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Nürnberg 2012: Days 1 & 2

Rob Harris
United Kingdom
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Microbadge: Playtester / Prototype fanMicrobadge: TraderMicrobadge: Golden Board Game CollectorMicrobadge: Autism AcceptanceMicrobadge: Playtest UK - a friendly group of games designers/playtesters who meet up to play each other's prototypes
From gallery of W Eric Martin
Outside it is minus ten degrees, but inside day one of the Toy Fair is hotting up. The world has come to Nürnberg and business is good. The hours pass on fast-forward. There is no time to check out other stands, but we do get to meet many great people, including Scott Reed and Chad Krizan from BGG. The first day ends with the Toy Night, a party for exhibitors with free food and wine. The theme is "Celebrity" and the crowd are entertained by the cast from We Will Rock You before a disco until the early hours.

From gallery of W Eric Martin
Even in Europe, the smokers now have to stay outside the building. (All captions courtesy WEM)

Day two and the hangover cures seem to be working as everyone appears bright and ready for another busy day. During the afternoon, I head upstairs to check out some new Euros on the Queen Games stand and they kindly allow me to take some pictures, even though the displays show prototypes. Urbanization looks particularly interesting.

From gallery of W Eric Martin
Do you agree that it looks interesting? Discuss.

From gallery of W Eric Martin
Kingdom Builder: Nomads, not being very nomadic at the moment.

From gallery of W Eric Martin
Ri-Ra – a holdout from the list of 2011 releases from Queen Games.

From gallery of W Eric Martin
Kairo in the Queen Games booth at Nürnberg 2012; I see the players
have completed a few more turns from the game state at Nürnberg 2011.
Five more years, and we'll count the endgame scoring!

Next, I head to Hans im Glück, where Michael gives me a explanation of Marcel-André Casasola Merkle's new game, Santa Cruz. The game is finished and will be out in Germany shortly, and the artwork looks fantastic. Players are each given a different hand of cards, comprising traveling cards and scoring cards. They then explore a board showing three islands, which have tiles laid face-down representing buildings and places, such as churches and lighthouses. On a turn, players must play either a traveling card to explore and place buildings in their color or play a scoring card to score a particular type of building, resource, or other game condition for all players. Spaces near the central volcano are more valuable, but are vulnerable to a negative eruption scoring card. It has gone straight to the top of my want list. Straightforward to teach, but with interesting decisions and a little bluffing towards the endgame.

From gallery of W Eric Martin
Rob, we don't pay you to go to Nürnberg to take pictures of the demo crew!
(NB: We don't pay Rob at all.)

From gallery of W Eric Martin
Ah, that's more like it...

With thanks.

Best wishes,
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