It's Star Wars and I should love this but I'm just not sure at the moment. I think it's because of watching the videos that were uploaded from Gencon that put me off a bit. Would like to try before I buy.
Zooloretto: Goodie-Box consists of five mini-expansions for Zooloretto or Aquaretto, with four of the expansions appearing previously in Zooloretto/Aquaretto expansion packs published by Rio Grande Games, but not published in Germany. The expansions are:
Zooloretto The Familiarisation Area – New and unknown, although it fits around the zoo board. The Petting Zoo – Each player receives a petting zoo and can place up to two baby animals in this space, receiving one coin for the first animal and two for the second. These animals cannot be moved and generate no points. Aquaretto The Trains – Eighteen train tiles, showing trains in one of four colors or a curved track, are mixed with the other tiles. When you take a train tile, you place it in an empty space in your zoo. Each subsequent train tile must connect to existing ones. Each type of train tile is worth two points at game's end. Three Coworker Tiles – These tiles are placed in the center of the table and can be claimed when a player gets coworkers. Each tile is different and cannot be used by other players once claimed. Either game The Savings Book – Each player receives a savings book that depicts the numbers 1-4. Instead of a normal action, the player can place a coin on 1 in his savings book. At the end of a round, a coin in the savings book advances one space, returning to the player – along with an extra coin – when it reaches 4. Reimplements Zooloretto - The Petting Zoo Zooloretto - The Savings Book Aquaretto: The Trains Aquaretto: Three Coworker Tiles Zooloretto - Rio Grande Games Expansion Pack #1 Zooloretto - Rio Grande Games Expansion Pack #2
Love Letter is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, trying to expose others and knock them from the game. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long, however, and your letter may be tossed in the fire!
Gentlemen Cambrioleurs is a board game with secret identities, bluffing and theft featuring Arsène Lupin and other characters inspired by author Maurice Leblanc. Whoever ends up with the biggest stack of loot at the end of the game wins!
At the start of the game, each player secretly takes one of the five burglar tiles, which come in five different colors; each player also receives 2-4 helping hand tokens. Five locations are set out, each with two randomly chosen equipment tokens next to them; equipment tokens come in five types, with each type appearing in the five colors of the burglars. A special tokens are place out as well: two loot tokens next to the bank, one lock on the museum, and one tunnel next to the manor; six additional loot tokens, along with a car token and the second tunnel, are placed to the side. Three randomly drawn equipment tokens are placed face up.
At the start of each round, the matchmaker determines the alliances for that round, placing two alliance markers – each showing a burglar in the appropriate color – in one area and the other three in the other area. Thus, the burglars form provisional teams for the round and are trying to work together to rob a location – any location! – but they don't necessarily know who's who. On a turn a player either:
Chooses one of the face-up equipment tokens, places it next to a location (with no more than three tokens of the same type being allowed at a location), then reveals a new equipment token. Draws the top equipment token from the stack, then places it at a location. Plays a helping hand token to move a special token or add a new special token to a location. As soon as all five types of equipment are at a location, a burglary takes place there. Who steals the goods? The alliance that has the larger presence there based on the colors of tokens. These tokens are then flipped face down (becoming loot), added to any loot tokens present there, then split among the burglars in the alliance and placed on the scoreboard. The matchmaker token passes to a new player, who must move at least two alliance tokens, then a new round begins.
The special tokens naturally change the rules: The location with the lock cannot be robbed, although someone can choose to move the lock so that a burglary does take place. The car allows someone to move an equipment token to a new location. When the second tunnel is placed next to a location, the two locations with tunnels are now linked and the types of equipment present are considered to be together when determining whether a burglary takes place – although if the lock is on one of those locations, then nothing can be stolen!
A brigadier token is shuffled into the final six equipment tokens, and when it's drawn, the game ends immediately. Players then reveal their identities, and the player with the most loot wins!