Another card game. This was actually "Wizards Extreme" - a 'nasty' trick-taking game with an interesting twist - you must guess exactly how many tricks AND what colors you will win by selecting chips of those colors in the numbers specified then putting them back when you win an appropriate trick. Left over chips are negative points. Only one card suit is wild. Not sure who won the first game, but the 2nd game I won by trying out the evil wizard dude (where you try to screw everyone else by giving them negative chips).
Haggis - I taught Rog and Chris. My review says it all about gameplay. I will say this was my first time playing 3 player and it's tougher in some respects because either player can have really good cards and it's harder to tell how strong your hand is. Rog did extremely well for his first time and my cards sucked (or I just bet and played them wrong). Chris has already purchased his own copy.
Habitat - Rog taught me this game. It's fairly light but has some interesting decisions and is fun as well. The cards are nice with various animals depicted. Basically, you are trying to build up an eco-system by getting cards on the table with number values 1 thru 8 - getting multiples/duplicates doesn't help. You have to start with base prey cards then build up from there. There are also special events that affect the game in different ways and you can also steal columns of cards when playing predators in a certain manner. It's tougher than it sounds, but the rules are not all that complicated. Note that a copy of this was at the flea market but Chris bought it before I had a chance. I think my kids will like this game and will probably get a copy.
Showmanager - Chris and I had about 1 hr before our next game that we had signed up for. We had 6 so were looking for something that could take that many but was also relatively short. I suggest Showmanager. Some were skeptical due to the 1 to 1-1/2 hr timing but I said I could teach it quickly and if there was no AP we could do it. And, somehow, we managed to get it taught AND played by 6 players in under an hour! This was only my 2nd time playing (and was my first time teaching - the rules are pretty easy though). The main idea is to collect cards (actors) and, when the right set is accumulated, put on a show! Your total value is your score. You must put on a total of 4 shows. Any show you complete is available to borrow money against to be able to hire good actors for the remaining shows. Points are determined by how much money each show garnered compared to all the other shows. There is LOTS of moaning and groaning in this game because with 6, by the time it comes around to you the cards you wanted are often flushed out and you are left with crap. I found this game to be just as fun compared to the first time I played. It is OOP and hard to get and the reprint artwork is not very good so I'm glad I got a copy last year before it came out.
Read more about the games played on Friday @ Gamestorm...