Joe C FaustUnited States
A real nailbiter of a scenario. I was hard pressed at first to see how the limited number of Japanese would resist the American forces, especially as the latter cleared the central hill of a Team with a MG and a treetop sniper. But then the sightings kept popping up, and many of the Marines were pinned down on the exposed part of the hilltop by surrounding enemy units.
The US finally suppressed the attacks, and late in the game when a Japanese victory looked assured, found the movement they were looking for and were able to exit several squads through a 3 point exit hex. This swung the points around to the US. The Japanese were able to exit a couple of squads to damage the lead, but it was at too great a cost, and the game ended in an American victory on Sudden Death 11 (!).
I should add here that this is my 45th game of CC, and of all the times the Americans were involved, I had never seen a White Phosphorus event. In this and the previous solo play of Pacific, I have now pulled several. It's an interesting tactical choice, and after having seen it and put it to use, I'm kind of sorry it's been so rare. But if it were more common, then maybe I wouldn't appreciate it as much.
I'll be taking a brief break from soloing CC to put my ancient copy of The Russian Campaign on the table. Perhaps when I finish, the New Guinea Battle Pack will be in my hands for some solo (and otherwise) fun.
British Commonwealth: 1/0
United States: 6/0
U.S. Marines: 3/0
Adventures in solitaire playing of Chad Jensen's World War II Tactical Game System: Combat Commander: Europe, Mediterranean, Pacific and Resistance.
27 Apr 2011
- [+] Dice rolls