James Sheahan is a UK game designer. James entered the video games industry in 1997 working with various publishers. With a life-long passion for gaming of all types, James worked his way into game design and, after working for a major advertising agency designing games for some of the world’s largest brands, James started his own game design consultancy in 2009, which has included work for clients such as Google.
James’s main fascination is in interesting and meaningful choices during games, and loves tabletop gaming of all sorts because the gameplay must be rich and pure as it can not hide behind visuals. James has been fortunate to have had some ‘interesting’ moments in his career including being voluntarily tear-gassed by ex-SAS as research for a game, being given the official go-ahead for a Star Wars LARP (around 1993), and more.
In his spare time, James is usually either playing board games or thinking about new board game designs, plus playing the occasional RPG or watching films. For some years, James reviewed games on his blog but had to put reviewing on hold due to the time it required. Also, James is finishing a Masters degree in Strategic Studies and Military History.
James lays entirely unofficial claim to the world’s highest meeple at 5,416m (17,769 feet). He is also oddly fascinated by playing games in their real location and includes having played Alhambra at the Alhambra in Spain.