Alec Chapman(ALGO)United Kingdom
Lincolnshire"She said the same thing about waffles."
is me. It's hard for a man who loves rolling dice and blowing things up to admit, but I just don't get war-games at all.
Latest example of this is Sekigahara: The Unification of Japan, a game with what I will call an "ingenious" combat system for the simple reason that I couldn't make head nor tail of it.
Your forces are hidden from your opponent and can only be activated if you have the cards in hand to "motivate" them. On top of this is the potential that if your opponent has a card to impose a "loyalty check" on you and you do not have another card of the same type, your forces betray you and fight for the other side.
This happened to me in three consecutive turns and there wasn't really any way back.
I was utterly crushed in half the playing time and we had to call it as a victory for my opponent;
Who is one of my favourite foes.
In fact we had missed the consolation prize that you receive, in defeat, more cards for your cause - presumably your forces become more dogged as the news gets worse.
I'm not going to lie. I then cheekily claimed a draw, but in all seriousness I would never have won this game in a million years, certainly not the eight turns provided.
I do not think this game is totally beyond me and with this experience behind me I should do better next time. And there will be a next time. At this point I would say i am intrigued.
The general point is that I always think one should be prepared to throw away your first game of a system, particularly one as unusual as this one is to me. It's an interesting mix of hand management, bluffing and point to point area control game - should be right up my alley despite appearances.
Who else has played this? What did you think?
Opinions, not always positive, on the gaming world.
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