I began my career at 17 illustrating magazines and participating to the creation of giant spray-painting frescos in Paris area, the biggest broke the official world record. Arts student, I created several logos for pen & paper RPGs whilst teaching myself to create 3D images. In 1993 I made my debut as an artist in the video game industry. Gamer enthusiast, I became game designer, then producer for companies like Cryo or Kalisto and more recently Gameloft and Ubisoft Montréal, totaling more than 20 games published.
July 2013, I left my position, brought together a talented team and devoted all my energy to the success of the first title from Triton Noir: V-Commandos.