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noah v
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Mar 2, 2011
Instructions and Variants v2.5.pdf (525 KB) (Log in or Register to download.)
v2.5
Updated to:
Clarify some language (e.g. I forgot to mention the rule that you can decommission heavy radiators to light radiators)
More variants found (including Probes, Oberth Maneuver, Re-Prospecting, Privateering, Bribes, Fast Freighters and the Kzinti Lesson)
More Scenarios including Christopher O's Martian War of Independence, the 2001-2061 Missions, Cassini Missions).

I'm going to make a 1-2 page summary of all the different actions and operations when I get around to it as well.
Downloads: 1352
Feb 26, 2011
Instruction and Variant Summary v2.3.pdf (490 KB) (Log in or Register to download.)
The High Frontier Manual while an excellent read can be at times quite cryptic. In particular due to the large number of cross references it is not always clear what exactly you are allowed to do and when.

While this guide does not go into the game "mechanics" (for that I highly recommend the walkthrough guide by Phirax) it hopes to include all the "rules" (including every variant I could find, clearly labeled as such) in a straight forward manner. It does this through 4 main sections:
1) “Action” which are things players can do that do not count as an “Operation.”
2) “Operations.” In reality there are far more than the 8 specified in the manual which really should be seen as operation “categories”
3) details all the board spaces and the special rules that a player must know when entering and exiting that space
4) All the Scenarios, and mini-expansions I could find

Please let me know if you find any omissions or errors. I hope you find it helpful.
I can post the word document if anyone wants.
Noah
Downloads: 196
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