Conflicting Means of Settling Differences
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A look at some of the different ways that games have sought to resolve combat/fights over the centuries. How many different ways have been invented so far, recognizing the fundamental similarity of many of them?
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1. Board Game: Chess [Average Rating:7.09 Overall Rank:405] [Average Rating:7.09 Unranked]
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You could say that in this game combat is a form of movement since a piece kills another piece simply by landing on it.
 
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2. Board Game: Jungle [Average Rating:5.90 Overall Rank:7633]
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A pretty obvious refinement is to make resolution depend on a comparison of the power levels of each combatant. The same thing was later used in Stratego.
 
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3. Board Game: Non-Violent, Politically-Correct War [Average Rating:2.92 Overall Rank:14416]
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AKA War. Another way to resolve it is by completely random means.
 
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4. Board Game: Go [Average Rating:7.66 Overall Rank:108]
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By surrounding.
 
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5. Board Game: Seduction [Average Rating:2.00 Unranked]
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One side wins by making the other side forget they were fighting in the first place.
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6. Board Game: Diplomacy [Average Rating:7.06 Overall Rank:482]
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By sheer greater number of supporters.
 
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7. Board Game: Checkers [Average Rating:4.86 Overall Rank:14610]
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By jumping over.
 
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8. Board Game: Rock, Scissors, Paper [Average Rating:6.19 Unranked]
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By guessing.
 
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9. Board Game: Nine Men's Morris [Average Rating:5.40 Overall Rank:14136]
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By creating a pattern utterly unrelated to the piece to be defeated.
 
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10. Board Game: Monopoly [Average Rating:4.41 Overall Rank:14631] [Average Rating:4.41 Unranked]
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Combat in Monopoly?? Well, you could think of the opposition cash as strength and the owned properties as land mines so it's sort of combat by the opposite of movement, that is, by the enemy's movement.
 
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11. Board Game: Tactics (25th Anniversary Edition) [Average Rating:5.78 Overall Rank:11482]
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The (in)famous Combat Results Table (CRT) pioneered by Charles Roberts.
 
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12. Board Game: Dungeons & Dragons Chainmail [Average Rating:6.08 Overall Rank:8259]
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The "to hit" roll method used by Dungeons & Dragons and many, many FRP and individual combat games. Win the combat if you can roll the dice to hit, i.e. below or above a certain number.
 
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13. Board Game: Empires of the Middle Ages [Average Rating:7.14 Overall Rank:2369]
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A "to hit" variant that replaces the dice rolling with card drawing.
 
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14. Board Game: Hannibal: Rome vs. Carthage [Average Rating:7.83 Overall Rank:118]
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By card play.
 
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15. Board Game: Wallenstein (first edition) [Average Rating:7.52 Overall Rank:308]
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By dropping cubes of both sides through a tower to see which has more emerge.
 
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16. Board Game: Gangsters [Average Rating:6.26 Overall Rank:4561]
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What's wrong with using guns?
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17. Board Game: Electronic Whac-a-Mole [Average Rating:4.59 Overall Rank:14086]
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Electronic version of a very ancient game. Real combat was involved.
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18. Board Game: Dune [Average Rating:7.62 Overall Rank:192]
Morgan Dontanville
United States
Charlottesville
VA
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By blindly bidding, adding the power of generals to a dial where you have to sacrifice a number of people in your army whether you win or lose, countering general power with offensive and defensive cards
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19. Board Game: Empires in Arms [Average Rating:7.53 Overall Rank:908]
Nate Sandall
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Portland
Oregon
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Combat in Empires in Arms is resolved by taking the average morale of your army (militia is a 2, cavalry a 4, etc), figuring out leader tactical bonus (helps in combat roll) and strategic bonus (helps in joining a battle or in pulling off an outflanking manuever), selecting offensive and defensive chits (assault, defent, echelon, probe, outflank), dividing outflanking force if necessary, finding the six combat tables that will be used by the attacker and defender, rolling for artillery bombardment casualties if artillery present, rolling on the first pair of combat results tables (CRTs), subtract morale and casualty losses, roll on second pair of tables, check for guard troop commitment, if morale <0 then side breaks otherwise roll for outflank arrival and then third pair of CRTs if side breaks then roll for cavalry pursuit and mow down the defeated army (with cavalry superiority and cavalry leader modifiers) otherwise whole process starts again a second time (next day) with a minus 1 to the morale of the total of each side.

Has to be seen to be believed!
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20. Board Game: Crokinole [Average Rating:7.79 Overall Rank:67]
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Dexterity, of course.
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21. Board Game: Ace of Aces: Handy Rotary Deluxe Edition [Average Rating:7.13 Overall Rank:2818]
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Roseville
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In the Basic Game rules for the Ace of Aces series, a fixed amount of damage is inflicted by maneuvering your aircraft into a firing position.
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22. Board Game: Magic: The Gathering [Average Rating:7.44 Overall Rank:150] [Average Rating:7.44 Unranked]
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Apart from reducing your opponent to zero hits, you can also do away with your rival by cycling through his entire deck, poisoning him, or forcing him to spend all his money on a CCG and having his wife kill him for you.
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23. Board Game: Werewolf [Average Rating:6.65 Overall Rank:1071]
Bas van der Meer
Netherlands
Oegstgeest
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Voting decides which player is to be eliminated.
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24. Board Game: Darkover [Average Rating:5.21 Overall Rank:13085]
Tom Swider
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Harrisburg
Pennsylvania
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Some combats are resolved by "trance" where players hold staring contests or chanting a phrase selected by the attacker in monotone. First player to blink, laugh, break concentration or break the chant loses the battle.
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25. Board Game: Kingmaker [Average Rating:6.45 Overall Rank:1647]
Robert Wesley
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Aberdeen
Washington
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This also used a card draw for combat resolution, and sometimes, Bad Weather could delay/save you!
 
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