Modern War Magazine
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From the editor's website:

The big news for 2012 will be the launch of Modern War magazine. The premier issue includes the much anticipated sequel Red Dragon/Green Crescent, and early issues include a look at the future of the Persian Gulf, modern pirates, the Six Day War, the Korean Peninsula, Vietnam battles, the Iraqi surge, and continuing developments from the Arab Spring. Modern War will cover everything from the Cold War to current conflicts to potential conflicts in the future. Each issue comes in either a magazine or game edition (magazine and game) and will be perfect bound with lots of color images and even more maps and illustrations than in Strategy & Tactics and World at War.

http://modernwarmagazine.com/

Lineup, 2020-2023:



2020:

#47 Obj. Nuremberg (7DR1)
#48 Block-by-block: Hue
#49 Objective Munich (7DR2)
#50 Putin moves East
#51 Objective Frankfurt (7DR3)

2021:

#52 World War Africa: The Congo 1998-2001
#53 Objective Kassel (7DR4)
#54 The Nagorno-Karabakh War 1992-1994
#55 Objective Hamburg (7DR5)
#56 Saddam moves South
#57 Ukraine Civil War

2022:
#58 Korea Solo
#59 Bosnia: 1992-1994
#60 South China Sea
#61 Sunray is Down!
#62 Enduring Freedom (Solo)
#63 Central Asia Fire Brigade

2023:
#64 Berlin War
#65 Tanks of August (Georgia 2008)
#66 Arctic Ocean War
#67 Cold War/Hot Armor: Africa
#68 Ukraine Battles (Ilovaisk & Devaltseve)
#69 Modern War Tactical Series #1

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1. Board Game: Red Dragon / Green Crescent [Average Rating:7.12 Overall Rank:8585]
Board Game: Red Dragon / Green Crescent
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Issue #1 Red Dragon/Green Crescent (RDGC) is a strategic-level, intermediate-complexity wargame, with operational undertones, covering hypothetical future conflicts around the southern and eastern peripheries of Asia. The timeframe is the near future, between 2013 and 2021. The game has been designed by Bruce Costello using the CSR Award winning system that first appeared in Strategy & Tactics no. 250. It’s adaptable for two player, multi-player and solitaire play.
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2. Board Game: Oil War: Iran Strikes [Average Rating:6.46 Overall Rank:12704]
Board Game: Oil War: Iran Strikes
Javier Romero
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Issue #2
This near-future what-if wargame, designed by Ty Bomba, is an update and expansion of the classic old-SPI Oil War game from the mid-1970s. It examines an Iranian strategic alternative that’s becoming increasingly plausible in light of the drawdown of US military strength in the Middle East. That is, just as it did in Cold War Europe, the prospect of both sides having nuclear weapons in this “zone of confrontation” may work to create a deterrent umbrella that, at least for some time, could allow for a potentially decisive conventional war to go on underneath the threat of “mutually assured destruction.”
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3. Board Game: Somali Pirates [Average Rating:7.05 Overall Rank:11131]
Board Game: Somali Pirates
Javier Romero
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Issue #3 Somali Pirates, designed by Joseph Miranda, is a wargame set in a hypothetical Coalition campaign to destroy the power of pirates based in Somalia, as well as to otherwise gain control of that country. The assumption of the game is that the pirates, in league with local warlords and Al Qaeda, have become strong enough to be an even bigger threat to the region than they are now. In response, various powers launch military action against them.
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4. Board Game: Six Day War: 1967 [Average Rating:6.96 Overall Rank:11590]
Board Game: Six Day War: 1967
Javier Romero
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Issue #4 Six Day War, designed by Joseph Miranda, is a wargame of the Arab-Israeli War of June 1967. There are two players in the game, each commanding a Front of the Israeli Army against various Arab opponents. One commands the Sinai Front; the second commands the Eastern Front.
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5. Board Game: Drive on Pyongyang [Average Rating:5.75 Unranked]
Board Game: Drive on Pyongyang
Javier Romero
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Issue #5 Drive on Pyongyang, designed by Ty Bomba, is an updated "what-if" simulation of the fighting that might occur on the Korean peninsula if the US-led anti-terrorism Coalition launches a ground war to finally settle with the Pyongyang regime.
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6. Board Game: Decision: Iraq [Average Rating:6.72 Overall Rank:11802]
Board Game: Decision: Iraq
Javier Romero
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Issue #6 Decision: Iraq, designed by Joseph Miranda, is a game that emphasizes the fight against the insurgency in Iraq, which began in 2003 following the US-led invasion of that country. Historically, the quick US-Coalition victory over Saddam Hussein’s military forces in March of that year quickly degenerated into an insurgency that swept the country. The situation was eventually turned around, but only after a steep learning curve for the United States and its partners. The game shows some of the major factors involved.
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7. Board Game: Vietnam Battles: Snoopy's Nose & Iron Triangle [Average Rating:7.01 Overall Rank:11800]
Board Game: Vietnam Battles: Snoopy's Nose & Iron Triangle
Javier Romero
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Modern War #7 (September 2013)

For some time, there had been reports that a large area of dense jungle northwest of Saigon was a staging base for the Viet Cong. Ideally situated near Cambodia, a nexus point of the Ho Chi Minh Trail, and proximal to the capital city of Saigon itself, the area that became known as the “Iron Triangle” allowed the Viet Cong to conduct well-organized and well-supplied operations into the very heart of South Vietnam. In the meantime, a hundred miles to the south, a US riverine force, comprised primarily of the newly-arrived 9th Infantry Division, began to penetrate into the hinterland of the Mekong Delta, and even into the overgrown rivulets where only ‘Charlie’ had ever operated before. In the first in the Vietnam Battles series, two games are included, Iron Triangle and Snoopy’s Nose (named after a distinctive curve in one of the distributaries leading to the Mekong River). Both games utilize the very popular Fire & Movement combat system, and is easy to play.
Units in the game are typically companies and some battalions and occasional brigade equivalents. The full spectrum of the war in Vietnam in 1967 is featured with everything from riverine craft to helicopters. Each hex represents about a half mile, and each game turn represents from about a half a day to several days of operations.
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8. Board Game: Holy Land: The Next Arab-Israeli War [Average Rating:6.24 Unranked]
Board Game: Holy Land: The Next Arab-Israeli War
Javier Romero
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Modern War #8:
The premise of Holy Land is that there is a revitalization of the militant Arab world. They then challenge the Israelis, using not only conventional military forces, but also the full spectrum of conflict, including insurgency and terrorism. The game includes several possible scenario options for different types of conflict. Holy Land game shows some of the major factors involved. The Holy Land game system is based upon Decision: Iraq; there are two players in Holy Land, various Arab powers and foreign fighters, the latter possibly including Al Qaeda and Iranian support, among others, and the Israelis, with possible coalition support.
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9. Board Game: War by Television: Kosovo 1999 [Average Rating:6.83 Unranked]
Board Game: War by Television: Kosovo 1999
Javier Romero
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War by Television: If The US & NATO Had Invaded Serbia is a "what-if" simulation of the fighting that might have occurred across rump-Yugoslavia in the late summer or early autumn of 1999 if the Western alliance had decided on a ground war to settle the Kosovo crisis. WbT is a two-player wargame of low-to-intermediate complexity that posits this might-have-been war lasting about a month, about the maximum time before the invaders' diminishing supplies, and their loss of the political will necessary to continue the fighting, would force a truce if victory had not already been achieved in the field.

Each hexagon equals 7.5 miles (12 km.) from side to opposite side. Each game turn represents two days. The units of maneuver are mostly brigades and divisions-size groupings for the Serbians; each with about 2,000 to 5,000 men, and about 25 to 50 armored fighting vehicles in the tracked mechanized units. On the NATO side, units are divisions, corps and armies, each containing about 9,000 to 25,000 men and up to 350 or so armored fighting vehicles. The invaders' air supremacy is built into several aspects of the rules (such as the CRT) and therefore is not represented by separate aircraft unit-counters.
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10. Board Game: Target: Iran [Average Rating:6.86 Overall Rank:11083]
Board Game: Target: Iran
Javier Romero
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Target Iran is a solitaire simulation of a hypothetical US-Coalition-Israeli attack on Iran to destroy weapons of mass destruction (WMD) and other critical targets. The game begins with a "strategic" phase wherein the player conducts reconnaissance, cyberwar and mobilization (the purchasing of assets) for the actual attack, and then an "operational" stage, which is when your attack is actually executed.

The game metric of determining victory or defeat is the price of oil. The player mobilizes Coalition forces by expending oil “points” which, in turn, will raise the price of oil. Various other game events will cause the price of oil to fluctuate. If the price of oil goes too high, the player has lost the game.
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11. Board Game: The Greek Civil War, 1947-49 [Average Rating:6.70 Overall Rank:12193]
Board Game: The Greek Civil War, 1947-49
Javier Romero
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The Greek Civil War, 1947-1949, by Brian Train.

The Greek Civil War, 1947-49 is a game for two players simulating the 1947-49 conflict between the government of Greece and the DSE (Dimokratikos Stratos Elladas, or “Greek Democratic Army”), the fighting organization controlled by the Greek Communist Party. During the game, the DSE Player tries to erode the power of the Greek authorities and replace their governing structures with his own, while the Government player tries to contain this threat to civil society with civilian police and the servicemen and reservists of the Greek National Army (GNA).
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12. Board Game: Dragon vs Bear: China vs Russia in the 21st Century [Average Rating:6.67 Unranked]
Board Game: Dragon vs Bear: China vs Russia in the 21st Century
Javier Romero
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War between the People’s Republic of China and the Russian Federation sometime in the twenty-first century.

The game is an update of SPI’s East Is Red game, specifically showing the developments in warfare that have occurred in the intervening decades, and projected out to the near future. Both side’s armed forces are smaller than they were during the Cold War, but have access to modern high-tech weapons and tactics, termed in the game as Hyperwar.
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13. Board Game: The Next War in Lebanon [Average Rating:6.88 Unranked]
Board Game: The Next War in Lebanon
Javier Romero
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Issue #13: The Next War in Lebanon. Brian Train.
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14. Board Game: Carrier Battlegroup: Solitaire [Average Rating:6.88 Overall Rank:11066]
Board Game: Carrier Battlegroup: Solitaire
Javier Romero
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Issue #14: Carrier Solitaire, by Joseph Miranda
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15. Board Game: Red Tide West: The Cold War & World War III in Europe [Average Rating:6.53 Overall Rank:11718] [Average Rating:6.53 Unranked]
Board Game: Red Tide West: The Cold War & World War III in Europe
Javier Romero
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Issue #15: Red Tide West, by Eric Harvey

Red Tide West is a wargame that simulates a hypothetical Warsaw Pact invasion of West Germany in the late-1980’s. Red Tide West also presumes a wider conflict beyond the scope of the game, but postulates West Germany to be the so-called “center of gravity” for the entire war. In other words, regardless of what is happening in, say, Scandinavia, or the Balkans, or the Middle East, etc., the presumption here is that the war will be won or lost in central Europe. To wit, if the Red Army cripples NATO and overruns West Germany, it is assumed that diplomatic negotiations will then suddenly become advantageous to both sides. For the Soviets, they would be satisfied to end the war with their substantial gains, not to mention the distinction of being regarded by the world as having won the war, especially if a nuclear exchange had not yet occurred. NATO, on the other hand (and especially the French) would want to end the war before the Red Army rolled into France proper, and certainly before a full-blown nuclear war erupted (or escalated further, if a limited nuclear exchange had already occurred).
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16. Board Game: Visegrad 4: The Coming War in Eastern Europe [Average Rating:5.86 Unranked]
Board Game: Visegrad 4: The Coming War in Eastern Europe
Javier Romero
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Issue #16. Visegrad 4, by David March

Visegrad 4 covers a hypothetical conflict between the forces of the Eastern NATO and Russia. With the US in retreat in the world, and the Russians getting overly aggressive, it could be that a resurgent Russia could make an attempt to take back its classic sphere of influence. This, factored in with the fact that Russia is the primary energy source for much of Europe, has made them overly powerful. The biggest threat to the Russian energy dominance is amazingly the country of Poland. Recent technological breakthrough in ‘Fracking’ has made the Polish shale resources the number one competitor to Russian energy domination. So, once again, the two nations may well be on a collision course to destiny.
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17. Board Game: Dien Bien Phu [Average Rating:6.06 Unranked]
Board Game: Dien Bien Phu
Javier Romero
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Issue #17 May-June 2015

Dien Bien Phu is a wargame covering the decisive battle of the First Indochina War in which elite French Expeditionary Force units defended an air-land base against the communist Viet Minh. The game covers the critical period of Viet Minh assaults and French counterattacks of March to May, 1954. Historically, the Viet Minh won the battle, overrunning the base. This led to the collapse of the French position in Indochina and eventual US involvement in Vietnam.

In Dien Bien Phu, you play the French while the game system controls the Viet Minh. The objective is for the French to hold out long enough for the fortress to be relieved, or even gain a decisive victory by breaking Viet Minh morale.

While a solitaire game, Dien Bien Phu can also be played by two or more players, each taking charge of different aspects of the French defense. For example, one player can be overall commander, while others command various defensive sectors, or take charge of air and artillery.

Joseph Miranda design.
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18. Board Game: Green Beret: Vietnam [Average Rating:7.33 Unranked]
Board Game: Green Beret: Vietnam
Javier Romero
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Issue #18 July-August 2015.

From the publisher's website:

Green Beret: Vietnam gives you command of a Green Beret team in the Central Highlands before and during the Vietnam War. Your duty is to lead your men on a variety of randomly generated missions (representing orders direct from high command), choose weapons and equipment that are best suited for the mission, decide on how to posture your team, plan your approach, and a method of extraction.

However, it is not quite that simple; you must choose weapons and equipment that do not expose your team, and do not cause unintended escalation (if the US military must divert regular combat units to your area to quell enemy activity, the value of the Green Berets will be called into question by the “traditionalists” at the Pentagon); Your goal is to disrupt the enemy’s freedom of action in your area of operations with a minimal “footprint”, and minimal cost.

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19. Board Game: Red Dragon Falling: The Coming Civil War in China [Average Rating:6.97 Unranked]
Board Game: Red Dragon Falling: The Coming Civil War in China
Javier Romero
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A Ty Bomba design.

It was the Chinese scholar-historian Wei Yuan, writing in the mid-19th century, who first formally identified his nation’s apparently inescapable cycles of “chaos and humiliation” (quru), followed by “rejuvenation” (fuxiang), followed by “wealth and power” (fuqiang), and then back to quru to start again. More recently, Queens College futurist and sometimes-CIA analyst Dr. Bruce Bueno de Mosquita wrote concerning China that he sees no factors in the present-day environment working to end or deflect that same cycle. It was the shared conclusions of those two men, working over a century-and-a-half apart, which inspired me to design this wargame modeling the military parameters and possibilities inherent in the next phase of Chinese quru – civil war.

The likely starting points for such a conflict would either be the collapse of the Chinese real estate bubble – which is already broadly predicted to be inescapable and will constitute the largest financial collapse in world history – or the growing potable water crisis. (A third of the water consumed by the Chinese is undrinkable by US standards.) Beyond those factors, or in combination with them, there’s also the gender imbalance, the fossil fuel air pollution crisis, the increasingly endemic corruption, the aging population structure, the expanding rural-urban economic gap, as well as the general collapse of ideology and the resultant moral lapse throughout the populace. One, some, or all of these factors may eventually lead to a crisis in China, as so often occurs in history, resulting in a civil war.

Each turn equals two months, probably starting sometime late in this decade or early in the next. The game is designed for two players, but it is adaptable for solitaire. Each hexagon on the 34x22” map represents 80 miles from side to opposite side. Units of maneuver are brigades, divisions and group armies and air corps (in the form of 176 large-size NATO-style counters).

Components: One 22" x 34" map & 176 counters.

Modern War #19, Sept-Oct 2015
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20. Board Game: Race to Baghdad: 2003 [Average Rating:6.85 Unranked]
Board Game: Race to Baghdad: 2003
Javier Romero
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Cerdanyola
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A Joe Miranda design.

Drive on Baghdad: 2003 is a solitaire game in which the player takes command of Central Command Forces during Operation Iraqi Freedom. Your goal is to defeat Saddam Hussein’s forces in such a manner as to prevent a post-campaign insurgency from breaking out.

The system plays the Iraqis. You will have to deal with a variety of situations, such as: battling Republican Guard divisions, safeguarding your lines of supply, sandstorms, etc., all the while keeping up the momentum in your drive on Baghdad.

The game has two levels: Standard Rules, which give a quick-play game, and the Optional Rules, which add more realism at the expense of increased complexity.

While this is a solitaire game, more than one can play as a team, making decisions by consensus, or with different players managing operations along each vector of Advance.
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21. Board Game: Kandahar: Special Forces in Afghanistan [Average Rating:6.93 Unranked]
Board Game: Kandahar: Special Forces in Afghanistan
Javier Romero
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Kandahar: Special Forces in Afghanistan (Solitaire) gives you command of a Special Forces team in Afghanistan from 2003 to 2013. Your lead your men on a variety of randomly generated missions; you choose your weapons and equipment, decide on how to posture your team, and plan your approach and method of extraction.

You must choose weapons and equipment that don’t run the risk of quickly exposing your team, and don’t cause unintended escalation. (If the US military must divert regular combat units to your area to quell enemy activity, the value of the Green Berets will be called into question by the traditionalists at the Pentagon.) Your goal is to disrupt the enemy’s freedom of action in your area of operations while creating only a minimal footprint at minimal cost.

Kandahar is a solitaire game in which you assume the role of a Special Forces colonel. The system will generate missions and enemy responses to your unit’s activities.

Each team counter represents about five men, while each commander and officer counter represent one man each. Each enemy combat unit represents various sizes of units, typically platoons.

Each hex on the map represents 200 meters from side to opposite side. Each turn represents anything from hours to days, depending on the tempo of your activities.

Modern War, Issue #21 JAN-FEB 2016
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22. Board Game: New World Order Battles: Kiev & Ulan Bator [Average Rating:6.96 Unranked]
Board Game: New World Order Battles: Kiev & Ulan Bator
Javier Romero
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New World Order Battles is a grand tactical wargame of battles that were, or could possibly be fought, in the era since the fall of the Berlin Wall, and even into the near future. Players control actual and hypothetical combat units using a wide range of technologies and forces to gain objectives. Two scenarios are included: Kiev, covering a hypothetical Russian clash with NATO forces at the Ukrainian capital, and Ulaan Baatar, a hypothetical clash between Russian and Chinese forces at the Mongolian capital.

There are two players in each game, commanding opposing forces. Both games use a system of shared rules, and each also has its own scenario special instructions. The game pieces represent military units, supporting firepower, and Netwar operations.

Modern War #22, Mar-Apr 2016
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23. Board Game: Fallujah, 2004: City Fighting in Iraq [Average Rating:6.62 Unranked]
Board Game: Fallujah, 2004: City Fighting in Iraq
Javier Romero
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Fallujah, 2004: City Fighting in Iraq is a solitaire wargame system covering the Coalition fight to retake the city of Fallujah from Iraqi insurgents in 2004. This led to two battles, the first in April and the second in November. These became some of the biggest engagements of the Gulf War. The player controls Coalition forces while the game system controls the Opposition forces (the Insurgents), known in the game as OPFOR.

This game includes scenarios for both battles for Fallujah, as well as a scenario allowing you to fight the entire campaign.

Modern War #23, March 2016
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24. Board Game: LZ Albany [Average Rating:6.62 Unranked]
Board Game: LZ Albany
Javier Romero
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LZ Albany depicts the ambush of US air cavalry units by the North Vietnamese Army on 17 November 1965, during the Pleiku Campaign. Turns cover one hour, with multiple impulses driven by a random chit draw. Additional chits add extra assets like artillery and air power. US and NVA platoons maneuver through areas of jungle, sawgrass, and clearings. Leaders magnify unit abilities but are vulnerable. The NVA player is bent on maximizing US losses before being overwhelmed by firepower. The US player must stabilize the situation, maximize NVA casualties, and evacuate wounded to prevent their falling into enemy hands.

Modern War #24, May 2016
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25. Board Game: October War [Average Rating:6.67 Unranked]
Board Game: October War
Javier Romero
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October War is a wargame of the 1973 Arab-Israeli War. There are two Theaters of Operation: Sinai and Golan, both portrayed as a point to point system (since most of the major actions were fought over key points or lines of communications). There are two players in the game, one commanding the Israelis, and the other the Arabs, and the game emphasizes critical factors of the conflict, but allows for large units to break down into smaller units, representing organizational flexibility and cohesion. The game is driven by the drawing of event markers which represent major tactical and strategic factors that affected the course of the campaign historically.

Modern War #25, July 2016
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