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Mar 23, 2011
AimP.pdf (1.27 MB) (Log in or Register to download.)
2nd edition

Updated rulebook - typo fixed, variant indoor tiles used and playaid included
Downloads: 2270
Aug 12, 2008
AimP.pdf (5.37 MB) (Log in or Register to download.)
An Aliens retheme variant.

Rules changes-
Cowering only heals 2 health, unless at Airducts or Mess Hall where it heals 3 as previously.
Time Passes
Time starts at 2000 hours and finishes at midnight, there are 4 hours in the game.
Winning the Game
You win the game by-
- Finding the colonists in Command
- Causing the reactor in the Atmospheric Processor to meltdown in the Reactor Coolant location
- Evacuating with the Dropship.
When a Dev card shows "Signal Dropship for evac" for your time, you may draw the next Dev card, looking for the location shown on the new Dev card. The Dropship has landed in this location, you have until midnight to reach it. Reaching the Dropship before completing the first two objectives is a loss, with only completing one objective, a minor victory.
If the specified location has not yet been placed on the map, discard the Dev card and draw another until this is no longer the case.
Alien Queen
When a Dev card shows "Alien Queen" for your time, the Queen appears in your location. She is indestructible and must be run away from. She will move into your square each turn until you reach the Dropship and escape, or die.
Downloads: 4050
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