Board Game: Space Empires: 4X » Forums » Rules

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Subject Replies Last Post
1 Shipyards global capacity
by Mizu84 Thu Jul 27, 2017 1:25 pm
2
0 Miners moving through MS Pipelines
by BeatU Sat Jun 24, 2017 8:36 am
4
1 Terraforming 2
by Papa Khann Wed Apr 26, 2017 4:28 pm
1
0 Technologies for Bases and Ship Yards
by Papa Khann Tue Apr 25, 2017 8:59 pm
3
3 Questions about Alien Empires Scenario
by Bankler Mon Mar 9, 2015 9:59 pm
8
1 Mines and enemy colonies
by Blackdaz83 Tue Mar 21, 2017 5:41 pm
3
2 Timing of upgrades during a turn
by konicki Tue Feb 14, 2017 4:15 am
3
0 Various questions
by The_Poena Sat Jan 28, 2017 8:36 am
14
1 Rule clarification needed - raider retreat and mining nebulae
by Istrebitel Mon Jan 23, 2017 8:57 pm
3
1 Various Raider Rules
by GameAllDay Sun Dec 11, 2016 8:15 pm
2
4 Carried Over CP - 30 CP limit
by goshublue Mon Nov 14, 2016 12:05 am
3
1 Are ships forced to fire on their turn
by Protagoras Fri Sep 30, 2016 10:40 pm
7
3 Shipyard capacity
by azathoth242 Tue Sep 27, 2016 10:36 am
3
5 Facilities?
by Tralgar Fri Aug 23, 2013 2:36 am
7
0 Technology when splitting a Group?
by dragon of blood Thu Sep 8, 2016 4:00 am
7
3 Are colonies limited?
by Cruelsader Sat Sep 3, 2016 11:33 pm
1
0 Close Encounters Qs!
by gatorskin Mon Aug 29, 2016 9:13 pm
2
0 Cost of Colony Ships
by GeorgeOP Sun Aug 28, 2016 11:40 pm
5
2 Alien Empire Scenarios - sending distress signal!
by gatorskin Sun Jul 24, 2016 11:20 pm
13
1 Warp points and DMs
by Gwal Mon Jul 18, 2016 5:20 am
3
1 A variety of questions and confusions.
by The_Poena Sun Dec 13, 2015 5:55 am
18
2 Combat modifier clarification.
by Komerad Sat Jul 2, 2016 10:05 pm
2
0 Clarification about optional rule18: research Gearing limits
by Beorne Sat Jul 2, 2016 6:48 pm
1
13 Cloaking and Scanners
by csibadajoz Thu Sep 15, 2011 11:23 pm
19
2 NPAs and Exploration Tech
by dlavalle Tue Apr 12, 2016 3:30 am
2
2 Initial set-up: where do/can We place our starting counters?
by thechangingman Wed Feb 25, 2015 8:41 pm
15
1 Raiders, aliens, and third party attacks
by Bas2010 Tue Feb 2, 2016 6:03 am
6
2 Alien solo game and cruiser exploration
by Ichirou Sun Feb 7, 2016 10:36 am
3
0 Doomsday machines next to home system colony
by drimas Sat Dec 26, 2015 12:51 am
6
0 Turn 21
by bobhoffnee Sat Jan 23, 2016 5:39 pm
3
1 Doomsday Machine Combat Rules
by mem101 Fri Jan 8, 2016 11:06 pm
3
0 Group and unit --> max 36 scouts?
by philestar Mon Dec 14, 2015 12:13 pm
11
1 Entry of Doomsday Machine..?
by danpancaldi Wed Nov 18, 2015 12:39 am
7
3 Pipeline terminating in asteroids
by SillyWicks Wed May 15, 2013 11:53 pm
13
1 raiders in asteroid fields
by Warmonger13 Thu Nov 19, 2015 4:27 pm
3
2 Aliens attack
by Benvgastel Tue Nov 10, 2015 10:09 am
4
0 enemy (no scanning capability) moving into Cloaked Raiders space
by Kesavanss Sun Nov 1, 2015 11:46 pm
5
1 2v2 Scenario Victory Conditions and play
by pilotbob Wed Jan 18, 2012 5:07 pm
6
2 Raiders and retreat
by elitesim Sat Sep 26, 2015 4:14 pm
2
2 Upgrading fighters
by Bernhard Vierthaler Mon Aug 31, 2015 10:42 pm
3
1 Doomsday Machine and Super Nova
by Bernhard Vierthaler Mon Aug 31, 2015 9:41 pm
1
1 Mines and movement
by Bernhard Vierthaler Sat Aug 29, 2015 9:09 am
5
5 Doomsday device entry in Solitaire scenario
by coyotelaughs Thu Mar 8, 2012 2:41 am
8
5 Doomsday Machine appearance for solo
by Dyrda Sun Nov 25, 2012 7:16 pm
6
0 Rolling for doomsday
by nukeu666 Fri Aug 28, 2015 7:07 pm
6
3 Can bases be built on Homeworlds, or just Colonies?
by librarianbryan Fri Aug 28, 2015 11:48 pm
2
3 Destroyed NPA Ships
by Hethalos Sat Aug 22, 2015 3:14 pm
3
8 Is Note-Taking Not Allowed?
by Hethalos Sat Aug 15, 2015 2:53 am
11
2 Riders: enemy moving and decoy question
by Bernhard Vierthaler Tue Aug 18, 2015 1:18 pm
3
2 Reveal fleet if moving into a hex with a mine and sweeping the mine
by Bernhard Vierthaler Tue Aug 18, 2015 9:11 am
5

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