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This is a guest post by Hilkman translated from the German article originally published on his blog Du Bist Dran!
I can’t help but take another look at the King Alfonso award in Argentina. In the end there’s barely an effort as systematic and honourable in any country, to elevate the local gaming scene out of obscurity, as there is in Argentina.
And there are interesting things here again this year.
Just like last year, there are nine games participating in the competition, which I would quickly like to present to you. Sadly I haven’t managed to establish contact with all of the authors and publishers this time around. So I couldn’t provide pictures for all of the games. Many of the publishing houses don’t have a website either, just a Facebook page, which I have then linked to.
A card game with a Christian theme. Such games are generally shelf warmers, but the four Authors (Federico Acien, Germán Cuesta, Nicolás Passarino and Franco Toffoli) have apparently oriented themselves on games like 7 Wonders or Sushi Go! in terms of game mechanics, and those can be rather successful, as experience has shown.
So the game is focused around passing around cards and drafting and creating a playing area that has as many points as possible, although the points of the different card types are again dependent on each other here. Meanwhile it’s intended that you learn something about a good Christian lifestyle.
It has been published by Tekun, fits into a small card game box, and is illustrated by Carlos Julio Sánchez Suau.
Also a very small game. It centers around telling stories by drawing cards from different decks and integrating the pictures or words into a story with a given genre. You can play it cooperatively or against one another (then you’ll get points, depending on how hard it was to incorporate the corresponding things into the story).
The target audiences are apparently first and foremost schools and libraries, where it seems to be well received. The publishing house Tinkuy, which consists of Gloria Claro, Ariel Marcel, Daniela Azulay and Rocio Gil, has already published a whole series of smaller card games dealing with poetry, literature and analog entertainment in general.
Contame, illustrated by Pablo Patini, will very likely not be the last in the series.
I’ve had this lying around, unplayed, since Essen. It’s not quite as easy to get it onto the table either, since it has cards with Spanish text. I’ll have to have the right visitors to be able to try it out.
Either way, the game is about becoming the most powerful noble in 9th century Italy, by arranging yourself with other nobles or the pope, besieging castles and winning battles. At the same time, every player also has a hidden goal, and not everyone wins by becoming the new King.
Corona de Hierro comes from Franco Toffoli (who also has his hand in play in Bienaventurados), has been illustrated by Luis Maria Dumon, Emiliano Mariano and Guillermo H. Nuñez and was published by El Dragón Azul.
An abstract two player game in which you roam around with pyramid-shaped stones and capture the pyramids of your enemy. There are different goals in the game, but usually it apparently revolves around capturing one or more of the black pyramids of your enemy.
El Delirio is self-published by Daniel Martin.
Also self-published is Jonathan Agustini’s Epidemia.
Here you need to be the last to survive. To do this, you need to protect your five organs, and attack the other player/s, manipulate immune systems or swap out an organ or two. Whoever has five damaged organs can’t win anymore, but can still annoy the others.
A football-simulation, as the name implies. Again I have only little information on the game, but you have players with differing stats and move the ball along the crossing points of the game board with their help.
It seems there is also a luck element involved, but I couldn’t find out how specifically. The Author, Pablo D’Andrea, published it in his publishing house Apóstrofe.
I already reported on Matias Saravias beautiful little dice game here.
In short, it’s centered around rolling the number 42 as often as possible. To do this, you need to rotate, re-roll or shoot the other dice, but definitely never leave them alone with dragons.
A small and handy game that can probably score points in a country where game costs are high also due to its price already. It is also published by El Dragón Azul, with illustrations by Gabriel Pintueles.
When there isn’t enough beer left in your favourite pub, it is definitely an advantage when you can do magic. Then you can
conjure your own beer fight with the other guests for the last glass of beer, by throwing fireballs at their heads and other such things.
That’s what happens in Adrián Novell’s card game Magos & Tabernas published by Ludocracia, with illustrations by Matias Pan. Sadly this game is language dependent, so that it probably will not gain a lot of attention here (in Germany).
But a translation can always appear, if Magos & Tabernas can assert itself in Argentina.
A further development of Magus: Fortuna et nostis, which Martin Oddino first published three years ago. Magus: Aura Mortis is one of the bigger games in the competition.
The players intrude into the castle of a mage and try to fulfill various missions there. They can use magic, attack, move or even change the whole structure of the castle (it consists of a game plan that can be set-up in various ways).
Even a cooperative mode is included, in which everyone fights against the evil archmage together. The game is illustrated by Lucas Charra and Maria Luz Cantisani Rovasio, and published by RunDOS.
Yes, that refers to what it sounds like, the publishing house also creates video games.
The winner of this years competition will be revealed on the 28th of April at the Geek Out Festival in Buenos Aires. I will surely report on it then.
This English version originally published on NiceGameHub