Exploring the Design Space

In this blog I'll share some ideas about how a board game can be expanded. My main interest at this moment is Eldritch Horror, but this may change in the future.
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Alternative "Ashcan" Pete - WIP

Krzysiek Domański
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Microbadge: Interested in Language(s)Microbadge: I sleeve everythingMicrobadge: I never allow others to eat while playing my boardgamesMicrobadge: Rules readerMicrobadge: Game Explainer
"Ashcan" Pete

Action: Move 1 space along a Train path, then perform 1 additional action.
Passive: Treat the top card of the Asset discard pile, as a card in the Reserve. When you discard an Asset, put it on the bottom of the discard pile.

Starting possessions: 1 Duke Unique Asset, 1 Guitar Asset

Design Notes:
The bum's trademark active skill is weaker than Silas's because there is a smaller number of Train paths compared to Ship paths. To amend this, Pete gets another weak skill from the Guitar - the same "music" ability Jim Culver has.
The passive skill is supposed to cover for Pete's jury-rigging and improvisation proficiency.

Referenced Cards:
Guitar (Asset - cost: 1)
Action: Each investigator on your space recovers 1 Sanity.

Duke (Unique Asset)
Ally - Character
Effects: ToBeDetermined

Work in progress.
I have yet to come up with a set of effects that would be worthy of Duke.
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