Board Game: Space Empires: 4X » Forums » Rules

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Subject Replies Last Post
1 Doomsday machines and decoys
by Jedo1 Thu Jan 11, 2018 4:30 am
3
1 A variety of questions and confusions.
by The_Poena Sun Dec 13, 2015 5:55 am
20
2 Alien AI solitaire questions
by Remnant8 Sun Jan 7, 2018 4:47 am
2
2 Colony ships counter limit?
by hposner Thu Jan 19, 2012 11:38 pm
6
2 Unpredictable research vs space wrecks
by Stormkahn Wed Dec 20, 2017 8:22 am
4
2 Doomsday Machine attack strength
by Remnant8 Wed Dec 20, 2017 3:27 pm
7
0 Various questions
by The_Poena Sat Jan 28, 2017 8:36 am
24
1 Tech purchasing question
by Remnant8 Mon Dec 11, 2017 2:19 am
17
2 Question on movement restrictions
by PaulRadagast Sat Dec 2, 2017 4:50 pm
1
0 Which Deep Space counters do I use?
by PaulRadagast Sat Dec 2, 2017 4:39 pm
2
3 Pairing Shipyards
by bugaldea Mon Nov 27, 2017 5:57 pm
12
0 Doomsday machine combat.
by chucho3333 Mon Nov 20, 2017 2:18 am
5
1 Doomsday Machine - Weakness if playing basic rules?
by Oblio59 Wed Nov 1, 2017 12:51 am
2
2 Combat Screening
by wsmithjr Fri Oct 27, 2017 12:41 am
3
1 Point Defence and Attack Tech
by BeerMagnet Fri Oct 6, 2017 6:16 pm
2
1 Numeral Counters Limit?
by peltazoid Sun Sep 10, 2017 9:00 pm
2
0 MS Pipelines and asteroids/nebulae
by Prokonsul Piotrus Sat Aug 19, 2017 4:30 pm
4
2 Usual few questions after first gameplay
by Prokonsul Piotrus Sun Aug 20, 2017 5:09 pm
4
2 Exploration: one peek per fleet or per cruiser?
by mpowers Sat Aug 12, 2017 3:44 pm
6
8 Is Note-Taking Not Allowed?
by Hethalos Sat Aug 15, 2015 2:53 am
12
4 AP Scenario - defended colonies and movement
by GameAllDay Sun Dec 7, 2014 10:41 pm
6
1 Shipyards global capacity
by Mizu84 Thu Jul 27, 2017 1:25 pm
2
0 Miners moving through MS Pipelines
by BeatU Sat Jun 24, 2017 8:36 am
4
1 Terraforming 2
by Papa Khann Wed Apr 26, 2017 4:28 pm
1
0 Technologies for Bases and Ship Yards
by Papa Khann Tue Apr 25, 2017 8:59 pm
3
3 Questions about Alien Empires Scenario
by Bankler Mon Mar 9, 2015 9:59 pm
8
1 Mines and enemy colonies
by Blackdaz83 Tue Mar 21, 2017 5:41 pm
3
2 Timing of upgrades during a turn
by konicki Tue Feb 14, 2017 4:15 am
3
1 Rule clarification needed - raider retreat and mining nebulae
by Istrebitel Mon Jan 23, 2017 8:57 pm
3
1 Various Raider Rules
by GameAllDay Sun Dec 11, 2016 8:15 pm
2
4 Carried Over CP - 30 CP limit
by goshublue Mon Nov 14, 2016 12:05 am
3
1 Are ships forced to fire on their turn
by Protagoras Fri Sep 30, 2016 10:40 pm
7
3 Shipyard capacity
by azathoth242 Tue Sep 27, 2016 10:36 am
3
5 Facilities?
by Tralgar Fri Aug 23, 2013 2:36 am
7
0 Technology when splitting a Group?
by dragon of blood Thu Sep 8, 2016 4:00 am
7
3 Are colonies limited?
by Cruelsader Sat Sep 3, 2016 11:33 pm
1
0 Close Encounters Qs!
by gatorskin Mon Aug 29, 2016 9:13 pm
2
0 Cost of Colony Ships
by GeorgeOP Sun Aug 28, 2016 11:40 pm
5
2 Alien Empire Scenarios - sending distress signal!
by gatorskin Sun Jul 24, 2016 11:20 pm
13
1 Warp points and DMs
by Gwal Mon Jul 18, 2016 5:20 am
3
2 Combat modifier clarification.
by Komerad Sat Jul 2, 2016 10:05 pm
2
0 Clarification about optional rule18: research Gearing limits
by Beorne Sat Jul 2, 2016 6:48 pm
1
13 Cloaking and Scanners
by csibadajoz Thu Sep 15, 2011 11:23 pm
19
2 NPAs and Exploration Tech
by dlavalle Tue Apr 12, 2016 3:30 am
2
2 Initial set-up: where do/can We place our starting counters?
by thechangingman Wed Feb 25, 2015 8:41 pm
15
1 Raiders, aliens, and third party attacks
by Bas2010 Tue Feb 2, 2016 6:03 am
6
2 Alien solo game and cruiser exploration
by Ichirou Sun Feb 7, 2016 10:36 am
3
0 Doomsday machines next to home system colony
by drimas Sat Dec 26, 2015 12:51 am
6
0 Turn 21
by bobhoffnee Sat Jan 23, 2016 5:39 pm
3
1 Doomsday Machine Combat Rules
by mem101 Fri Jan 8, 2016 11:06 pm
3

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