Surya Van Lierde is pure Eurosnoot and proud of it!
I have yet to play a game from Jeffrey D. Allers that I didn't enjoy, so I had to give this a try as well. Like most dlp games titles it is a well developed family friendly strategy game. And this one has a very classic feel to it. Like those games they made about 10 years ago. I quite enjoyed it, just like enjoy those games from back then. The only knock I have against it, is that it's happy being what it is, not trying anything new, not trying to stand out. And I wish it did try a bit harder, because it now gets lost in a crowd of perfectly fine games that fail to stand out. But it's a fine game that is certainly not a waste of time!
Initial rating: 6.7
Mars Needs Mechanics
I love sci-fi! It's got Mars, it's space! ... erm, no, it's a themeless, abstract stock game. Buy low, sell high. It's pretty bare bones actually. There's 4 cards with special abilities that you can use that are supposed to spice things up and bring in a bit more theme, but that didn't work for me. How does a rocket engine increase your income with 1 cog? And maybe we had an unlucky set of cards, but they where all a bit uninteresting and didn't add all that much to an otherwise very basic game.
So yeah, this game did very little for me. There are so many pure stock market games that are so much more interesting. No, this game is one that no game collection needs, I'm afraid. It's just too basic.
Initial rating: 5.8
Ever since Long Shot, I know that horse racing games can be fun for me. Most of them I don't enjoy, but I'm always willing to give them a shot. Even if they're themed to camels, not horses. This one involves a weird contraption shaped like a pyramid that you have to turn upside down to get a die from. I guess a drawbag and a die roll wasn't interesting enough.
Other than the fact that they're both racing and bidding games, there is not too much Camel Up and Long Shot have in common. This one is lighter and gives players less control over what happens.
I found that this game doesn't really work well with strategic players. I think it'll work better with families with kids. The problem is that the first turns every round you don't have any information to go on, so the only good move is to get a die. But after 2 or 3 dice, the next die will give away a lot of information, helping the player after the one drawing that die. So when that is you, you will have to either have a big chance of giving away the round to the next player (or at least helping in a significant way) or having to do something else, which will result in you taking a risk, which often is a crashoot. Which is why I feel this game doesn't work with strategic players who take notice of percentages of chances of things happening and stuff like that.
Initial rating: 6