Board Game: Neuroshima Hex! » Forums » Rules

1 , 2 , 3 , 4 , 5  Next »  

Subject Replies Last Post
0 Charge ability in Multiplayer games
by flolo Tue Apr 25, 2017 1:42 pm
3
0 Nets
by Syranaul Wed Jun 21, 2017 1:47 am
4
0 'Hand size'
by Syranaul Wed Jun 21, 2017 3:26 am
7
0 5-6 players
by Robin Thu Jun 17, 2010 2:13 pm
7
0 Dancer Army: Question about Scoring a Team Game
by Spartan104 Fri Jun 9, 2017 2:17 am
2
0 2v1 Endgame Scoring
by Shaheenthebean Mon Mar 20, 2017 6:00 pm
1
1 One or two attacks?
by flolo Sun Apr 30, 2017 11:27 am
1
0 Outpost special, net destroyed init 3
by toomanymouths Fri Jan 6, 2017 5:02 pm
3
0 Behaviour of wound markers after end of battle
by TheWalkingChaos Tue Apr 11, 2017 11:35 am
3
21 Quick and simple Neuroshima Hex rules to get you started
by bugeeker Tue May 24, 2011 5:24 pm
8
3 Granade!!!
by zedd9 Tue Jan 29, 2008 7:48 pm
9
0 "Select Attacker to Nullify"
by chuckm1961 Mon Feb 20, 2017 7:58 pm
7
0 Foundation tile question
by Indecorum Wed Jan 25, 2017 7:37 am
1
0 Question Outpost HQ
by Bardhu Thu Jan 19, 2017 10:18 pm
3
0 Puzzle 005 confusion
by Susumu Wed Jan 11, 2017 10:33 am
8
0 Extra initiative at 0?
by Novais Tue Jan 10, 2017 10:46 pm
4
0 Medic Question
by Bardhu Wed Jan 11, 2017 10:28 am
6
0 Kafle terenow rules
by Artax Mon Jan 9, 2017 5:00 pm
1
0 Question on Unlucky Draw rule
by Fadeout4 Fri Dec 16, 2016 5:52 am
8
0 Turn Sequence
by ugbash Tue Nov 29, 2016 2:02 pm
2
1 Puzzle 002 confusion
by Redward Sun Nov 20, 2016 5:03 am
2
0 Very elementary question about ARMOR
by Akebono Fri Nov 11, 2016 5:22 pm
2
0 Death Breath vs. Terror
by jhaelen Mon Nov 7, 2016 10:11 am
2
1 Incubator and net
by Koomote Sat Sep 3, 2016 10:01 am
6
0 Vegas Control
by ugbash Wed Oct 19, 2016 3:23 pm
5
0 Some questions ... need help
by james0007 Wed Sep 21, 2016 9:02 pm
5
0 Initiative Turn Order
by RowleyBirkinQC Wed Aug 17, 2016 1:00 pm
1
0 Can a ranged attack unit attack a unit adjacent to it?
by JimABassPlayer Sat Aug 6, 2016 6:05 am
3
1 Judge/ Reflect Interactions (Poison/ Venom/ Ghost/ Quill)
by AdrianPHague Thu Jul 28, 2016 2:34 pm
4
0 mutiple move's
by wilm69 Fri Jul 1, 2016 1:38 am
2
0 Battle tile ruling question
by CJRSM Tue May 3, 2016 8:49 pm
3
1 Net ability question
by SuperAbobo Fri Apr 15, 2016 7:31 pm
5
1 Attack bonus effect on a unit that does not have that attack type?
by fameros Thu Mar 6, 2014 1:38 am
6
0 more scoper and agitator questions
by NDjunkie Sat Sep 18, 2010 6:34 pm
10
0 Moved: Does mephisto hq attack other hqs?
by DOAisBetter Sat Mar 26, 2016 4:02 am
2
2 Initiative in general
by derekjinx Tue Jan 15, 2008 7:02 pm
11
7 Gauss Cannon and Armor
by Capoeirista Thu Aug 14, 2008 7:48 pm
22
2 Uranopolis 'Wastes' Module: add. wound if attack causes no damage?
by jhaelen Mon Jan 25, 2016 1:26 pm
2
0 Mephisto vs Judge's Reflection (Steel Police)
by Lucto Wed Jan 13, 2016 12:04 pm
8
0 Question concerning Scout and Sergeant (Steel Police)
by Judas54 Sun Jan 17, 2016 11:27 am
6
2 Does Outpost's Scoper work on the Boiler?
by minksling Sun Jan 10, 2016 5:00 am
2
0 What is the turn order for this game?
by Hovercraft Fri Dec 25, 2015 10:27 pm
6
0 Quarter Master Question
by schmuelle Mon Oct 26, 2015 8:43 am
6
0 Officer/The Brain confusion
by maaltan Mon Dec 14, 2015 12:36 pm
2
0 What is the purpose of the Replacement Tiles?
by xljedi Sun Dec 13, 2015 3:02 pm
2
0 HQ’s wounds are calculated at the end of a phase
by pilotbob Mon Jan 2, 2012 5:08 am
10
1 Borgo Super Officer Toughness
by m1ckb Sun Mar 2, 2014 8:43 am
11
2 Neojungle & Mississippi Venom markers
by Killer Spaceman Tue Oct 20, 2015 6:36 pm
2
0 stormtrooper buffed
by BrianLas Tue Oct 20, 2015 4:46 pm
1
0 Tile pushback question
by jonpfl Fri Oct 9, 2015 9:08 pm
2

1 , 2 , 3 , 4 , 5  Next »  

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.