Alec Chapman(ALGO)United Kingdom
Lincolnshire"She said the same thing about waffles."
Chris and I brought out puzzle strike yesterday evening and it would be an understatement to call this a one sided affair.
I got whitewashed three-nil despite my best efforts.
I played with Setsuki for the first two games (vs Chris playing as Val), a pretty tricky choice in my experience as all of her abilities are double edged swords. One is the only free double crash gem in the game, but gives you two wound tokens every time you use it. Luckily another of her chips gives you the ability to turn these wounds into unblockable gem attacks (but at half the rate you obtain them) and the last lets you set up for an attack by putting a gem from your hand into your own pile (very risky).
It's a character against my instincts. I like to take my time and build up to the fancy stuff, but something made me get very aggressive from the offset. The classic problem in puzzle strike is that every successful attack apart from the winning one (clearly!) gives your opponent more ammunition to fire back at you. I got this balance badly wrong.
He was already the victor at two-nil so I ditched character to my favourite and old faithful, Geiger. He is my favourite thematically anyway because time travel is just cool, but in the upgrade pack he finally fulfilled his potential. The Future Sight chip is my absolute favourite in the game, giving you two extra chips and the ability to save any two chips for the next hand.
Today, Geiger's awesome chip cycling abilities were wasted as I yet again got overaggressive and handed Chris (as Grave) the chips he needed to win.
The games went on a while (a sign of equal skill between players) but I never felt I was doing anything but staving off the inevitable.
Luckily, Puzzle strike is still great fun even for three time losers like me.
I will rise again, and shout "It's Time for the past!" only to add "not that past though; one where I won!"
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- [+] Dice rolls