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Board Game: The Agents » Forums » Rules

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Subject Replies Last Post
0 Decoy ability?
by Teufelhunden333 Sun Dec 9, 2018 8:41 pm
0
0 Number of agents in a faction
by Teufelhunden333 Thu Dec 6, 2018 8:55 pm
5
0 2 Player Variant?
by vogelap Wed Sep 27, 2017 7:35 pm
1
0 Turn sequence
by NoxArt Thu Nov 3, 2016 9:57 pm
2
0 Commanders?
by lunatik4444 Sat Jun 25, 2016 10:59 pm
6
0 Agents only playable when command possible- when?
by DDeT Thu Jan 14, 2016 6:31 pm
3
1 Which version of the rules do you like better?
by GotBeer Sat Jan 10, 2015 1:51 am
8
0 Retired agents - only free agents?
by Azeltir Wed Dec 4, 2013 9:49 pm
3
0 Do Dead Agents count for skill comparisons
by wombat929 Sat Jan 10, 2015 1:28 pm
7
1 MkII Win Conditions & First Turn Advantage
by LeResort Fri Jan 30, 2015 3:00 am
3
0 How would an Engineer COPY a Sleeper Agent?
by selphil Wed Apr 29, 2015 10:24 pm
1
1 Clarification on "Meet your match" mission?
by gravitygroove Sat Dec 7, 2013 2:54 am
2
1 Free agents and IP allocation
by ThreeCubed Wed Apr 15, 2015 1:16 pm
5
2 Rules question - Moral High Ground
by muzfish4 Tue Dec 23, 2014 4:16 am
4
2 Extra Agent Packs - Rules?
by Christine Biancheria Wed Mar 5, 2014 2:11 pm
12
0 Am I playing missions correctly?
by HRhuffnstuffe Thu Jan 15, 2015 12:56 pm
2
0 Duplicates Question
by The Broox Tue Jan 13, 2015 6:15 am
4
0 Are agents considered adjacent across safe house?
by GotBeer Sun Jan 11, 2015 7:27 pm
1
3 Move
by BogenBlitz Mon Dec 2, 2013 9:42 pm
9
0 Missions and Dead Agents
by Spielfreak Thu Mar 27, 2014 2:14 am
9
3 Question about free agents in latest version of Agents
by mrvectrex Tue Dec 30, 2014 10:13 am
3
0 Lockdown Mission
by ampoliros Sun Jun 8, 2014 3:26 pm
3
0 Commander Edge
by konpira Sun Aug 3, 2014 2:14 pm
1
1 The Infiltrator's Ability
by Exelauno Wed Jul 2, 2014 5:54 pm
5
0 Look at Dead Agents?
by baluba42 Wed Jul 2, 2014 8:31 am
2
0 Acting Off Turn
by hobbesvii Tue May 20, 2014 9:11 am
1
0 Mark II expansion rules
by Igiigi Fri May 16, 2014 6:38 pm
14
0 Rule question - The Director
by newsaidin Fri Jan 3, 2014 6:41 pm
10
1 STEAL
by Boofus Fri Dec 20, 2013 5:58 pm
9
0 Clarification on Trade in Missions
by cyranos Sun May 18, 2014 4:07 pm
5
0 Partners: do we do it right
by brunogaia Thu May 15, 2014 6:31 pm
2
2 Moving and Inflitrator
by metamorphaze Sun Apr 27, 2014 12:18 am
1
1 Rules Questions
by eraman Thu Jul 25, 2013 9:29 pm
5
0 "The Take" Mission requirements
by WonderSlug Tue Apr 22, 2014 8:20 pm
2
0 Q about commanders and safe houses
by pfischer Sat Dec 21, 2013 5:01 pm
7
0 Expansions Clarifications
by BGFreakDag2PT Fri Dec 6, 2013 11:47 pm
4
0 Bunch of rule questions
by rkcr Sun Jan 12, 2014 4:28 am
10
0 Moving "Partnered Agents"
by mrwednesday Thu Mar 13, 2014 3:16 am
3
0 Gun To The Head
by jakusotsu Wed Jan 29, 2014 12:20 am
2
0 Rules clarification
by birdkingz Thu Jan 30, 2014 5:48 am
6
0 Poor Man's Game
by shrimple Sat Jan 11, 2014 3:52 pm
10
1 Which Rulebook?
by edralla Mon Dec 2, 2013 12:49 am
6
0 The STRATEGIST
by VikingBerserker Tue Jul 30, 2013 2:39 pm
11
0 Trading in missions
by destro Sat Dec 28, 2013 9:16 pm
3
0 How to start the game?
by bravemonkey Sat Dec 28, 2013 1:03 am
1
0 Rules Questions
by max5terling Mon Dec 23, 2013 7:51 pm
8
0 Inspector Gadget in a 2 player game- how does this work?
by shoombala Tue Dec 24, 2013 1:09 pm
2
1 Extracting Dead Agents Retires them?
by PanzerKraken Mon Dec 23, 2013 2:50 pm
3
0 Dead Agents and Flip ability
by Hrage Mon Dec 23, 2013 4:14 am
2
0 How to Proceed When There Is Nothing You Can Do?
by jbbnbsmith Sun Dec 22, 2013 2:23 am
2

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