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Game Overview: C-Cross, or Get Into the Groove

W. Eric Martin
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The goal of Ludovic Gimet's C-Cross, released by German publisher Clemens Gerhards in late 2015, will be familiar to all who have played abstract strategy games: Connect opposite sides of the board with a chain of your pieces. (The "cross" in the name literally explains what you need to do to win, but it also calls back to the earliest titles in this genre — Hex and Twixt — since "cross" can mean a mark like an "x".)

In C-Cross, players take turns placing pawns in the grooved spaces of the board, and when someone has three pawns in a space, they remove their pawns and install one of their permanent C-bricks — but if an opposing pawn would be squashed by that brick, the active player must give that pawn a new home by swapping it for one of their pawns that lie elsewhere on the board. Yes, sometimes you must relinquish territory elsewhere to establish footing for yourself, another element familiar in abstract strategy games.

This minimal ruleset creates a delightfully troublesome game in which you can lose in almost any direction, especially when you make one terrible move, as I did in the video below...

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Subscribe sub options Sat Jan 28, 2017 5:05 pm
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