Exploring the Design Space

In this blog I'll share some ideas about how a board game can be expanded. My main interest at this moment is Eldritch Horror, but this may change in the future.
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Skills

Krzysiek Domański
Poland
Wrocław
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One of the features I miss from Arkham Horror are skills. Improvement tokens are well thought but very generic.
How one could implement skills in Eldritch Horror? With double-sided cards, of course.

Base set of skills would have a set of 5 possible traits: Lore, Influence, Observation, Strength, Will.
This would allow an encounter to have you "gain 1 Strength Skill" in Sydney or "gain 1 Influence Skill" in Istanbul.

Skills are to Improvements, what Characters are to regular Allies - a much less common, more powerful alternative.

Here are some example Skills:

Strength skills:
-----------------------
Robust
Skill - Strength

Front Side:
Increase your
From gallery of Ignipes
by 1.
If you would gain another Strength Skill, you may flip this card instead.

Back Side:
Increase your
From gallery of Ignipes
by 2.

Design Notes:
This is a most simple and generic Skill. Basically it works identically to improvement.
As it increases the skill value it affects Hank Samson's ability. However the "investigator cannot improve a single skill more than twice" rule, doesn't apply to it.
-----------------------
Martial Arts
Skill - Strength

Front Side:
Once per round, you may add 1 success to your test result when resolving a
From gallery of Ignipes
test during a Combat Encounter.
If you would gain another Strength Skill, you may flip this card instead.

Back Side:
You may add 1 success to your test result when resolving a
From gallery of Ignipes
test during a Combat Encounter.

Design Notes:
A simple way of improving a Skill. The back side lifts the "Once per round" limitation.

Observation skills:
-----------------------
Mythos Lore
Skill - Observation

Front Side:
Increase your
From gallery of Ignipes
by 2 during Research Encounters.
If you would gain another Observation Skill, you may flip this card instead.

Back Side:
Advance the Active Mystery by 1. Then flip this card.

Design Notes:
The skill value is increased by 2! However, only during specific encounters.
The flip side here gives an immediate bonus in the form of research breakthrough.

Lore skills:
-----------------------
Expert Occultist
Skill - Lore

Front Side:
When you flip a Spell card, you may ignore all the effects on the back of that card. If you do, flip that card.
If you would gain another Lore Skill, you may flip this card instead.

Back Side:
When you flip a Spell card, you may ignore all the effects on the back of that card. If you do, flip that card.
If you pass a
From gallery of Ignipes
test when resolving Spell effects, you may add 1 additional success to that test result.

Influence skills:
-----------------------
Credit Rating
Skill - Influence

Front Side:
You may add 1 success to your test result when resolving a
From gallery of Ignipes
test during an Acquire Assets action.
If you would gain another Influence Skill, you may flip this card instead.

Back Side:
Gain any number of Assets of your choice with total value less than or equal to your
From gallery of Ignipes
. Then flip this card.

Will skills:
-----------------------
Strong Mind
Skill - Will

Front Side:
Increase your
From gallery of Ignipes
by 2 during tests made as part of Madness condition effect.
If you would gain another Will Skill, you may flip this card instead.

Back Side:
Increase your
From gallery of Ignipes
by 2 during tests made as part of Madness condition effect.
If you would gain a Madness condition, you may flip this card instead.

Design Notes:
I'm not sure about the correct wording of the front side. I'll revise it, once I consult my game copy.


Final notes:
1. "Skills" may be a confusing name, as the term is already used. "Gain a Skill", "Improve a Skill", etc. would refer to two different game concepts.
It may need to be changed to "Proficiencies" or another synonym.

2. I tried to show some diversity among the example Skills. An actual implementation would feature many similar skills.
"Robust", for example, would propably have a equivalent for each of the five skills.

What do you think?
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