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The Next Great American Game

Introducing The Next Great American Game


Let's be honest, most of us can be sometimes be game snobs - I know I can be at times. If someone tries to convince us to play Monopoly, we can be dismissive, sometimes even condescending and arrogant towards the unenlightened and unwashed masses. After all, they're under in the illusion we still live in a dinosaur age and think that there's something good about roll-and-move games. So if someone has made a 1980s style roll-and-move game, and thinks it's going to be The Next Great American Game, we're ready to spit on them, or at least have a few laughs at their expense. We've seen more than a few failed Kickstarters by such individuals, and often considered them entertainment.

But now imagine that you are that person. That's the premise behind Doug Morse's 80 minute film The Next Great American Game (2015), featuring game designer Randall Hoyt. By his own admission, Randall is not really a game designer, but just a creative guy who has designed a game that he's passionate about, and which he is convinced will be the Next Big Thing. In the film, we follow his determined real life quest to get his traffic-jam themed game "Turnpike" published, and accompany him to a series of disappointing meetings with game publishers, as Randall comes to realize he's made a 1980s game that nobody in today's game industry wants to buy. There's disbelief and disappointment as his dreams are shattered - or can his game be changed in a way that it will find a home with a publisher somewhere?

Randall isn't the only one on the path to enlightenment, however; we are. What is it really like to be someone who thinks he can make it in the world of modern game design, but has no clue about the state of the hobby as it is today? How hard is it to crack the world of the publishers, gain their ear, and better yet gain a contract? This film does a marvellous job of putting us in Randall's shoes, and takes a sympathetic look at a man and his mission. In Randall's case, he's also bi-polar, and the complexities of his mental health also feature in the film, helping make him a sympathetic figure that we come to identify with or at least feel compassion for. Rather than laugh at his ill-informed optimism or chuckle at the misfortunes we see inevitably heading his way when he pitches his game in search of a contract at GenCon, the Chicago Toy Fair, or Origins, by the end we'll feel bad for spitting on him, and perhaps have a bit more sympathy for the unenlightened. Putting me on the other side of the gamer fence for a change made me cringe and feel uncomfortable at times, but in a character-building way.

What do I think?

This film has value in a number of respects, not least as the personal story of a man and his battle to overcome adversity in pursuing his dream. It helps that Randall speaks very candidly about his personal struggles to the camera, and his insights are often thought-provoking and insightful, even if at times they are also painful for us to watch, knowing the inevitable rejection that will come. Given Randall's high ideals for his game, we occasionally feel like we're watching a train wreck about happen, especially as he enters the competitive world of game publishing. We're not at all surprised to see his naivety crushed, as publishers make no bones about the fact that they need to meet the needs of the hobby market, and that his game doesn't really make the cut. The strength of the narrative about Randall's personal journey prevents this from becoming a purely documentary style look at the game publishing world. Not only does it help sustain our interest with a story-line, but it also shows us what this world looks like from an outside perspective, one that we typically don't consider or think about. I also found it fascinating to see in action some of the big name publishers that we often read or hear about like Steve Jackson, Dan Yarrington, and others, and as a gamer I really enjoyed those segments of the film.

This film and its extras should be essential viewing for an aspiring game designer looking to crack the market, but will also be of great interest to any gamer wanting to get insight into the larger world of the board game industry. You might enjoy watching this even if you just want to watch a modern real-life story of a bi-polar amateur game designer who slowly comes to realize his dreams are turning to dust, and who pursues his goal despite the odds. As a story, it's a good one. Without giving away too much, I can say that the film doesn't end in the train wreck you might expect, but there is a note of optimism as one of Randall's other game designs does get some success. More importantly, by the closing credits, I felt that Randall wasn't the only one on the path to enlightenment, but I was too; he'd earned my respect and sympathy, and just maybe changed my own way of perceiving others outside the hobby.

Where can you get it?

There are several options for purchasing this film, with a basic level digital download starting at $14.95. While it's not inexpensive, the price does reflect something of the significant costs that Doug Morse incurred in travelling to many locations in order to make this film. Most gamers will want to go for the higher levels, which give access to several hours of insightful interviews with big names in the industry, including Steve Jackson, Alan Moon, Reiner Knizia, Klaus Teuber, and more.

View the trailer below, and get the film from the BGG store (DVD) or the official site (digital download).

http://www.tabletopmovie.com


Join the discussion: To what extent is snobbery an issue in the board game hobby? What are some appropriate ways to deal with `unenlightened' individuals convinced they've discovered America's next great game? And if you've seen the film, what did you think of it?

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