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Primary Name
Root
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ObjectID: 55566
Description
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Root and its expansions and promos
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Board Games
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Category:
Abstract Strategy
Action / Dexterity
Adventure
Age of Reason
American Civil War
American Indian Wars
American Revolutionary War
American West
Ancient
Animals
Arabian
Aviation / Flight
Bluffing
Book
Card Game
Children's Game
City Building
Civil War
Civilization
Collectible Components
Comic Book / Strip
Deduction
Dice
Economic
Educational
Electronic
Environmental
Expansion for Base-game
Exploration
Fan Expansion
Fantasy
Farming
Fighting
Game System
Horror
Humor
Industry / Manufacturing
Korean War
Mafia
Math
Mature / Adult
Maze
Medical
Medieval
Memory
Miniatures
Modern Warfare
Movies / TV / Radio theme
Murder/Mystery
Music
Mythology
Napoleonic
Nautical
Negotiation
Novel-based
Number
Party Game
Pike and Shot
Pirates
Political
Post-Napoleonic
Prehistoric
Print & Play
Puzzle
Racing
Real-time
Religious
Renaissance
Science Fiction
Space Exploration
Spies/Secret Agents
Sports
Territory Building
Trains
Transportation
Travel
Trivia
Video Game Theme
Vietnam War
Wargame
Word Game
World War I
World War II
Zombies
Mechanic:
Acting
Action Drafting
Action Points
Action Queue
Action Retrieval
Action Timer
Action/Event
Advantage Token
Alliances
Area Majority / Influence
Area Movement
Area-Impulse
Auction/Bidding
Auction: Dexterity
Auction: Dutch
Auction: Dutch Priority
Auction: English
Auction: Fixed Placement
Auction: Once Around
Auction: Sealed Bid
Auction: Turn Order Until Pass
Automatic Resource Growth
Betting and Bluffing
Bias
Bribery
Campaign / Battle Card Driven
Card Drafting
Card Play Conflict Resolution
Catch the Leader
Chaining
Chit-Pull System
Closed Economy Auction
Command Cards
Commodity Speculation
Communication Limits
Connections
Constrained Bidding
Contracts
Cooperative Game
Crayon Rail System
Critical Hits and Failures
Cube Tower
Deck, Bag, and Pool Building
Delayed Purchase
Dice Rolling
Die Icon Resolution
Different Dice Movement
Drafting
Elapsed Real Time Ending
Enclosure
End Game Bonuses
Events
Finale Ending
Flicking
Follow
Force Commitment
Grid Coverage
Grid Movement
Hand Management
Hexagon Grid
Hidden Movement
Hidden Roles
Hidden Victory Points
Highest-Lowest Scoring
I Cut, You Choose
Impulse Movement
Income
Increase Value of Unchosen Resources
Interrupts
Investment
Kill Steal
King of the Hill
Ladder Climbing
Legacy Game
Line Drawing
Line of Sight
Loans
Lose a Turn
Mancala
Map Addition
Map Deformation
Map Reduction
Market
Measurement Movement
Melding and Splaying
Memory
Minimap Resolution
Modular Board
Move Through Deck
Movement Points
Movement Template
Moving Multiple Units
Multiple Maps
Multiple-Lot Auction
Narrative Choice / Paragraph
Negotiation
Network and Route Building
Once-Per-Game Abilities
Order Counters
Ownership
Paper-and-Pencil
Passed Action Token
Pattern Building
Pattern Movement
Pattern Recognition
Physical Removal
Pick-up and Deliver
Pieces as Map
Player Elimination
Player Judge
Point to Point Movement
Prisoner's Dilemma
Programmed Movement
Push Your Luck
Race
Random Production
Ratio / Combat Results Table
Re-rolling and Locking
Real-Time
Relative Movement
Resource to Move
Rock-Paper-Scissors
Role Playing
Roles with Asymmetric Information
Roll / Spin and Move
Rondel
Scenario / Mission / Campaign Game
Score-and-Reset Game
Secret Unit Deployment
Selection Order Bid
Semi-Cooperative Game
Set Collection
Simulation
Simultaneous Action Selection
Singing
Single Loser Game
Solo / Solitaire Game
Speed Matching
Square Grid
Stacking and Balancing
Stat Check Resolution
Static Capture
Stock Holding
Storytelling
Sudden Death Ending
Take That
Targeted Clues
Team-Based Game
Tech Trees / Tech Tracks
Three Dimensional Movement
Tile Placement
Time Track
Track Movement
Trading
Traitor Game
Trick-taking
Tug of War
Turn Order: Auction
Turn Order: Claim Action
Turn Order: Pass Order
Turn Order: Progressive
Turn Order: Random
Turn Order: Role Order
Turn Order: Stat-Based
Variable Phase Order
Variable Player Powers
Variable Setup
Victory Points as a Resource
Voting
Worker Placement
Worker Placement with Dice Workers
Worker Placement, Different Worker Types
Zone of Control
Pg. 1
Root
Rank
44
Num Ratings
9990
Average Rating
8.10
Average Weight
3.49
Num Owned
16558
Prev. Owned
499
For Trade
96
Want in Trade
1394
Wishlist
7927
Comments
1968
Year Published
2018
Root: The Clockwork Expansion
Rank
N/A
Num Ratings
Average Rating
0.00
Average Weight
0.00
Num Owned
Prev. Owned
For Trade
Want in Trade
Wishlist
Comments
Year Published
2019
Root: The Exiles and Partisans Deck
Rank
N/A
Num Ratings
8
Average Rating
9.25
Average Weight
0.00
Num Owned
223
Prev. Owned
3
For Trade
0
Want in Trade
33
Wishlist
153
Comments
53
Year Published
2019
Root: The Riverfolk Expansion
Rank
N/A
Num Ratings
1312
Average Rating
8.49
Average Weight
3.38
Num Owned
8043
Prev. Owned
214
For Trade
38
Want in Trade
264
Wishlist
797
Comments
367
Year Published
2018
Root: The Underworld Expansion
Rank
N/A
Num Ratings
47
Average Rating
8.98
Average Weight
2.50
Num Owned
467
Prev. Owned
4
For Trade
1
Want in Trade
95
Wishlist
518
Comments
165
Year Published
2019
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