Alec Chapman(ALGO)United Kingdom
Lincolnshire"She said the same thing about waffles."
Retrospective 9: The Fury of Dracula
How obtained: I didn't. Pretty sure it was my brothers. In any case, it was obtained 20 years ago, so even if we spent our own cash on it I doubt I'd remember.
If there is one problem with me writing about this game again it's that it's the first game on my retrospectives list that I've written a BGG review for, which you can find here and unlike almost every other game I've ever reviewed, I'm not sure I've played it since I wrote that - which was seven (SEVEN!) years ago.
I do keep meaning to dig it out, but this game, which has plenty to recommend it has one enormous, massive, stinking flaw which I just can't get past.
When it's supposed to be at its most climactic it is a dull, repetitive sloppy affair.
There's a couple of games that do the Paper Scissors Stone combat system and I don't mind admitting that it's far from my favourite way of resolving combat. At least in DungeonQuest you are chipping away at each other and one of you will die first, but in Fury... some combats have gone on for ten minutes while you dodge round each other, becoming in essence an endurance contest rather than a fun game.
This image by user "Voinon" capture the moment when the game is supposed to get exciting, then doesn't.
Unlike DungeonQuest, however, the rest of the game is extremely fun for all players, as the very thematic chase and discovery of enemies leads to a better and better idea of where the evil one is lurking. The hidden movement works really well (so long as the Dracula player resists the urge to cheat!) and all the pieces fit together beautifully - until the fricking fighting starts up and you feel like you're wasting your time.
I mean, come on! This was Games Workshop in the eighties! Couldn't we have had a second combat board and some "lead" miniatures? Perhaps some dice? Combat cards like Cosmic Encounter or something?
At least we could try and reduce combat to a single Paper Scissor Stone round, rather than the interminable battle against boredom this always seems to become.
It's such a shame because I love the rest of the game and what it tries to do - I looked at the newer version but it doesn't really seem to address this issue in the way I would want. If the game is about catching Dracula, then the combat should be short and snappy - if it's even half a game about combat, a proper combat system is a must for me.
So, I'm stuck with a game I can;t really bear to part with but can't be bothered to play. Annoying.
What "catch the bad guy" games do you lot recommend? Plain old Scotland Yard? Letters From Whitechapel? Nuns on the Run? Let me know - because this is one type of game I fricking adore!
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