Aaron ThorneUnited States
Play Report: For my final play (of this challenge, anyway) of C&C:Napoleonics, the scenario was Salamanca. I once again played the French, and shockingly enough I won this time. I can't even say that it was because of the dice, because they really hated me for most of the game. One time I played a Bombard card, and had two foot artillery 3 spaces away from the same unit. So, each artillery got 4 dice, making 8 dice total. NO HITS. ON EIGHT DICE. I was ready to throw either the game or at least the dice out the window t that moment, but I stayed with it and won 6 to 3, which is a pretty substantial win. The French ruled their right flank, using cavalry to make the British infantry go into square, and then sending in French infantry to destroy the squares. On the French left flank the Portuguese cavalry made initial forays, causing two French infantry to go square, but the British player could not follow-up on that, and the cavalry were driven off by infantry fire. It was the center that won it for me, though. The British and Portuguese forces marched into range, and I happened to be holding a "Fire and Hold" card in my hand which decimated the Brits. Go me!
Commands & Colors: Napoleonics - Final Impressions: As I noted before, I have come to peace with the way that the game system treats even basic units as different for each nationality, but I still don't like it. Because of that, this is not my favorite in the C&C series (that honor still belongs to Ancients). However, it is a solid game that plays well once you get the hang of it, and as with all C&C games, they are pretty easy to teach to new players. Add in the fact that I have hardly any games of the Napoleonic wars and this one definitely stays in the collection.
A blog to record my thoughts as I play through the 2015 10x10 challenge.
14 Dec 2015
- [+] Dice rolls