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Space Hulk
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Description Edit | History

From Wikipedia:

Space Hulk is a board game by Games Workshop, first released in 1989 and re-released in 2009. The game is set in their Warhammer 40,000 universe and draws a certain degree of inspiration from the Alien movies.

The term "Space Hulk", from which the game gets its name, is used within the Warhammer 40,000 universe for any masses of ancient, derelict starships, asteroids, and other assorted space junk drifting in and out of the Warp that eventually merges into one massive form, ranging from the size of a small moon to a large planet, which drift through the territory of the Imperium. Because a hulk may contain bits of lost information or technology, or hostile life forms that pose a threat to mankind, the Imperium often sends teams to search for and secure these entities. The hulk may not stay in real space for very long, eventually slipping back into the Warp, so retrieval operations must be rapid and efficient.

Genestealers often make homes of these hulks, attacking those who come aboard in order to spread their genetic code further afield. The game pits an investigative force of Space Marine Terminators against such a coven.

A third edition of Space Hulk was released by Games Workshop on September 5th, 2009.

More Information Edit | History

Complete Space Hulk Mission Summary

Base Set Missions (all editions)

Sin of Damnation Campaign: (1st & 2nd editions)
1. Suicide Mission
2. Exterminate
3. Rescue
4. Cleanse & Burn
5. Decoy
6. Defend

Spawn of Execration Campaign: (2nd edition)
1. Break Through
2. Forge Ahead
3. Regroup (#9 in 3rd edition, essentially a reprint of the "Space Hulk Campaigns Book" Mission)
4. Capture
5. Sabotage
6. Race Against Time

Harbinger of Despair Campaign: (2nd edition)
1. Seize and Secure
2. Menace
3. Data Download
4. Isolate
5. Annihilate
6. Retribution

Sin of Damnation Campaign: (3rd edition 2009)
1. Suicide Mission
2. Exterminate
3. Rescue
4. Cleanse & Burn
5. Decoy
6. Alarm Call (#1 in Deathwing)
7. The Artefact
8. Escape Route
9. Regroup
10. Defend
11. Unknown Life Forms (#6 in Deathwing)
12. Pitfall (#2 in the additional Missions of the "Space Hulk Campaigns Book")

Space Hulk Campaigns Book (1st edition)

The Last Stand Campaign: WD #137
1. Break-in
2. The Generator
3. The Chapel
4. The last Stand

Genestealer Invasion Campaign: WD #'s 133 & 135
1. Ambush!
2. Regroup
3. Hammer and Anvil
4. Search and Destroy
5. Hold and Secure
6. Final Conflict

Necromunda Campaign: WD #138
1. First Blood
2. No Way Out
3. Killing Ground
4. Interrogation
5. Divide & Conquer
6. Poison!

Sentinel V Campaign:
1. Docking Bay
2. Strike Force
3. Counter-Attack
4. The Patriarch

Mission Generator Campaign:
1. Boarding Action
2. Destroy the Engines
3. Take the Bridge
4. Capture the Arsenal
5. Self- Destruction
6. Abandon Ship

Additional Missions:
Contract Revoked WD #121
Pitfall WD #114
Delaying Action WD #115
Denzark's Hammer WD #120

Deathwing Expansion (1st edition)

Broken Knife's Duty Campaign:
1. Alarm Call
2. The Ship's Log
3. Seek and Retrieve
4. Regroup
5. CAT Hunt
6. The Unknown Life Form

Mission Generator Campaign:
1. Recon
2. Establishing a Perimeter
3. Perimeter Defense
4. Raid
5. Breakout
6. Search and Destroy

Solo Mission:
Cloud Runner's Last Stand

Genestealer Expansion (1st edition)

Additional Missions:
Behind Enemy Lines
The Final Assault

Citadel Journal (1st & 2nd editions)

Unseen Enemy Campaign: (1st edition) CJ #1
Supply Lines

Harlequin Missions: (1st edition) CJ #2
1. Into the darkness
2. Numbering the Foe
3. Destroy
4. Kill on Sight

The Silent Voyager Campaign: (1st edition) CJ #3
1. To The Hunt
2. Assassin
3. The Bridge
4. Distress Signal

Genesis Campaign: (2nd edition) CJ #25
1. Beachhead
2. Emperor's Grace
3. Specimen

Talons of Death Campaign: (2nd edition) CJ #36
1. Lightning Pierces the Gloom...
2. Sowing the Seeds of Destruction
3. Secure the Shaft
4. Into the Inferno...

Additional Missions:
Ambush (1st edition) CJ #7
Smash and Grab (1st edition) CJ #7
Quad Run (1st edition) CJ #7
Escape Route (1st edition) CJ #7
Fire Corridor (2nd edition) CJ #28

White Dwarf (all editions)

Wolf Lair Campaign: (1st edition) WD #147
1. Under Attack
2. To The Rescue
3. Barricades
4. Breakthrough
5. To The Death!

Strike Deep Campaign: (1st edition) WD #149
1. Entry Point
2. A Need for Power
3. Down Deep
4. The Search
5. Pull Back
6. Air Generator

Return To Kalidus Campaign: (1st edition) WD #158
1. A Quest for Power
2. Honour Bound
3. Terminus

Defilement of Honour Campaign: (2nd edition) WD #197
1. Stop the Tide
2. Shut Down
3. Take Control

Bringer of Sorrow Campaign: (2nd edition) WD #199
1. Pierce the Darkness
2. Knowledge is Power
3. Deathbringer

Fangs of Fenris Campaign: (2nd edition) WD #200
1. Trap the Foe
2. Counter-Attack
3. Annihilate!

Duty and Honour Campaign: (2nd edition) WD #201
1. Veil of Darkness
2. To Kill the Beast
3. Back from Darkness

The Fate of the Sword of Halcyon Campaign: (2nd edition) WD #203
1. Impact
2. Salvage the Bridge
3. Shut Down
4. Purify
5. Inner Sanctum

Additional Missions:
Disable the Shields (3rd edition) Weekly WD #33

Related Microbadges:
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