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Video Previews of Lookout Games' Patchwork Express, Caverna: Lost Peoples, Neom, Little Songbirds, and Isle of Skye's Second Expansion

W. Eric Martin
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I posted a overview of titles coming from Lookout Games in 2018 shortly after the Spielwarenmesse 2018 fair ended, and now that we've started publishing the game overview videos on YouTube — twenty in the playlist so far! — I can show those titles to you in slightly more detail, although not too much as the games are still being developed, they have little to no art, and we stuck to the basics of gameplay.

• Let's start with Patchwork Express, a reimplementation of Uwe Rosenberg's Patchwork that is both easier and faster. Why would you need that, you might ask? Because Lookout wants to make the game accessible to far younger (and far older) players. The game board is only 7x7 instead of 9x9, and the pieces are larger and less complex, with some small pieces being added to play near the end of the game so that you can patch holes in your quilt and try to achieve perfection.





Andreas Pelikan and Alexander Pfister's Isle of Skye will receive a second as-yet-unnamed expansion in 2018, with this focusing on the "dead ends" that players create during the game as they run roads into mountains, grasslands, or lakes. When you create a dead end, you can take or buy a special tile that gives you bonus points during the game at the end of each round or a special ability.

The components are rough in this overview, and as the developer mentions, this expansion is still being designed and developed right now, but this gives you a taste of what's coming.





Little Songbirds is a card game from Ben Pinchback and Matt Riddle in which you need to play the right bird cards from hand in order to scare birds from the feeder, collect seed, avoid crows and squirrels, and land bird couples in your collection. Lots of stuff going on in a small card game!





Neom is a futuristic city-building game from Paul Sottosanti in which players draft commercial, residential, industrial, resource, and other tiles over three eras, assembling those tiles into a personal city. Each tile that you draft requires money or resources in order to play it, and you can possibly acquire resources from other players as long as you can afford to pay for them.

At the start of the game, players draft cornerstone tiles — valuable tiles that have specific building requirements that can affect everything else you do in the game.





• Finally, we have Caverna: Lost Peoples, which began life as a fan project on BGG and which Lookout is developing for a planned debut at SPIEL '18 in October. This expansion for Uwe Rosenberg's Caverna will consist of eight species packs, with each species having four unique buildings. Each species has unique advantages and disadvantages in play, with some introducing new resources, and by adding their buildings to the game — replacing some of the original buildings and thereby adding variety to the starting set-up — other players can gain the ability of these new species as well. Want to eat dogs as trolls do? Now you can!

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