Abstract Dice Games
Dave Dyer
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Abstract games which use dice as a principle component, but where that dice are used as playing pieces rather than as randomizers.

similar geeklist: http://www.boardgamegeek.com/geeklist/6697
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1. Board Game: Chase [Average Rating:6.81 Overall Rank:4280]
Dave Dyer
United States
Playa Del Rey
California
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Chase uses the dice pips to control the distance
the die can move, with the constraint that the total
showing is always 25. The goal of the game is to
capture other dice.
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2. Board Game: Proteus [Average Rating:6.59 Overall Rank:5380]
Jay Little
United States
Eden Prairie
Minnesota
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From what I understand of the game (owning it but never having opened it) I think this applies. The faces of the dice represent the different chess pieces, which can change during play. The dice are then moved about the board based on the movement characteristics of the current face-up piece displayed on that particular die.
 
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3. Board Game: Dicefest [Average Rating:6.77 Unranked]
Dave Dyer
United States
Playa Del Rey
California
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Dicefest uses the sides of the dice as directional
movement specifiers. The goal of the game is to
cross the board, collecting chips on spaces you
land on, and end up with zero chips.
 
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4. Board Game: Knockabout [Average Rating:6.77 Overall Rank:7547]
Geo
Greece
Athens
Marousi
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Dice here are used as playing pieces and as randomizers.
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5. Board Game: Stack [Average Rating:5.92 Overall Rank:9682]
Michael Barlow
Canada
Stratford
Ontario
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Less stress of decisions, makes more play time!
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Stack has both a die rolling and abstract component.
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6. Board Game: The Fellowship of the Ring [Average Rating:6.16 Overall Rank:7131]
Tim Taylor
United States
Port Townsend
Washington
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FotR uses teeny tiny six-siders to represent groups and rumors (Fog of War). The side facing upwards indicates the group's "transport mode."
 
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7. Board Game: Duell [Average Rating:5.82 Overall Rank:10203]
Paul Marshall
United States
Abingdon
Maryland
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This Parker Brothers game from 1976 qualifies. From the game's description - "Movement can be the amount face up on a die. The dice roll to the next space changing the movement value of the piece."
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8. Board Game: Cephalopod [Average Rating:5.69 Overall Rank:13980]
Dave Dyer
United States
Playa Del Rey
California
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Marke Steere is a brand name for abstracts IMO
http://www.marksteeregames.com/
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9. Board Game: Cube Checkers [Average Rating:5.65 Overall Rank:15013]
Dave Dyer
United States
Playa Del Rey
California
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Checkers, but pieces become kings after 6 moves.
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10. Board Game: Metis [Average Rating:6.70 Unranked]
Dave Dyer
United States
Playa Del Rey
California
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A capturing game using die face to determine movement.
 
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11. Board Game: Moonstar [Average Rating:5.21 Overall Rank:16473]
Dave Dyer
United States
Playa Del Rey
California
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A roll of dice establish a situation, but all players have equal opportunity to devise a move based on the situation.
 
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12. Board Game: Chesstique [Average Rating:6.40 Unranked]
Clark Rodeffer
United States
Ann Arbor
Michigan
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If you can count Proteus, then Chesstique should also be on this list.
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13. Board Game: Bushi Shogi [Average Rating:6.07 Unranked]
Clark Rodeffer
United States
Ann Arbor
Michigan
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Bushi Shogi is another, two samurai dueling.
 
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14. Board Game: Reed's Game [Average Rating:6.00 Unranked]
Clark Rodeffer
United States
Ann Arbor
Michigan
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Another with tipping cubes that change over the course of play.
 
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15. Board Game: Cityscape [Average Rating:6.23 Overall Rank:5711]
Dave Dyer
United States
Playa Del Rey
California
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Cityscape uses dice to denote one of six possible
goals for each line of site.
 
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16. Board Game: Hard Line [Average Rating:5.68 Unranked]
Herb
United States
Georgia
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Dice rolled to start game but them played as is.
 
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17. Board Game: Die-Roll [Average Rating:2.00 Unranked]
Rob Bakker
Netherlands
Driebergen-Rijsenburg
Netherlands
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Each player owns 4 dices on a board. One player starts with number 1 on top the other with number 6. On each turn a player moves a dice the number that is shown on top. Your goal is to beat the dices of your opponent.
 
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18. Board Game: Rough Justice [Average Rating:5.69 Unranked]
Dave Dyer
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Playa Del Rey
California
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the dice are rolled to create a starting position, but play
is abstract after that.
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19. Board Game: Master [Average Rating:5.79 Unranked]
Dave Dyer
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Playa Del Rey
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lots of dice, no luck.
 
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20. Board Game: Backgammon [Average Rating:6.53 Overall Rank:1211]
Jesse Acosta
United States
Spokane
Washington
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The Doubling Cube
A cubical block, slightly larger than a regular die, with the numbers 2, 4, 8, 16, 32, and 64 marked on its faces. It is used for keeping track of the increase in stakes of the game and the player who next has the right to double. The cube starts in the middle with the number 64 facing up (representing a value of 1). When you offer a double, you turn the cube to its next higher value and pass it to your opponent. If he accepts your double, he places the cube on his side of the board and becomes the owner of the cube.
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21. Board Game: Mojave [Average Rating:6.00 Unranked]
Daniel Danzer
Germany
Stuttgart
southwest
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One of the latest games of that kind, from 2004.

Played on a grid of 15 x 15 squares with 6-sided dice with "normal" numbers.

Each players have 15 of these, placed in the 3rd and 4th row for the start in a fixed position and orientation. Players move one of their dice each turn, as many fields as the number on the top of it, in every direction and the possibility of changing the direction once orthogonally. While moving, the die is tilted with each step on the next side.
If a die is placed adjacent to one or more dice of the opponent, it captures them, if its number is higher than the sum of the opponent`s, or the other way round.

To win the game, you have to capture all your opponents` dice.
 
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22. Board Game: Tipped Tacs [Average Rating:0.00 Unranked]
Calvin Daniels
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this seems to fit a category I like since I hate the randomness of dice.
 
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23. Board Game: Saikoro [Average Rating:6.69 Overall Rank:8666]
Dave Dyer
United States
Playa Del Rey
California
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The dice determine which squares you can move to from your current position. The goal of the game is to leave your opponent with no move.
 
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24. Board Game: Warp 6 [Average Rating:6.50 Overall Rank:7499]
Dave Dyer
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Playa Del Rey
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Mostly abstract - dice determine move distances along a spiral, but are re-rolled only when exiting "warp".
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25. Board Game: Tashkent Domino [Average Rating:5.31 Overall Rank:15796]
David Molnar
United States
Bridgewater
New Jersey
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Not unlike Saikoro in that the dice are rolled before the game starts, but not during the game.
 
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