1 , 2 , 3 , 4 , 5  Next »  [6]

Subject Replies Last Post
0 When my 'tank' and enemy 'tank' are in the same hex?
by saycrid Sat Jan 20, 2018 8:29 am
2
1 Hedgerow obstruction height question.
by mzen Fri Jan 19, 2018 11:53 am
2
4 About that Initiative rule debate...
by Commish Mon Jan 15, 2018 7:31 pm
4
1 Track damage and AP hit modifiers
by JMcL63 Tue Aug 23, 2016 4:59 am
8
3 rule for 4.2.1
by saycrid Wed Dec 27, 2017 11:50 pm
4
0 Staggered Initiative and Movement
by Jayman66 Tue Dec 5, 2017 6:46 am
2
1 Do none blocking terrain cause modifiers
by Electro1 Sun Nov 12, 2017 3:29 pm
9
0 Surpression recovery modifiers?
by fishboy73 Fri Nov 17, 2017 4:33 pm
2
0 Stabilization Rating and Short Halt modifier
by DiploGuy Wed Nov 8, 2017 1:42 am
4
1 Spotting Phase, I"m missing the point I think (4.1, basic only)
by DiploGuy Thu Nov 2, 2017 4:01 am
13
0 Recon units and spotting
by Daath Sun Oct 29, 2017 3:21 pm
6
0 Scenario Set up concerning Leg Units
by oldtarheel49 Sat Oct 7, 2017 3:19 pm
1
1 Ammo Limits Question
by oldtarheel49 Fri Sep 29, 2017 11:11 pm
1
0 Suppression Questions
by joneshowarda Sun Sep 24, 2017 3:23 pm
6
0 "Blocking Terrain" Question
by oldtarheel49 Thu Sep 21, 2017 12:02 am
2
0 7.52 Command Span CHQ distance modificaton
by recruit2112 Tue Sep 19, 2017 1:10 pm
1
0 Limited Spotting Question
by oldtarheel49 Mon Sep 4, 2017 11:48 pm
3
2 6.5.2 Direct Fire Step--AP Fire
by brianmccue Fri Sep 1, 2017 5:29 am
1
0 Optional Rules For Turrets---REVISITED
by oldtarheel49 Tue Aug 29, 2017 2:47 am
3
0 Optional Rule for Turrets
by oldtarheel49 Thu Aug 3, 2017 9:47 pm
3
1 Overwatch fire using indirect fire
by hanabanana Wed Aug 16, 2017 12:27 pm
1
0 GP Effective Fire Result on Leg , Towed unit - To make sure I understood.
by DarthMisster Sun Jul 30, 2017 11:35 am
1
0 Transported Firing Question
by bdedrick Sun Jul 30, 2017 3:22 pm
2
0 Gully and Firing position at level 0 target not adjacent
by DarthMisster Mon Jul 31, 2017 11:59 am
3
0 GP Direct fire on a Truck
by DarthMisster Sat Jul 29, 2017 12:21 pm
9
0 Lower frontal armour on front aspect than front/side?
by JasonF Sun Jul 23, 2017 1:57 pm
2
23 Initiative Rules As Written Fundamentally Flawed or Played Wrong?
by Kozure Sun Dec 30, 2012 3:37 pm [Page 1,2,3,4]
98
1 newbie: Direct fire question
by dgfergy Sat Jun 24, 2017 7:17 pm
7
0 newbie: Brew-up smoke modifier
by dgfergy Sat Jun 24, 2017 7:23 pm
4
1 newbie: Path or road movement
by dgfergy Sat Jun 24, 2017 7:54 pm
1
3 If a tank moves in the forest and nobody sees it, did it move?
by Patton21 Thu May 18, 2017 12:15 am
3
1 Tank Indirect Smoke Fire and Use of Smoke
by Patton21 Sun May 14, 2017 7:42 pm
8
0 Planned Indirect Fire
by deschubert Sun May 14, 2017 12:57 pm
4
0 How is this game compared to Conflict of Heroes
by acctingman Tue May 2, 2017 4:56 pm
12
0 Declared AP fire on multiple targets
by Patton21 Sun May 14, 2017 4:06 pm
3
1 Damaged twice.
by Georgiosa Mon Mar 27, 2017 4:55 pm
3
0 Pivot Step and Turret Facing in building and entering friendly occupied buildings
by Kirker Wed Mar 29, 2017 4:58 am
1
0 Firing down roads in urban areas
by Kirker Wed Mar 29, 2017 4:57 am
1
0 HtH Morale check..
by mzen Wed Mar 22, 2017 5:58 pm
2
0 Hedgerows/Bocage TEM
by Proff3RTR Sun Mar 19, 2017 9:37 pm
5
0 Blonde moment regarding GP fire
by Proff3RTR Tue Mar 14, 2017 1:59 pm
3
0 Bail out - remount option?
by ron42na Thu Mar 9, 2017 10:10 pm
1
1 Broken in HtH Combat...
by mzen Sat Mar 4, 2017 1:32 pm
2
0 Tank riders and AFV fire
by Kirker Sun Mar 5, 2017 7:52 pm
6
0 Full Cover, Crawling and HtH
by mzen Sun Mar 5, 2017 9:40 pm
4
1 Scenario 13 set up question and VP question
by mzen Sat Jan 14, 2017 8:00 pm
7
0 Bogging Down
by mzen Mon Jan 16, 2017 11:06 am
3
1 LOS and slopes.
by mzen Sat Oct 8, 2016 10:23 am
4
0 Full Cover units and Close Assault/Hand to Hand Combat.
by mzen Mon Dec 12, 2016 10:20 am
1
0 Crossing Streams and Special Scenario Rules
by mzen Sun Dec 11, 2016 7:20 pm
6

1 , 2 , 3 , 4 , 5  Next »  [6]

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.