100 Play Challenge - Mysterium

I fell in love with Mysterium the first time I played it, and I've decided that it would be an interesting game for the 100 game challenge.
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Game #11 - 5/11/16 - Ghosts are Difficult Creatures

April-Lyn C.
United States
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Location: Carrow's
# of Players: 5
Ghost: Ron
Psychics: Me, Glenn, Jon, Pierre
Difficulty: Hard
Win: No

This time I asked if someone else would play the ghost, as I want to get more experience in being a psychic, and Ron agreed to do it. He's also been wanting to play Hard mode for a while now, so that's what we did.

Our ghost took his role a little too seriously, refusing to speak at all once he'd set up the screen, even to answer questions before the game had begun. Perhaps I should have given up on the unsolicited advice I tried to give him once it was clear he wasn't going to answer in anything except coded knocks (one for yes, two for no, and apparently three for "time's up!") and furrowed eyebrows. But I'm stubborn, and had to share my Very Important Tips. No. Matter. What. "Are you even listening?" may be words that were spoken by me. There may have been some raised eyebrows.

So this is the game where I (re)learned that I may have some issues with control. I felt like my teammates stared at their cards silently for far too long, so I spent a lot of time telling them what their clues meant. Confidently. And incorrectly. Lesson learned: I am not a natural at being a psychic. But I am a natural at being a bossy teammate. It's a good thing my friends are gracious.

Eventually, we limped to the finish line, where even using his discard the ghost was unable to get enough of us to solve the final vision. Two of the four of us agreed on an incorrect answer, and only one person chose the correct answer.

Turns out that being a great ghost does not translate to being a great psychic, and vice versa. Having a great psychic connection with particular players does not necessarily mean that connection will translate once your roles are reversed. It makes sense when I spell it out like that, but I keep being surprised by how stupid I feel whenever I sit down to play the psychic role. It's easy as the ghost to think that the other players are just being dense when they fail to understand my clues over and over again. But the feeling of "What the crap does this mean!?!" is a very real one.

Everyone keeps asking me why I've decided to take on this challenge. (And by "asking" me I mean "looking at me like I've lost my mind".) These insights about communication are why. Maybe I'm just extraordinarily ignorant about human beings, or maybe I'm easily impressed, but I feel like each time I play I come one step closer to understanding something about human psychology. It is infuriating to have someone put random pictures in front of you, refuse to look at or speak to you, and somehow expect you to know what said pictures are supposed to mean when they could just open their stupid mouth and tell you. And it is super rewarding when after three tries you finally, finally get it and you get to see the look of relief in their eyes.

Random thought: it might be a fun experiment to have a conversation with someone entirely with cards from Mysterium and Dixit. You could secretly write down what you mean to convey with each card, what you think the other person meant with theirs, and what your response means. I wonder if there's a way to make a game out of this. What would be the way to win? The end condition? Also this would give me a great excuse to buy more Dixit expansions...
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